Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
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2-11
Different values: 5
=====================================
object {2-11}
_id : string {2-11._id} (all different values)
folder : string {2-11.folder} (same value: NrR8gapK8h9YTpSs)
img : string {2-11.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {2-11.items}
Length: min=4 max=27
Value type: object {2-11.items.[]}
_id : string {2-11.items.[]._id} (58 different values)
img : string {2-11.items.[].img} (33 different values)
name : string {2-11.items.[].name} (49 different values)
sort : integer {2-11.items.[].sort} (27 different values)
system : object {2-11.items.[].system}
[attack] : object {2-11.items.[].system.attack}
value : string {2-11.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-11.items.[].system.attackEffects}
[custom] : string {2-11.items.[].system.attackEffects.custom} (same value: )
value : array<string> {2-11.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values)
adhesive (x1)
imp-venom (x1)
[bonus] : object {2-11.items.[].system.bonus}
value : integer {2-11.items.[].system.bonus.value} (6 different values)
7 (x1)
12 (x3)
0 (x4)
3 (x1)
5 (x2)
9 (x1)
[damageRolls] : object {2-11.items.[].system.damageRolls}
[6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: 1d8+3)
damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning)
[rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+2)
damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning)
[av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1)
damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing)
[rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1)
damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing)
[o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4)
damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning)
[nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: 1d6+3)
damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: piercing)
[ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: 1d8+3)
damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: piercing)
d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1)
damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing)
vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: 1d4)
damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: spirit)
description : object {2-11.items.[].system.description}
value : string {2-11.items.[].system.description.value} (41 different values)
publication : object {2-11.items.[].system.publication}
license : string {2-11.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
title : string {2-11.items.[].system.publication.title} (all different values)
rules : ###FoundryRulesObject###
[slug] : string {2-11.items.[].system.slug} (31 different values)
[traits] : object {2-11.items.[].system.traits}
rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
common (x47)
uncommon (x5)
value : array<string> {2-11.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
[traditions] : array<string> {2-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
divine (x9)
occult (x16)
arcane (x12)
primal (x7)
[weaponType] : object {2-11.items.[].system.weaponType}
value : string {2-11.items.[].system.weaponType.value} (2 different values)
melee (x5)
ranged (x3)
[actionType] : object {2-11.items.[].system.actionType}
value : string {2-11.items.[].system.actionType.value} (3 different values)
passive (x8)
action (x6)
reaction (x1)
[actions] : object {2-11.items.[].system.actions}
[value] : integer {2-11.items.[].system.actions.value} (2 different values)
2 (x1)
1 (x5)
[category] : string {2-11.items.[].system.category} (7 different values)
defensive (x3)
offensive (x9)
simple (x3)
light (x2)
ammo (x2)
martial (x1)
interaction (x3)
[mod] : object {2-11.items.[].system.mod}
value : integer {2-11.items.[].system.mod.value} (3 different values)
8 (x1)
7 (x1)
9 (x1)
[proficient] : object {2-11.items.[].system.proficient}
value : integer {2-11.items.[].system.proficient.value} (same value: 0)
[variants] : object {2-11.items.[].system.variants}
[baseItem] : string {2-11.items.[].system.baseItem} (all different values)
[bonusDamage] : object {2-11.items.[].system.bonusDamage}
