Files
Pf2eDataScrapper/output/pf2e/packs/1-22.txt
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1-22
Different values: 12
=====================================
object {1-22}
_id : string {1-22._id} (all different values)
folder : string {1-22.folder} (same value: 8vwWrYiqsCdMn4XX)
img : string {1-22.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x11)
systems/pf2e/icons/default-icons/hazard.svg (x1)
items : array<object> {1-22.items}
Length: min=1 max=23
Value type: object {1-22.items.[]}
_id : string {1-22.items.[]._id} (142 different values)
img : string {1-22.items.[].img} (61 different values)
name : string {1-22.items.[].name} (88 different values)
sort : integer {1-22.items.[].sort} (24 different values)
system : object {1-22.items.[].system}
[autoHeightenLevel] : object {1-22.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {1-22.items.[].system.description}
value : string {1-22.items.[].system.description.value} (75 different values)
[prepared] : object {1-22.items.[].system.prepared}
flexible : boolean {1-22.items.[].system.prepared.flexible} (same value: False)
value : string {1-22.items.[].system.prepared.value} (3 different values)
innate (x4)
spontaneous (x1)
prepared (x1)
[proficiency] : object {1-22.items.[].system.proficiency}
value : integer {1-22.items.[].system.proficiency.value} (2 different values)
0 (x4)
1 (x2)
publication : object {1-22.items.[].system.publication}
license : string {1-22.items.[].system.publication.license} (2 different values)
OGL (x149)
ORC (x1)
remaster : boolean {1-22.items.[].system.publication.remaster} (2 different values)
False (x149)
True (x1)
title : string {1-22.items.[].system.publication.title} (5 different values)
(x70)
Pathfinder Core Rulebook (x71)
Pathfinder Bestiary (x7)
Pathfinder Gamemastery Guide (x1)
Pathfinder Player Core (x1)
rules : ###FoundryRulesObject###
[showSlotlessLevels] : object {1-22.items.[].system.showSlotlessLevels}
value : boolean {1-22.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {1-22.items.[].system.slots}
[slot0] : object {1-22.items.[].system.slots.slot0}
max : integer {1-22.items.[].system.slots.slot0.max} (3 different values)
4 (x2)
7 (x1)
5 (x1)
[value] : integer {1-22.items.[].system.slots.slot0.value} (2 different values)
4 (x2)
7 (x1)
prepared : array<object> {1-22.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {1-22.items.[].system.slots.slot0.prepared.[]}
id : string {1-22.items.[].system.slots.slot0.prepared.[].id} (5 different values)
APMgjiB0UkwhfPLz (x1)
emL1IB79f4nQzGPn (x1)
LkWbNY0FlrZoyfEf (x1)
M69gtzd0lf1RkWb0 (x1)
AwOwXXvWrDmJrmZ3 (x1)
[slot1] : object {1-22.items.[].system.slots.slot1}
max : integer {1-22.items.[].system.slots.slot1.max} (3 different values)
1 (x2)
4 (x1)
3 (x1)
[value] : integer {1-22.items.[].system.slots.slot1.value} (2 different values)
1 (x2)
4 (x1)
prepared : array<object> {1-22.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {1-22.items.[].system.slots.slot1.prepared.[]}
id : string {1-22.items.[].system.slots.slot1.prepared.[].id} (3 different values)
vTc4Fh2gky4oSMI1 (x1)
nidHxeY6lRHcetvg (x1)
35i9N126q45J7qon (x1)
[slot2] : object {1-22.items.[].system.slots.slot2}
max : integer {1-22.items.[].system.slots.slot2.max} (2 different values)
1 (x2)
6 (x1)
[value] : integer {1-22.items.[].system.slots.slot2.value} (same value: 1)
prepared : array<object> {1-22.items.[].system.slots.slot2.prepared}
Length: min=6 max=6
Value type: object {1-22.items.[].system.slots.slot2.prepared.[]}
id : string {1-22.items.[].system.slots.slot2.prepared.[].id} (4 different values)
l5HXU0roGPDPZNi9 (x3)
J7mAy5lyKLWy8NM7 (x1)
mbH00L1yc6QWTXoO (x1)
6i4NLVpsMdAs6Yl7 (x1)
[slot5] : object {1-22.items.[].system.slots.slot5}
max : integer {1-22.items.[].system.slots.slot5.max} (same value: 1)
value : integer {1-22.items.[].system.slots.slot5.value} (same value: 1)
[slug] : string {1-22.items.[].system.slug} (55 different values)
[spelldc] : object {1-22.items.[].system.spelldc}
dc : integer {1-22.items.[].system.spelldc.dc} (3 different values)
19 (x3)
21 (x2)
18 (x1)
mod : integer {1-22.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-22.items.[].system.spelldc.value} (4 different values)
13 (x2)
15 (x2)
10 (x1)
11 (x1)
[tradition] : object {1-22.items.[].system.tradition}
