711 lines
39 KiB
Plaintext
711 lines
39 KiB
Plaintext
4-15
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Different values: 17
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=====================================
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object {4-15}
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_id : string {4-15._id} (all different values)
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folder : string {4-15.folder} (same value: igsqCQ8sta8uCAU9)
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img : string {4-15.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {4-15.items}
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Length: min=5 max=19
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Value type: object {4-15.items.[]}
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_id : string {4-15.items.[]._id} (56 different values)
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[_stats] : object {4-15.items.[]._stats}
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compendiumSource : string {4-15.items.[]._stats.compendiumSource} (15 different values)
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Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x3)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x17)
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Compendium.pf2e.equipment-srd.Item.dUC8Fsa6FZtVikS3 (x4)
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Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x8)
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Compendium.pf2e.equipment-srd.Item.h7gsRKv6rORYgsv0 (x4)
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Actor.pomHkkLGJxTvpAyA.Item.TOApogIgln0yhGda (x11)
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Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x4)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x4)
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Compendium.pf2e.spells-srd.Item.SwUiVavHKMWG7t5K (x4)
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Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x4)
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Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x4)
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Compendium.pf2e.equipment-srd.Item.Gq1cZWSKOtJhKd2p (x4)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x4)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x4)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x4)
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img : string {4-15.items.[].img} (all different values)
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name : string {4-15.items.[].name} (41 different values)
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sort : integer {4-15.items.[].sort} (19 different values)
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100000 (x17)
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200000 (x17)
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300000 (x17)
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400000 (x17)
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500000 (x17)
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600000 (x15)
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700000 (x12)
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800000 (x12)
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900000 (x12)
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1000000 (x12)
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1100000 (x8)
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1200000 (x4)
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1300000 (x4)
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1400000 (x4)
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1500000 (x4)
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1600000 (x4)
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1700000 (x4)
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1800000 (x4)
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1900000 (x4)
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system : object {4-15.items.[].system}
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description : object {4-15.items.[].system.description}
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value : string {4-15.items.[].system.description.value} (71 different values)
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[duration] : object {4-15.items.[].system.duration}
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value : mixed
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integer {4-15.items.[].system.duration.value} (same value: 0)
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string {4-15.items.[].system.duration.value} (same value: 1 hour)
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[sustained] : boolean {4-15.items.[].system.duration.sustained} (same value: False)
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[group] : string {4-15.items.[].system.group} (5 different values)
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bow (x4)
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leather (x8)
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knife (x4)
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sword (x4)
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plate (x4)
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[overrides] : array<> {4-15.items.[].system.overrides}
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Length: min=0 max=0
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Value type: mixed
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publication : object {4-15.items.[].system.publication}
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license : string {4-15.items.[].system.publication.license} (2 different values)
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OGL (x184)
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ORC (x4)
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remaster : boolean {4-15.items.[].system.publication.remaster} (2 different values)
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False (x184)
