Новые результаты
This commit is contained in:
@@ -0,0 +1,386 @@
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2-07
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Different values: 2
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=====================================
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object {2-07}
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_id : string {2-07._id} (all different values)
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folder : string {2-07.folder} (same value: RgnfIQJYT887CPKY)
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img : string {2-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {2-07.items}
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Length: min=23 max=28
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Value type: object {2-07.items.[]}
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_id : string {2-07.items.[]._id} (51 different values)
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img : string {2-07.items.[].img} (29 different values)
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name : string {2-07.items.[].name} (28 different values)
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sort : integer {2-07.items.[].sort} (28 different values)
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system : object {2-07.items.[].system}
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[autoHeightenLevel] : object {2-07.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {2-07.items.[].system.description}
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value : string {2-07.items.[].system.description.value} (29 different values)
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[prepared] : object {2-07.items.[].system.prepared}
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flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False)
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value : string {2-07.items.[].system.prepared.value} (same value: spontaneous)
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[proficiency] : object {2-07.items.[].system.proficiency}
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value : integer {2-07.items.[].system.proficiency.value} (same value: 0)
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publication : object {2-07.items.[].system.publication}
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license : string {2-07.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {2-07.items.[].system.publication.remaster} (same value: False)
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title : string {2-07.items.[].system.publication.title} (3 different values)
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(x10)
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Pathfinder Core Rulebook (x39)
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Pathfinder Bestiary (x2)
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rules : ###FoundryRulesObject###
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[slots] : object {2-07.items.[].system.slots}
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slot0 : object {2-07.items.[].system.slots.slot0}
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max : integer {2-07.items.[].system.slots.slot0.max} (same value: 5)
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value : integer {2-07.items.[].system.slots.slot0.value} (same value: 5)
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slot1 : object {2-07.items.[].system.slots.slot1}
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max : integer {2-07.items.[].system.slots.slot1.max} (same value: 4)
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value : integer {2-07.items.[].system.slots.slot1.value} (same value: 4)
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slot2 : object {2-07.items.[].system.slots.slot2}
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max : integer {2-07.items.[].system.slots.slot2.max} (same value: 4)
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value : integer {2-07.items.[].system.slots.slot2.value} (same value: 4)
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slot3 : object {2-07.items.[].system.slots.slot3}
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max : integer {2-07.items.[].system.slots.slot3.max} (same value: 4)
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value : integer {2-07.items.[].system.slots.slot3.value} (same value: 4)
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[slug] : string {2-07.items.[].system.slug} (25 different values)
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[spelldc] : object {2-07.items.[].system.spelldc}
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dc : integer {2-07.items.[].system.spelldc.dc} (all different values)
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mod : integer {2-07.items.[].system.spelldc.mod} (same value: 0)
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value : integer {2-07.items.[].system.spelldc.value} (all different values)
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[tradition] : object {2-07.items.[].system.tradition}
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value : string {2-07.items.[].system.tradition.value} (same value: occult)
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[area] : object {2-07.items.[].system.area}
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type : string {2-07.items.[].system.area.type} (same value: burst)
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value : integer {2-07.items.[].system.area.value} (same value: 10)
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[cost] : object {2-07.items.[].system.cost}
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value : string {2-07.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False)
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[damage] : object {2-07.items.[].system.damage}
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[0] : object {2-07.items.[].system.damage.0}
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applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True)
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[category] : mixed
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formula : string {2-07.items.[].system.damage.0.formula} (same value: 0)
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kinds : array<string> {2-07.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {2-07.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-07.items.[].system.damage.0.type} (same value: mental)
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[damageType] : string {2-07.items.[].system.damage.damageType} (3 different values)
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bludgeoning (x1)
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slashing (x2)
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piercing (x1)
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[dice] : integer {2-07.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-07.items.[].system.damage.die} (3 different values)
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d6 (x1)
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d4 (x2)
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(x1)
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[defense] : object {2-07.items.[].system.defense}
