Новые результаты
This commit is contained in:
@@ -0,0 +1,776 @@
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2-13
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Different values: 11
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=====================================
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object {2-13}
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_id : string {2-13._id} (all different values)
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folder : string {2-13.folder} (same value: VFW6AthcadX4x2FT)
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img : string {2-13.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x9)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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items : array<object> {2-13.items}
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Length: min=2 max=20
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Value type: object {2-13.items.[]}
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_id : string {2-13.items.[]._id} (65 different values)
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[_stats] : object {2-13.items.[]._stats}
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compendiumSource : string {2-13.items.[]._stats.compendiumSource} (25 different values)
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img : string {2-13.items.[].img} (28 different values)
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name : string {2-13.items.[].name} (38 different values)
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sort : integer {2-13.items.[].sort} (20 different values)
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100000 (x11)
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200000 (x11)
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300000 (x9)
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400000 (x9)
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500000 (x9)
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600000 (x8)
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700000 (x3)
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800000 (x3)
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900000 (x2)
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1000000 (x2)
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1100000 (x2)
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1200000 (x2)
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1300000 (x2)
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1400000 (x2)
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1500000 (x2)
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1600000 (x2)
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1700000 (x1)
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1800000 (x1)
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1900000 (x1)
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2000000 (x1)
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system : object {2-13.items.[].system}
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[baseItem] : string {2-13.items.[].system.baseItem} (7 different values)
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kukri (x2)
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sickle (x1)
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javelin (x2)
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shortsword (x2)
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padded-armor (x4)
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alchemical-bomb (x1)
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mace (x2)
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[bonus] : object {2-13.items.[].system.bonus}
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value : integer {2-13.items.[].system.bonus.value} (10 different values)
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0 (x10)
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6 (x2)
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9 (x3)
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8 (x1)
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5 (x4)
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3 (x1)
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11 (x2)
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10 (x1)
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14 (x1)
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7 (x3)
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[bonusDamage] : object {2-13.items.[].system.bonusDamage}
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value : integer {2-13.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-13.items.[].system.bulk}
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value : mixed
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float {2-13.items.[].system.bulk.value} (same value: 0,1)
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integer {2-13.items.[].system.bulk.value} (same value: 1)
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[category] : string {2-13.items.[].system.category} (6 different values)
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martial (x5)
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defensive (x3)
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offensive (x13)
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simple (x5)
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light (x4)
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ammo (x2)
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[containerId] : mixed
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[damage] : object {2-13.items.[].system.damage}
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[damageType] : string {2-13.items.[].system.damage.damageType} (4 different values)
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slashing (x3)
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piercing (x4)
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fire (x1)
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bludgeoning (x2)
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[dice] : integer {2-13.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-13.items.[].system.damage.die} (3 different values)
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d6 (x8)
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d4 (x1)
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d8 (x1)
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[persistent] : object {2-13.items.[].system.damage.persistent}
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[faces] : mixed
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number : integer {2-13.items.[].system.damage.persistent.number} (same value: 1)
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type : string {2-13.items.[].system.damage.persistent.type} (same value: fire)
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[0] : object {2-13.items.[].system.damage.0}
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[applyMod] : boolean {2-13.items.[].system.damage.0.applyMod} (2 different values)
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False (x7)
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True (x4)
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[category] : mixed
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formula : string {2-13.items.[].system.damage.0.formula} (7 different values)
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1d6 (x4)
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2d6 (x2)
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1d4 (x2)
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1d4+1 (x4)
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2d4 (x5)
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3d8 (x1)
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3d6 (x1)
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kinds : array<string> {2-13.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-13.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {2-13.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-13.items.[].system.damage.0.type} (6 different values)
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acid (x3)
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fire (x5)
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electricity (x2)
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force (x4)
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cold (x3)
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untyped (x2)
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[gcovwqxwitqchoin] : object {2-13.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {2-13.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {2-13.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
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formula : string {2-13.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
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kinds : array<string> {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds}
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Length: min=1 max=1
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Value type: string {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
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materials : array<> {2-13.items.[].system.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-13.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
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description : object {2-13.items.[].system.description}
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value : string {2-13.items.[].system.description.value} (36 different values)
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[equipped] : object {2-13.items.[].system.equipped}
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carryType : string {2-13.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {2-13.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[group] : string {2-13.items.[].system.group} (5 different values)
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knife (x3)
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dart (x2)
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sword (x2)
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bomb (x1)
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club (x2)
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[hardness] : integer {2-13.items.[].system.hardness} (same value: 0)
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[hp] : object {2-13.items.[].system.hp}
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max : integer {2-13.items.[].system.hp.max} (same value: 0)
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value : integer {2-13.items.[].system.hp.value} (same value: 0)
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[level] : object {2-13.items.[].system.level}