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True (x4)
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title : string {4-15.items.[].system.publication.title} (5 different values)
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Pathfinder Core Rulebook (x35)
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(x116)
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Pathfinder Bestiary 2 (x17)
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Pathfinder Bestiary (x16)
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Pathfinder Player Core (x4)
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[references] : object {4-15.items.[].system.references}
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children : array<> {4-15.items.[].system.references.children}
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Length: min=0 max=0
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Value type: mixed
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immunityFrom : array<> {4-15.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: mixed
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overriddenBy : array<> {4-15.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: mixed
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overrides : array<> {4-15.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: mixed
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rules : ###FoundryRulesObject###
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[slug] : string {4-15.items.[].system.slug} (16 different values)
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slowed (x3)
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negative-healing (x17)
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blinding-sulfur (x3)
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composite-longbow (x4)
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leather-armor (x8)
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snare-kit (x4)
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drain-life (x12)
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dagger (x4)
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sneak-attack (x4)
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tongues (x4)
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longsword (x4)
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steel-shield (x4)
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full-plate (x4)
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constant-spells (x4)
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attack-of-opportunity (x4)
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shield-block (x4)
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[value] : object {4-15.items.[].system.value}
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isValued : boolean {4-15.items.[].system.value.isValued} (same value: True)
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value : integer {4-15.items.[].system.value.value} (same value: 1)
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[attack] : object {4-15.items.[].system.attack}
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value : string {4-15.items.[].system.attack.value} (same value: )
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[attackEffects] : object {4-15.items.[].system.attackEffects}
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custom : string {4-15.items.[].system.attackEffects.custom} (same value: )
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value : array<string> {4-15.items.[].system.attackEffects.value}
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Length: min=1 max=1
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Value type: string {4-15.items.[].system.attackEffects.value.[]} (2 different values)
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blinding-sulfur (x3)
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drain-life (x24)
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[bonus] : object {4-15.items.[].system.bonus}
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value : integer {4-15.items.[].system.bonus.value} (15 different values)
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20 (x4)
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22 (x2)
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0 (x12)
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21 (x3)
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23 (x3)
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18 (x3)
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19 (x3)
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26 (x2)
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25 (x1)
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29 (x1)
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28 (x1)
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16 (x1)
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17 (x1)
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24 (x1)
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27 (x1)
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[damageRolls] : object {4-15.items.[].system.damageRolls}
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[0] : object {4-15.items.[].system.damageRolls.0}
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damage : string {4-15.items.[].system.damageRolls.0.damage} (3 different values)
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2d6+8 (x1)
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2d6+10 (x1)
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2d6+7 (x1)
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damageType : string {4-15.items.[].system.damageRolls.0.damageType} (same value: bludgeoning)
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[1] : object {4-15.items.[].system.damageRolls.1}
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category : string {4-15.items.[].system.damageRolls.1.category} (same value: persistent)
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damage : string {4-15.items.[].system.damageRolls.1.damage} (same value: 1d6)