value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-11.items.[].system.bulk}
value : mixed
float {2-11.items.[].system.bulk.value} (same value: 0,1)
integer {2-11.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x1)
[containerId] : mixed
[damage] : object {2-11.items.[].system.damage}
[damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
bludgeoning (x1)
piercing (x3)
[dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
[die] : string {2-11.items.[].system.damage.die} (2 different values)
d6 (x3)
d8 (x1)
[0] : object {2-11.items.[].system.damage.0}
[category] : mixed
formula : string {2-11.items.[].system.damage.0.formula} (same value: 1d10+4)
kinds : array<string> {2-11.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: healing)
materials : array<> {2-11.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-11.items.[].system.damage.0.type} (same value: untyped)
[equipped] : object {2-11.items.[].system.equipped}
carryType : string {2-11.items.[].system.equipped.carryType} (2 different values)
held (x3)
worn (x7)
[handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values)
1 (x3)
0 (x4)
[invested] : mixed
[inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True)
[group] : string {2-11.items.[].system.group} (all different values)
[hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
[hp] : object {2-11.items.[].system.hp}
max : integer {2-11.items.[].system.hp.max} (same value: 0)
value : integer {2-11.items.[].system.hp.value} (same value: 0)
[level] : object {2-11.items.[].system.level}
value : integer {2-11.items.[].system.level.value} (4 different values)
0 (x10)
2 (x3)
1 (x15)
4 (x1)
[material] : object {2-11.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-11.items.[].system.price}
value : object {2-11.items.[].system.price.value}
[sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
1 (x2)
8 (x1)
[gp] : integer {2-11.items.[].system.price.value.gp} (2 different values)
2 (x3)
3 (x1)
[cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
[per] : integer {2-11.items.[].system.price.per} (same value: 10)
[quantity] : integer {2-11.items.[].system.quantity} (3 different values)
1 (x8)
20 (x1)
10 (x1)
[range] : mixed
integer {2-11.items.[].system.range} (2 different values)
50 (x1)
120 (x1)
object {2-11.items.[].system.range}
value : string {2-11.items.[].system.range.value} (all different values)
[reload] : object {2-11.items.[].system.reload}
value : string {2-11.items.[].system.reload.value} (3 different values)
1 (x2)
- (x1)
(x1)
[runes] : object {2-11.items.[].system.runes}
potency : integer {2-11.items.[].system.runes.potency} (same value: 0)
property : array<> {2-11.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-11.items.[].system.size} (same value: med)
[splashDamage] : object {2-11.items.[].system.splashDamage}
value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {2-11.items.[].system.usage}
value : string {2-11.items.[].system.usage.value} (2 different values)
held-in-one-hand (x5)
held-in-two-hands (x2)
[acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-11.items.[].system.strength} (same value: 0)
[stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
slingBullets (x1)
bolts (x1)
[uses] : object {2-11.items.[].system.uses}
autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-11.items.[].system.uses.max} (same value: 1)
value : integer {2-11.items.[].system.uses.value} (same value: 1)
[autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {2-11.items.[].system.prepared}
flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
value : string {2-11.items.[].system.prepared.value} (3 different values)
spontaneous (x1)
focus (x1)
innate (x1)
[proficiency] : object {2-11.items.[].system.proficiency}
value : integer {2-11.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[slots] : object {2-11.items.[].system.slots}
[slot1] : object {2-11.items.[].system.slots.slot1}
max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3)
value : integer {2-11.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {2-11.items.[].system.slots.slot2}
max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2)
value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2)
[spelldc] : object {2-11.items.[].system.spelldc}