value : string {1-22.items.[].system.tradition.value} (2 different values)
occult (x4)
divine (x2)
[area] : object {1-22.items.[].system.area}
[details] : string {1-22.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
type : string {1-22.items.[].system.area.type} (2 different values)
burst (x2)
emanation (x4)
value : integer {1-22.items.[].system.area.value} (3 different values)
20 (x2)
5 (x1)
30 (x3)
[cost] : object {1-22.items.[].system.cost}
value : string {1-22.items.[].system.cost.value} (same value: )
[counteraction] : boolean {1-22.items.[].system.counteraction} (2 different values)
False (x46)
True (x1)
[damage] : object {1-22.items.[].system.damage}
[0] : object {1-22.items.[].system.damage.0}
applyMod : boolean {1-22.items.[].system.damage.0.applyMod} (2 different values)
False (x7)
True (x1)
[category] : mixed
formula : string {1-22.items.[].system.damage.0.formula} (5 different values)
3d4 (x2)
1d6 (x2)
0 (x1)
1d8 (x2)
2d4 (x1)
kinds : array<string> {1-22.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {1-22.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x8)
healing (x2)
materials : array<> {1-22.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.damage.0.type} (5 different values)
piercing (x2)
acid (x2)
mental (x1)
void (x2)
spirit (x1)
[gcovwqxwitqchoin] : object {1-22.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {1-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {1-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {1-22.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
[damageType] : string {1-22.items.[].system.damage.damageType} (2 different values)
piercing (x6)
bludgeoning (x5)
[dice] : integer {1-22.items.[].system.damage.dice} (same value: 1)
[die] : string {1-22.items.[].system.damage.die} (3 different values)
d4 (x3)
d8 (x2)
d6 (x6)
[9k8ayqgvgultdghx] : object {1-22.items.[].system.damage.9k8ayqgvgultdghx}
applyMod : boolean {1-22.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
[category] : mixed
formula : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
kinds : array<string> {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds}
Length: min=1 max=1
Value type: string {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
materials : array<> {1-22.items.[].system.damage.9k8ayqgvgultdghx.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
[defense] : object {1-22.items.[].system.defense}
save : object {1-22.items.[].system.defense.save}
basic : boolean {1-22.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x3)
statistic : string {1-22.items.[].system.defense.save.statistic} (3 different values)
will (x4)
reflex (x2)
fortitude (x3)
[duration] : object {1-22.items.[].system.duration}
sustained : boolean {1-22.items.[].system.duration.sustained} (2 different values)
False (x41)
True (x6)
value : string {1-22.items.[].system.duration.value} (10 different values)
1 hour (x6)
(x19)
1 minute (x9)
10 minutes (x5)
8 hours (x2)
see below (x2)
1 round (x1)
until the start of your next turn (x1)
until the next time you make your daily preparations (x1)
unlimited (x1)
[heightening] : object {1-22.items.[].system.heightening}
[damage] : object {1-22.items.[].system.heightening.damage}
[0] : string {1-22.items.[].system.heightening.damage.0} (3 different values)
1d4 (x3)
1d6 (x1)
1d8 (x2)
9k8ayqgvgultdghx : string {1-22.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
[interval] : integer {1-22.items.[].system.heightening.interval} (2 different values)
1 (x8)
2 (x1)
type : string {1-22.items.[].system.heightening.type} (2 different values)
interval (x9)
fixed (x4)
[levels] : object {1-22.items.[].system.heightening.levels}
3 : object {1-22.items.[].system.heightening.levels.3}
[damage] : object {1-22.items.[].system.heightening.levels.3.damage}
0 : object {1-22.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {1-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
materials : array<> {1-22.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
materials : array<> {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
target : object {1-22.items.[].system.heightening.levels.3.target}
value : string {1-22.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
[5] : object {1-22.items.[].system.heightening.levels.5}
damage : object {1-22.items.[].system.heightening.levels.5.damage}