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damageType : string {4-15.items.[].system.damageRolls.1.damageType} (same value: fire)
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[jZGZKQrMfYJF9Xmv] : object {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv}
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damage : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (4 different values)
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1d8+14 (x1)
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1d8+11 (x1)
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1d8+12 (x1)
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1d8+9 (x1)
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damageType : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: slashing)
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[XXpHZKSakBFyO07c] : object {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c}
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damage : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damage} (4 different values)
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1d8+12 (x1)
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1d8+9 (x1)
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1d8+10 (x1)
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1d8+7 (x1)
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damageType : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damageType} (same value: piercing)
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[I8MdO16Xv2BRVHkv] : object {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv}
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damage : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damage} (4 different values)
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2d4+9 (x1)
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2d4+6 (x1)
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2d4+7 (x1)
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2d4+4 (x1)
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damageType : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damageType} (same value: piercing)
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[Xea4qdbnOUjnJ67c] : object {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c}
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damage : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damage} (4 different values)
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1d8+9 (x1)
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1d8+6 (x1)
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1d8+7 (x1)
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1d8+4 (x1)
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damageType : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damageType} (same value: slashing)
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[vRjwlp34khyciXIZ] : object {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ}
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damage : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (4 different values)
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2d8+13 (x1)
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2d8+16 (x1)
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2d8+11 (x1)
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2d8+14 (x1)
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damageType : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: slashing)
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[eUO9Wq3VRCxsMBzl] : object {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl}
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damage : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (4 different values)
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2d8+13 (x1)
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2d8+16 (x1)
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2d8+11 (x1)
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2d8+14 (x1)
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damageType : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: slashing)
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[traits] : object {4-15.items.[].system.traits}
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[rarity] : string {4-15.items.[].system.traits.rarity} (2 different values)
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common (x161)
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uncommon (x4)
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value : array<string> {4-15.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {4-15.items.[].system.traits.value.[]} (22 different values)
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[traditions] : array<string> {4-15.items.[].system.traits.traditions}
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Length: min=3 max=3
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Value type: string {4-15.items.[].system.traits.traditions.[]} (3 different values)
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arcane (x4)
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divine (x4)
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occult (x4)
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[integrated] : mixed
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[weaponType] : object {4-15.items.[].system.weaponType}
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value : string {4-15.items.[].system.weaponType.value} (2 different values)
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melee (x23)
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ranged (x4)
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[actionType] : object {4-15.items.[].system.actionType}
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value : string {4-15.items.[].system.actionType.value} (3 different values)
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passive (x82)
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action (x12)
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reaction (x20)
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[actions] : object {4-15.items.[].system.actions}
