New output
This commit is contained in:
+294
-348
@@ -3,8 +3,8 @@ Different values: 10
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=====================================
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object {Engineer}
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_id : string {Engineer._id} (all different values)
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folder : string {Engineer.folder} (same value: bNNxchR5KbhUucTF)
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img : string {Engineer.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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folder : string {Engineer.folder} (same value: 'bNNxchR5KbhUucTF')
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img : string {Engineer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Engineer.items}
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Length: min=9 max=15
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Value type: object {Engineer.items.[]}
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@@ -14,114 +14,181 @@ object {Engineer}
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img : string {Engineer.items.[].img} (26 different values)
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name : string {Engineer.items.[].name} (77 different values)
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sort : integer {Engineer.items.[].sort} (15 different values)
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100000 (x10)
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200000 (x10)
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300000 (x10)
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400000 (x10)
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500000 (x10)
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600000 (x10)
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700000 (x10)
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800000 (x10)
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900000 (x10)
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1000000 (x9)
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1100000 (x7)
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1200000 (x6)
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1300000 (x5)
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1400000 (x4)
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1500000 (x1)
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system : object {Engineer.items.[].system}
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[acBonus] : integer {Engineer.items.[].system.acBonus} (4 different values)
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1 (x4)
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2 (x1)
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5 (x1)
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0 (x1)
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[actionType] : object {Engineer.items.[].system.actionType}
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value : string {Engineer.items.[].system.actionType.value} (3 different values)
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'passive' (x18)
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'action' (x18)
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'reaction' (x3)
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[actions] : object {Engineer.items.[].system.actions}
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[value] : integer {Engineer.items.[].system.actions.value} (3 different values)
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2 (x8)
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1 (x7)
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3 (x3)
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[attackEffects] : object {Engineer.items.[].system.attackEffects}
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value : array<string> {Engineer.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {Engineer.items.[].system.attackEffects.value.[]} (same value: 'punchout-bolts')
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[baseItem] : string {Engineer.items.[].system.baseItem} (13 different values)
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dueling-pistol (x2)
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light-hammer (x1)
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light-mace (x1)
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leather-armor (x4)
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hand-crossbow (x2)
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dragon-mouth-pistol (x1)
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steel-shield (x1)
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half-plate (x1)
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mace (x3)
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crossbow (x1)
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arbalest (x1)
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alchemical-bomb (x1)
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slide-pistol (x1)
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[bonus] : object {Engineer.items.[].system.bonus}
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value : integer {Engineer.items.[].system.bonus.value} (14 different values)
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0 (x13)
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10 (x8)
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13 (x2)
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20 (x1)
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18 (x1)
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16 (x4)
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8 (x2)
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27 (x2)
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9 (x2)
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7 (x1)
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1 (x1)
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14 (x1)
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17 (x1)
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12 (x1)
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[bonusDamage] : object {Engineer.items.[].system.bonusDamage}
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value : integer {Engineer.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Engineer.items.[].system.bulk}
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value : mixed
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float {Engineer.items.[].system.bulk.value} (same value: 0,1)
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integer {Engineer.items.[].system.bulk.value} (4 different values)
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2 (x8)
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1 (x14)
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2 (x8)
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0 (x1)
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3 (x1)