0 : object {1-22.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {1-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
materials : array<> {1-22.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
materials : array<> {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
[7] : object {1-22.items.[].system.heightening.levels.7}
damage : object {1-22.items.[].system.heightening.levels.7.damage}
0 : object {1-22.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {1-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
materials : array<> {1-22.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
materials : array<> {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
[9] : object {1-22.items.[].system.heightening.levels.9}
damage : object {1-22.items.[].system.heightening.levels.9.damage}
0 : object {1-22.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {1-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
materials : array<> {1-22.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
materials : array<> {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
6 : object {1-22.items.[].system.heightening.levels.6}
target : object {1-22.items.[].system.heightening.levels.6.target}
value : string {1-22.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
[level] : object {1-22.items.[].system.level}
value : integer {1-22.items.[].system.level.value} (6 different values)
5 (x2)
4 (x2)
3 (x2)
2 (x11)
1 (x32)
0 (x28)
[location] : object {1-22.items.[].system.location}
[heightenedLevel] : integer {1-22.items.[].system.location.heightenedLevel} (5 different values)
5 (x2)
4 (x2)
3 (x2)
2 (x8)
1 (x6)
value : string {1-22.items.[].system.location.value} (6 different values)
RBAHpVdCBRAjHPEu (x9)
KKONjrTE0WC4782H (x3)
jaDO506ivi317tlH (x9)
NCuxbVzQlRf6ZFSh (x3)
w7SK6YFzOyrofTDJ (x11)
atrwWAWVFdPMEOIP (x12)
[range] : mixed
object {1-22.items.[].system.range}
value : string {1-22.items.[].system.range.value} (7 different values)
touch (x11)
60 feet (x3)
120 feet (x6)
(x10)
30 feet (x14)
varies (x2)
10 feet (x1)
integer {1-22.items.[].system.range} (2 different values)
120 (x2)
60 (x1)
[requirements] : string {1-22.items.[].system.requirements} (same value: )
[target] : object {1-22.items.[].system.target}
value : string {1-22.items.[].system.target.value} (all different values)
[time] : object {1-22.items.[].system.time}
value : string {1-22.items.[].system.time.value} (5 different values)
2 (x35)
3 (x2)
1 minute (x5)
1 (x3)
1 to 3 (x2)
[traits] : object {1-22.items.[].system.traits}
rarity : string {1-22.items.[].system.traits.rarity} (2 different values)
uncommon (x3)
common (x136)
[traditions] : array<string> {1-22.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-22.items.[].system.traits.traditions.[]} (4 different values)
arcane (x27)
divine (x31)
occult (x31)
primal (x24)
value : array<string> {1-22.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-22.items.[].system.traits.value.[]} (47 different values)
[integrated] : mixed
[attack] : object {1-22.items.[].system.attack}
value : string {1-22.items.[].system.attack.value} (same value: )
[attackEffects] : object {1-22.items.[].system.attackEffects}
value : array<string> {1-22.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-22.items.[].system.attackEffects.value.[]} (2 different values)
enfeebling-humors (x2)
entangling-slime (x1)
[custom] : string {1-22.items.[].system.attackEffects.custom} (same value: )
[bonus] : object {1-22.items.[].system.bonus}
value : integer {1-22.items.[].system.bonus.value} (9 different values)
12 (x3)
15 (x1)
7 (x6)
5 (x2)
0 (x11)
6 (x2)
9 (x6)
10 (x3)
11 (x1)
[damageRolls] : object {1-22.items.[].system.damageRolls}
[4um32eyvvo2mvwpv36tf] : object {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf}
damage : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damage} (same value: 1d10+4)
damageType : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damageType} (same value: slashing)
[ll0olzn499myiuggpz3k] : object {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k}
damage : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damage} (same value: 1d10+7)
damageType : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damageType} (same value: slashing)
[41vy9248wgpjagw5ndqe] : object {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe}
