Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
+616
View File
@@ -0,0 +1,616 @@
1-18
Different values: 10
=====================================
object {1-18}
_id : string {1-18._id} (all different values)
folder : string {1-18.folder} (same value: EVjsyMM2qqrCwIhV)
img : string {1-18.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {1-18.items}
Length: min=2 max=11
Value type: object {1-18.items.[]}
_id : string {1-18.items.[]._id} (56 different values)
img : string {1-18.items.[].img} (16 different values)
systems/pf2e/icons/default-icons/melee.svg (x18)
systems/pf2e/icons/actions/Passive.webp (x20)
systems/pf2e/icons/actions/OneAction.webp (x3)
systems/pf2e/icons/equipment/weapons/glaive.webp (x1)
icons/equipment/chest/breastplate-gorget-steel-white.webp (x1)
systems/pf2e/icons/actions/TwoActions.webp (x3)
systems/pf2e/icons/equipment/weapons/lance.webp (x1)
systems/pf2e/icons/equipment/weapons/longsword.webp (x1)
icons/equipment/shield/heater-steel-boss-red.webp (x1)
systems/pf2e/icons/equipment/armor/chainmail.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
systems/pf2e/icons/equipment/weapons/shortbow.webp (x2)
systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
systems/pf2e/icons/conditions/slowed.webp (x1)
systems/pf2e/icons/actions/FreeAction.webp (x1)
name : string {1-18.items.[].name} (33 different values)
sort : integer {1-18.items.[].sort} (11 different values)
100000 (x10)
200000 (x10)
300000 (x9)
400000 (x9)
500000 (x7)
600000 (x5)
700000 (x4)
800000 (x3)
900000 (x1)
1000000 (x1)
1100000 (x1)
system : object {1-18.items.[].system}
[attack] : object {1-18.items.[].system.attack}
value : string {1-18.items.[].system.attack.value} (same value: )
[attackEffects] : object {1-18.items.[].system.attackEffects}
[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: )
value : array<string> {1-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
attach (x2)
improved-push (x1)
grab (x1)
[bonus] : object {1-18.items.[].system.bonus}
value : integer {1-18.items.[].system.bonus.value} (8 different values)
10 (x4)
0 (x7)
12 (x2)
8 (x4)
6 (x4)
9 (x1)
11 (x1)
7 (x2)
[damageRolls] : object {1-18.items.[].system.damageRolls}
[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d8+7)
damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing)
[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5)
damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing)
[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: 1d6+2)
damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: piercing)
[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: 1d8+5)
damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: bludgeoning)
[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: 1d8+4)
damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: piercing)
[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: 1d8+4)
damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: slashing)
[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: 1d6+4)
damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: slashing)
[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: 1d6+4)
damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: slashing)
[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: 1d4+4)
damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: slashing)
[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: 1d6)
damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: piercing)
[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: 1d6+2)
damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: slashing)
[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: 1d4+2)
damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: slashing)
[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: 1d6)
damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: piercing)
[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 1d12+5)
damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning)
[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: 1d6+3)
damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: bludgeoning)
2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d8+3)
damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
description : object {1-18.items.[].system.description}
value : string {1-18.items.[].system.description.value} (32 different values)
publication : object {1-18.items.[].system.publication}
license : string {1-18.items.[].system.publication.license} (same value: OGL)
remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
title : string {1-18.items.[].system.publication.title} (4 different values)
(x32)
Pathfinder Core Rulebook (x12)
Pathfinder Bestiary 2 (x7)
Pathfinder Bestiary (x9)
rules : ###FoundryRulesObject###
[slug] : string {1-18.items.[].system.slug} (17 different values)
glaive (x1)
half-plate (x1)
negative-healing (x7)
