Новые результаты
This commit is contained in:
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2-12
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Different values: 11
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=====================================
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object {2-12}
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_id : string {2-12._id} (all different values)
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folder : string {2-12.folder} (same value: GNAHZDfJyCRDLzG5)
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img : string {2-12.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x10)
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systems/pf2e/icons/default-icons/hazard.svg (x1)
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items : array<object> {2-12.items}
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Length: min=1 max=21
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Value type: object {2-12.items.[]}
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_id : string {2-12.items.[]._id} (101 different values)
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[_stats] : object {2-12.items.[]._stats}
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compendiumSource : string {2-12.items.[]._stats.compendiumSource} (31 different values)
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img : string {2-12.items.[].img} (37 different values)
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name : string {2-12.items.[].name} (51 different values)
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sort : integer {2-12.items.[].sort} (21 different values)
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system : object {2-12.items.[].system}
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[baseItem] : string {2-12.items.[].system.baseItem} (12 different values)
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greataxe (x2)
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shortbow (x2)
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studded-leather-armor (x4)
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hatchet (x1)
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sling (x1)
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crossbow (x1)
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falchion (x1)
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staff (x2)
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explorers-clothing (x2)
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composite-shortbow (x2)
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halberd (x2)
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half-plate (x2)
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[bonus] : object {2-12.items.[].system.bonus}
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value : integer {2-12.items.[].system.bonus.value} (12 different values)
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1 (x2)
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0 (x12)
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15 (x2)
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14 (x2)
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18 (x2)
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17 (x3)
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9 (x4)
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13 (x1)
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8 (x2)
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11 (x2)
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16 (x1)
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19 (x1)
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[bonusDamage] : object {2-12.items.[].system.bonusDamage}
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[value] : integer {2-12.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-12.items.[].system.bulk}
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value : mixed
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integer {2-12.items.[].system.bulk.value} (3 different values)
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2 (x5)
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1 (x11)
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3 (x2)
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float {2-12.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {2-12.items.[].system.category} (9 different values)
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martial (x10)
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light (x4)
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ammo (x6)
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offensive (x19)
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simple (x4)
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interaction (x1)
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unarmored (x2)
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heavy (x2)
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defensive (x2)
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[containerId] : mixed
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[damage] : object {2-12.items.[].system.damage}
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[damageType] : string {2-12.items.[].system.damage.damageType} (3 different values)
