New output
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@@ -3,64 +3,64 @@ Different values: 18
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=====================================
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object {Eternal Legend}
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_id : string {Eternal Legend._id} (all different values)
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folder : string {Eternal Legend.folder} (same value: 9RVLSsImTz2H6DtS)
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img : string {Eternal Legend.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Eternal Legend.folder} (same value: '9RVLSsImTz2H6DtS')
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img : string {Eternal Legend.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Eternal Legend.name} (all different values)
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system : object {Eternal Legend.system}
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actionType : object {Eternal Legend.system.actionType}
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value : string {Eternal Legend.system.actionType.value} (3 different values)
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action (x11)
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passive (x6)
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reaction (x1)
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'action' (x11)
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'passive' (x6)
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'reaction' (x1)
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actions : object {Eternal Legend.system.actions}
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[value] : integer {Eternal Legend.system.actions.value} (3 different values)
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2 (x5)
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1 (x3)
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3 (x3)
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category : string {Eternal Legend.system.category} (same value: class)
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category : string {Eternal Legend.system.category} (same value: 'class')
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description : object {Eternal Legend.system.description}
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value : string {Eternal Legend.system.description.value} (all different values)
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level : object {Eternal Legend.system.level}
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value : integer {Eternal Legend.system.level.value} (5 different values)
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16 (x5)
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14 (x5)
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12 (x1)
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18 (x4)
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20 (x3)
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12 (x1)
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prerequisites : object {Eternal Legend.system.prerequisites}
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value : array<object> {Eternal Legend.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Eternal Legend.system.prerequisites.value.[]}
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value : string {Eternal Legend.system.prerequisites.value.[].value} (5 different values)
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Eternal Legend Dedication (x16)
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master in Fortitude or Reflex saves (x1)
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greater weapon specialization (x1)
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master in Intimidation (x1)
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Immovable Object (x1)
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'Eternal Legend Dedication' (x16)
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'master in Fortitude or Reflex saves' (x1)
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'greater weapon specialization' (x1)
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'master in Intimidation' (x1)
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'Immovable Object' (x1)
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publication : object {Eternal Legend.system.publication}
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license : string {Eternal Legend.system.publication.license} (same value: ORC)
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license : string {Eternal Legend.system.publication.license} (same value: 'ORC')
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remaster : boolean {Eternal Legend.system.publication.remaster} (same value: True)
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title : string {Eternal Legend.system.publication.title} (same value: Pathfinder War of Immortals)
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rules : ###FoundryRulesObject###
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title : string {Eternal Legend.system.publication.title} (same value: 'Pathfinder War of Immortals')
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rules : ignored (Foundry rules object) {Eternal Legend.system.rules}
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traits : object {Eternal Legend.system.traits}
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[otherTags] : array<string> {Eternal Legend.system.traits.otherTags}
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Length: min=1 max=1
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Value type: string {Eternal Legend.system.traits.otherTags.[]} (same value: 'eternal-legend-dedication')
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rarity : string {Eternal Legend.system.traits.rarity} (2 different values)
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common (x17)
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uncommon (x1)
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'common' (x17)
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'uncommon' (x1)
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value : array<string> {Eternal Legend.system.traits.value}
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Length: min=1 max=5
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Value type: string {Eternal Legend.system.traits.value.[]} (8 different values)
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mythic (x18)
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flourish (x1)
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destiny (x1)
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emotion (x1)
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fear (x1)
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mental (x1)
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visual (x1)
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stance (x1)
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[otherTags] : array<string> {Eternal Legend.system.traits.otherTags}
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Length: min=1 max=1
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Value type: string {Eternal Legend.system.traits.otherTags.[]} (same value: eternal-legend-dedication)
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'mythic' (x18)
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'flourish' (x1)
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'destiny' (x1)
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'emotion' (x1)
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'fear' (x1)
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'mental' (x1)
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'visual' (x1)
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'stance' (x1)
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[selfEffect] : object {Eternal Legend.system.selfEffect}
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name : string {Eternal Legend.system.selfEffect.name} (same value: Stance: Immovable Object)
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uuid : string {Eternal Legend.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Stance: Immovable Object)
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type : string {Eternal Legend.type} (same value: feat)
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name : string {Eternal Legend.system.selfEffect.name} (same value: 'Stance: Immovable Object')
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uuid : string {Eternal Legend.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Stance: Immovable Object')
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type : string {Eternal Legend.type} (same value: 'feat')
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