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[capacity] : integer {Engineer.items.[].system.bulk.capacity} (same value: 4)
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[heldOrStowed] : float {Engineer.items.[].system.bulk.heldOrStowed} (same value: 0,1)
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[ignored] : integer {Engineer.items.[].system.bulk.ignored} (same value: 2)
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[category] : string {Engineer.items.[].system.category} (9 different values)
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martial (x7)
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ammo (x8)
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interaction (x11)
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defensive (x7)
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offensive (x21)
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simple (x7)
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light (x5)
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other (x3)
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heavy (x1)
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[containerId] : string {Engineer.items.[].system.containerId} (same value: NRLOvrZlfeWlBrqH)
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'offensive' (x21)
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'interaction' (x11)
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'ammo' (x8)
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'martial' (x7)
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'defensive' (x7)
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'simple' (x7)
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'light' (x5)
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'other' (x3)
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'heavy' (x1)
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[checkPenalty] : integer {Engineer.items.[].system.checkPenalty} (3 different values)
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-1 (x4)
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-3 (x1)
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0 (x1)
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[collapsed] : boolean {Engineer.items.[].system.collapsed} (same value: False)
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description : object {Engineer.items.[].system.description}
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value : string {Engineer.items.[].system.description.value} (60 different values)
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traits : object {Engineer.items.[].system.traits}
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[integrated] : empty
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[rarity] : string {Engineer.items.[].system.traits.rarity} (2 different values)
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'common' (x40)
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'uncommon' (x4)
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[value] : array<string> {Engineer.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {Engineer.items.[].system.traits.value.[]} (24 different values)
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[containerId] : string {Engineer.items.[].system.containerId} (same value: 'NRLOvrZlfeWlBrqH')
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[damage] : object {Engineer.items.[].system.damage}
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damageType : string {Engineer.items.[].system.damage.damageType} (3 different values)
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piercing (x8)
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bludgeoning (x5)
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fire (x1)
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'piercing' (x8)
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'bludgeoning' (x5)
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'fire' (x1)
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dice : integer {Engineer.items.[].system.damage.dice} (2 different values)
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1 (x13)
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2 (x1)
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die : string {Engineer.items.[].system.damage.die} (4 different values)
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d6 (x10)
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d4 (x1)
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d8 (x2)
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d10 (x1)
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'd6' (x10)
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'd8' (x2)
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'd4' (x1)
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'd10' (x1)
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[persistent] : object {Engineer.items.[].system.damage.persistent}
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[faces] : mixed
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[faces] : empty
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number : integer {Engineer.items.[].system.damage.persistent.number} (same value: 2)
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type : string {Engineer.items.[].system.damage.persistent.type} (same value: fire)
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description : object {Engineer.items.[].system.description}
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value : string {Engineer.items.[].system.description.value} (60 different values)
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type : string {Engineer.items.[].system.damage.persistent.type} (same value: 'fire')
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[damageRolls] : object {Engineer.items.[].system.damageRolls}
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[4JCXiZZFNAdbEKzK] : object {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK}
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damage : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damage} (same value: '3d4+14')
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damageType : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damageType} (same value: 'bludgeoning')
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[8SjPTkLR6qjyYCCS] : object {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS}
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damage : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damage} (same value: '1d6+3')
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damageType : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damageType} (same value: 'piercing')
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[AsJYGbf9efyrtMty] : object {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty}
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damage : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damage} (same value: '2d8+12')