dc : integer {2-11.items.[].system.spelldc.dc} (2 different values)
21 (x2)
17 (x1)
mod : integer {2-11.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-11.items.[].system.spelldc.value} (2 different values)
13 (x2)
9 (x1)
[tradition] : object {2-11.items.[].system.tradition}
value : string {2-11.items.[].system.tradition.value} (2 different values)
occult (x2)
divine (x1)
[area] : object {2-11.items.[].system.area}
type : string {2-11.items.[].system.area.type} (2 different values)
burst (x1)
emanation (x5)
value : integer {2-11.items.[].system.area.value} (3 different values)
10 (x1)
60 (x2)
30 (x3)
[cost] : object {2-11.items.[].system.cost}
value : string {2-11.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
[defense] : object {2-11.items.[].system.defense}
save : object {2-11.items.[].system.defense.save}
basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
statistic : string {2-11.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {2-11.items.[].system.duration}
sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
True (x3)
False (x16)
value : string {2-11.items.[].system.duration.value} (7 different values)
1 minute (x2)
unlimited (x1)
1 hour (x3)
(x9)
1 round (x1)
see below (x1)
10 minutes (x2)
[location] : object {2-11.items.[].system.location}
[heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
2 (x3)
1 (x6)
4 (x1)
value : string {2-11.items.[].system.location.value} (3 different values)
yVfNqSgn27yXHhaP (x11)
8m4dYaZwTC4ljde0 (x3)
AuBndTd199sHLYXX (x5)
[signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
[requirements] : string {2-11.items.[].system.requirements} (same value: )
[target] : object {2-11.items.[].system.target}
value : string {2-11.items.[].system.target.value} (7 different values)
(x11)
1 creature or object (x1)
1 creature (x3)
1 object (cook, lift, or tidy only) (x1)
1 object (x1)
1 willing living creature (x1)
self (x1)
[time] : object {2-11.items.[].system.time}
value : string {2-11.items.[].system.time.value} (6 different values)
2 (x13)
reaction (x1)
1 (x2)
free (x1)
1 minute (x1)
10 minutes (x1)
[heightening] : object {2-11.items.[].system.heightening}
[levels] : object {2-11.items.[].system.heightening.levels}
[8] : object {2-11.items.[].system.heightening.levels.8}
target : object {2-11.items.[].system.heightening.levels.8.target}
value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
3 : object {2-11.items.[].system.heightening.levels.3}
[range] : object {2-11.items.[].system.heightening.levels.3.range}
value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
60 feet (x1)
500 feet (x1)
target : object {2-11.items.[].system.heightening.levels.3.target}
value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
[5] : object {2-11.items.[].system.heightening.levels.5}
range : object {2-11.items.[].system.heightening.levels.5.range}
value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: 120 feet)
6 : object {2-11.items.[].system.heightening.levels.6}
target : object {2-11.items.[].system.heightening.levels.6.target}
value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
type : string {2-11.items.[].system.heightening.type} (2 different values)
fixed (x4)
interval (x1)
damage : object {2-11.items.[].system.heightening.damage}
0 : string {2-11.items.[].system.heightening.damage.0} (same value: 1d10+4)
interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
[showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
[frequency] : object {2-11.items.[].system.frequency}
max : integer {2-11.items.[].system.frequency.max} (same value: 1)
per : string {2-11.items.[].system.frequency.per} (2 different values)
round (x1)
day (x1)
value : integer {2-11.items.[].system.frequency.value} (same value: 1)
type : string {2-11.items.[].type} (10 different values)
melee (x8)
action (x15)
lore (x3)
weapon (x4)
armor (x2)
consumable (x2)
spellcastingEntry (x3)
spell (x19)
equipment (x1)
treasure (x1)
[_stats] : object {2-11.items.[]._stats}
compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values)
[flags] : object {2-11.items.[].flags}
pf2e : object {2-11.items.[].flags.pf2e}
linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values)
dzri0n4zN4VQa655 (x2)
AnK2gnYD2Y0rrpYh (x1)
tbk1aVz1BCeYJBRk (x1)
UpH5ghxBbpPj60Rb (x1)