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slashing (x4)
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piercing (x7)
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bludgeoning (x3)
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[dice] : integer {2-12.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-12.items.[].system.damage.die} (5 different values)
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d12 (x2)
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d6 (x6)
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d8 (x1)
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d10 (x3)
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d4 (x2)
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[0] : object {2-12.items.[].system.damage.0}
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[applyMod] : boolean {2-12.items.[].system.damage.0.applyMod} (2 different values)
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True (x2)
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False (x5)
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[category] : mixed
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formula : string {2-12.items.[].system.damage.0.formula} (4 different values)
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1d4 (x2)
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3d6 (x2)
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2d4 (x4)
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4d12 (x1)
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kinds : array<string> {2-12.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-12.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {2-12.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-12.items.[].system.damage.0.type} (4 different values)
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electricity (x3)
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bludgeoning (x2)
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fire (x2)
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cold (x2)
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description : object {2-12.items.[].system.description}
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value : string {2-12.items.[].system.description.value} (48 different values)
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[equipped] : object {2-12.items.[].system.equipped}
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carryType : string {2-12.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {2-12.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[inSlot] : boolean {2-12.items.[].system.equipped.inSlot} (2 different values)
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True (x4)
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False (x4)
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[group] : string {2-12.items.[].system.group} (10 different values)
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axe (x3)
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bow (x4)
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leather (x4)
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sling (x1)
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crossbow (x1)
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sword (x1)
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club (x2)
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cloth (x2)
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polearm (x2)
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plate (x2)
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[hardness] : integer {2-12.items.[].system.hardness} (same value: 0)
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[hp] : object {2-12.items.[].system.hp}
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max : integer {2-12.items.[].system.hp.max} (same value: 0)
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value : integer {2-12.items.[].system.hp.value} (same value: 0)
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[level] : object {2-12.items.[].system.level}
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value : integer {2-12.items.[].system.level.value} (4 different values)
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3 (x4)
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0 (x24)
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2 (x7)
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1 (x19)
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[material] : object {2-12.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {2-12.items.[].system.price}
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value : object {2-12.items.[].system.price.value}
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[gp] : integer {2-12.items.[].system.price.value.gp} (5 different values)
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60 (x2)
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3 (x8)
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14 (x2)
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2 (x2)
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18 (x2)
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[sp] : integer {2-12.items.[].system.price.value.sp} (2 different values)
