И ещё изменения

This commit is contained in:
2025-04-08 17:56:11 +04:00
parent 0558643183
commit 8b38152ff1
176 changed files with 44 additions and 2804 deletions
-9
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@@ -455,15 +455,6 @@ object {Equipment}
type : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.type} (same value: 'piercing')
description : object {Equipment.system.spell.system.description}
value : string {Equipment.system.spell.system.description.value} (2 different values)
'<p>You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
<p><span class="action-glyph">1</span> The spell has a range of touch.</p>
<p><span class="action-glyph">2</span> <strong>(concentrate)</strong> The spell has a range of 30 feet. If you\'re healing a living creature, increase the Hit Points restored by 8.</p>
<p><span class="action-glyph">3</span> <strong>(concentrate)</strong> You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.</p>
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<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>' (x6)
'<p>You launch a volley of splinters at your foes. Make a spell attack roll against a single creature. On a hit, the splinters deal 4d6 piercing damage. The splinters deal double damage on a critical hit and @Damage[(floor(@item.level/2))[bleed]] damage. You can spend a third action while casting this spell to fire splinters at two different targets instead of one. These attacks each increase your multiple attack penalty, but you don\'t increase your multiple attack penalty until after you make both spell attack rolls for <em>splinter volley</em>.</p>
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<p><strong>Heightened (+2)</strong> Increase the damage dealt to each target by 4d6 and the persistent bleed damage by 1.</p>' (x4)
duration : object {Equipment.system.spell.system.duration}
sustained : boolean {Equipment.system.spell.system.duration.sustained} (same value: False)
value : string {Equipment.system.spell.system.duration.value} (same value: '')