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Pf2eDataScrapper/output/pf2e/packs/Eternal Legend.txt
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2025-04-08 17:11:57 +04:00

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Eternal Legend
Different values: 18
=====================================
object {Eternal Legend}
_id : string {Eternal Legend._id} (all different values)
folder : string {Eternal Legend.folder} (same value: '9RVLSsImTz2H6DtS')
img : string {Eternal Legend.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Eternal Legend.name} (all different values)
system : object {Eternal Legend.system}
actionType : object {Eternal Legend.system.actionType}
value : string {Eternal Legend.system.actionType.value} (3 different values)
'action' (x11)
'passive' (x6)
'reaction' (x1)
actions : object {Eternal Legend.system.actions}
[value] : integer {Eternal Legend.system.actions.value} (3 different values)
2 (x5)
1 (x3)
3 (x3)
category : string {Eternal Legend.system.category} (same value: 'class')
description : object {Eternal Legend.system.description}
value : string {Eternal Legend.system.description.value} (all different values)
level : object {Eternal Legend.system.level}
value : integer {Eternal Legend.system.level.value} (5 different values)
16 (x5)
14 (x5)
18 (x4)
20 (x3)
12 (x1)
prerequisites : object {Eternal Legend.system.prerequisites}
value : array<object> {Eternal Legend.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Eternal Legend.system.prerequisites.value.[]}
value : string {Eternal Legend.system.prerequisites.value.[].value} (5 different values)
'Eternal Legend Dedication' (x16)
'master in Fortitude or Reflex saves' (x1)
'greater weapon specialization' (x1)
'master in Intimidation' (x1)
'Immovable Object' (x1)
publication : object {Eternal Legend.system.publication}
license : string {Eternal Legend.system.publication.license} (same value: 'ORC')
remaster : boolean {Eternal Legend.system.publication.remaster} (same value: True)
title : string {Eternal Legend.system.publication.title} (same value: 'Pathfinder War of Immortals')
rules : ignored (Foundry rules object) {Eternal Legend.system.rules}
traits : object {Eternal Legend.system.traits}
[otherTags] : array<string> {Eternal Legend.system.traits.otherTags}
Length: min=1 max=1
Value type: string {Eternal Legend.system.traits.otherTags.[]} (same value: 'eternal-legend-dedication')
rarity : string {Eternal Legend.system.traits.rarity} (2 different values)
'common' (x17)
'uncommon' (x1)
value : array<string> {Eternal Legend.system.traits.value}
Length: min=1 max=5
Value type: string {Eternal Legend.system.traits.value.[]} (8 different values)
'mythic' (x18)
'flourish' (x1)
'destiny' (x1)
'emotion' (x1)
'fear' (x1)
'mental' (x1)
'visual' (x1)
'stance' (x1)
[selfEffect] : object {Eternal Legend.system.selfEffect}
name : string {Eternal Legend.system.selfEffect.name} (same value: 'Stance: Immovable Object')
uuid : string {Eternal Legend.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Stance: Immovable Object')
type : string {Eternal Legend.type} (same value: 'feat')