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Pf2eDataScrapper/output/pf2e/packs/5-03.txt
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5-03
Different values: 8
=====================================
object {5-03}
_id : string {5-03._id} (all different values)
folder : string {5-03.folder} (same value: xAeKKO9OtEsO9uWP)
img : string {5-03.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {5-03.items}
Length: min=7 max=24
Value type: object {5-03.items.[]}
_id : string {5-03.items.[]._id} (65 different values)
[_stats] : object {5-03.items.[]._stats}
compendiumSource : string {5-03.items.[]._stats.compendiumSource} (32 different values)
img : string {5-03.items.[].img} (35 different values)
name : string {5-03.items.[].name} (44 different values)
sort : integer {5-03.items.[].sort} (24 different values)
system : object {5-03.items.[].system}
[baseItem] : string {5-03.items.[].system.baseItem} (all different values)
[bonus] : object {5-03.items.[].system.bonus}
value : integer {5-03.items.[].system.bonus.value} (7 different values)
0 (x22)
14 (x1)
12 (x11)
9 (x2)
17 (x1)
15 (x5)
18 (x4)
[bonusDamage] : object {5-03.items.[].system.bonusDamage}
value : integer {5-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-03.items.[].system.bulk}
value : mixed
integer {5-03.items.[].system.bulk.value} (3 different values)
2 (x2)
1 (x8)
0 (x2)
float {5-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {5-03.items.[].system.category} (7 different values)
martial (x12)
simple (x10)
defensive (x13)
light (x4)
ammo (x6)
offensive (x17)
potion (x2)
[containerId] : mixed
[damage] : object {5-03.items.[].system.damage}
[damageType] : string {5-03.items.[].system.damage.damageType} (2 different values)
piercing (x20)
bludgeoning (x2)
[dice] : integer {5-03.items.[].system.damage.dice} (2 different values)
1 (x20)
0 (x2)
[die] : string {5-03.items.[].system.damage.die} (4 different values)
d10 (x2)
d6 (x12)
d4 (x6)
(x2)
[0] : object {5-03.items.[].system.damage.0}
[category] : mixed
formula : string {5-03.items.[].system.damage.0.formula} (6 different values)
3d6 (x2)
1d4 (x2)
1d4+1 (x2)
2d4 (x2)
1d6 (x2)
4d12 (x1)
kinds : array<string> {5-03.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {5-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-03.items.[].system.damage.0.type} (5 different values)
fire (x2)
electricity (x3)
force (x2)
cold (x2)
untyped (x2)
[applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x5)
[formula] : string {5-03.items.[].system.damage.formula} (same value: 2d8+5)
[kind] : string {5-03.items.[].system.damage.kind} (same value: healing)
[type] : string {5-03.items.[].system.damage.type} (same value: vitality)
description : object {5-03.items.[].system.description}
value : string {5-03.items.[].system.description.value} (49 different values)
[equipped] : object {5-03.items.[].system.equipped}
carryType : string {5-03.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {5-03.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {5-03.items.[].system.group} (all different values)
[hardness] : integer {5-03.items.[].system.hardness} (same value: 0)
[hp] : object {5-03.items.[].system.hp}
max : integer {5-03.items.[].system.hp.max} (same value: 0)
value : integer {5-03.items.[].system.hp.value} (same value: 0)
[level] : object {5-03.items.[].system.level}
value : integer {5-03.items.[].system.level.value} (5 different values)
1 (x22)
0 (x26)
2 (x8)
3 (x6)
4 (x2)
[material] : object {5-03.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {5-03.items.[].system.price}
value : object {5-03.items.[].system.price.value}
[sp] : integer {5-03.items.[].system.price.value.sp} (4 different values)
8 (x2)
1 (x6)
2 (x6)
9 (x4)
[gp] : integer {5-03.items.[].system.price.value.gp} (3 different values)
3 (x12)
15 (x2)
12 (x2)
[per] : integer {5-03.items.[].system.price.per} (same value: 10)
publication : object {5-03.items.[].system.publication}
license : string {5-03.items.[].system.publication.license} (2 different values)
OGL (x122)
ORC (x2)
remaster : boolean {5-03.items.[].system.publication.remaster} (2 different values)
False (x122)
True (x2)
title : string {5-03.items.[].system.publication.title} (5 different values)
Pathfinder Lost Omens Pathfinder Society Guide (x2)
Pathfinder Core Rulebook (x60)