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damageType : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damageType} (same value: 'bludgeoning')
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[JRE3yR7PSiZe9TMf] : object {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf}
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damage : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damage} (same value: '1d6+6')
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damageType : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damageType} (same value: 'piercing')
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[MJPSPz8dOocly0et] : object {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et}
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damage : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damage} (same value: '1d6+2')
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damageType : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damageType} (same value: 'piercing')
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[MRA5NVVZiNR5uPSd] : object {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd}
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damage : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damage} (same value: '1d6+8')
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damageType : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damageType} (same value: 'bludgeoning')
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[Rv24kuL1KRBHII0M] : object {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M}
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damage : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damage} (same value: '1d6+5')
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damageType : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damageType} (same value: 'bludgeoning')
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[X0MImaWk6xEWzb7W] : object {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W}
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damage : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damage} (same value: '1d8+6')
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damageType : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damageType} (same value: 'piercing')
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[XPHu9gtBY5HBnJyw] : object {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw}
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damage : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damage} (same value: '3d8+12')
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damageType : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damageType} (same value: 'untyped')
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[XnxkkRajjdHJ72gQ] : object {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ}
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damage : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damage} (same value: '1d6+7')
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damageType : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damageType} (same value: 'bludgeoning')
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[fGBtuVqfGq2dBNcK] : object {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK}
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damage : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damage} (same value: '1d6+2')
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damageType : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damageType} (same value: 'piercing')
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[gvTwGuBnD7N1Gto2] : object {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2}
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damage : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damage} (same value: '1d4+4')
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damageType : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damageType} (same value: 'bludgeoning')
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[hn9tea6FcGLCnPJ0] : object {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0}
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damage : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damage} (same value: '1d4+1')
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damageType : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damageType} (same value: 'bludgeoning')
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[iYQ6olB8XqbMDbXH] : object {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH}
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damage : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damage} (same value: '1d6+4')
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damageType : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damageType} (same value: 'bludgeoning')
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[iswR188zNNz1VJHP] : object {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP}
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damage : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (5 different values)
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'1d4+7' (x2)
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'1d4+5' (x1)
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'1d4+3' (x1)
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'1d4+8' (x1)
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'1d4+4' (x1)
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damageType : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: 'bludgeoning')
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P7Qy2LBR24V96Lcu : object {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu}
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damage : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damage} (same value: '1d6+5')
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damageType : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damageType} (same value: 'bludgeoning')
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[mACL5vWOgewuWPLN] : object {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN}
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damage : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damage} (same value: '1d6+5')
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damageType : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damageType} (same value: 'bludgeoning')
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[soYz7Yak0huzxbGQ] : object {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ}
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damage : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damage} (same value: '1d6+6')
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damageType : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damageType} (same value: 'piercing')