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[value] : integer {4-15.items.[].system.actions.value} (2 different values)
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2 (x6)
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1 (x6)
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[category] : string {4-15.items.[].system.category} (7 different values)
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interaction (x23)
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defensive (x44)
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offensive (x47)
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martial (x8)
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light (x8)
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simple (x4)
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heavy (x4)
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[deathNote] : boolean {4-15.items.[].system.deathNote} (same value: True)
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[baseItem] : string {4-15.items.[].system.baseItem} (6 different values)
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composite-longbow (x4)
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leather-armor (x8)
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dagger (x4)
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longsword (x4)
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steel-shield (x4)
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full-plate (x4)
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[bonusDamage] : object {4-15.items.[].system.bonusDamage}
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value : integer {4-15.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-15.items.[].system.bulk}
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value : mixed
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integer {4-15.items.[].system.bulk.value} (3 different values)
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2 (x8)
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1 (x16)
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4 (x4)
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float {4-15.items.[].system.bulk.value} (same value: 0,1)
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[containerId] : mixed
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[damage] : object {4-15.items.[].system.damage}
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[damageType] : string {4-15.items.[].system.damage.damageType} (2 different values)
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piercing (x8)
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slashing (x4)
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[dice] : integer {4-15.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-15.items.[].system.damage.die} (2 different values)
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d8 (x8)
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d4 (x4)
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[equipped] : object {4-15.items.[].system.equipped}
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carryType : string {4-15.items.[].system.equipped.carryType} (2 different values)
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worn (x27)
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held (x5)
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[handsHeld] : integer {4-15.items.[].system.equipped.handsHeld} (2 different values)
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0 (x11)
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1 (x5)
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[invested] : mixed
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[inSlot] : boolean {4-15.items.[].system.equipped.inSlot} (same value: False)
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[hardness] : integer {4-15.items.[].system.hardness} (2 different values)
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0 (x28)
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5 (x4)
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[hp] : object {4-15.items.[].system.hp}
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max : integer {4-15.items.[].system.hp.max} (2 different values)
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0 (x28)
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20 (x4)
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value : integer {4-15.items.[].system.hp.value} (2 different values)
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0 (x28)
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20 (x4)
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[level] : object {4-15.items.[].system.level}
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value : integer {4-15.items.[].system.level.value} (3 different values)
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0 (x28)
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5 (x4)
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2 (x4)
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[material] : object {4-15.items.[].system.material}
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[grade] : string {4-15.items.[].system.material.grade} (same value: standard)
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[type] : string {4-15.items.[].system.material.type} (same value: adamantine)
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[price] : object {4-15.items.[].system.price}
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value : object {4-15.items.[].system.price.value}
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[gp] : integer {4-15.items.[].system.price.value.gp} (5 different values)
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20 (x4)
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2 (x12)
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5 (x4)
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1 (x4)
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30 (x4)
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[sp] : integer {4-15.items.[].system.price.value.sp} (same value: 2)
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[quantity] : integer {4-15.items.[].system.quantity} (same value: 1)