damage : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damage} (same value: 1d4+3)
damageType : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damageType} (same value: bludgeoning)
[iktlg7hxv59u22s9t1d3] : object {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3}
damage : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damage} (same value: 1d6+3)
damageType : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damageType} (same value: bludgeoning)
[gi8rqw8m0uksphjns4iw] : object {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw}
damage : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damage} (same value: 1d4+2)
damageType : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damageType} (same value: piercing)
[zuorurm723fzpbvbds7x] : object {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x}
damage : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damage} (same value: 1d4+2)
damageType : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damageType} (same value: piercing)
[uwwnxr64slwpngd93mym] : object {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym}
damage : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damage} (same value: 1d4+4)
damageType : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damageType} (same value: piercing)
[u0pyi0nziuk04zdqbq7m] : object {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m}
damage : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damage} (same value: 1d4+4)
damageType : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damageType} (same value: piercing)
[1kpu06ehytwamr5ds8fl] : object {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl}
damage : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damage} (same value: 1d6+2)
damageType : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damageType} (same value: piercing)
[ia4c5768cjc54268d6go] : object {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go}
damage : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damage} (same value: 1d8+6)
damageType : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damageType} (same value: piercing)
[33h2jzi7d2sf0refciel] : object {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel}
damage : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damage} (2 different values)
1d6+4 (x1)
1d6+8 (x1)
damageType : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damageType} (same value: bludgeoning)
[107q16b3cthe9y35nsdx] : object {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx}
damage : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damage} (same value: 1d6+4)
damageType : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damageType} (same value: bludgeoning)
[avhypsruxghlr5zpmc7h] : object {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h}
damage : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damage} (2 different values)
1d6+4 (x1)
1d6+6 (x1)
damageType : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damageType} (same value: bludgeoning)
[6qvrppzcc9v4znp9pm7a] : object {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a}
damage : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damage} (2 different values)
1d8 (x1)
1d8+4 (x1)
damageType : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damageType} (same value: piercing)
[96sgtgw3o85r9n3w88sm] : object {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm}
damage : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damage} (same value: 1d6+4)
damageType : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damageType} (same value: bludgeoning)
[q6pqfsnvu2gi2ssi1tsq] : object {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq}
damage : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damage} (same value: 1d4+3)
damageType : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damageType} (same value: bludgeoning)
[jjfu3bsz21qmz3gnukor] : object {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor}
damage : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damage} (same value: 1d4+3)
damageType : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damageType} (same value: bludgeoning)
[76x4owu8t7rwhvvy57fa] : object {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa}