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[umcNB3BQiD60gtLF] : object {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF}
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damage : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damage} (same value: '1d6+3')
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damageType : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damageType} (same value: 'piercing')
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[yTjasW0h6g1IgXFC] : object {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC}
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damage : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damage} (same value: '1d10')
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damageType : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damageType} (same value: 'piercing')
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||||
[zSYmzGmHAeHJiLpC] : object {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC}
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damage : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damage} (same value: '1d4+7')
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damageType : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damageType} (same value: 'bludgeoning')
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[deathNote] : boolean {Engineer.items.[].system.deathNote} (same value: True)
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||||
[dexCap] : integer {Engineer.items.[].system.dexCap} (3 different values)
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4 (x4)
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1 (x1)
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5 (x1)
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[equipped] : object {Engineer.items.[].system.equipped}
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carryType : string {Engineer.items.[].system.equipped.carryType} (2 different values)
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worn (x43)
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held (x1)
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'worn' (x43)
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'held' (x1)
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[handsHeld] : integer {Engineer.items.[].system.equipped.handsHeld} (2 different values)
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||||
0 (x18)
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||||
1 (x1)
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||||
[invested] : mixed
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[inSlot] : boolean {Engineer.items.[].system.equipped.inSlot} (2 different values)
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True (x4)
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False (x1)
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[invested] : empty
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||||
[frequency] : object {Engineer.items.[].system.frequency}
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||||
max : integer {Engineer.items.[].system.frequency.max} (same value: 1)
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||||
per : string {Engineer.items.[].system.frequency.per} (same value: 'PT10M')
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||||
[group] : string {Engineer.items.[].system.group} (7 different values)
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firearm (x4)
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hammer (x1)
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club (x4)
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leather (x4)
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crossbow (x4)
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plate (x1)
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bomb (x1)
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'firearm' (x4)
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'club' (x4)
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'leather' (x4)
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'crossbow' (x4)
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'hammer' (x1)
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'plate' (x1)
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||||
'bomb' (x1)
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||||
[hardness] : integer {Engineer.items.[].system.hardness} (2 different values)
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||||
0 (x43)
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||||
8 (x1)
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||||
@@ -134,36 +201,38 @@ object {Engineer}
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72 (x1)
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||||
[level] : object {Engineer.items.[].system.level}
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value : integer {Engineer.items.[].system.level.value} (3 different values)
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1 (x4)
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||||
0 (x39)
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||||
1 (x4)
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||||
3 (x1)
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||||
[material] : object {Engineer.items.[].system.material}
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||||
[grade] : mixed
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||||
[type] : mixed
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||||
[grade] : empty
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||||
[type] : empty
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||||
[proficient] : object {Engineer.items.[].system.proficient}
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||||
value : integer {Engineer.items.[].system.proficient.value} (same value: 0)
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||||
publication : object {Engineer.items.[].system.publication}
|
||||
license : string {Engineer.items.[].system.publication.license} (same value: 'ORC')
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||||
remaster : boolean {Engineer.items.[].system.publication.remaster} (same value: True)
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||||
title : string {Engineer.items.[].system.publication.title} (6 different values)
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||||
'' (x77)
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||||
'Pathfinder Player Core' (x31)
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||||
'Pathfinder Guns & Gears' (x8)
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||||
'Pathfinder NPC Core' (x4)
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||||
'Pathfinder Monster Core' (x1)
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||||
'Pathfinder GM Core' (x1)
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||||
[price] : object {Engineer.items.[].system.price}
|
||||
[per] : integer {Engineer.items.[].system.price.per} (same value: 10)