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save : object {2-07.items.[].system.defense.save}
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basic : boolean {2-07.items.[].system.defense.save.basic} (all different values)
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statistic : string {2-07.items.[].system.defense.save.statistic} (all different values)
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[duration] : object {2-07.items.[].system.duration}
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sustained : boolean {2-07.items.[].system.duration.sustained} (all different values)
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value : string {2-07.items.[].system.duration.value} (9 different values)
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(x6)
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10 minutes (x2)
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1 minute (x9)
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until the end of the target's next turn (x2)
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1 round (x2)
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varies (x3)
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see below (x2)
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until the start of your next turn (x2)
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until the end of your turn (x2)
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[level] : object {2-07.items.[].system.level}
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value : integer {2-07.items.[].system.level.value} (4 different values)
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2 (x9)
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1 (x19)
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0 (x7)
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3 (x4)
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[location] : object {2-07.items.[].system.location}
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[heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values)
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2 (x8)
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1 (x8)
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3 (x4)
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value : string {2-07.items.[].system.location.value} (all different values)
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[range] : mixed
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object {2-07.items.[].system.range}
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value : string {2-07.items.[].system.range.value} (5 different values)
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30 feet (x13)
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touch (x6)
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(x6)
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60 feet (x2)
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120 feet (x3)
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integer {2-07.items.[].system.range} (same value: 20)
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[requirements] : string {2-07.items.[].system.requirements} (same value: )
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[target] : object {2-07.items.[].system.target}
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value : string {2-07.items.[].system.target.value} (5 different values)
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1 living creature (x2)
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1 creature (x15)
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(x9)
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1 willing creature (x2)
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1 unattended object of light Bulk or less (x2)
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[time] : object {2-07.items.[].system.time}
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value : string {2-07.items.[].system.time.value} (all different values)
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[traits] : object {2-07.items.[].system.traits}
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rarity : string {2-07.items.[].system.traits.rarity} (all different values)
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[traditions] : array<string> {2-07.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {2-07.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x26)
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occult (x30)
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divine (x14)
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primal (x4)
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value : array<string> {2-07.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {2-07.items.[].system.traits.value.[]} (29 different values)
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[heightening] : object {2-07.items.[].system.heightening}
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[levels] : object {2-07.items.[].system.heightening.levels}
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[5] : object {2-07.items.[].system.heightening.levels.5}
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[target] : object {2-07.items.[].system.heightening.levels.5.target}
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value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
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[range] : object {2-07.items.[].system.heightening.levels.5.range}
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value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values)
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[3] : object {2-07.items.[].system.heightening.levels.3}
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[target] : object {2-07.items.[].system.heightening.levels.3.target}
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value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values)
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[range] : object {2-07.items.[].system.heightening.levels.3.range}
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value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values)
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[7] : object {2-07.items.[].system.heightening.levels.7}
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target : object {2-07.items.[].system.heightening.levels.7.target}
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value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values)
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1 unattended object with a Bulk of 2 or less (x2)
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6 creatures (x1)
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10 creatures (x1)
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[6] : object {2-07.items.[].system.heightening.levels.6}
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target : object {2-07.items.[].system.heightening.levels.6.target}
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value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
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type : string {2-07.items.[].system.heightening.type} (all different values)