damage : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damage} (same value: 1d6+6)
damageType : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damageType} (same value: bludgeoning)
6noijm7dyq7yswan7ghl : object {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl}
damage : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damage} (same value: 1d6+2)
damageType : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damageType} (same value: piercing)
[weaponType] : object {1-22.items.[].system.weaponType}
value : string {1-22.items.[].system.weaponType.value} (2 different values)
melee (x13)
ranged (x11)
[actionType] : object {1-22.items.[].system.actionType}
value : string {1-22.items.[].system.actionType.value} (3 different values)
passive (x17)
action (x15)
reaction (x6)
[actions] : object {1-22.items.[].system.actions}
[value] : integer {1-22.items.[].system.actions.value} (3 different values)
1 (x6)
2 (x6)
3 (x3)
[category] : string {1-22.items.[].system.category} (10 different values)
interaction (x4)
defensive (x13)
offensive (x20)
light (x4)
drug (x1)
simple (x7)
martial (x4)
medium (x1)
ammo (x3)
heavy (x1)
[acBonus] : integer {1-22.items.[].system.acBonus} (4 different values)
1 (x3)
3 (x1)
2 (x2)
5 (x1)
[baseItem] : string {1-22.items.[].system.baseItem} (11 different values)
leather-armor (x3)
dagger (x3)
crossbow (x2)
club (x2)
sap (x1)
scale-mail (x1)
studded-leather-armor (x1)
flail (x2)
composite-shortbow (x1)
steel-shield (x1)
half-plate (x1)
[bulk] : object {1-22.items.[].system.bulk}
value : mixed
integer {1-22.items.[].system.bulk.value} (4 different values)
1 (x12)
0 (x7)
2 (x1)
3 (x1)
float {1-22.items.[].system.bulk.value} (same value: 0,1)
[checkPenalty] : integer {1-22.items.[].system.checkPenalty} (3 different values)
-1 (x4)
-2 (x1)
-3 (x1)
[containerId] : mixed
[dexCap] : integer {1-22.items.[].system.dexCap} (4 different values)
4 (x3)
2 (x1)
3 (x1)
1 (x1)
[equipped] : object {1-22.items.[].system.equipped}
carryType : string {1-22.items.[].system.equipped.carryType} (same value: worn)
[invested] : mixed
[handsHeld] : integer {1-22.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {1-22.items.[].system.equipped.inSlot} (same value: False)
[group] : string {1-22.items.[].system.group} (8 different values)
leather (x4)
knife (x3)
crossbow (x2)
club (x3)
composite (x1)
flail (x2)
bow (x1)
plate (x1)
[hardness] : integer {1-22.items.[].system.hardness} (2 different values)
0 (x29)
5 (x1)
[hp] : object {1-22.items.[].system.hp}
max : integer {1-22.items.[].system.hp.max} (2 different values)
0 (x29)
20 (x1)
value : integer {1-22.items.[].system.hp.value} (2 different values)
0 (x29)
20 (x1)
[material] : object {1-22.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {1-22.items.[].system.price}
value : object {1-22.items.[].system.price.value}
[gp] : integer {1-22.items.[].system.price.value.gp} (6 different values)
2 (x4)
3 (x4)
4 (x1)
1 (x3)
14 (x1)
18 (x1)
[cp] : integer {1-22.items.[].system.price.value.cp} (2 different values)
1 (x1)
8 (x2)
[sp] : integer {1-22.items.[].system.price.value.sp} (2 different values)
2 (x3)
1 (x4)
[per] : integer {1-22.items.[].system.price.per} (same value: 10)
[quantity] : integer {1-22.items.[].system.quantity} (4 different values)
1 (x26)
3 (x1)
10 (x1)
20 (x2)
[runes] : object {1-22.items.[].system.runes}
[potency] : integer {1-22.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-22.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[resilient] : integer {1-22.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-22.items.[].system.runes.striking} (same value: 0)
[reinforcing] : integer {1-22.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {1-22.items.[].system.size} (same value: med)
[speedPenalty] : integer {1-22.items.[].system.speedPenalty} (3 different values)
0 (x5)
-5 (x1)
-10 (x1)
[strength] : integer {1-22.items.[].system.strength} (4 different values)
0 (x3)
2 (x1)
1 (x1)
3 (x1)
[usage] : object {1-22.items.[].system.usage}
value : string {1-22.items.[].system.usage.value} (3 different values)
held-in-one-hand (x20)
held-in-two-hands (x2)
held-in-one-plus-hands (x1)
[uses] : object {1-22.items.[].system.uses}
autoDestroy : boolean {1-22.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-22.items.[].system.uses.max} (same value: 1)