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||||
value : object {Engineer.items.[].system.price.value}
|
||||
[gp] : integer {Engineer.items.[].system.price.value.gp} (all different values)
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||||
[sp] : integer {Engineer.items.[].system.price.value.sp} (4 different values)
|
||||
3 (x1)
|
||||
1 (x9)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
5 (x1)
|
||||
[per] : integer {Engineer.items.[].system.price.per} (same value: 10)
|
||||
publication : object {Engineer.items.[].system.publication}
|
||||
license : string {Engineer.items.[].system.publication.license} (same value: ORC)
|
||||
remaster : boolean {Engineer.items.[].system.publication.remaster} (same value: True)
|
||||
title : string {Engineer.items.[].system.publication.title} (6 different values)
|
||||
Pathfinder Guns & Gears (x8)
|
||||
Pathfinder Player Core (x31)
|
||||
(x77)
|
||||
Pathfinder NPC Core (x4)
|
||||
Pathfinder Monster Core (x1)
|
||||
Pathfinder GM Core (x1)
|
||||
[quantity] : integer {Engineer.items.[].system.quantity} (6 different values)
|
||||
1 (x32)
|
||||
10 (x6)
|
||||
20 (x3)
|
||||
5 (x1)
|
||||
10 (x6)
|
||||
2 (x1)
|
||||
4 (x1)
|
||||
[range] : integer {Engineer.items.[].system.range} (5 different values)
|
||||
@@ -174,200 +243,78 @@ object {Engineer}
|
||||
20 (x1)
|
||||
[reload] : object {Engineer.items.[].system.reload}
|
||||
value : string {Engineer.items.[].system.reload.value} (3 different values)
|
||||
1 (x8)
|
||||
- (x2)
|
||||
(x4)
|
||||
rules : ###FoundryRulesObject###
|
||||
'1' (x8)
|
||||
'' (x4)
|
||||
'-' (x2)
|
||||
rules : ignored (Foundry rules object) {Engineer.items.[].system.rules}
|
||||
[mod] : object {Engineer.items.[].system.mod}
|
||||
value : integer {Engineer.items.[].system.mod.value} (all different values)
|
||||
[runes] : object {Engineer.items.[].system.runes}
|
||||
[potency] : integer {Engineer.items.[].system.runes.potency} (2 different values)
|
||||
0 (x19)
|
||||
1 (x1)
|
||||
[property] : array<> {Engineer.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {Engineer.items.[].system.runes.striking} (same value: 0)
|
||||
[resilient] : integer {Engineer.items.[].system.runes.resilient} (same value: 0)
|
||||
Value type: empty
|
||||
[reinforcing] : integer {Engineer.items.[].system.runes.reinforcing} (same value: 0)
|
||||
[resilient] : integer {Engineer.items.[].system.runes.resilient} (same value: 0)
|
||||
[striking] : integer {Engineer.items.[].system.runes.striking} (same value: 0)
|
||||
[size] : string {Engineer.items.[].system.size} (2 different values)
|
||||
med (x41)
|
||||
lg (x3)
|
||||
'med' (x41)
|
||||
'lg' (x3)
|
||||
[slug] : string {Engineer.items.[].system.slug} (26 different values)
|
||||
[speedPenalty] : integer {Engineer.items.[].system.speedPenalty} (2 different values)
|
||||
0 (x6)
|
||||
-10 (x1)
|
||||
[splashDamage] : object {Engineer.items.[].system.splashDamage}
|
||||
value : integer {Engineer.items.[].system.splashDamage.value} (2 different values)
|
||||
0 (x13)
|
||||
2 (x1)
|
||||
traits : object {Engineer.items.[].system.traits}
|
||||
[rarity] : string {Engineer.items.[].system.traits.rarity} (2 different values)
|
||||
uncommon (x4)
|
||||
common (x40)
|
||||
[value] : array<string> {Engineer.items.[].system.traits.value}
|
||||
Length: min=0 max=5
|
||||
Value type: string {Engineer.items.[].system.traits.value.[]} (24 different values)
|
||||
[integrated] : mixed
|
||||
[usage] : object {Engineer.items.[].system.usage}
|
||||
value : string {Engineer.items.[].system.usage.value} (4 different values)
|
||||
held-in-one-hand (x23)
|
||||
other (x6)
|
||||
held-in-two-hands (x7)
|
||||
wornbackpack (x1)
|
||||
[canBeAmmo] : boolean {Engineer.items.[].system.usage.canBeAmmo} (same value: False)
|
||||
[stackGroup] : string {Engineer.items.[].system.stackGroup} (2 different values)
|
||||
rounds10 (x4)
|
||||
bolts (x4)
|
||||
'rounds10' (x4)
|
||||
'bolts' (x4)
|
||||
[stowing] : boolean {Engineer.items.[].system.stowing} (same value: True)
|
||||
[strength] : integer {Engineer.items.[].system.strength} (2 different values)
|
||||
0 (x5)
|
||||
3 (x1)
|
||||
[usage] : object {Engineer.items.[].system.usage}
|
||||
[canBeAmmo] : boolean {Engineer.items.[].system.usage.canBeAmmo} (same value: False)
|
||||
value : string {Engineer.items.[].system.usage.value} (4 different values)
|
||||
'held-in-one-hand' (x23)
|
||||
'held-in-two-hands' (x7)
|
||||
'other' (x6)
|
||||
'wornbackpack' (x1)
|
||||
[uses] : object {Engineer.items.[].system.uses}
|
||||
autoDestroy : boolean {Engineer.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {Engineer.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {Engineer.items.[].system.uses.value} (same value: 1)
|
||||
[attackEffects] : object {Engineer.items.[].system.attackEffects}
|
||||
value : array<string> {Engineer.items.[].system.attackEffects.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {Engineer.items.[].system.attackEffects.value.[]} (same value: punchout-bolts)
|
||||
[damageRolls] : object {Engineer.items.[].system.damageRolls}
|
||||
[iswR188zNNz1VJHP] : object {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP}
|
||||
damage : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (5 different values)
|
||||
1d4+5 (x1)
|
||||
1d4+7 (x2)
|
||||
1d4+3 (x1)
|
||||
1d4+8 (x1)
|
||||
1d4+4 (x1)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning)
|
||||
[Rv24kuL1KRBHII0M] : object {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M}
|
||||
damage : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damage} (same value: 1d6+5)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damageType} (same value: bludgeoning)
|
||||
[mACL5vWOgewuWPLN] : object {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN}
|
||||
damage : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damage} (same value: 1d6+5)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damageType} (same value: bludgeoning)
|
||||
[umcNB3BQiD60gtLF] : object {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF}
|
||||
damage : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damage} (same value: 1d6+3)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damageType} (same value: piercing)
|
||||
[zSYmzGmHAeHJiLpC] : object {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC}
|
||||
damage : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damage} (same value: 1d4+7)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damageType} (same value: bludgeoning)
|
||||
[8SjPTkLR6qjyYCCS] : object {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS}
|
||||
damage : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damage} (same value: 1d6+3)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damageType} (same value: piercing)
|
||||
[fGBtuVqfGq2dBNcK] : object {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK}
|
||||
damage : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damage} (same value: 1d6+2)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damageType} (same value: piercing)
|
||||