(x54)
Pathfinder Bestiary (x6)
Pathfinder Player Core (x2)
[quantity] : integer {5-03.items.[].system.quantity} (4 different values)
1 (x26)
3 (x4)
10 (x2)
20 (x2)
[range] : mixed
integer {5-03.items.[].system.range} (3 different values)
30 (x2)
60 (x6)
20 (x2)
object {5-03.items.[].system.range}
value : string {5-03.items.[].system.range.value} (4 different values)
120 feet (x8)
30 feet (x17)
60 feet (x2)
(x3)
[reload] : object {5-03.items.[].system.reload}
value : string {5-03.items.[].system.reload.value} (4 different values)
(x6)
- (x10)
0 (x4)
1 (x2)
rules : ###FoundryRulesObject###
[runes] : object {5-03.items.[].system.runes}
potency : integer {5-03.items.[].system.runes.potency} (2 different values)
0 (x24)
1 (x2)
property : array<> {5-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {5-03.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {5-03.items.[].system.runes.resilient} (same value: 0)
[size] : string {5-03.items.[].system.size} (same value: med)
[slug] : string {5-03.items.[].system.slug} (30 different values)
[splashDamage] : object {5-03.items.[].system.splashDamage}
value : integer {5-03.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {5-03.items.[].system.traits}
[rarity] : string {5-03.items.[].system.traits.rarity} (2 different values)
uncommon (x2)
common (x78)
value : array<string> {5-03.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-03.items.[].system.traits.value.[]} (37 different values)
[traditions] : array<string> {5-03.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values)
arcane (x30)
divine (x6)
occult (x15)
primal (x20)
[usage] : object {5-03.items.[].system.usage}
value : string {5-03.items.[].system.usage.value} (3 different values)
held-in-two-hands (x2)
held-in-one-hand (x24)
held-in-one-plus-hands (x4)
[canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False)
[attack] : object {5-03.items.[].system.attack}
value : string {5-03.items.[].system.attack.value} (same value: )
[attackEffects] : object {5-03.items.[].system.attackEffects}
value : array<> {5-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {5-03.items.[].system.damageRolls}
[gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J}
damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values)
2d10+4 (x1)
2d10+8 (x1)
damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: piercing)
[tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2}
damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values)
2d6+5 (x1)
2d6+8 (x1)
damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: bludgeoning)
[WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N}
damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: 1d6+7)
damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: piercing)
[DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO}
damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: 1d4+6)
damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: piercing)
[Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M}
damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: 1d4+6)
damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: piercing)
[xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu}
damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: 2d6+5)
damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: piercing)
[Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI}
damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values)
2d4+4 (x1)
2d4+7 (x1)
damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: piercing)
[OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri}
damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values)
2d4+4 (x1)
2d4+7 (x1)
damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: piercing)
[6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r}
damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values)
2d6+10 (x1)
1d6+8 (x1)
damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: piercing)
[sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm}
damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values)
1d6+8 (x1)
1d4+7 (x1)
damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: piercing)
[2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ}
damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values)