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1 (x7)
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4 (x1)
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[cp] : integer {2-12.items.[].system.price.value.cp} (same value: 1)
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[per] : integer {2-12.items.[].system.price.per} (same value: 10)
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publication : object {2-12.items.[].system.publication}
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license : string {2-12.items.[].system.publication.license} (2 different values)
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OGL (x99)
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ORC (x2)
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remaster : boolean {2-12.items.[].system.publication.remaster} (2 different values)
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False (x99)
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True (x2)
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title : string {2-12.items.[].system.publication.title} (4 different values)
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(x74)
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Pathfinder Bestiary (x1)
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Pathfinder Core Rulebook (x24)
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Pathfinder Player Core (x2)
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[quantity] : integer {2-12.items.[].system.quantity} (3 different values)
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1 (x22)
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20 (x4)
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10 (x2)
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[range] : mixed
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integer {2-12.items.[].system.range} (2 different values)
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60 (x5)
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120 (x1)
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object {2-12.items.[].system.range}
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value : string {2-12.items.[].system.range.value} (5 different values)
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touch (x5)
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30 feet (x10)
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120 feet (x4)
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(x5)
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60 feet (x2)
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[reload] : object {2-12.items.[].system.reload}
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value : string {2-12.items.[].system.reload.value} (4 different values)
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(x7)
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0 (x4)
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- (x1)
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1 (x2)
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rules : ###FoundryRulesObject###
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[runes] : object {2-12.items.[].system.runes}
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potency : integer {2-12.items.[].system.runes.potency} (2 different values)
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1 (x2)
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0 (x20)
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property : array<> {2-12.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {2-12.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {2-12.items.[].system.runes.resilient} (same value: 0)
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[size] : string {2-12.items.[].system.size} (same value: med)
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[slug] : string {2-12.items.[].system.slug} (31 different values)
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[splashDamage] : object {2-12.items.[].system.splashDamage}
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value : integer {2-12.items.[].system.splashDamage.value} (same value: 0)
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[traits] : object {2-12.items.[].system.traits}
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[rarity] : string {2-12.items.[].system.traits.rarity} (same value: common)
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value : array<string> {2-12.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {2-12.items.[].system.traits.value.[]} (37 different values)
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[traditions] : array<string> {2-12.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {2-12.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x21)
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divine (x9)
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primal (x26)
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occult (x4)
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[usage] : object {2-12.items.[].system.usage}
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value : string {2-12.items.[].system.usage.value} (3 different values)
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held-in-two-hands (x6)
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held-in-one-plus-hands (x4)