[AsJYGbf9efyrtMty] : object {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty}
|
||||
damage : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damage} (same value: 2d8+12)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damageType} (same value: bludgeoning)
|
||||
[JRE3yR7PSiZe9TMf] : object {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf}
|
||||
damage : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damage} (same value: 1d6+6)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damageType} (same value: piercing)
|
||||
[XnxkkRajjdHJ72gQ] : object {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ}
|
||||
damage : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damage} (same value: 1d6+7)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damageType} (same value: bludgeoning)
|
||||
[X0MImaWk6xEWzb7W] : object {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W}
|
||||
damage : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damage} (same value: 1d8+6)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damageType} (same value: piercing)
|
||||
[hn9tea6FcGLCnPJ0] : object {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0}
|
||||
damage : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damage} (same value: 1d4+1)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damageType} (same value: bludgeoning)
|
||||
[MJPSPz8dOocly0et] : object {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et}
|
||||
damage : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damage} (same value: 1d6+2)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damageType} (same value: piercing)
|
||||
[XPHu9gtBY5HBnJyw] : object {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw}
|
||||
damage : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damage} (same value: 3d8+12)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damageType} (same value: untyped)
|
||||
[4JCXiZZFNAdbEKzK] : object {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK}
|
||||
damage : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damage} (same value: 3d4+14)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damageType} (same value: bludgeoning)
|
||||
[iYQ6olB8XqbMDbXH] : object {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH}
|
||||
damage : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damage} (same value: 1d6+4)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damageType} (same value: bludgeoning)
|
||||
[gvTwGuBnD7N1Gto2] : object {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2}
|
||||
damage : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damage} (same value: 1d4+4)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damageType} (same value: bludgeoning)
|
||||
[yTjasW0h6g1IgXFC] : object {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC}
|
||||
damage : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damage} (same value: 1d10)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damageType} (same value: piercing)
|
||||
[MRA5NVVZiNR5uPSd] : object {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd}
|
||||
damage : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damage} (same value: 1d6+8)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damageType} (same value: bludgeoning)
|
||||
[soYz7Yak0huzxbGQ] : object {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ}
|
||||
damage : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damage} (same value: 1d6+6)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damageType} (same value: piercing)
|
||||
P7Qy2LBR24V96Lcu : object {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu}
|
||||
damage : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damage} (same value: 1d6+5)
|
||||
damageType : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damageType} (same value: bludgeoning)
|
||||
[actionType] : object {Engineer.items.[].system.actionType}
|
||||
value : string {Engineer.items.[].system.actionType.value} (3 different values)
|
||||
passive (x18)
|
||||
action (x18)
|
||||
reaction (x3)
|
||||
[actions] : object {Engineer.items.[].system.actions}
|
||||
[value] : integer {Engineer.items.[].system.actions.value} (3 different values)
|
||||
2 (x8)
|
||||
1 (x7)
|
||||
3 (x3)
|
||||
[mod] : object {Engineer.items.[].system.mod}
|
||||
value : integer {Engineer.items.[].system.mod.value} (all different values)
|
||||
[proficient] : object {Engineer.items.[].system.proficient}
|
||||
value : integer {Engineer.items.[].system.proficient.value} (same value: 0)
|
||||
[acBonus] : integer {Engineer.items.[].system.acBonus} (4 different values)
|
||||
1 (x4)
|
||||
2 (x1)
|
||||
5 (x1)
|
||||
0 (x1)
|
||||
[checkPenalty] : integer {Engineer.items.[].system.checkPenalty} (3 different values)
|
||||
-1 (x4)
|
||||
-3 (x1)
|
||||
0 (x1)
|
||||
[dexCap] : integer {Engineer.items.[].system.dexCap} (3 different values)
|
||||
4 (x4)
|
||||
1 (x1)
|
||||
5 (x1)
|
||||
[speedPenalty] : integer {Engineer.items.[].system.speedPenalty} (2 different values)
|
||||
0 (x6)
|
||||
-10 (x1)
|
||||
[strength] : integer {Engineer.items.[].system.strength} (2 different values)
|
||||
0 (x5)
|
||||
3 (x1)
|
||||
[collapsed] : boolean {Engineer.items.[].system.collapsed} (same value: False)
|
||||
[stowing] : boolean {Engineer.items.[].system.stowing} (same value: True)
|
||||
[deathNote] : boolean {Engineer.items.[].system.deathNote} (same value: True)
|
||||
[frequency] : object {Engineer.items.[].system.frequency}
|
||||
max : integer {Engineer.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {Engineer.items.[].system.frequency.per} (same value: PT10M)
|
||||
type : string {Engineer.items.[].type} (9 different values)
|
||||
weapon (x14)
|
||||
equipment (x11)
|
||||
consumable (x11)
|
||||
melee (x26)
|
||||
action (x39)
|
||||
lore (x13)
|
||||
armor (x6)
|
||||
backpack (x1)
|
||||
shield (x1)
|
||||
'action' (x39)
|
||||
'melee' (x26)
|
||||
'weapon' (x14)
|
||||
'lore' (x13)
|
||||
'equipment' (x11)
|
||||
'consumable' (x11)
|
||||
'armor' (x6)
|
||||
'backpack' (x1)
|
||||
'shield' (x1)
|
||||
[flags] : object {Engineer.items.[].flags}
|
||||
pf2e : object {Engineer.items.[].flags.pf2e}
|
||||
linkedWeapon : string {Engineer.items.[].flags.pf2e.linkedWeapon} (11 different values)
|
||||
UjAr1RSnVJXFpaHs (x2)
|
||||
igDCUQcYxUgg4yR6 (x1)
|
||||
H1FLTBTJK1fivKYd (x1)
|
||||
9XR13rQ5ETSGrgk8 (x1)
|
||||
gv4TFwMbFTSDCKWl (x1)
|
||||
pI81oC7BwEoWUmig (x1)
|
||||
WpdNOHWRwwGYuj7K (x1)
|
||||
n7CmjkKMPyHKzrtX (x1)
|
||||
UoxwnN4Q1zsvyOGb (x1)
|
||||
Y9Pfd6t2oB0ImyKd (x1)
|
||||
5XBksvIYvFJRL2T1 (x1)
|
||||
name : string {Engineer.name} (all different values)
|
||||
system : object {Engineer.system}
|
||||
abilities : object {Engineer.system.abilities}
|
||||
cha : object {Engineer.system.abilities.cha}
|
||||
mod : integer {Engineer.system.abilities.cha.mod} (3 different values)
|
||||
0 (x7)
|
||||
1 (x1)
|
||||
2 (x2)
|
||||
1 (x1)
|
||||
con : object {Engineer.system.abilities.con}
|
||||
mod : integer {Engineer.system.abilities.con.mod} (5 different values)
|
||||
1 (x4)
|
||||