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[range] : mixed
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integer {4-15.items.[].system.range} (same value: 100)
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object {4-15.items.[].system.range}
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value : string {4-15.items.[].system.range.value} (same value: touch)
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[reload] : object {4-15.items.[].system.reload}
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value : string {4-15.items.[].system.reload.value} (3 different values)
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0 (x4)
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- (x4)
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(x4)
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[runes] : object {4-15.items.[].system.runes}
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[potency] : integer {4-15.items.[].system.runes.potency} (2 different values)
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1 (x12)
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0 (x12)
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[property] : array<> {4-15.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {4-15.items.[].system.runes.striking} (2 different values)
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0 (x4)
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1 (x8)
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[resilient] : integer {4-15.items.[].system.runes.resilient} (same value: 0)
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[reinforcing] : integer {4-15.items.[].system.runes.reinforcing} (same value: 0)
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[size] : string {4-15.items.[].system.size} (same value: med)
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[splashDamage] : object {4-15.items.[].system.splashDamage}
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value : integer {4-15.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {4-15.items.[].system.usage}
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value : string {4-15.items.[].system.usage.value} (2 different values)
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held-in-one-plus-hands (x4)
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held-in-one-hand (x12)
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[acBonus] : integer {4-15.items.[].system.acBonus} (3 different values)
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1 (x8)
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2 (x4)
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6 (x4)
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[checkPenalty] : integer {4-15.items.[].system.checkPenalty} (2 different values)
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-1 (x8)
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-3 (x4)
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[dexCap] : integer {4-15.items.[].system.dexCap} (2 different values)
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4 (x8)
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0 (x4)
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[speedPenalty] : integer {4-15.items.[].system.speedPenalty} (2 different values)
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0 (x12)
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-10 (x4)
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[strength] : integer {4-15.items.[].system.strength} (2 different values)
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0 (x8)
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4 (x4)
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[autoHeightenLevel] : object {4-15.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {4-15.items.[].system.prepared}
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flexible : boolean {4-15.items.[].system.prepared.flexible} (same value: False)
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value : string {4-15.items.[].system.prepared.value} (same value: innate)
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[proficiency] : object {4-15.items.[].system.proficiency}
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value : integer {4-15.items.[].system.proficiency.value} (same value: 1)
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[showSlotlessLevels] : object {4-15.items.[].system.showSlotlessLevels}
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value : boolean {4-15.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {4-15.items.[].system.slots}
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[spelldc] : object {4-15.items.[].system.spelldc}
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dc : integer {4-15.items.[].system.spelldc.dc} (4 different values)
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28 (x1)
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31 (x1)
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26 (x1)
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29 (x1)
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mod : integer {4-15.items.[].system.spelldc.mod} (same value: 0)
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value : integer {4-15.items.[].system.spelldc.value} (4 different values)
|
|
20 (x1)
|
|
23 (x1)
|
|
18 (x1)
|
|
21 (x1)
|
|
[tradition] : object {4-15.items.[].system.tradition}
|
|
value : string {4-15.items.[].system.tradition.value} (same value: divine)
|
|
[area] : mixed
|
|
[cost] : object {4-15.items.[].system.cost}
|
|
value : string {4-15.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {4-15.items.[].system.counteraction} (same value: False)
|
|
[defense] : mixed
|
|
[heightening] : object {4-15.items.[].system.heightening}
|
|
damage : object {4-15.items.[].system.heightening.damage}
|
|
interval : integer {4-15.items.[].system.heightening.interval} (same value: 1)
|
|
type : string {4-15.items.[].system.heightening.type} (same value: interval)
|
|
[location] : object {4-15.items.[].system.location}
|
|
heightenedLevel : integer {4-15.items.[].system.location.heightenedLevel} (same value: 5)
|
|
