Files
Pf2eDataScrapper/output/pf2e/packs/Reanimator.txt
T

53 lines
2.9 KiB
Plaintext

Reanimator
Different values: 6
=====================================
object {Reanimator}
_id : string {Reanimator._id} (all different values)
folder : string {Reanimator.folder} (same value: LF6iqKpiOUI2Yr4n)
img : string {Reanimator.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Reanimator.name} (all different values)
system : object {Reanimator.system}
actionType : object {Reanimator.system.actionType}
value : string {Reanimator.system.actionType.value} (2 different values)
free (x1)
passive (x5)
actions : object {Reanimator.system.actions}
[value] : mixed
category : string {Reanimator.system.category} (same value: class)
description : object {Reanimator.system.description}
value : string {Reanimator.system.description.value} (all different values)
[frequency] : object {Reanimator.system.frequency}
max : integer {Reanimator.system.frequency.max} (same value: 1)
per : string {Reanimator.system.frequency.per} (same value: day)
level : object {Reanimator.system.level}
value : integer {Reanimator.system.level.value} (5 different values)
8 (x1)
6 (x2)
10 (x1)
12 (x1)
2 (x1)
prerequisites : object {Reanimator.system.prerequisites}
value : array<object> {Reanimator.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Reanimator.system.prerequisites.value.[]}
value : string {Reanimator.system.prerequisites.value.[].value} (4 different values)
Reanimator Dedication (x3)
Deathly Secrets (x2)
expert in Arcana, Occultism, or Religion (x1)
able to cast animate dead with a spell slot (x1)
publication : object {Reanimator.system.publication}
license : string {Reanimator.system.publication.license} (same value: OGL)
remaster : boolean {Reanimator.system.publication.remaster} (same value: False)
title : string {Reanimator.system.publication.title} (same value: Pathfinder Book of the Dead)
rules : ###FoundryRulesObject###
traits : object {Reanimator.system.traits}
rarity : string {Reanimator.system.traits.rarity} (2 different values)
common (x4)
uncommon (x2)
value : array<string> {Reanimator.system.traits.value}
Length: min=1 max=2
Value type: string {Reanimator.system.traits.value.[]} (2 different values)
archetype (x6)
dedication (x1)
[maxTakable] : integer {Reanimator.system.maxTakable} (same value: 2)
type : string {Reanimator.type} (same value: feat)