1d6+8 (x1)
1d4+7 (x1)
damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: piercing)
[T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf}
damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values)
2d8+8 (x1)
2d6+6 (x1)
damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: piercing)
[weaponType] : object {5-03.items.[].system.weaponType}
value : string {5-03.items.[].system.weaponType.value} (2 different values)
melee (x12)
ranged (x12)
[actionType] : object {5-03.items.[].system.actionType}
value : string {5-03.items.[].system.actionType.value} (3 different values)
reaction (x6)
passive (x18)
action (x6)
[actions] : object {5-03.items.[].system.actions}
[value] : integer {5-03.items.[].system.actions.value} (same value: 1)
[acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2)
[checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3)
[speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {5-03.items.[].system.strength} (same value: 1)
[stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values)
arrows (x4)
bolts (x2)
[uses] : object {5-03.items.[].system.uses}
autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {5-03.items.[].system.uses.max} (same value: 1)
value : integer {5-03.items.[].system.uses.value} (same value: 1)
[autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {5-03.items.[].system.prepared}
value : string {5-03.items.[].system.prepared.value} (same value: spontaneous)
[proficiency] : object {5-03.items.[].system.proficiency}
value : integer {5-03.items.[].system.proficiency.value} (same value: 1)
[slots] : object {5-03.items.[].system.slots}
slot1 : object {5-03.items.[].system.slots.slot1}
max : integer {5-03.items.[].system.slots.slot1.max} (same value: 4)
value : integer {5-03.items.[].system.slots.slot1.value} (same value: 4)
slot2 : object {5-03.items.[].system.slots.slot2}
max : integer {5-03.items.[].system.slots.slot2.max} (same value: 4)
value : integer {5-03.items.[].system.slots.slot2.value} (same value: 4)
slot3 : object {5-03.items.[].system.slots.slot3}
max : integer {5-03.items.[].system.slots.slot3.max} (same value: 4)
value : integer {5-03.items.[].system.slots.slot3.value} (same value: 4)
[spelldc] : object {5-03.items.[].system.spelldc}
dc : integer {5-03.items.[].system.spelldc.dc} (2 different values)
21 (x1)
24 (x1)
value : integer {5-03.items.[].system.spelldc.value} (2 different values)
13 (x1)
16 (x1)
[tradition] : object {5-03.items.[].system.tradition}
value : string {5-03.items.[].system.tradition.value} (same value: arcane)
[area] : object {5-03.items.[].system.area}
type : string {5-03.items.[].system.area.type} (2 different values)
line (x1)
burst (x1)
value : integer {5-03.items.[].system.area.value} (2 different values)
120 (x1)
20 (x1)
[cost] : object {5-03.items.[].system.cost}
value : string {5-03.items.[].system.cost.value} (same value: )
[counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values)
True (x2)
False (x28)
[defense] : object {5-03.items.[].system.defense}
save : object {5-03.items.[].system.defense.save}
basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x3)
statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values)
reflex (x7)
will (x4)
fortitude (x1)
[duration] : object {5-03.items.[].system.duration}
sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x4)
value : string {5-03.items.[].system.duration.value} (4 different values)
(x15)
1 minute (x11)
varies (x2)
until the start of your next turn (x2)
[location] : object {5-03.items.[].system.location}
[heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x8)
3 (x4)
value : string {5-03.items.[].system.location.value} (same value: WQzZDoWEL8G6bwsu)
[requirements] : string {5-03.items.[].system.requirements} (same value: )
[target] : object {5-03.items.[].system.target}
value : string {5-03.items.[].system.target.value} (all different values)
[time] : object {5-03.items.[].system.time}
value : string {5-03.items.[].system.time.value} (5 different values)
2 (x23)
reaction (x2)
1 to 3 (x2)
1 (x2)
3 (x1)
[heightening] : object {5-03.items.[].system.heightening}
[damage] : object {5-03.items.[].system.heightening.damage}
0 : string {5-03.items.[].system.heightening.damage.0} (3 different values)
1d6 (x4)
1d4 (x4)
1d12 (x1)
[interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1)
type : string {5-03.items.[].system.heightening.type} (2 different values)
interval (x9)
fixed (x3)
[levels] : object {5-03.items.[].system.heightening.levels}
[3] : object {5-03.items.[].system.heightening.levels.3}
target : object {5-03.items.[].system.heightening.levels.3.target}
value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
[7] : object {5-03.items.[].system.heightening.levels.7}
target : object {5-03.items.[].system.heightening.levels.7.target}
value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
[overlays] : object {5-03.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
[cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
[zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[mod] : object {5-03.items.[].system.mod}
value : integer {5-03.items.[].system.mod.value} (4 different values)
10 (x1)
13 (x1)
15 (x1)
12 (x1)
[proficient] : object {5-03.items.[].system.proficient}
value : integer {5-03.items.[].system.proficient.value} (same value: 0)
type : string {5-03.items.[].type} (all different values)
[flags] : object {5-03.items.[].flags}
pf2e : object {5-03.items.[].flags.pf2e}
linkedWeapon : string {5-03.items.[].flags.pf2e.linkedWeapon} (9 different values)
dRilTMy6sVut4CH9 (x2)
k1cROn5XSqUOqc61 (x2)
7tpGLRIeJJjIucTL (x2)
wxhZPcDlubM0H6dM (x4)
622VTSc959T7VYIq (x2)
8jA4TUPXR9D2h0o2 (x4)
zypnOYCgKBGMVswF (x2)
WYTDUKVFNO4864E8 (x4)
o5PbObi5qk63jQdK (x2)
name : string {5-03.name} (all different values)
system : object {5-03.system}
abilities : object {5-03.system.abilities}
cha : object {5-03.system.abilities.cha}
mod : integer {5-03.system.abilities.cha.mod} (4 different values)
0 (x2)
1 (x2)
5 (x2)
4 (x2)
con : object {5-03.system.abilities.con}
mod : integer {5-03.system.abilities.con.mod} (2 different values)
2 (x6)
3 (x2)
dex : object {5-03.system.abilities.dex}
mod : integer {5-03.system.abilities.dex.mod} (2 different values)
3 (x2)
4 (x6)
int : object {5-03.system.abilities.int}
mod : integer {5-03.system.abilities.int.mod} (4 different values)
1 (x4)
3 (x1)
4 (x1)
2 (x2)
str : object {5-03.system.abilities.str}
mod : integer {5-03.system.abilities.str.mod} (4 different values)
4 (x3)
3 (x2)
2 (x2)
5 (x1)
wis : object {5-03.system.abilities.wis}
mod : integer {5-03.system.abilities.wis.mod} (3 different values)
2 (x4)
1 (x2)
-1 (x2)
attributes : object {5-03.system.attributes}
ac : object {5-03.system.attributes.ac}
details : string {5-03.system.attributes.ac.details} (same value: )
value : integer {5-03.system.attributes.ac.value} (7 different values)
21 (x2)
19 (x1)
18 (x1)
22 (x1)
24 (x1)
26 (x1)
23 (x1)
allSaves : object {5-03.system.attributes.allSaves}
value : string {5-03.system.attributes.allSaves.value} (same value: )
hp : object {5-03.system.attributes.hp}
details : string {5-03.system.attributes.hp.details} (same value: )
max : integer {5-03.system.attributes.hp.max} (7 different values)
60 (x1)
40 (x1)
45 (x1)
70 (x2)
95 (x1)
111 (x1)
72 (x1)
temp : integer {5-03.system.attributes.hp.temp} (same value: 0)
value : integer {5-03.system.attributes.hp.value} (7 different values)
60 (x1)
40 (x1)
45 (x1)
70 (x2)
95 (x1)
111 (x1)
72 (x1)
speed : object {5-03.system.attributes.speed}
otherSpeeds : array<object> {5-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {5-03.system.attributes.speed.otherSpeeds.[]}
type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
value : integer {5-03.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {5-03.system.attributes.speed.value} (2 different values)
25 (x6)
30 (x2)
details : object {5-03.system.details}
blurb : string {5-03.system.details.blurb} (2 different values)
(x6)
Variant Gang Leader (x2)
languages : object {5-03.system.details.languages}
details : string {5-03.system.details.languages.details} (same value: )
value : array<string> {5-03.system.details.languages.value}
Length: min=2 max=3
Value type: string {5-03.system.details.languages.value.[]} (3 different values)
azlanti (x8)
common (x8)
thassilonian (x6)
level : object {5-03.system.details.level}
value : integer {5-03.system.details.level.value} (4 different values)
4 (x2)
3 (x1)
6 (x2)
5 (x3)
privateNotes : string {5-03.system.details.privateNotes} (same value: )
publicNotes : string {5-03.system.details.publicNotes} (same value: )