skeleton-explosive-death (x3)
lance (x1)
longsword (x1)
steel-shield (x1)
chain-mail (x1)
attack-of-opportunity (x1)
shield-block (x1)
scimitar (x2)
shortbow (x2)
arrows (x2)
slowed (x1)
zombie-rotting-aura (x2)
improved-push (x1)
grab (x1)
[traits] : object {1-18.items.[].system.traits}
rarity : string {1-18.items.[].system.traits.rarity} (same value: common)
value : array<string> {1-18.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
finesse (x4)
deadly-d8 (x4)
forceful (x6)
reach (x2)
reach-15 (x1)
agile (x4)
unarmed (x7)
jousting-d6 (x2)
versatile-p (x2)
flexible (x1)
noisy (x1)
reach-10 (x2)
sweep (x4)
deadly-d10 (x4)
range-increment-60 (x2)
reload-0 (x2)
aura (x2)
disease (x2)
[integrated] : mixed
[weaponType] : object {1-18.items.[].system.weaponType}
value : string {1-18.items.[].system.weaponType.value} (2 different values)
melee (x16)
ranged (x2)
[actionType] : object {1-18.items.[].system.actionType}
value : string {1-18.items.[].system.actionType.value} (4 different values)
passive (x20)
action (x6)
reaction (x2)
free (x1)
[actions] : object {1-18.items.[].system.actions}
[value] : integer {1-18.items.[].system.actions.value} (2 different values)
1 (x3)
2 (x3)
[category] : string {1-18.items.[].system.category} (7 different values)
offensive (x12)
martial (x7)
heavy (x1)
defensive (x15)
interaction (x2)
medium (x1)
ammo (x2)
[baseItem] : string {1-18.items.[].system.baseItem} (8 different values)
glaive (x1)
half-plate (x1)
lance (x1)
longsword (x1)
steel-shield (x1)
chain-mail (x1)
scimitar (x2)
shortbow (x2)
[bonusDamage] : object {1-18.items.[].system.bonusDamage}
value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-18.items.[].system.bulk}
value : mixed
integer {1-18.items.[].system.bulk.value} (3 different values)
2 (x3)
3 (x1)
1 (x6)
float {1-18.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[damage] : object {1-18.items.[].system.damage}
damageType : string {1-18.items.[].system.damage.damageType} (2 different values)
slashing (x4)
piercing (x3)
dice : integer {1-18.items.[].system.damage.dice} (same value: 1)
die : string {1-18.items.[].system.damage.die} (2 different values)
d8 (x3)
d6 (x4)
[equipped] : object {1-18.items.[].system.equipped}
carryType : string {1-18.items.[].system.equipped.carryType} (2 different values)
held (x1)
worn (x11)
[handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values)
2 (x1)
0 (x8)
[invested] : mixed
[inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values)
True (x1)
False (x1)
[group] : string {1-18.items.[].system.group} (6 different values)
polearm (x1)
plate (x1)
spear (x1)
sword (x3)
chain (x1)
bow (x2)
[hardness] : integer {1-18.items.[].system.hardness} (2 different values)
0 (x11)
5 (x1)
[hp] : object {1-18.items.[].system.hp}
max : integer {1-18.items.[].system.hp.max} (2 different values)
0 (x11)
20 (x1)
value : integer {1-18.items.[].system.hp.value} (2 different values)
0 (x11)
20 (x1)
[level] : object {1-18.items.[].system.level}
value : integer {1-18.items.[].system.level.value} (2 different values)
0 (x11)
1 (x1)
[material] : object {1-18.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {1-18.items.[].system.price}
value : object {1-18.items.[].system.price.value}
[gp] : integer {1-18.items.[].system.price.value.gp} (5 different values)
2 (x2)
18 (x1)
1 (x4)
6 (x1)
3 (x2)
[sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1)
[per] : integer {1-18.items.[].system.price.per} (same value: 10)
[quantity] : integer {1-18.items.[].system.quantity} (2 different values)
1 (x10)
20 (x2)
[range] : integer {1-18.items.[].system.range} (same value: 60)
[reload] : object {1-18.items.[].system.reload}
value : string {1-18.items.[].system.reload.value} (2 different values)
(x5)
0 (x2)
[runes] : object {1-18.items.[].system.runes}
[potency] : integer {1-18.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-18.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
[reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {1-18.items.[].system.size} (2 different values)
lg (x2)
med (x10)
[splashDamage] : object {1-18.items.[].system.splashDamage}
value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {1-18.items.[].system.usage}
value : string {1-18.items.[].system.usage.value} (3 different values)
held-in-two-hands (x2)
held-in-one-hand (x5)
held-in-one-plus-hands (x2)
[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
5 (x1)
2 (x1)
4 (x1)
[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
-3 (x1)
-2 (x1)
[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
[speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values)
-10 (x1)
0 (x1)
-5 (x1)
[strength] : integer {1-18.items.[].system.strength} (same value: 3)
[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: arrows)
[uses] : object {1-18.items.[].system.uses}
autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-18.items.[].system.uses.max} (same value: 1)