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[damage] : object {2-07.items.[].system.heightening.damage}
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0 : string {2-07.items.[].system.heightening.damage.0} (same value: 1d6)
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[interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2)
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[baseItem] : string {2-07.items.[].system.baseItem} (4 different values)
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sap (x1)
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whip (x2)
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leather-armor (x2)
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blowgun (x1)
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[bonus] : object {2-07.items.[].system.bonus}
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value : integer {2-07.items.[].system.bonus.value} (3 different values)
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0 (x4)
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14 (x2)
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18 (x2)
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[bonusDamage] : object {2-07.items.[].system.bonusDamage}
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value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-07.items.[].system.bulk}
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value : mixed
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float {2-07.items.[].system.bulk.value} (same value: 0,1)
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integer {2-07.items.[].system.bulk.value} (all different values)
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[category] : string {2-07.items.[].system.category} (8 different values)
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martial (x3)
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light (x2)
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other (x1)
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defensive (x4)
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offensive (x2)
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simple (x1)
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poison (x1)
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ammo (x1)
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[containerId] : mixed
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[equipped] : object {2-07.items.[].system.equipped}
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carryType : string {2-07.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[group] : string {2-07.items.[].system.group} (4 different values)
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club (x1)
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flail (x2)
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leather (x2)
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dart (x1)
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[hardness] : integer {2-07.items.[].system.hardness} (same value: 0)
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[hp] : object {2-07.items.[].system.hp}
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max : integer {2-07.items.[].system.hp.max} (same value: 0)
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value : integer {2-07.items.[].system.hp.value} (same value: 0)
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[material] : object {2-07.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {2-07.items.[].system.price}
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value : object {2-07.items.[].system.price.value}
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[sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1)
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[gp] : integer {2-07.items.[].system.price.value.gp} (3 different values)
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2 (x2)
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3 (x1)
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7 (x1)
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cp : integer {2-07.items.[].system.price.value.cp} (same value: 5)
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per : integer {2-07.items.[].system.price.per} (same value: 10)
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[quantity] : integer {2-07.items.[].system.quantity} (4 different values)
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1 (x6)
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2 (x1)
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3 (x1)
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10 (x1)
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[reload] : object {2-07.items.[].system.reload}
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value : string {2-07.items.[].system.reload.value} (all different values)
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[runes] : object {2-07.items.[].system.runes}
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potency : integer {2-07.items.[].system.runes.potency} (all different values)
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property : array<> {2-07.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {2-07.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0)
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||||
[size] : string {2-07.items.[].system.size} (same value: med)
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[splashDamage] : object {2-07.items.[].system.splashDamage}
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[value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {2-07.items.[].system.usage}
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value : string {2-07.items.[].system.usage.value} (same value: held-in-one-hand)
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[acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1)
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||||
[checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1)
|
||||
[dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4)
|
||||
[speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0)
|
||||
[strength] : integer {2-07.items.[].system.strength} (same value: 0)
|
||||
[uses] : object {2-07.items.[].system.uses}
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||||
autoDestroy : boolean {2-07.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {2-07.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {2-07.items.[].system.uses.value} (same value: 1)
|
||||
[attack] : object {2-07.items.[].system.attack}
|
||||
value : string {2-07.items.[].system.attack.value} (same value: )
|
||||
[attackEffects] : object {2-07.items.[].system.attackEffects}
|
||||
value : array<string> {2-07.items.[].system.attackEffects.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: lethargy-poison)
|
||||
custom : string {2-07.items.[].system.attackEffects.custom} (same value: )
|
||||
[damageRolls] : object {2-07.items.[].system.damageRolls}
|
||||
[xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3}
|
||||
damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: 1d4+10)
|
||||
damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: slashing)
|
||||
[a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj}
|
||||
damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: 1d4+10)
|
||||
damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: bludgeoning)