name : string {2-11.name} (all different values)
[prototypeToken] : object {2-11.prototypeToken}
name : string {2-11.prototypeToken.name} (3 different values)
Skeletal Horse (x1)
Mimic (x1)
Kobold Warrior (x1)
system : object {2-11.system}
abilities : object {2-11.system.abilities}
cha : object {2-11.system.abilities.cha}
mod : integer {2-11.system.abilities.cha.mod} (4 different values)
0 (x2)
-1 (x1)
4 (x1)
2 (x1)
con : object {2-11.system.abilities.con}
mod : integer {2-11.system.abilities.con.mod} (3 different values)
2 (x1)
3 (x1)
0 (x3)
dex : object {2-11.system.abilities.dex}
mod : integer {2-11.system.abilities.dex.mod} (3 different values)
3 (x3)
1 (x1)
4 (x1)
int : object {2-11.system.abilities.int}
mod : integer {2-11.system.abilities.int.mod} (4 different values)
-5 (x1)
0 (x2)
2 (x1)
1 (x1)
str : object {2-11.system.abilities.str}
mod : integer {2-11.system.abilities.str.mod} (all different values)
wis : object {2-11.system.abilities.wis}
mod : integer {2-11.system.abilities.wis.mod} (2 different values)
2 (x2)
1 (x3)
attributes : object {2-11.system.attributes}
ac : object {2-11.system.attributes.ac}
details : string {2-11.system.attributes.ac.details} (same value: )
value : integer {2-11.system.attributes.ac.value} (all different values)
allSaves : object {2-11.system.attributes.allSaves}
value : string {2-11.system.attributes.allSaves.value} (same value: )
hp : object {2-11.system.attributes.hp}
details : string {2-11.system.attributes.hp.details} (2 different values)
void healing (x1)
(x4)
max : integer {2-11.system.attributes.hp.max} (all different values)
temp : integer {2-11.system.attributes.hp.temp} (same value: 0)
value : integer {2-11.system.attributes.hp.value} (all different values)
[immunities] : array<object> {2-11.system.attributes.immunities}
Length: min=1 max=5
Value type: object {2-11.system.attributes.immunities.[]}
type : string {2-11.system.attributes.immunities.[].type} (6 different values)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
fire (x1)
[resistances] : array<object> {2-11.system.attributes.resistances}
Length: min=2 max=5
Value type: object {2-11.system.attributes.resistances.[]}
type : string {2-11.system.attributes.resistances.[].type} (7 different values)
cold (x1)
electricity (x1)
fire (x1)
piercing (x1)
slashing (x1)
physical (x1)
poison (x1)
value : integer {2-11.system.attributes.resistances.[].value} (2 different values)
5 (x6)
3 (x1)
[exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: silver)
speed : object {2-11.system.attributes.speed}
otherSpeeds : array<object> {2-11.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-11.system.attributes.speed.otherSpeeds.[]}
type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2-11.system.attributes.speed.value} (4 different values)
40 (x1)
10 (x1)
25 (x2)
20 (x1)
weaknesses : array<object> {2-11.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-11.system.attributes.weaknesses.[]}
type : string {2-11.system.attributes.weaknesses.[].type} (same value: holy)
value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3)
details : object {2-11.system.details}
blurb : string {2-11.system.details.blurb} (4 different values)
Variant skeletal horse (x1)
Variant mimic (x1)
(x2)
Female imp (x1)
languages : object {2-11.system.details.languages}
details : string {2-11.system.details.languages.details} (2 different values)
(x4)
telepathy (touch) (x1)
value : array<string> {2-11.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-11.system.details.languages.value.[]} (3 different values)
common (x3)
draconic (x1)
diabolic (x1)
level : object {2-11.system.details.level}
value : integer {2-11.system.details.level.value} (3 different values)
1 (x2)
3 (x2)
-1 (x1)
privateNotes : string {2-11.system.details.privateNotes} (same value: )
publicNotes : string {2-11.system.details.publicNotes} (all different values)
publication : object {2-11.system.details.publication}
license : string {2-11.system.details.publication.license} (same value: OGL)
remaster : boolean {2-11.system.details.publication.remaster} (same value: False)
title : string {2-11.system.details.publication.title} (same value: Pathfinder Society Scenario #2-11: The Pathfinder Trials)
initiative : object {2-11.system.initiative}