value : integer {1-22.items.[].system.uses.value} (same value: 1)
[selfEffect] : object {1-22.items.[].system.selfEffect}
name : string {1-22.items.[].system.selfEffect.name} (same value: Effect: Swig)
uuid : string {1-22.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Swig)
[mod] : object {1-22.items.[].system.mod}
value : integer {1-22.items.[].system.mod.value} (5 different values)
4 (x1)
6 (x1)
8 (x1)
5 (x1)
7 (x1)
[proficient] : object {1-22.items.[].system.proficient}
value : integer {1-22.items.[].system.proficient.value} (same value: 0)
[bonusDamage] : object {1-22.items.[].system.bonusDamage}
value : integer {1-22.items.[].system.bonusDamage.value} (same value: 0)
[reload] : object {1-22.items.[].system.reload}
value : string {1-22.items.[].system.reload.value} (4 different values)
- (x5)
1 (x2)
(x3)
0 (x1)
[splashDamage] : object {1-22.items.[].system.splashDamage}
value : integer {1-22.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-22.items.[].system.stackGroup} (2 different values)
bolts (x2)
arrows (x1)
[overlays] : object {1-22.items.[].system.overlays}
[4gyp3qlsv5ywdyjq] : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[pq7cxntbz4s8g5ik] : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
[rvhoa43rqqqp8izn] : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[z04svm1cvfcxtplb] : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {1-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
type : string {1-22.items.[].type} (10 different values)
spellcastingEntry (x6)
spell (x47)
melee (x24)
action (x38)
armor (x6)
equipment (x8)
consumable (x4)
lore (x5)
weapon (x11)
shield (x1)
[_stats] : object {1-22.items.[]._stats}
compendiumSource : string {1-22.items.[]._stats.compendiumSource} (55 different values)
[flags] : object {1-22.items.[].flags}
pf2e : object {1-22.items.[].flags.pf2e}
linkedWeapon : string {1-22.items.[].flags.pf2e.linkedWeapon} (8 different values)
C6JB8Mnxwfqs6DWW (x2)
BlWXFL5TXt9W8Qk6 (x2)
feo7B1kP9EO9mRUE (x4)
AUCBhRAFVP1vC8GL (x1)
fxEvenVtpJ9TkmHy (x2)
vJM6tRipILrB9Cpc (x1)
Ip57CmQn8q7Ptuo7 (x1)
ik1IrdlDOA3VZmqq (x1)
name : string {1-22.name} (all different values)
[prototypeToken] : object {1-22.prototypeToken}
name : string {1-22.prototypeToken.name} (5 different values)
Ahksiva (x2)
Groetus's Chosen (x2)
Little Zura (x2)
Ptiro Valner (x2)
Reast Mycer (x2)
system : object {1-22.system}
[abilities] : object {1-22.system.abilities}
cha : object {1-22.system.abilities.cha}
mod : integer {1-22.system.abilities.cha.mod} (6 different values)
4 (x2)
5 (x1)
1 (x1)
0 (x5)
-1 (x1)
2 (x1)
con : object {1-22.system.abilities.con}
mod : integer {1-22.system.abilities.con.mod} (5 different values)
3 (x2)
4 (x3)
2 (x3)
1 (x2)
0 (x1)
dex : object {1-22.system.abilities.dex}
mod : integer {1-22.system.abilities.dex.mod} (4 different values)
3 (x4)
4 (x1)
1 (x3)
2 (x3)
int : object {1-22.system.abilities.int}
mod : integer {1-22.system.abilities.int.mod} (4 different values)
1 (x4)
2 (x1)
0 (x4)
-4 (x2)
str : object {1-22.system.abilities.str}
mod : integer {1-22.system.abilities.str.mod} (4 different values)
4 (x7)
5 (x1)
3 (x1)
2 (x2)
wis : object {1-22.system.abilities.wis}
mod : integer {1-22.system.abilities.wis.mod} (5 different values)
1 (x2)
2 (x3)
-1 (x2)
0 (x2)
3 (x2)
attributes : object {1-22.system.attributes}
ac : object {1-22.system.attributes.ac}
[details] : string {1-22.system.attributes.ac.details} (2 different values)
(x10)
(24 with shield raised) (x1)
value : integer {1-22.system.attributes.ac.value} (8 different values)
19 (x1)
22 (x2)
0 (x1)
14 (x1)
15 (x2)
17 (x2)
18 (x2)
20 (x1)
[allSaves] : object {1-22.system.attributes.allSaves}
value : string {1-22.system.attributes.allSaves.value} (5 different values)
+1 status to all saves vs. magic (x2)
(x5)
+0 will save vs. higher ranked cultists (x1)
+2 will save vs. higher ranked cultists (x1)
+2 to fortitude saves vs. attempts to grapple or shove (x2)
hp : object {1-22.system.attributes.hp}
details : string {1-22.system.attributes.hp.details} (same value: )
max : integer {1-22.system.attributes.hp.max} (8 different values)
55 (x1)
90 (x1)
0 (x1)
20 (x4)
24 (x2)
52 (x1)
45 (x1)
58 (x1)
temp : integer {1-22.system.attributes.hp.temp} (same value: 0)
value : integer {1-22.system.attributes.hp.value} (8 different values)