publication : object {5-03.system.details.publication}
license : string {5-03.system.details.publication.license} (same value: OGL)
remaster : boolean {5-03.system.details.publication.remaster} (same value: False)
title : string {5-03.system.details.publication.title} (same value: Pathfinder Society Scenario #5-03: Heidmarch Heist)
initiative : object {5-03.system.initiative}
statistic : string {5-03.system.initiative.statistic} (same value: perception)
perception : object {5-03.system.perception}
details : string {5-03.system.perception.details} (same value: )
mod : integer {5-03.system.perception.mod} (7 different values)
14 (x1)
12 (x1)
8 (x1)
11 (x1)
15 (x2)
17 (x1)
18 (x1)
senses : array<> {5-03.system.perception.senses}
Length: min=0 max=0
Value type: mixed
resources : object {5-03.system.resources}
saves : object {5-03.system.saves}
fortitude : object {5-03.system.saves.fortitude}
saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: )
value : integer {5-03.system.saves.fortitude.value} (7 different values)
11 (x2)
6 (x1)
8 (x1)
9 (x1)
14 (x1)
13 (x1)
10 (x1)
reflex : object {5-03.system.saves.reflex}
saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: )
value : integer {5-03.system.saves.reflex.value} (5 different values)
11 (x2)
12 (x1)
14 (x3)
15 (x1)
17 (x1)
will : object {5-03.system.saves.will}
saveDetail : string {5-03.system.saves.will.saveDetail} (same value: )
value : integer {5-03.system.saves.will.value} (all different values)
skills : object {5-03.system.skills}
[acrobatics] : object {5-03.system.skills.acrobatics}
base : integer {5-03.system.skills.acrobatics.base} (2 different values)
10 (x3)
13 (x3)
[athletics] : object {5-03.system.skills.athletics}
base : integer {5-03.system.skills.athletics.base} (5 different values)
12 (x2)
9 (x1)
15 (x1)
13 (x1)
10 (x1)
[special] : array<object> {5-03.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {5-03.system.skills.athletics.special.[]}
base : integer {5-03.system.skills.athletics.special.[].base} (2 different values)
14 (x1)
17 (x1)
label : string {5-03.system.skills.athletics.special.[].label} (same value: to Swim)
predicate : array<string> {5-03.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
[intimidation] : object {5-03.system.skills.intimidation}
base : integer {5-03.system.skills.intimidation.base} (6 different values)
8 (x1)
7 (x1)
10 (x1)
11 (x1)
17 (x1)
13 (x1)
[nature] : object {5-03.system.skills.nature}
base : integer {5-03.system.skills.nature.base} (2 different values)
10 (x1)
13 (x1)
stealth : object {5-03.system.skills.stealth}
base : integer {5-03.system.skills.stealth.base} (4 different values)
10 (x3)
8 (x1)
11 (x1)
13 (x3)
[special] : array<object> {5-03.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {5-03.system.skills.stealth.special.[]}
base : integer {5-03.system.skills.stealth.special.[].base} (2 different values)
12 (x1)
15 (x1)
label : string {5-03.system.skills.stealth.special.[].label} (same value: Underwater)
predicate : array<string> {5-03.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: terrain:underwater)
[society] : object {5-03.system.skills.society}
base : integer {5-03.system.skills.society.base} (5 different values)
7 (x1)
10 (x2)
13 (x1)
11 (x1)
8 (x1)
[thievery] : object {5-03.system.skills.thievery}
base : integer {5-03.system.skills.thievery.base} (4 different values)
10 (x1)
13 (x1)
20 (x1)
16 (x1)
[arcana] : object {5-03.system.skills.arcana}
base : integer {5-03.system.skills.arcana.base} (4 different values)
10 (x1)
13 (x1)
15 (x1)
12 (x1)
[deception] : object {5-03.system.skills.deception}
base : integer {5-03.system.skills.deception.base} (2 different values)
12 (x2)
15 (x2)
traits : object {5-03.system.traits}
rarity : string {5-03.system.traits.rarity} (2 different values)
uncommon (x6)
unique (x2)
size : object {5-03.system.traits.size}
value : string {5-03.system.traits.size.value} (same value: med)
value : array<string> {5-03.system.traits.value}
Length: min=3 max=4
Value type: string {5-03.system.traits.value.[]} (6 different values)
amphibious (x2)
azarketi (x2)
chaotic (x8)
humanoid (x8)
evil (x4)
human (x6)
type : string {5-03.type} (same value: npc)
[prototypeToken] : object {5-03.prototypeToken}
name : string {5-03.prototypeToken.name} (same value: Krosovahn Mendesil)