value : integer {1-18.items.[].system.uses.value} (same value: 1)
[duration] : object {1-18.items.[].system.duration}
value : integer {1-18.items.[].system.duration.value} (same value: 0)
[overrides] : array<> {1-18.items.[].system.overrides}
Length: min=0 max=0
Value type: mixed
[references] : object {1-18.items.[].system.references}
children : array<> {1-18.items.[].system.references.children}
Length: min=0 max=0
Value type: mixed
immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
overrides : array<> {1-18.items.[].system.references.overrides}
Length: min=0 max=0
Value type: mixed
[value] : object {1-18.items.[].system.value}
isValued : boolean {1-18.items.[].system.value.isValued} (same value: True)
value : integer {1-18.items.[].system.value.value} (same value: 1)
type : string {1-18.items.[].type} (7 different values)
melee (x18)
action (x29)
weapon (x7)
armor (x2)
shield (x1)
consumable (x2)
condition (x1)
[_stats] : object {1-18.items.[]._stats}
compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values)
Compendium.pf2e.equipment-srd.Item.vlnzTSsRmWeSkt9O (x1)
Compendium.pf2e.equipment-srd.Item.pRoikbRo5HFW6YUB (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x7)
Compendium.pf2e.bestiary-family-ability-glossary.Item.W77QhVNE46WDyMXi (x3)
Compendium.pf2e.equipment-srd.Item.OPMzQdM9rZznMGhW (x1)
Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1)
Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x2)
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.CxiEpXt7Gw3tSIOh (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.6l7e7CHQLESlI57U (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
[flags] : object {1-18.items.[].flags}
pf2e : object {1-18.items.[].flags.pf2e}
linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values)
hIwpotlCQA4fl1eM (x1)
d57USi3cWh0wbbkS (x1)
lHO6og3QnRNLXr60 (x1)
BTuoXrHTGZA72dTp (x1)
mN0lOUFCAnVNkpwY (x1)
xWydDfjrOYyj1aR4 (x1)
8rsunaFuwnCRqQgl (x1)
name : string {1-18.name} (all different values)
[prototypeToken] : object {1-18.prototypeToken}
name : string {1-18.prototypeToken.name} (3 different values)
Glass River Midge (x1)
Elite Skeletal Giant (x1)
Zombie Brute (x1)
system : object {1-18.system}
abilities : object {1-18.system.abilities}
cha : object {1-18.system.abilities.cha}
mod : integer {1-18.system.abilities.cha.mod} (4 different values)
-2 (x5)
2 (x1)
0 (x3)
1 (x1)
con : object {1-18.system.abilities.con}
mod : integer {1-18.system.abilities.con.mod} (5 different values)
0 (x4)
3 (x1)
1 (x2)
2 (x2)
4 (x1)
dex : object {1-18.system.abilities.dex}
mod : integer {1-18.system.abilities.dex.mod} (5 different values)
3 (x4)
1 (x1)
4 (x3)
-3 (x1)
-2 (x1)
int : object {1-18.system.abilities.int}
mod : integer {1-18.system.abilities.int.mod} (3 different values)
-5 (x8)
-4 (x1)
-1 (x1)
str : object {1-18.system.abilities.str}
mod : integer {1-18.system.abilities.str.mod} (5 different values)
-4 (x2)
5 (x3)
2 (x3)
4 (x1)
3 (x1)
wis : object {1-18.system.abilities.wis}
mod : integer {1-18.system.abilities.wis.mod} (3 different values)
1 (x2)
0 (x5)
2 (x3)
attributes : object {1-18.system.attributes}
ac : object {1-18.system.attributes.ac}
details : string {1-18.system.attributes.ac.details} (2 different values)
(x9)
(21 with shield raised) (x1)
value : integer {1-18.system.attributes.ac.value} (8 different values)
18 (x2)
17 (x1)
16 (x2)
14 (x1)
19 (x1)
1 (x1)
15 (x1)
12 (x1)
allSaves : object {1-18.system.attributes.allSaves}
value : string {1-18.system.attributes.allSaves.value} (same value: )
hp : object {1-18.system.attributes.hp}
details : string {1-18.system.attributes.hp.details} (3 different values)
(x3)
void healing (x6)
void healing, bloody (x1)
max : integer {1-18.system.attributes.hp.max} (9 different values)
16 (x2)
50 (x1)
6 (x1)
10 (x1)
33 (x1)
25 (x1)
14 (x1)
4 (x1)
70 (x1)
temp : integer {1-18.system.attributes.hp.temp} (same value: 0)
value : integer {1-18.system.attributes.hp.value} (9 different values)
16 (x2)
50 (x1)
6 (x1)
10 (x1)
33 (x1)
25 (x1)
14 (x1)
4 (x1)
70 (x1)
speed : object {1-18.system.attributes.speed}
otherSpeeds : array<object> {1-18.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-18.system.attributes.speed.otherSpeeds.[]}
type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x2)
climb (x1)
value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
[special] : string {1-18.system.attributes.speed.special} (same value: )
value : integer {1-18.system.attributes.speed.value} (4 different values)
10 (x2)
30 (x3)
40 (x1)
25 (x4)
[immunities] : array<object> {1-18.system.attributes.immunities}
Length: min=5 max=5
Value type: object {1-18.system.attributes.immunities.[]}
type : string {1-18.system.attributes.immunities.[].type} (5 different values)
death-effects (x7)
disease (x7)
paralyzed (x7)
poison (x7)
unconscious (x7)
[resistances] : array<object> {1-18.system.attributes.resistances}