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held-in-one-hand (x10)
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[acBonus] : integer {2-12.items.[].system.acBonus} (3 different values)
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2 (x4)
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0 (x2)
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5 (x2)
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[checkPenalty] : integer {2-12.items.[].system.checkPenalty} (3 different values)
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-1 (x4)
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0 (x2)
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-3 (x2)
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[dexCap] : integer {2-12.items.[].system.dexCap} (3 different values)
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3 (x4)
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5 (x2)
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1 (x2)
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[speedPenalty] : integer {2-12.items.[].system.speedPenalty} (2 different values)
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0 (x6)
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-10 (x2)
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[strength] : integer {2-12.items.[].system.strength} (2 different values)
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1 (x4)
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3 (x2)
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[stackGroup] : string {2-12.items.[].system.stackGroup} (3 different values)
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arrows (x4)
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slingBullets (x1)
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bolts (x1)
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[uses] : object {2-12.items.[].system.uses}
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autoDestroy : boolean {2-12.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {2-12.items.[].system.uses.max} (same value: 1)
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value : integer {2-12.items.[].system.uses.value} (same value: 1)
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[attack] : object {2-12.items.[].system.attack}
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value : string {2-12.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-12.items.[].system.attackEffects}
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value : array<string> {2-12.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-12.items.[].system.attackEffects.value.[]} (same value: grab)
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[custom] : string {2-12.items.[].system.attackEffects.custom} (same value: )
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[damageRolls] : object {2-12.items.[].system.damageRolls}
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[onfpqcfnc7929yu75ck5] : object {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5}
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damage : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: 1d12+7)
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damageType : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: slashing)
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[odf25ta9gqj9cefbq69s] : object {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s}
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damage : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: 1d6+5)
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damageType : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: piercing)
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[nqwip6w9r2goka9ovqut] : object {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut}
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damage : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: 1d12+10)
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damageType : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: slashing)
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[qhmavm38sh1l862j4avk] : object {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk}
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damage : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: 1d6+7)
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damageType : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: piercing)
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[aavme9q9g3m0f99uusbt] : object {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt}
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damage : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: 1d6+5)
|
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damageType : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: slashing)
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[rxyd6pf6ly8bt8kay9br] : object {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br}
|
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damage : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: 1d6+5)
|
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damageType : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: slashing)
|