3 (x1)
|
||||
0 (x2)
|
||||
2 (x2)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
dex : object {Engineer.system.abilities.dex}
|
||||
mod : integer {Engineer.system.abilities.dex.mod} (3 different values)
|
||||
@@ -377,12 +324,12 @@ object {Engineer}
|
||||
int : object {Engineer.system.abilities.int}
|
||||
mod : integer {Engineer.system.abilities.int.mod} (3 different values)
|
||||
2 (x5)
|
||||
4 (x2)
|
||||
3 (x3)
|
||||
4 (x2)
|
||||
str : object {Engineer.system.abilities.str}
|
||||
mod : integer {Engineer.system.abilities.str.mod} (7 different values)
|
||||
3 (x1)
|
||||
1 (x4)
|
||||
3 (x1)
|
||||
6 (x1)
|
||||
8 (x1)
|
||||
4 (x1)
|
||||
@@ -390,25 +337,25 @@ object {Engineer}
|
||||
0 (x1)
|
||||
wis : object {Engineer.system.abilities.wis}
|
||||
mod : integer {Engineer.system.abilities.wis.mod} (4 different values)
|
||||
1 (x1)
|
||||
0 (x2)
|
||||
2 (x6)
|
||||
0 (x2)
|
||||
1 (x1)
|
||||
3 (x1)
|
||||
attributes : object {Engineer.system.attributes}
|
||||
ac : object {Engineer.system.attributes.ac}
|
||||
details : string {Engineer.system.attributes.ac.details} (same value: )
|
||||
details : string {Engineer.system.attributes.ac.details} (same value: '')
|
||||
value : integer {Engineer.system.attributes.ac.value} (7 different values)
|
||||
18 (x3)
|
||||
23 (x2)
|
||||
20 (x1)
|
||||
26 (x1)
|
||||
23 (x2)
|
||||
16 (x1)
|
||||
33 (x1)
|
||||
14 (x1)
|
||||
allSaves : object {Engineer.system.attributes.allSaves}
|
||||
value : string {Engineer.system.attributes.allSaves.value} (same value: )
|
||||
value : string {Engineer.system.attributes.allSaves.value} (same value: '')
|
||||
hp : object {Engineer.system.attributes.hp}
|
||||
details : string {Engineer.system.attributes.hp.details} (same value: )
|
||||
details : string {Engineer.system.attributes.hp.details} (same value: '')
|
||||
max : integer {Engineer.system.attributes.hp.max} (9 different values)
|
||||
45 (x2)
|
||||
60 (x1)
|
||||
@@ -434,66 +381,65 @@ object {Engineer}
|
||||
otherSpeeds : array<object> {Engineer.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {Engineer.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {Engineer.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
|
||||
type : string {Engineer.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
||||
value : integer {Engineer.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
||||
value : integer {Engineer.system.attributes.speed.value} (2 different values)
|
||||
25 (x9)
|
||||
20 (x1)
|
||||
[adjustment] : mixed
|
||||
[adjustment] : empty
|
||||
[resistances] : array<object> {Engineer.system.attributes.resistances}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Engineer.system.attributes.resistances.[]}
|
||||
doubleVs : array<> {Engineer.system.attributes.resistances.[].doubleVs}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
exceptions : array<> {Engineer.system.attributes.resistances.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {Engineer.system.attributes.resistances.[].type} (same value: fire)
|
||||
Value type: empty
|
||||
type : string {Engineer.system.attributes.resistances.[].type} (same value: 'fire')
|
||||
value : integer {Engineer.system.attributes.resistances.[].value} (same value: 5)
|
||||
details : object {Engineer.system.details}
|
||||
blurb : string {Engineer.system.details.blurb} (same value: )
|
||||
blurb : string {Engineer.system.details.blurb} (same value: '')
|
||||
languages : object {Engineer.system.details.languages}
|
||||
details : string {Engineer.system.details.languages.details} (same value: )
|
||||
details : string {Engineer.system.details.languages.details} (same value: '')
|
||||
value : array<string> {Engineer.system.details.languages.value}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Engineer.system.details.languages.value.[]} (same value: common)
|
||||
Value type: string {Engineer.system.details.languages.value.[]} (same value: 'common')
|
||||
level : object {Engineer.system.details.level}
|
||||
value : integer {Engineer.system.details.level.value} (7 different values)
|
||||
3 (x2)
|
||||
6 (x2)
|
||||
1 (x2)
|
||||
4 (x1)
|
||||
2 (x1)
|
||||
8 (x1)
|
||||
6 (x2)
|
||||
1 (x2)
|
||||
13 (x1)
|
||||
privateNotes : string {Engineer.system.details.privateNotes} (same value: )
|
||||
privateNotes : string {Engineer.system.details.privateNotes} (same value: '')
|
||||
publicNotes : string {Engineer.system.details.publicNotes} (all different values)
|
||||
publication : object {Engineer.system.details.publication}
|
||||
license : string {Engineer.system.details.publication.license} (same value: ORC)
|
||||
license : string {Engineer.system.details.publication.license} (same value: 'ORC')
|
||||
remaster : boolean {Engineer.system.details.publication.remaster} (same value: True)
|
||||
title : string {Engineer.system.details.publication.title} (same value: Pathfinder NPC Core)
|
||||
title : string {Engineer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
|
||||
initiative : object {Engineer.system.initiative}
|
||||
statistic : string {Engineer.system.initiative.statistic} (same value: perception)
|
||||
statistic : string {Engineer.system.initiative.statistic} (same value: 'perception')
|
||||
perception : object {Engineer.system.perception}
|
||||
details : string {Engineer.system.perception.details} (2 different values)
|
||||
(x9)
|
||||
darkvision (x1)
|
||||
details : string {Engineer.system.perception.details} (same value: '')
|
||||
mod : integer {Engineer.system.perception.mod} (7 different values)
|
||||
8 (x3)
|
||||
14 (x2)
|
||||
10 (x1)
|
||||
16 (x1)
|
||||
14 (x2)
|
||||
6 (x1)
|
||||
21 (x1)
|
||||
5 (x1)
|
||||
senses : array<> {Engineer.system.perception.senses}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
senses : array<object> {Engineer.system.perception.senses}
|
||||
Length: min=0 max=1
|
||||
Value type: object {Engineer.system.perception.senses.[]}
|
||||
type : string {Engineer.system.perception.senses.[].type} (same value: 'darkvision')
|
||||
resources : object {Engineer.system.resources}
|
||||
saves : object {Engineer.system.saves}
|
||||
fortitude : object {Engineer.system.saves.fortitude}
|
||||
saveDetail : string {Engineer.system.saves.fortitude.saveDetail} (same value: )
|
||||
saveDetail : string {Engineer.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {Engineer.system.saves.fortitude.value} (7 different values)
|
||||
8 (x2)
|
||||
11 (x2)
|
||||
@@ -503,18 +449,18 @@ object {Engineer}
|
||||
25 (x1)
|
||||
12 (x1)
|
||||
reflex : object {Engineer.system.saves.reflex}
|
||||
saveDetail : string {Engineer.system.saves.reflex.saveDetail} (same value: )
|
||||
saveDetail : string {Engineer.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {Engineer.system.saves.reflex.value} (8 different values)
|
||||
8 (x2)
|
||||
16 (x2)
|
||||
12 (x1)
|
||||
13 (x1)
|
||||
8 (x2)
|
||||
17 (x1)
|
||||
16 (x2)
|
||||
19 (x1)
|
||||
6 (x1)
|
||||
10 (x1)
|
||||
will : object {Engineer.system.saves.will}
|
||||
saveDetail : string {Engineer.system.saves.will.saveDetail} (same value: )
|
||||