value : string {4-15.items.[].system.location.value} (same value: vM9qUCcmjXuCKUvw)
|
|
[requirements] : string {4-15.items.[].system.requirements} (same value: )
|
|
[target] : object {4-15.items.[].system.target}
|
|
value : string {4-15.items.[].system.target.value} (same value: 1 creature)
|
|
[time] : object {4-15.items.[].system.time}
|
|
value : string {4-15.items.[].system.time.value} (same value: 2)
|
|
[mod] : object {4-15.items.[].system.mod}
|
|
value : integer {4-15.items.[].system.mod.value} (4 different values)
|
|
24 (x1)
|
|
27 (x1)
|
|
22 (x1)
|
|
25 (x1)
|
|
[proficient] : object {4-15.items.[].system.proficient}
|
|
value : integer {4-15.items.[].system.proficient.value} (same value: 0)
|
|
type : string {4-15.items.[].type} (10 different values)
|
|
condition (x3)
|
|
melee (x27)
|
|
action (x114)
|
|
weapon (x12)
|
|
armor (x12)
|
|
equipment (x4)
|
|
spellcastingEntry (x4)
|
|
spell (x4)
|
|
shield (x4)
|
|
lore (x4)
|
|
[flags] : object {4-15.items.[].flags}
|
|
pf2e : object {4-15.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-15.items.[].flags.pf2e.linkedWeapon} (3 different values)
|
|
Rw4TQAjoro6E9MvZ (x4)
|
|
HdJVXKg1EjumVlC0 (x4)
|
|
vwxfS6QSBbdY3B7C (x4)
|
|
name : string {4-15.name} (all different values)
|
|
system : object {4-15.system}
|
|
abilities : object {4-15.system.abilities}
|
|
cha : object {4-15.system.abilities.cha}
|
|
mod : integer {4-15.system.abilities.cha.mod} (4 different values)
|
|
-2 (x3)
|
|
4 (x2)
|
|
2 (x4)
|
|
3 (x8)
|
|
con : object {4-15.system.abilities.con}
|
|
mod : integer {4-15.system.abilities.con.mod} (2 different values)
|
|
4 (x9)
|
|
2 (x8)
|
|
dex : object {4-15.system.abilities.dex}
|
|
mod : integer {4-15.system.abilities.dex.mod} (4 different values)
|
|
2 (x3)
|
|
3 (x6)
|
|
4 (x4)
|
|
5 (x4)
|
|
int : object {4-15.system.abilities.int}
|
|
mod : integer {4-15.system.abilities.int.mod} (3 different values)
|
|
-5 (x5)
|
|
1 (x8)
|
|
5 (x4)
|
|
str : object {4-15.system.abilities.str}
|
|
mod : integer {4-15.system.abilities.str.mod} (5 different values)
|
|
5 (x3)
|
|
-3 (x2)
|
|
3 (x4)
|
|
4 (x4)
|
|
6 (x4)
|
|
wis : object {4-15.system.abilities.wis}
|
|
mod : integer {4-15.system.abilities.wis.mod} (2 different values)
|
|
2 (x5)
|
|
3 (x12)
|
|
attributes : object {4-15.system.attributes}
|
|
ac : object {4-15.system.attributes.ac}
|
|
details : string {4-15.system.attributes.ac.details} (5 different values)
|
|
(x13)
|
|
(33 with shield raised) (x1)
|
|
(35 with shield raised) (x1)
|
|
(31 with shield raised) (x1)
|
|
(34 with shield raised) (x1)
|
|
value : integer {4-15.system.attributes.ac.value} (10 different values)
|
|
26 (x2)
|
|
31 (x2)
|
|
28 (x2)
|
|
27 (x4)
|
|
30 (x1)
|
|
33 (x1)
|
|
25 (x2)
|
|
24 (x1)
|
|
29 (x1)
|
|
32 (x1)
|
|
allSaves : object {4-15.system.attributes.allSaves}
|
|
value : string {4-15.system.attributes.allSaves.value} (same value: )
|
|
hp : object {4-15.system.attributes.hp}
|
|
details : string {4-15.system.attributes.hp.details} (same value: void healing)
|
|
max : integer {4-15.system.attributes.hp.max} (all different values)
|
|
temp : integer {4-15.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-15.system.attributes.hp.value} (all different values)
|
|
immunities : array<object> {4-15.system.attributes.immunities}
|
|
Length: min=5 max=6
|
|
Value type: object {4-15.system.attributes.immunities.[]}
|
|
type : string {4-15.system.attributes.immunities.[].type} (7 different values)
|
|
death-effects (x17)
|
|
disease (x17)
|
|
fire (x3)
|
|
paralyzed (x17)
|
|
poison (x17)
|
|
unconscious (x17)
|
|
precision (x2)
|
|
speed : object {4-15.system.attributes.speed}
|
|
otherSpeeds : array<> {4-15.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
value : integer {4-15.system.attributes.speed.value} (2 different values)
|
|
30 (x3)
|
|
25 (x14)
|
|
[special] : string {4-15.system.attributes.speed.special} (same value: )
|
|
[weaknesses] : array<object> {4-15.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {4-15.system.attributes.weaknesses.[]}
|
|
[exceptions] : array<> {4-15.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {4-15.system.attributes.weaknesses.[].type} (4 different values)
|
|
vitality (x3)
|
|
slashing (x3)
|
|
area-damage (x2)
|
|
splash-damage (x2)
|
|
value : integer {4-15.system.attributes.weaknesses.[].value} (3 different values)
|
|
7 (x4)
|
|
10 (x4)
|
|
5 (x2)
|
|
[adjustment] : mixed
|
|
[resistances] : array<object> {4-15.system.attributes.resistances}
|
|
Length: min=6 max=6
|
|
Value type: object {4-15.system.attributes.resistances.[]}
|
|
type : string {4-15.system.attributes.resistances.[].type} (6 different values)
|
|
bludgeoning (x2)
|
|
cold (x2)
|
|
electricity (x2)
|
|
fire (x2)
|
|
piercing (x2)
|
|
slashing (x2)
|
|
value : integer {4-15.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x2)
|
|
10 (x10)
|
|
details : object {4-15.system.details}
|
|
blurb : string {4-15.system.details.blurb} (5 different values)
|
|
Variant sulfur zombie (x2)
|
|
(x7)
|
|
Variant hunter wight (x4)
|
|
Variant prowler wight (x2)
|
|
Variant wight commander (x2)
|
|
languages : object {4-15.system.details.languages}
|
|
details : string {4-15.system.details.languages.details} (2 different values)
|
|
(x13)
|
|
tongues (x4)
|
|
value : array<string> {4-15.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {4-15.system.details.languages.value.[]} (2 different values)
|
|
common (x12)
|
|
necril (x12)
|
|
level : object {4-15.system.details.level}
|
|
value : integer {4-15.system.details.level.value} (7 different values)
|
|
8 (x3)
|
|
11 (x2)
|
|
9 (x4)
|
|
10 (x3)
|
|
13 (x1)
|
|
7 (x3)
|
|
12 (x1)
|
|
privateNotes : string {4-15.system.details.privateNotes} (same value: )
|
|
publicNotes : string {4-15.system.details.publicNotes} (5 different values)
|
|
<p>Glowing with a dull amber light, these odious creatures spawn from a combination of necromancy and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities.</p>
|
|
<hr />
|
|
<p>Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.</p> (x3)
|
|
<p>Roiling about in seething waves of bleached death, clacking skull swarms arise from the remains of dozens of beheaded humanoids. The horrible clattering of the skulls' onslaught drives their prey to distraction even while they try to flee in terror.</p>