55 (x1)
90 (x1)
0 (x1)
20 (x4)
24 (x2)
52 (x1)
45 (x1)
58 (x1)
[speed] : object {1-22.system.attributes.speed}
otherSpeeds : array<object> {1-22.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-22.system.attributes.speed.otherSpeeds.[]}
type : string {1-22.system.attributes.speed.otherSpeeds.[].type} (2 different values)
swim (x2)
climb (x2)
value : integer {1-22.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x2)
30 (x2)
value : integer {1-22.system.attributes.speed.value} (3 different values)
25 (x8)
30 (x2)
20 (x1)
[weaknesses] : array<object> {1-22.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {1-22.system.attributes.weaknesses.[]}
type : string {1-22.system.attributes.weaknesses.[].type} (same value: cold-iron)
value : integer {1-22.system.attributes.weaknesses.[].value} (same value: 5)
[emitsSound] : string {1-22.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {1-22.system.attributes.hardness} (same value: 0)
[stealth] : object {1-22.system.attributes.stealth}
details : string {1-22.system.attributes.stealth.details} (same value: <p>(trained)</p>)
value : integer {1-22.system.attributes.stealth.value} (same value: 7)
details : object {1-22.system.details}
[blurb] : string {1-22.system.details.blurb} (same value: )
[languages] : object {1-22.system.details.languages}
details : string {1-22.system.details.languages.details} (3 different values)
tongues (x2)
(x7)
(can't speak any language) (x2)
value : array<string> {1-22.system.details.languages.value}
Length: min=1 max=3
Value type: string {1-22.system.details.languages.value.[]} (4 different values)
aklo (x2)
common (x9)
jotun (x2)
draconic (x2)
level : object {1-22.system.details.level}
value : integer {1-22.system.details.level.value} (7 different values)
3 (x3)
5 (x1)
1 (x4)
0 (x1)
-1 (x1)
2 (x1)
4 (x1)
[privateNotes] : string {1-22.system.details.privateNotes} (same value: )
[publicNotes] : string {1-22.system.details.publicNotes} (same value: )
publication : object {1-22.system.details.publication}
license : string {1-22.system.details.publication.license} (same value: OGL)
remaster : boolean {1-22.system.details.publication.remaster} (same value: False)
title : string {1-22.system.details.publication.title} (same value: Pathfinder Society Scenario #1-22: Doom of Cassomir)
[description] : string {1-22.system.details.description} (same value: <p>The thick green slime has been imbued with foul hag magic, making it cling to and grow over living creatures that touch it.</p>)
[disable] : string {1-22.system.details.disable} (same value: <p>@Check[thievery|dc:17] (trained) to carefully push the slime away without causing it to grow, @Check[crafting|dc:17] (one action) to neutralize it with alchemical reagents, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15 [DC 18 in Subtier 3-4]) to counteract the magic animating it. Casting a 1st-rank or higher spell with the water trait washes away the slime.</p>)
[isComplex] : boolean {1-22.system.details.isComplex} (same value: False)
[reset] : string {1-22.system.details.reset} (same value: )
[routine] : string {1-22.system.details.routine} (same value: )
[initiative] : object {1-22.system.initiative}
statistic : string {1-22.system.initiative.statistic} (same value: perception)
[perception] : object {1-22.system.perception}
details : string {1-22.system.perception.details} (3 different values)
(x9)
(+8 to find concealed objects) (x1)
(+10 to find concealed objects) (x1)
mod : integer {1-22.system.perception.mod} (9 different values)
8 (x1)
11 (x1)
3 (x1)
2 (x1)
4 (x1)
5 (x1)
7 (x2)
9 (x2)
10 (x1)
senses : array<object> {1-22.system.perception.senses}
Length: min=0 max=1
Value type: object {1-22.system.perception.senses.[]}
type : string {1-22.system.perception.senses.[].type} (same value: darkvision)
[resources] : object {1-22.system.resources}
[focus] : object {1-22.system.resources.focus}
max : integer {1-22.system.resources.focus.max} (same value: 1)
value : integer {1-22.system.resources.focus.value} (same value: 1)
saves : object {1-22.system.saves}
fortitude : object {1-22.system.saves.fortitude}
saveDetail : string {1-22.system.saves.fortitude.saveDetail} (3 different values)
(x10)
(+11 vs. Grapple or Shove) (x1)
(+13 vs. Grapple or Shove) (x1)
value : integer {1-22.system.saves.fortitude.value} (7 different values)