Length: min=5 max=5
Value type: object {1-18.system.attributes.resistances.[]}
type : string {1-18.system.attributes.resistances.[].type} (5 different values)
cold (x5)
electricity (x5)
fire (x5)
piercing (x5)
slashing (x5)
value : integer {1-18.system.attributes.resistances.[].value} (same value: 5)
weaknesses : array<object> {1-18.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-18.system.attributes.weaknesses.[]}
type : string {1-18.system.attributes.weaknesses.[].type} (2 different values)
vitality (x2)
slashing (x2)
value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values)
10 (x2)
5 (x2)
details : object {1-18.system.details}
blurb : string {1-18.system.details.blurb} (same value: )
languages : object {1-18.system.details.languages}
details : string {1-18.system.details.languages.details} (same value: )
value : array<string> {1-18.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-18.system.details.languages.value.[]} (2 different values)
common (x1)
necril (x1)
level : object {1-18.system.details.level}
value : integer {1-18.system.details.level.value} (5 different values)
1 (x2)
4 (x1)
-1 (x3)
0 (x1)
2 (x3)
privateNotes : string {1-18.system.details.privateNotes} (same value: )
publicNotes : string {1-18.system.details.publicNotes} (3 different values)
(x8)
<p>The reanimated bones of giants make excellent necromantic thralls.</p>
<hr />
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p> (x1)
<p>Necromantic augmentations have granted this zombie increased size and power.</p>
<hr />
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
publication : object {1-18.system.details.publication}
license : string {1-18.system.details.publication.license} (same value: OGL)
remaster : boolean {1-18.system.details.publication.remaster} (same value: False)
title : string {1-18.system.details.publication.title} (same value: Pathfinder Society Scenario #1-18: Lodge of the Living God)
initiative : object {1-18.system.initiative}
statistic : string {1-18.system.initiative.statistic} (same value: perception)
perception : object {1-18.system.perception}
details : string {1-18.system.perception.details} (same value: )
mod : integer {1-18.system.perception.mod} (7 different values)
8 (x3)
7 (x1)
6 (x1)
5 (x1)
4 (x2)
2 (x1)
0 (x1)
senses : array<object> {1-18.system.perception.senses}
Length: min=1 max=2
Value type: object {1-18.system.perception.senses.[]}
type : string {1-18.system.perception.senses.[].type} (3 different values)
darkvision (x9)
scent (x2)
low-light-vision (x1)
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: imprecise)
[range] : integer {1-18.system.perception.senses.[].range} (same value: 60)
resources : object {1-18.system.resources}
saves : object {1-18.system.saves}
fortitude : object {1-18.system.saves.fortitude}
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: )
value : integer {1-18.system.saves.fortitude.value} (6 different values)
5 (x2)
10 (x2)
4 (x2)
6 (x2)
7 (x1)
2 (x1)
reflex : object {1-18.system.saves.reflex}
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: )
value : integer {1-18.system.saves.reflex.value} (5 different values)
8 (x5)
9 (x1)
10 (x2)
3 (x1)
0 (x1)
will : object {1-18.system.saves.will}
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: )
value : integer {1-18.system.saves.will.value} (6 different values)
4 (x3)
7 (x1)
3 (x1)
8 (x1)
6 (x2)
2 (x2)
skills : object {1-18.system.skills}
[acrobatics] : object {1-18.system.skills.acrobatics}
base : integer {1-18.system.skills.acrobatics.base} (3 different values)
8 (x3)
6 (x3)
7 (x1)
[stealth] : object {1-18.system.skills.stealth}
base : integer {1-18.system.skills.stealth.base} (3 different values)
12 (x1)
10 (x1)
4 (x1)
[athletics] : object {1-18.system.skills.athletics}
base : integer {1-18.system.skills.athletics.base} (5 different values)
12 (x1)
3 (x2)
9 (x2)
8 (x1)
5 (x2)
[special] : array<object> {1-18.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-18.system.skills.athletics.special.[]}
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
label : string {1-18.system.skills.athletics.special.[].label} (same value: to climb)
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: action:climb)
[intimidation] : object {1-18.system.skills.intimidation}
base : integer {1-18.system.skills.intimidation.base} (2 different values)
9 (x1)
7 (x1)
traits : object {1-18.system.traits}
rarity : string {1-18.system.traits.rarity} (same value: common)
size : object {1-18.system.traits.size}
value : string {1-18.system.traits.size.value} (3 different values)
tiny (x2)
lg (x3)
med (x5)
value : array<string> {1-18.system.traits.value}
Length: min=1 max=5
Value type: string {1-18.system.traits.value.[]} (7 different values)
animal (x3)
evil (x7)
mindless (x7)
skeleton (x5)
undead (x7)
unholy (x7)
zombie (x2)
type : string {1-18.type} (same value: npc)