saveDetail : string {Engineer.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {Engineer.system.saves.will.value} (5 different values)
|
||||
6 (x4)
|
||||
14 (x3)
|
||||
@@ -522,12 +468,35 @@ object {Engineer}
|
||||
3 (x1)
|
||||
10 (x1)
|
||||
skills : object {Engineer.system.skills}
|
||||
[acrobatics] : object {Engineer.system.skills.acrobatics}
|
||||
base : integer {Engineer.system.skills.acrobatics.base} (3 different values)
|
||||
8 (x1)
|
||||
17 (x1)
|
||||
13 (x1)
|
||||
special : array<object> {Engineer.system.skills.acrobatics.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Engineer.system.skills.acrobatics.special.[]}
|
||||
base : integer {Engineer.system.skills.acrobatics.special.[].base} (same value: 17)
|
||||
label : string {Engineer.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight')
|
||||
predicate : array<string> {Engineer.system.skills.acrobatics.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Engineer.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
|
||||
[athletics] : object {Engineer.system.skills.athletics}
|
||||
base : integer {Engineer.system.skills.athletics.base} (5 different values)
|
||||
7 (x2)
|
||||
9 (x1)
|
||||
18 (x1)
|
||||
4 (x1)
|
||||
27 (x1)
|
||||
[special] : array<> {Engineer.system.skills.athletics.special}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
[crafting] : object {Engineer.system.skills.crafting}
|
||||
base : integer {Engineer.system.skills.crafting.base} (8 different values)
|
||||
16 (x2)
|
||||
9 (x1)
|
||||
12 (x1)
|
||||
17 (x1)
|
||||
16 (x2)
|
||||
13 (x1)
|
||||
26 (x1)
|
||||
14 (x1)
|
||||
@@ -542,23 +511,39 @@ object {Engineer}
|
||||
18 (x1)
|
||||
12 (x1)
|
||||
label : string {Engineer.system.skills.crafting.special.[].label} (5 different values)
|
||||
for siege weapons (x1)
|
||||
when Crafting gadgets (x1)
|
||||
for firearms (x1)
|
||||
when repairing mechanical devices (x1)
|
||||
for toys (x1)
|
||||
'for siege weapons' (x1)
|
||||
'when Crafting gadgets' (x1)
|
||||
'for firearms' (x1)
|
||||
'when repairing mechanical devices' (x1)
|
||||
'for toys' (x1)
|
||||
[predicate] : array<string> {Engineer.system.skills.crafting.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Engineer.system.skills.crafting.special.[].predicate.[]} (4 different values)
|
||||
siege-weapons (x1)
|
||||
crafting-gadgets (x1)
|
||||
for-firearms (x1)
|
||||
for-toys (x1)
|
||||
'siege-weapons' (x1)
|
||||
'crafting-gadgets' (x1)
|
||||
'for-firearms' (x1)
|
||||
'for-toys' (x1)
|
||||
[deception] : object {Engineer.system.skills.deception}
|
||||
base : integer {Engineer.system.skills.deception.base} (same value: 7)
|
||||
[diplomacy] : object {Engineer.system.skills.diplomacy}
|
||||
base : integer {Engineer.system.skills.diplomacy.base} (same value: 9)
|
||||
special : array<> {Engineer.system.skills.diplomacy.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
[intimidation] : object {Engineer.system.skills.intimidation}
|
||||
base : integer {Engineer.system.skills.intimidation.base} (3 different values)
|
||||
10 (x1)
|
||||
7 (x1)
|
||||
26 (x1)
|
||||
[medicine] : object {Engineer.system.skills.medicine}
|
||||
base : integer {Engineer.system.skills.medicine.base} (same value: 16)
|
||||
performance : object {Engineer.system.skills.performance}
|
||||
base : integer {Engineer.system.skills.performance.base} (2 different values)
|
||||
12 (x1)
|
||||
9 (x1)
|
||||
special : array<> {Engineer.system.skills.performance.special}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
[society] : object {Engineer.system.skills.society}
|
||||
base : integer {Engineer.system.skills.society.base} (4 different values)
|
||||
9 (x1)
|
||||
@@ -567,7 +552,9 @@ object {Engineer}
|
||||
8 (x1)
|
||||
special : array<> {Engineer.system.skills.society.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
[stealth] : object {Engineer.system.skills.stealth}
|
||||
base : integer {Engineer.system.skills.stealth.base} (same value: 8)
|
||||
[thievery] : object {Engineer.system.skills.thievery}
|
||||
base : integer {Engineer.system.skills.thievery.base} (5 different values)
|
||||
8 (x1)
|
||||
@@ -577,60 +564,19 @@ object {Engineer}
|
||||
6 (x1)
|
||||
[special] : array<> {Engineer.system.skills.thievery.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[athletics] : object {Engineer.system.skills.athletics}
|
||||
base : integer {Engineer.system.skills.athletics.base} (5 different values)
|
||||
9 (x1)
|
||||
7 (x2)
|
||||
18 (x1)
|
||||
4 (x1)
|
||||
27 (x1)
|
||||
[special] : array<> {Engineer.system.skills.athletics.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[intimidation] : object {Engineer.system.skills.intimidation}
|
||||
base : integer {Engineer.system.skills.intimidation.base} (3 different values)
|
||||
10 (x1)
|
||||
7 (x1)
|
||||
26 (x1)
|
||||
[acrobatics] : object {Engineer.system.skills.acrobatics}
|
||||
base : integer {Engineer.system.skills.acrobatics.base} (3 different values)
|
||||
8 (x1)
|
||||
17 (x1)
|
||||
13 (x1)
|
||||
special : array<object> {Engineer.system.skills.acrobatics.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Engineer.system.skills.acrobatics.special.[]}
|
||||
base : integer {Engineer.system.skills.acrobatics.special.[].base} (same value: 17)
|
||||
label : string {Engineer.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight)
|
||||
predicate : array<string> {Engineer.system.skills.acrobatics.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Engineer.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight)
|
||||
[deception] : object {Engineer.system.skills.deception}
|
||||
base : integer {Engineer.system.skills.deception.base} (same value: 7)
|
||||
[stealth] : object {Engineer.system.skills.stealth}
|
||||
base : integer {Engineer.system.skills.stealth.base} (same value: 8)
|
||||
[medicine] : object {Engineer.system.skills.medicine}
|
||||
base : integer {Engineer.system.skills.medicine.base} (same value: 16)
|
||||
performance : object {Engineer.system.skills.performance}
|
||||
base : integer {Engineer.system.skills.performance.base} (2 different values)
|
||||
12 (x1)
|
||||
9 (x1)
|
||||
special : array<> {Engineer.system.skills.performance.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
traits : object {Engineer.system.traits}
|
||||
rarity : string {Engineer.system.traits.rarity} (3 different values)
|
||||
common (x7)
|
||||
uncommon (x2)
|
||||
rare (x1)
|
||||
'common' (x7)
|
||||
'uncommon' (x2)
|
||||
'rare' (x1)
|
||||
size : object {Engineer.system.traits.size}
|
||||
value : string {Engineer.system.traits.size.value} (2 different values)
|
||||
med (x9)
|
||||
lg (x1)
|
||||
'med' (x9)
|
||||
'lg' (x1)
|
||||
value : array<string> {Engineer.system.traits.value}
|
||||
Length: min=2 max=2
|
||||
Value type: string {Engineer.system.traits.value.[]} (2 different values)
|
||||
human (x10)
|
||||
humanoid (x10)
|
||||
type : string {Engineer.type} (same value: npc)
|
||||
'human' (x10)
|
||||
'humanoid' (x10)
|
||||
type : string {Engineer.type} (same value: 'npc')
|
||||
Reference in New Issue
Block a user