9 (x3)
12 (x1)
0 (x1)
7 (x3)
5 (x1)
11 (x1)
8 (x2)
reflex : object {1-22.system.saves.reflex}
saveDetail : string {1-22.system.saves.reflex.saveDetail} (same value: )
value : integer {1-22.system.saves.reflex.value} (8 different values)
9 (x1)
12 (x1)
0 (x1)
5 (x3)
6 (x1)
8 (x1)
7 (x3)
10 (x1)
will : object {1-22.system.saves.will}
saveDetail : string {1-22.system.saves.will.saveDetail} (4 different values)
(+1 status to all saves vs. magic) (x2)
(x8)
(or +0 vs. higher-ranking members of the cult) (x1)
(or +2 vs. higher-ranking members of the cult) (x1)
value : integer {1-22.system.saves.will.value} (9 different values)
10 (x1)
13 (x1)
0 (x1)
3 (x2)
2 (x1)
4 (x1)
5 (x2)
7 (x1)
11 (x2)
[skills] : object {1-22.system.skills}
[acrobatics] : object {1-22.system.skills.acrobatics}
base : integer {1-22.system.skills.acrobatics.base} (4 different values)
8 (x2)
11 (x1)
3 (x1)
5 (x1)
special : array<object> {1-22.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {1-22.system.skills.acrobatics.special.[]}
base : integer {1-22.system.skills.acrobatics.special.[].base} (2 different values)
7 (x1)
10 (x1)
label : string {1-22.system.skills.acrobatics.special.[].label} (2 different values)
to escape (x1)
to Escape (x1)
predicate : array<string> {1-22.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-22.system.skills.acrobatics.special.[].predicate.[]} (same value: action:escape)
[arcana] : object {1-22.system.skills.arcana}
base : integer {1-22.system.skills.arcana.base} (2 different values)
10 (x1)
13 (x1)
[diplomacy] : object {1-22.system.skills.diplomacy}
base : integer {1-22.system.skills.diplomacy.base} (4 different values)
9 (x1)
12 (x1)
5 (x1)
8 (x1)
[nature] : object {1-22.system.skills.nature}
base : integer {1-22.system.skills.nature.base} (2 different values)
7 (x1)
10 (x1)
[occultism] : object {1-22.system.skills.occultism}
base : integer {1-22.system.skills.occultism.base} (4 different values)
7 (x1)
10 (x1)
1 (x1)
3 (x1)
[stealth] : object {1-22.system.skills.stealth}
base : integer {1-22.system.skills.stealth.base} (5 different values)
8 (x1)
11 (x1)
4 (x2)
6 (x1)
7 (x1)
[athletics] : object {1-22.system.skills.athletics}
base : integer {1-22.system.skills.athletics.base} (5 different values)
5 (x1)
7 (x2)
10 (x1)
11 (x1)
9 (x1)
[intimidation] : object {1-22.system.skills.intimidation}
base : integer {1-22.system.skills.intimidation.base} (5 different values)
3 (x2)
1 (x1)
5 (x1)
7 (x1)
10 (x1)
[deception] : object {1-22.system.skills.deception}
base : integer {1-22.system.skills.deception.base} (3 different values)
1 (x1)
3 (x1)
10 (x1)
[society] : object {1-22.system.skills.society}
base : integer {1-22.system.skills.society.base} (3 different values)
2 (x1)
4 (x1)
7 (x1)
[performance] : object {1-22.system.skills.performance}
base : integer {1-22.system.skills.performance.base} (same value: 8)
special : array<object> {1-22.system.skills.performance.special}
Length: min=1 max=1
Value type: object {1-22.system.skills.performance.special.[]}
base : integer {1-22.system.skills.performance.special.[].base} (same value: 10)
label : string {1-22.system.skills.performance.special.[].label} (same value: to deliver sermons)
predicate : array<string> {1-22.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {1-22.system.skills.performance.special.[].predicate.[]} (same value: action:deliver-sermon)
religion : object {1-22.system.skills.religion}
base : integer {1-22.system.skills.religion.base} (2 different values)
7 (x1)
10 (x1)
[survival] : object {1-22.system.skills.survival}
base : integer {1-22.system.skills.survival.base} (same value: 7)
traits : object {1-22.system.traits}
rarity : string {1-22.system.traits.rarity} (2 different values)
unique (x8)
common (x4)
size : object {1-22.system.traits.size}
value : string {1-22.system.traits.size.value} (same value: med)
value : array<string> {1-22.system.traits.value}
Length: min=1 max=4
Value type: string {1-22.system.traits.value.[]} (8 different values)
chaotic (x9)
evil (x9)
hag (x2)
humanoid (x9)
magical (x1)
trap (x1)
human (x7)
animal (x2)
[creatureType] : string {1-22.system.creatureType} (same value: )
[statusEffects] : array<> {1-22.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {1-22.type} (2 different values)
npc (x11)
hazard (x1)