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[rvh4io79fxo78ke8has9] : object {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9}
|
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damage : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: 1d6+3)
|
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damageType : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: bludgeoning)
|
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[ppuqcj5bmkmrohs3jfxj] : object {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj}
|
||||
damage : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: 1d10+6)
|
||||
damageType : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: slashing)
|
||||
[0e7t2i1bohickglgddop] : object {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop}
|
||||
damage : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: 1d10+5)
|
||||
damageType : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: piercing)
|
||||
[5tfg7maqtpff48820w41] : object {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41}
|
||||
damage : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: 2d8+9)
|
||||
damageType : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: piercing)
|
||||
[tdmpolntz5jifljg0ah3] : object {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3}
|
||||
damage : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: 2d6+7)
|
||||
damageType : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: slashing)
|
||||
[pzagxwmvkmcrgttulajd] : object {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd}
|
||||
damage : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: 1d6+3)
|
||||
damageType : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: slashing)
|
||||
[r9kwu2253up5ajpnj8xy] : object {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy}
|
||||
damage : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values)
|
||||
1d6+3 (x1)
|
||||
1d6+7 (x1)
|
||||
damageType : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: slashing)
|
||||
[gtts2j90hdck1c363b6v] : object {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v}
|
||||
damage : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values)
|
||||
1d4+3 (x1)
|
||||
1d4+7 (x1)
|
||||
damageType : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: bludgeoning)
|
||||
[g5zcbg78yuw5o7uqh2fi] : object {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi}
|
||||
damage : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: 1d10+9)
|
||||
damageType : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: piercing)
|
||||
[046ez7lg0873x2yu82r2] : object {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2}
|
||||
damage : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: 1d6+9)
|
||||
damageType : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: piercing)
|
||||
[4mb988vlbb8rzezegrae] : object {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae}
|
||||
damage : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: 1d10+13)
|
||||
damageType : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: piercing)
|
||||
lkrubx7ynll921yfeidn : object {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn}
|
||||
damage : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: 1d6+13)
|
||||
damageType : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: piercing)
|
||||
[weaponType] : object {2-12.items.[].system.weaponType}
|
||||
value : string {2-12.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x13)
|
||||
ranged (x7)
|
||||
[actionType] : object {2-12.items.[].system.actionType}
|
||||
value : string {2-12.items.[].system.actionType.value} (3 different values)
|
||||
passive (x15)
|
||||
action (x7)
|
||||
reaction (x1)
|
||||
[actions] : object {2-12.items.[].system.actions}
|
||||
[value] : integer {2-12.items.[].system.actions.value} (2 different values)
|
||||
2 (x3)
|
||||
1 (x4)
|
||||
[frequency] : object {2-12.items.[].system.frequency}
|
||||
max : integer {2-12.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {2-12.items.[].system.frequency.per} (same value: round)
|
||||
value : integer {2-12.items.[].system.frequency.value} (same value: 1)
|
||||
[autoHeightenLevel] : object {2-12.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {2-12.items.[].system.prepared}
|
||||
flexible : boolean {2-12.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {2-12.items.[].system.prepared.value} (same value: spontaneous)
|
||||
[proficiency] : object {2-12.items.[].system.proficiency}
|
||||
value : integer {2-12.items.[].system.proficiency.value} (same value: 0)
|
||||
[slots] : object {2-12.items.[].system.slots}
|
||||
slot1 : object {2-12.items.[].system.slots.slot1}
|
||||
max : integer {2-12.items.[].system.slots.slot1.max} (2 different values)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
value : integer {2-12.items.[].system.slots.slot1.value} (2 different values)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
slot2 : object {2-12.items.[].system.slots.slot2}
|
||||
max : integer {2-12.items.[].system.slots.slot2.max} (2 different values)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
value : integer {2-12.items.[].system.slots.slot2.value} (2 different values)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
slot3 : object {2-12.items.[].system.slots.slot3}
|
||||
max : integer {2-12.items.[].system.slots.slot3.max} (same value: 2)