statistic : string {2-11.system.initiative.statistic} (same value: perception)
perception : object {2-11.system.perception}
details : string {2-11.system.perception.details} (same value: )
mod : integer {2-11.system.perception.mod} (4 different values)
6 (x1)
7 (x2)
3 (x1)
8 (x1)
senses : array<object> {2-11.system.perception.senses}
Length: min=0 max=1
Value type: object {2-11.system.perception.senses.[]}
type : string {2-11.system.perception.senses.[].type} (2 different values)
darkvision (x3)
greater-darkvision (x1)
resources : object {2-11.system.resources}
focus : object {2-11.system.resources.focus}
max : integer {2-11.system.resources.focus.max} (2 different values)
2 (x1)
1 (x1)
value : integer {2-11.system.resources.focus.value} (2 different values)
2 (x1)
1 (x1)
saves : object {2-11.system.saves}
fortitude : object {2-11.system.saves.fortitude}
saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: )
value : integer {2-11.system.saves.fortitude.value} (3 different values)
4 (x2)
9 (x1)
5 (x2)
reflex : object {2-11.system.saves.reflex}
saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: )
value : integer {2-11.system.saves.reflex.value} (3 different values)
7 (x3)
10 (x1)
9 (x1)
will : object {2-11.system.saves.will}
saveDetail : string {2-11.system.saves.will.saveDetail} (same value: )
value : integer {2-11.system.saves.will.value} (4 different values)
6 (x1)
7 (x2)
3 (x1)
8 (x1)
skills : object {2-11.system.skills}
[acrobatics] : object {2-11.system.skills.acrobatics}
base : integer {2-11.system.skills.acrobatics.base} (3 different values)
5 (x2)
8 (x1)
7 (x1)
[athletics] : object {2-11.system.skills.athletics}
base : integer {2-11.system.skills.athletics.base} (2 different values)
7 (x1)
10 (x1)
[deception] : object {2-11.system.skills.deception}
base : integer {2-11.system.skills.deception.base} (3 different values)
6 (x1)
9 (x1)
7 (x1)
[crafting] : object {2-11.system.skills.crafting}
base : integer {2-11.system.skills.crafting.base} (same value: 2)
special : array<object> {2-11.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {2-11.system.skills.crafting.special.[]}
base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4)
label : string {2-11.system.skills.crafting.special.[].label} (same value: traps)
predicate : array<string> {2-11.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: trap)
[stealth] : object {2-11.system.skills.stealth}
base : integer {2-11.system.skills.stealth.base} (2 different values)
5 (x1)
8 (x1)
[diplomacy] : object {2-11.system.skills.diplomacy}
base : integer {2-11.system.skills.diplomacy.base} (same value: 9)
[occultism] : object {2-11.system.skills.occultism}
base : integer {2-11.system.skills.occultism.base} (same value: 7)
[performance] : object {2-11.system.skills.performance}
base : integer {2-11.system.skills.performance.base} (same value: 13)
special : array<object> {2-11.system.skills.performance.special}
Length: min=1 max=1
Value type: object {2-11.system.skills.performance.special.[]}
base : integer {2-11.system.skills.performance.special.[].base} (same value: 14)
label : string {2-11.system.skills.performance.special.[].label} (same value: playing a lute)
predicate : array<string> {2-11.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: playing-a-lute)
[society] : object {2-11.system.skills.society}
base : integer {2-11.system.skills.society.base} (same value: 7)
arcana : object {2-11.system.skills.arcana}
base : integer {2-11.system.skills.arcana.base} (same value: 6)
religion : object {2-11.system.skills.religion}
base : integer {2-11.system.skills.religion.base} (same value: 5)
traits : object {2-11.system.traits}
rarity : string {2-11.system.traits.rarity} (3 different values)
uncommon (x2)
common (x2)
unique (x1)
size : object {2-11.system.traits.size}
value : string {2-11.system.traits.size.value} (4 different values)
lg (x1)
med (x2)
sm (x1)
tiny (x1)
value : array<string> {2-11.system.traits.value}
Length: min=1 max=5
Value type: string {2-11.system.traits.value.[]} (12 different values)
evil (x3)
mindless (x1)
skeleton (x1)
undead (x1)
unholy (x2)
aberration (x1)
humanoid (x2)
kobold (x1)
lawful (x2)
human (x1)
devil (x1)
fiend (x1)
type : string {2-11.type} (same value: npc)