|
||||
[fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr}
|
||||
damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: 1d4+12)
|
||||
damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: slashing)
|
||||
yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke}
|
||||
damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: 1)
|
||||
damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: piercing)
|
||||
[weaponType] : object {2-07.items.[].system.weaponType}
|
||||
value : string {2-07.items.[].system.weaponType.value} (same value: melee)
|
||||
[actionType] : object {2-07.items.[].system.actionType}
|
||||
value : string {2-07.items.[].system.actionType.value} (3 different values)
|
||||
reaction (x2)
|
||||
action (x2)
|
||||
passive (x2)
|
||||
[actions] : object {2-07.items.[].system.actions}
|
||||
[value] : integer {2-07.items.[].system.actions.value} (same value: 3)
|
||||
[frequency] : object {2-07.items.[].system.frequency}
|
||||
max : integer {2-07.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {2-07.items.[].system.frequency.per} (same value: P1Y)
|
||||
[stackGroup] : string {2-07.items.[].system.stackGroup} (same value: blowgunDarts)
|
||||
type : string {2-07.items.[].type} (7 different values)
|
||||
spellcastingEntry (x2)
|
||||
spell (x30)
|
||||
weapon (x4)
|
||||
armor (x2)
|
||||
consumable (x3)
|
||||
melee (x4)
|
||||
action (x6)
|
||||
[_stats] : object {2-07.items.[]._stats}
|
||||
compendiumSource : string {2-07.items.[]._stats.compendiumSource} (25 different values)
|
||||
[flags] : object {2-07.items.[].flags}
|
||||
pf2e : object {2-07.items.[].flags.pf2e}
|
||||
linkedWeapon : string {2-07.items.[].flags.pf2e.linkedWeapon} (4 different values)
|
||||
rjzvPRDWo93WEUkw (x1)
|
||||
JHMeoO8Z29xAiHe2 (x1)
|
||||
EFGH5ZZN3ZFpuICM (x1)
|
||||
f1BJYbQ7Q1tiN6vx (x1)
|
||||
name : string {2-07.name} (all different values)
|
||||
prototypeToken : object {2-07.prototypeToken}
|
||||
name : string {2-07.prototypeToken.name} (same value: Onyx Alliance Agent)
|
||||
system : object {2-07.system}
|
||||
abilities : object {2-07.system.abilities}
|
||||
cha : object {2-07.system.abilities.cha}
|
||||
mod : integer {2-07.system.abilities.cha.mod} (all different values)
|
||||
con : object {2-07.system.abilities.con}
|
||||
mod : integer {2-07.system.abilities.con.mod} (all different values)
|
||||
dex : object {2-07.system.abilities.dex}
|
||||
mod : integer {2-07.system.abilities.dex.mod} (same value: 4)
|
||||
int : object {2-07.system.abilities.int}
|
||||
mod : integer {2-07.system.abilities.int.mod} (all different values)
|
||||
str : object {2-07.system.abilities.str}
|
||||
mod : integer {2-07.system.abilities.str.mod} (same value: 4)
|
||||
wis : object {2-07.system.abilities.wis}
|
||||
mod : integer {2-07.system.abilities.wis.mod} (all different values)
|
||||
attributes : object {2-07.system.attributes}
|
||||
ac : object {2-07.system.attributes.ac}
|
||||
details : string {2-07.system.attributes.ac.details} (same value: )
|
||||
value : integer {2-07.system.attributes.ac.value} (all different values)
|
||||
allSaves : object {2-07.system.attributes.allSaves}
|
||||
value : string {2-07.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {2-07.system.attributes.hp}
|
||||
details : string {2-07.system.attributes.hp.details} (same value: )
|
||||
max : integer {2-07.system.attributes.hp.max} (all different values)
|
||||
temp : integer {2-07.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {2-07.system.attributes.hp.value} (all different values)
|
||||
speed : object {2-07.system.attributes.speed}
|
||||
otherSpeeds : array<> {2-07.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {2-07.system.attributes.speed.value} (same value: 25)
|
||||
details : object {2-07.system.details}
|
||||
blurb : string {2-07.system.details.blurb} (same value: )
|
||||
languages : object {2-07.system.details.languages}
|
||||
details : string {2-07.system.details.languages.details} (same value: )
|
||||
value : array<string> {2-07.system.details.languages.value}
|
||||
Length: min=2 max=2
|
||||
Value type: string {2-07.system.details.languages.value.[]} (all different values)
|
||||
level : object {2-07.system.details.level}
|
||||
value : integer {2-07.system.details.level.value} (all different values)
|
||||
privateNotes : string {2-07.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {2-07.system.details.publicNotes} (same value: )
|
||||
publication : object {2-07.system.details.publication}
|
||||
license : string {2-07.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {2-07.system.details.publication.remaster} (same value: False)
|
||||
title : string {2-07.system.details.publication.title} (same value: Pathfinder Society Scenario #2-07: The Blackros Deception)
|
||||
initiative : object {2-07.system.initiative}
|
||||
statistic : string {2-07.system.initiative.statistic} (same value: perception)
|
||||
perception : object {2-07.system.perception}
|
||||
details : string {2-07.system.perception.details} (same value: )
|
||||
mod : integer {2-07.system.perception.mod} (all different values)
|
||||
senses : array<> {2-07.system.perception.senses}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
resources : object {2-07.system.resources}
|
||||
focus : object {2-07.system.resources.focus}
|
||||
max : integer {2-07.system.resources.focus.max} (same value: 1)
|
||||
value : integer {2-07.system.resources.focus.value} (same value: 1)
|
||||
saves : object {2-07.system.saves}
|
||||
fortitude : object {2-07.system.saves.fortitude}
|
||||
saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {2-07.system.saves.fortitude.value} (all different values)
|
||||
reflex : object {2-07.system.saves.reflex}
|
||||
saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {2-07.system.saves.reflex.value} (all different values)
|
||||
will : object {2-07.system.saves.will}
|
||||
saveDetail : string {2-07.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {2-07.system.saves.will.value} (all different values)
|
||||
skills : object {2-07.system.skills}
|
||||
acrobatics : object {2-07.system.skills.acrobatics}
|
||||
base : integer {2-07.system.skills.acrobatics.base} (all different values)
|
||||
athletics : object {2-07.system.skills.athletics}
|
||||
base : integer {2-07.system.skills.athletics.base} (all different values)
|
||||
deception : object {2-07.system.skills.deception}
|
||||
base : integer {2-07.system.skills.deception.base} (all different values)
|
||||
occultism : object {2-07.system.skills.occultism}
|
||||
base : integer {2-07.system.skills.occultism.base} (all different values)
|
||||
stealth : object {2-07.system.skills.stealth}
|
||||
base : integer {2-07.system.skills.stealth.base} (all different values)
|
||||
thievery : object {2-07.system.skills.thievery}
|
||||
base : integer {2-07.system.skills.thievery.base} (all different values)
|
||||
traits : object {2-07.system.traits}
|
||||
rarity : string {2-07.system.traits.rarity} (same value: common)
|
||||
size : object {2-07.system.traits.size}
|
||||
value : string {2-07.system.traits.size.value} (same value: med)
|
||||
value : array<string> {2-07.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {2-07.system.traits.value.[]} (3 different values)
|
||||
human (x2)
|
||||
humanoid (x2)
|
||||
lawful (x2)
|
||||
type : string {2-07.type} (same value: npc)
|
||||
Reference in New Issue
Block a user