|
||||
value : integer {2-12.items.[].system.slots.slot3.value} (same value: 2)
|
||||
[spelldc] : object {2-12.items.[].system.spelldc}
|
||||
dc : integer {2-12.items.[].system.spelldc.dc} (2 different values)
|
||||
18 (x1)
|
||||
21 (x1)
|
||||
item : integer {2-12.items.[].system.spelldc.item} (same value: 0)
|
||||
mod : integer {2-12.items.[].system.spelldc.mod} (same value: 0)
|
||||
value : integer {2-12.items.[].system.spelldc.value} (2 different values)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
[tradition] : object {2-12.items.[].system.tradition}
|
||||
value : string {2-12.items.[].system.tradition.value} (same value: primal)
|
||||
[area] : object {2-12.items.[].system.area}
|
||||
[details] : string {2-12.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
|
||||
type : string {2-12.items.[].system.area.type} (3 different values)
|
||||
burst (x2)
|
||||
emanation (x2)
|
||||
line (x1)
|
||||
value : integer {2-12.items.[].system.area.value} (3 different values)
|
||||
20 (x2)
|
||||
30 (x2)
|
||||
120 (x1)
|
||||
[cost] : object {2-12.items.[].system.cost}
|
||||
value : string {2-12.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {2-12.items.[].system.counteraction} (2 different values)
|
||||
False (x25)
|
||||
True (x1)
|
||||
[defense] : object {2-12.items.[].system.defense}
|
||||
save : object {2-12.items.[].system.defense.save}
|
||||
basic : boolean {2-12.items.[].system.defense.save.basic} (2 different values)
|
||||
False (x5)
|
||||
True (x3)
|
||||
statistic : string {2-12.items.[].system.defense.save.statistic} (3 different values)
|
||||
reflex (x5)
|
||||
will (x2)
|
||||
fortitude (x1)
|
||||
[duration] : object {2-12.items.[].system.duration}
|
||||
sustained : boolean {2-12.items.[].system.duration.sustained} (same value: False)
|
||||
value : string {2-12.items.[].system.duration.value} (6 different values)
|
||||
until the next time you make your daily preparations (x2)
|
||||
5 minutes (x2)
|
||||
1 minute (x4)
|
||||
(x15)
|
||||
varies (x2)
|
||||
10 minutes (x1)
|
||||
[location] : object {2-12.items.[].system.location}
|
||||
[heightenedLevel] : integer {2-12.items.[].system.location.heightenedLevel} (3 different values)
|
||||
2 (x7)
|
||||
1 (x7)
|
||||
3 (x2)
|
||||
value : string {2-12.items.[].system.location.value} (2 different values)
|
||||
yqDrODzfNQk71yE9 (x11)
|
||||
Lerm8VftVl7naNNg (x15)
|
||||
[requirements] : string {2-12.items.[].system.requirements} (same value: )
|
||||
[target] : object {2-12.items.[].system.target}
|
||||
value : string {2-12.items.[].system.target.value} (6 different values)
|
||||
1 willing creature (x4)
|
||||
(x7)
|
||||
1 or 2 creatures (x2)
|
||||
1 creature (x9)
|
||||
1 creature or unattended object (x2)
|
||||
1 dying creature (x2)
|
||||
[time] : object {2-12.items.[].system.time}
|
||||
value : string {2-12.items.[].system.time.value} (2 different values)
|
||||
10 minutes (x2)
|
||||
2 (x24)
|
||||
[heightening] : object {2-12.items.[].system.heightening}
|
||||
[levels] : object {2-12.items.[].system.heightening.levels}
|
||||
[6] : object {2-12.items.[].system.heightening.levels.6}
|
||||
target : object {2-12.items.[].system.heightening.levels.6.target}
|
||||
value : string {2-12.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures)
|
||||
[3] : object {2-12.items.[].system.heightening.levels.3}
|
||||
target : object {2-12.items.[].system.heightening.levels.3.target}
|
||||
value : string {2-12.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
|
||||
type : string {2-12.items.[].system.heightening.type} (2 different values)
|
||||
fixed (x4)
|
||||
interval (x9)
|
||||
[damage] : object {2-12.items.[].system.heightening.damage}
|
||||
0 : string {2-12.items.[].system.heightening.damage.0} (3 different values)
|
||||
1d4 (x6)
|
||||
2d6 (x2)
|
||||
1d12 (x1)
|
||||
[interval] : integer {2-12.items.[].system.heightening.interval} (same value: 1)
|
||||
[mod] : object {2-12.items.[].system.mod}
|
||||
value : integer {2-12.items.[].system.mod.value} (2 different values)
|
||||
10 (x1)
|
||||
11 (x1)
|
||||
[proficient] : object {2-12.items.[].system.proficient}
|
||||
value : integer {2-12.items.[].system.proficient.value} (same value: 0)
|
||||
type : string {2-12.items.[].type} (8 different values)
|
||||
weapon (x14)
|
||||
armor (x8)
|
||||
consumable (x6)
|
||||
melee (x20)
|
||||
action (x23)
|
||||
spellcastingEntry (x2)
|
||||
spell (x26)
|
||||
lore (x2)
|
||||
[flags] : object {2-12.items.[].flags}
|
||||
pf2e : object {2-12.items.[].flags.pf2e}
|
||||
linkedWeapon : string {2-12.items.[].flags.pf2e.linkedWeapon} (14 different values)
|
||||
Xo3Z9RLwt7njxA4f (x1)
|
||||
1CWLFGL8CQLZe4eE (x1)
|
||||
kMQTeGhHPms3YWJ2 (x1)
|
||||
zaqEMm3kygaEmosJ (x1)
|
||||
EZ3UuyTcButPvoJM (x2)
|
||||
QjUmtwBmOfqEM43M (x1)
|
||||
BK5wVTwAe5fGuolA (x1)
|
||||
nz3RxV9V0FYL1Y0h (x1)
|
||||
rxbJa9OatLoUBt4Z (x1)
|
||||
cZ7qYQFEWi1S3Abb (x1)
|
||||
xV06IC9Kcp14Qmk8 (x1)
|
||||
3Kl6Cr8srjCbumOZ (x1)
|
||||
7jabhUbGV23T59R3 (x1)
|
||||
L3VWMZWkFN1QW8GJ (x1)
|
||||
name : string {2-12.name} (all different values)
|
||||
[prototypeToken] : object {2-12.prototypeToken}
|
||||
name : string {2-12.prototypeToken.name} (3 different values)
|
||||
Artennod Raike (x2)
|
||||
Greeleep (x2)
|
||||
Master Sergeant Morgroar (x2)
|
||||
system : object {2-12.system}