|
|
<hr />
|
|
<p>A skull swarm is composed of reanimated masses of craniums and jawbones, forming a terrifying avalanche of undead fury. Most skull swarms are mindless, though some retain a vestige of wit, awareness, and even magical talents from life, culminating in a highly intelligent swarm mind.</p> (x2)
|
|
<p>Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all the living are now their prey. Hunter wights prefer to seek strategic ground, frequently taking residence atop hills or within abandoned watchtowers and keeps.</p>
|
|
<hr />
|
|
<p>Wights are undead beings of spite who primarily stalk places related to death.</p> (x4)
|
|
<p>Often found lurking in the dark, prowler wights wield subterfuge as their greatest weapon. They frequently feign death in old sewers, graveyards, and mausoleums, waiting for hapless victims to pass by before striking.</p>
|
|
<hr />
|
|
<p>Wights are undead beings of spite who primarily stalk places related to death.</p> (x4)
|
|
<p>When the beloved leader of a military unit is raised as a wight, sometimes the spirits of their comrades return with them, creating a gestalt being of impeccable tactical acumen.</p>
|
|
<hr />
|
|
<p>Wights are undead beings of spite who primarily stalk places related to death.</p> (x4)
|
|
publication : object {4-15.system.details.publication}
|
|
license : string {4-15.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {4-15.system.details.publication.remaster} (same value: False)
|
|
title : string {4-15.system.details.publication.title} (same value: Pathfinder Society Scenario #4-15: In Glorious Battle)
|
|
initiative : object {4-15.system.initiative}
|
|
statistic : string {4-15.system.initiative.statistic} (same value: perception)
|
|
perception : object {4-15.system.perception}
|
|
details : string {4-15.system.perception.details} (same value: )
|
|
mod : integer {4-15.system.perception.mod} (10 different values)
|
|
15 (x2)
|
|
20 (x2)
|
|
17 (x2)
|
|
21 (x2)
|
|
18 (x2)
|
|
24 (x1)
|
|
14 (x1)
|
|
19 (x2)
|
|
16 (x2)
|
|
22 (x1)
|
|
senses : array<object> {4-15.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-15.system.perception.senses.[]}
|
|
type : string {4-15.system.perception.senses.[].type} (same value: darkvision)
|
|
resources : object {4-15.system.resources}
|
|
saves : object {4-15.system.saves}
|
|
fortitude : object {4-15.system.saves.fortitude}
|
|
saveDetail : string {4-15.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {4-15.system.saves.fortitude.value} (12 different values)
|
|
19 (x2)
|
|
22 (x1)
|
|
21 (x2)
|
|
16 (x3)
|
|
15 (x1)
|
|
23 (x1)
|
|
26 (x1)
|
|
18 (x2)
|
|
13 (x1)
|
|
17 (x1)
|
|
14 (x1)
|
|
24 (x1)
|
|
reflex : object {4-15.system.saves.reflex}
|
|
saveDetail : string {4-15.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {4-15.system.saves.reflex.value} (9 different values)
|
|
15 (x1)
|
|
21 (x2)
|
|
17 (x4)
|
|
20 (x3)
|
|
19 (x3)
|
|
22 (x1)
|
|
18 (x1)
|
|
14 (x1)
|
|
16 (x1)
|
|
will : object {4-15.system.saves.will}
|
|
saveDetail : string {4-15.system.saves.will.saveDetail} (same value: )
|
|
value : integer {4-15.system.saves.will.value} (10 different values)
|
|
13 (x2)
|
|
18 (x3)
|
|
15 (x2)
|
|
17 (x2)
|
|
16 (x2)
|
|
20 (x1)
|
|
23 (x1)
|
|
12 (x1)
|
|
14 (x2)
|
|
21 (x1)
|
|
skills : object {4-15.system.skills}
|
|
[athletics] : object {4-15.system.skills.athletics}
|
|
base : integer {4-15.system.skills.athletics.base} (10 different values)
|
|
18 (x1)
|
|
20 (x1)
|
|
19 (x1)
|
|
16 (x1)
|
|
23 (x1)
|
|
26 (x1)
|
|
17 (x2)
|
|
14 (x1)
|
|
21 (x1)
|
|
24 (x1)
|
|
[stealth] : object {4-15.system.skills.stealth}
|
|
base : integer {4-15.system.skills.stealth.base} (6 different values)
|
|
15 (x1)
|
|
17 (x3)
|
|
22 (x2)
|
|
19 (x2)
|
|
14 (x1)
|
|
20 (x2)
|
|
[acrobatics] : object {4-15.system.skills.acrobatics}
|
|
base : integer {4-15.system.skills.acrobatics.base} (5 different values)
|
|
21 (x1)
|
|
20 (x1)
|
|
17 (x2)
|
|
18 (x1)
|
|
15 (x1)
|
|
[crafting] : object {4-15.system.skills.crafting}
|
|
base : integer {4-15.system.skills.crafting.base} (4 different values)
|
|
19 (x1)
|
|
16 (x1)
|
|
17 (x1)
|
|
14 (x1)
|
|
[intimidation] : object {4-15.system.skills.intimidation}
|
|
base : integer {4-15.system.skills.intimidation.base} (8 different values)
|
|
17 (x1)
|
|
14 (x1)
|
|
24 (x1)
|
|
27 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
22 (x1)
|
|
25 (x1)
|
|
[deception] : object {4-15.system.skills.deception}
|
|
base : integer {4-15.system.skills.deception.base} (4 different values)
|
|
20 (x1)
|
|
17 (x1)
|
|
18 (x1)
|
|
15 (x1)
|
|
special : array<object> {4-15.system.skills.deception.special}
|
|
Length: min=1 max=1
|
|
Value type: object {4-15.system.skills.deception.special.[]}
|
|
base : integer {4-15.system.skills.deception.special.[].base} (4 different values)
|
|
22 (x1)
|
|
19 (x1)
|
|
20 (x1)
|
|
17 (x1)
|
|
label : string {4-15.system.skills.deception.special.[].label} (same value: to feint)
|
|
predicate : array<string> {4-15.system.skills.deception.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {4-15.system.skills.deception.special.[].predicate.[]} (same value: action:feint)
|
|
traits : object {4-15.system.traits}
|
|
rarity : string {4-15.system.traits.rarity} (2 different values)
|
|
uncommon (x13)
|
|
rare (x4)
|
|
size : object {4-15.system.traits.size}
|
|
value : string {4-15.system.traits.size.value} (2 different values)
|
|
med (x15)
|
|
lg (x2)
|
|
value : array<string> {4-15.system.traits.value}
|
|
Length: min=5 max=6
|
|
Value type: string {4-15.system.traits.value.[]} (9 different values)
|
|
evil (x17)
|
|
fire (x3)
|
|
mindless (x5)
|
|
undead (x17)
|
|
unholy (x17)
|
|
zombie (x3)
|
|
swarm (x2)
|
|
lawful (x12)
|
|
wight (x12)
|
|
type : string {4-15.type} (same value: npc)
|
|
[prototypeToken] : object {4-15.prototypeToken}
|
|
name : string {4-15.prototypeToken.name} (9 different values)
|
|
Clacking Skull Swarm (x2)
|
|
Combustive Zombie (x1)
|
|
Smokesight Deadeye Wight (x1)
|
|
Smokesight Hunter Wight (x1)
|
|
Smokesight Prowler Wight (x1)
|
|
Smokesight Stalker Wight (x1)
|
|
Smokesight Wight Captain (x1)
|
|
Smokesight Wight Commander (x1)
|
|
Sulfur Zombie (x1) |