|
||||
[abilities] : object {2-12.system.abilities}
|
||||
cha : object {2-12.system.abilities.cha}
|
||||
mod : integer {2-12.system.abilities.cha.mod} (5 different values)
|
||||
3 (x2)
|
||||
1 (x4)
|
||||
-2 (x1)
|
||||
-4 (x1)
|
||||
-1 (x2)
|
||||
con : object {2-12.system.abilities.con}
|
||||
mod : integer {2-12.system.abilities.con.mod} (6 different values)
|
||||
3 (x2)
|
||||
1 (x3)
|
||||
6 (x1)
|
||||
2 (x2)
|
||||
4 (x1)
|
||||
5 (x1)
|
||||
dex : object {2-12.system.abilities.dex}
|
||||
mod : integer {2-12.system.abilities.dex.mod} (6 different values)
|
||||
5 (x1)
|
||||
6 (x1)
|
||||
3 (x4)
|
||||
4 (x2)
|
||||
2 (x1)
|
||||
1 (x1)
|
||||
int : object {2-12.system.abilities.int}
|
||||
mod : integer {2-12.system.abilities.int.mod} (5 different values)
|
||||
1 (x2)
|
||||
0 (x4)
|
||||
-4 (x1)
|
||||
-5 (x1)
|
||||
4 (x2)
|
||||
str : object {2-12.system.abilities.str}
|
||||
mod : integer {2-12.system.abilities.str.mod} (5 different values)
|
||||
2 (x3)
|
||||
3 (x3)
|
||||
7 (x1)
|
||||
4 (x2)
|
||||
6 (x1)
|
||||
wis : object {2-12.system.abilities.wis}
|
||||
mod : integer {2-12.system.abilities.wis.mod} (4 different values)
|
||||
2 (x3)
|
||||
4 (x1)
|
||||
1 (x4)
|
||||
3 (x2)
|
||||
attributes : object {2-12.system.attributes}
|
||||
ac : object {2-12.system.attributes.ac}
|
||||
[details] : string {2-12.system.attributes.ac.details} (same value: )
|
||||
value : integer {2-12.system.attributes.ac.value} (8 different values)
|
||||
22 (x2)
|
||||
25 (x2)
|
||||
19 (x1)
|
||||
21 (x2)
|
||||
26 (x1)
|
||||
10 (x1)
|
||||
16 (x1)
|
||||
18 (x1)
|
||||
[allSaves] : object {2-12.system.attributes.allSaves}
|
||||
value : string {2-12.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {2-12.system.attributes.hp}
|
||||
details : string {2-12.system.attributes.hp.details} (same value: )
|
||||
max : integer {2-12.system.attributes.hp.max} (10 different values)
|
||||
80 (x2)
|
||||
125 (x1)
|
||||
30 (x1)
|
||||
60 (x1)
|
||||
0 (x1)
|
||||
25 (x1)
|
||||
36 (x1)
|
||||
58 (x1)
|
||||
85 (x1)
|
||||
105 (x1)
|
||||
temp : integer {2-12.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {2-12.system.attributes.hp.value} (10 different values)
|
||||
80 (x2)
|
||||
125 (x1)
|
||||
30 (x1)
|
||||
60 (x1)
|
||||
0 (x1)
|
||||
25 (x1)
|
||||
36 (x1)
|
||||
58 (x1)
|
||||
85 (x1)
|
||||
105 (x1)
|
||||
[tempmax] : integer {2-12.system.attributes.hp.tempmax} (same value: 0)
|
||||
[speed] : object {2-12.system.attributes.speed}
|
||||
otherSpeeds : array<object> {2-12.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=2
|
||||
Value type: object {2-12.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {2-12.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
||||
burrow (x2)
|
||||
climb (x1)
|
||||
value : integer {2-12.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
||||
30 (x1)
|
||||
10 (x1)
|
||||
20 (x1)
|
||||
value : integer {2-12.system.attributes.speed.value} (2 different values)
|
||||
25 (x8)
|
||||
40 (x2)
|
||||
[details] : string {2-12.system.attributes.speed.details} (same value: powerful jumper)
|
||||
[emitsSound] : string {2-12.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {2-12.system.attributes.hardness} (same value: 0)
|
||||
[hasHealth] : boolean {2-12.system.attributes.hasHealth} (same value: False)
|
||||
[stealth] : object {2-12.system.attributes.stealth}
|
||||
details : string {2-12.system.attributes.stealth.details} (same value: <p>(trained)</p>)
|
||||
value : integer {2-12.system.attributes.stealth.value} (same value: 10)
|
||||
[resistances] : array<object> {2-12.system.attributes.resistances}
|
||||
Length: min=2 max=2
|
||||
Value type: object {2-12.system.attributes.resistances.[]}
|
||||
type : string {2-12.system.attributes.resistances.[].type} (2 different values)
|
||||
fire (x2)
|
||||
poison (x2)
|
||||
value : integer {2-12.system.attributes.resistances.[].value} (same value: 5)
|
||||
details : object {2-12.system.details}
|
||||
[blurb] : string {2-12.system.details.blurb} (2 different values)
|
||||
(x9)
|
||||
Variant bulette (x1)
|
||||
[languages] : object {2-12.system.details.languages}
|
||||
details : string {2-12.system.details.languages.details} (same value: )
|
||||
value : array<string> {2-12.system.details.languages.value}
|
||||
Length: min=0 max=2
|
||||
Value type: string {2-12.system.details.languages.value.[]} (3 different values)
|
||||
common (x8)
|
||||
goblin (x6)
|
||||
draconic (x2)
|
||||
level : object {2-12.system.details.level}
|
||||
value : integer {2-12.system.details.level.value} (7 different values)
|
||||
5 (x3)
|
||||
7 (x2)
|
||||
2 (x1)
|
||||
4 (x1)
|
||||
6 (x1)
|
||||
3 (x2)
|
||||
1 (x1)
|
||||
[privateNotes] : string {2-12.system.details.privateNotes} (same value: )
|
||||
[publicNotes] : string {2-12.system.details.publicNotes} (same value: )
|
||||
publication : object {2-12.system.details.publication}
|
||||
license : string {2-12.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {2-12.system.details.publication.remaster} (same value: False)
|
||||
title : string {2-12.system.details.publication.title} (same value: Pathfinder Society Scenario #2-12: Snakes in the Grass)
|
||||
[description] : string {2-12.system.details.description} (same value: <p>An invisible rune imprinted on a chest's lock releases a powerful electrical discharge.</p>)
|
||||
[disable] : string {2-12.system.details.disable} (same value: <p>@Check[thievery|dc:20|name:Scratch Out the Rune] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>)
|
||||
[isComplex] : boolean {2-12.system.details.isComplex} (same value: False)
|
||||
[reset] : string {2-12.system.details.reset} (same value: )
|
||||
[routine] : string {2-12.system.details.routine} (same value: )
|
||||
[initiative] : object {2-12.system.initiative}
|
||||
statistic : string {2-12.system.initiative.statistic} (same value: perception)
|
||||
[perception] : object {2-12.system.perception}
|
||||
details : string {2-12.system.perception.details} (same value: )
|
||||
mod : integer {2-12.system.perception.mod} (7 different values)
|
||||
15 (x1)
|
||||
18 (x1)
|
||||
6 (x1)
|
||||
14 (x4)
|
||||
7 (x1)
|
||||
8 (x1)
|
||||
10 (x1)
|
||||
senses : array<object> {2-12.system.perception.senses}
|
||||
Length: min=0 max=2
|
||||
Value type: object {2-12.system.perception.senses.[]}
|
||||
type : string {2-12.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x6)
|
||||
scent (x2)
|
||||
[acuity] : string {2-12.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
[range] : integer {2-12.system.perception.senses.[].range} (same value: 30)
|
||||
[resources] : object {2-12.system.resources}
|
||||
[focus] : object {2-12.system.resources.focus}
|
||||
max : integer {2-12.system.resources.focus.max} (same value: 1)
|
||||
value : integer {2-12.system.resources.focus.value} (same value: 1)
|
||||
saves : object {2-12.system.saves}
|
||||
fortitude : object {2-12.system.saves.fortitude}
|
||||
saveDetail : string {2-12.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {2-12.system.saves.fortitude.value} (6 different values)
|
||||
12 (x1)
|
||||
15 (x2)
|
||||
7 (x2)
|
||||
9 (x3)
|
||||
18 (x2)
|
||||
0 (x1)
|
||||
reflex : object {2-12.system.saves.reflex}
|
||||
saveDetail : string {2-12.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {2-12.system.saves.reflex.value} (7 different values)
|
||||
15 (x2)
|
||||
18 (x1)
|
||||
9 (x2)
|
||||
12 (x3)
|
||||
14 (x1)
|
||||
0 (x1)
|
||||
7 (x1)
|
||||
will : object {2-12.system.saves.will}
|
||||
saveDetail : string {2-12.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {2-12.system.saves.will.value} (8 different values)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
6 (x1)
|
||||
12 (x2)
|
||||
11 (x2)
|
||||
0 (x1)
|
||||
4 (x1)
|
||||
9 (x2)
|
||||
[skills] : object {2-12.system.skills}
|
||||
[athletics] : object {2-12.system.skills.athletics}
|
||||
base : integer {2-12.system.skills.athletics.base} (7 different values)
|
||||
12 (x1)
|
||||
16 (x1)
|
||||
6 (x1)
|
||||
9 (x1)
|
||||
15 (x2)
|
||||
7 (x1)
|
||||
13 (x1)
|
||||
[deception] : object {2-12.system.skills.deception}
|
||||
base : integer {2-12.system.skills.deception.base} (5 different values)
|
||||
14 (x1)
|
||||
18 (x1)
|
||||
5 (x2)
|
||||
10 (x1)
|
||||
8 (x1)
|
||||
[diplomacy] : object {2-12.system.skills.diplomacy}
|
||||
base : integer {2-12.system.skills.diplomacy.base} (3 different values)
|
||||
14 (x1)
|
||||
18 (x1)
|
||||
8 (x1)
|
||||
[intimidation] : object {2-12.system.skills.intimidation}
|
||||
base : integer {2-12.system.skills.intimidation.base} (6 different values)
|
||||
12 (x1)
|
||||
16 (x1)
|
||||
6 (x1)
|
||||
8 (x1)
|
||||
13 (x1)
|
||||
15 (x1)
|
||||
[stealth] : object {2-12.system.skills.stealth}
|
||||
base : integer {2-12.system.skills.stealth.base} (5 different values)
|
||||
10 (x1)
|
||||
13 (x2)
|
||||
6 (x1)
|
||||
12 (x1)
|
||||
15 (x1)
|
||||
[thievery] : object {2-12.system.skills.thievery}
|
||||
base : integer {2-12.system.skills.thievery.base} (3 different values)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
8 (x1)
|
||||
[survival] : object {2-12.system.skills.survival}
|
||||
base : integer {2-12.system.skills.survival.base} (2 different values)
|
||||
6 (x2)
|
||||
10 (x1)
|
||||
[acrobatics] : object {2-12.system.skills.acrobatics}
|
||||
base : integer {2-12.system.skills.acrobatics.base} (3 different values)
|
||||
13 (x1)
|
||||
10 (x1)
|
||||
12 (x1)
|
||||
[arcana] : object {2-12.system.skills.arcana}
|
||||
base : integer {2-12.system.skills.arcana.base} (2 different values)
|
||||
10 (x1)
|
||||
11 (x1)
|
||||
[crafting] : object {2-12.system.skills.crafting}
|
||||
base : integer {2-12.system.skills.crafting.base} (2 different values)
|
||||
10 (x1)
|
||||
11 (x1)
|
||||
[nature] : object {2-12.system.skills.nature}
|
||||
base : integer {2-12.system.skills.nature.base} (2 different values)
|
||||
11 (x1)
|
||||
13 (x1)
|
||||
traits : object {2-12.system.traits}
|
||||
rarity : string {2-12.system.traits.rarity} (3 different values)
|
||||
unique (x6)
|
||||
uncommon (x4)
|
||||
common (x1)
|
||||
size : object {2-12.system.traits.size}
|
||||
value : string {2-12.system.traits.size.value} (3 different values)
|
||||
med (x8)
|
||||
huge (x1)
|
||||
sm (x2)
|
||||
value : array<string> {2-12.system.traits.value}
|
||||
Length: min=1 max=4
|
||||
Value type: string {2-12.system.traits.value.[]} (all different values)
|
||||
[creatureType] : string {2-12.system.creatureType} (same value: )
|
||||
[statusEffects] : array<> {2-12.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-12.type} (2 different values)
|
||||
npc (x10)
|
||||
hazard (x1)
|
||||
Reference in New Issue
Block a user