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value : integer {2-13.items.[].system.level.value} (3 different values)
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0 (x15)
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1 (x22)
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2 (x3)
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[material] : object {2-13.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {2-13.items.[].system.price}
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value : object {2-13.items.[].system.price.value}
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[sp] : integer {2-13.items.[].system.price.value.sp} (4 different values)
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6 (x2)
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2 (x5)
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1 (x2)
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9 (x2)
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[gp] : integer {2-13.items.[].system.price.value.gp} (2 different values)
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3 (x1)
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1 (x2)
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[cp] : integer {2-13.items.[].system.price.value.cp} (same value: 1)
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[per] : integer {2-13.items.[].system.price.per} (same value: 10)
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publication : object {2-13.items.[].system.publication}
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license : string {2-13.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {2-13.items.[].system.publication.remaster} (same value: False)
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title : string {2-13.items.[].system.publication.title} (4 different values)
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Pathfinder Core Rulebook (x39)
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(x36)
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Pathfinder Bestiary (x7)
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Pathfinder Advanced Player's Guide (x1)
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[quantity] : integer {2-13.items.[].system.quantity} (3 different values)
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1 (x13)
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3 (x1)
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10 (x2)
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[range] : mixed
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integer {2-13.items.[].system.range} (2 different values)
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30 (x2)
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20 (x1)
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object {2-13.items.[].system.range}
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value : string {2-13.items.[].system.range.value} (3 different values)
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30 feet (x11)
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(x8)
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120 feet (x5)
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[reload] : object {2-13.items.[].system.reload}
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value : string {2-13.items.[].system.reload.value} (2 different values)
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(x7)
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- (x3)
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rules : ###FoundryRulesObject###
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[runes] : object {2-13.items.[].system.runes}
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potency : integer {2-13.items.[].system.runes.potency} (2 different values)
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0 (x13)
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1 (x1)
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property : array<> {2-13.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {2-13.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {2-13.items.[].system.runes.resilient} (same value: 0)
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[size] : string {2-13.items.[].system.size} (same value: med)
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[slug] : string {2-13.items.[].system.slug} (25 different values)
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[splashDamage] : object {2-13.items.[].system.splashDamage}
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[value] : integer {2-13.items.[].system.splashDamage.value} (2 different values)
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0 (x7)
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1 (x1)
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[traits] : object {2-13.items.[].system.traits}
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rarity : string {2-13.items.[].system.traits.rarity} (2 different values)
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uncommon (x4)
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common (x72)
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value : array<string> {2-13.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {2-13.items.[].system.traits.value.[]} (28 different values)
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[traditions] : array<string> {2-13.items.[].system.traits.traditions}
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Length: min=0 max=3
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Value type: string {2-13.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x22)
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primal (x15)
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occult (x7)
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divine (x2)
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[usage] : object {2-13.items.[].system.usage}
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value : string {2-13.items.[].system.usage.value} (same value: held-in-one-hand)
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[attack] : object {2-13.items.[].system.attack}
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value : string {2-13.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-13.items.[].system.attackEffects}
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value : array<string> {2-13.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-13.items.[].system.attackEffects.value.[]} (same value: grab)
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[custom] : string {2-13.items.[].system.attackEffects.custom} (same value: )
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[damageRolls] : object {2-13.items.[].system.damageRolls}
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[f8jmb3gscymsstmnyvgd] : object {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd}
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damage : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damage} (same value: 1d6+3)
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damageType : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damageType} (same value: piercing)
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[6jf68eb9xghfw94xj9hx] : object {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx}
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damage : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damage} (same value: 1d4+3)
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damageType : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damageType} (same value: bludgeoning)
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[uc1s1t4wur5bbofg09gjg] : object {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
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damage : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: 1d4+2)
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damageType : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: slashing)
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[c16oqbic9ep578zkoag35t] : object {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
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damage : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: 1d4+2)
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damageType : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: bludgeoning)
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[3rec2ivz5gszdi4lxqip] : object {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip}
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damage : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damage} (2 different values)
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1d10+6 (x1)
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1d10+4 (x1)
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damageType : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damageType} (same value: piercing)
|
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[pfbzfo3zspgf2ap4ayra] : object {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra}
|
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damage : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damage} (2 different values)
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1d8+6 (x1)
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1d8+4 (x1)
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damageType : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damageType} (same value: slashing)
|
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[7jq93flns2fx2mg9l272] : object {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272}
|
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damage : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damage} (2 different values)
|
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1d6+3 (x1)
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2d6+6 (x1)
|
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damageType : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damageType} (same value: piercing)
|
||||
[9if2r9lbksb93g074yty] : object {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty}
|
||||
damage : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damage} (same value: 1d6+1)
|
||||
damageType : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damageType} (same value: piercing)
|
||||
[tuhpzf915xqccdnpe4bj] : object {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj}
|
||||
damage : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damage} (same value: 1d6+1)
|
||||
damageType : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damageType} (same value: piercing)
|
||||
[qqs81fvqqkf0cqyf6441] : object {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441}
|
||||
damage : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damage} (same value: 1d6+2)
|
||||
damageType : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damageType} (same value: bludgeoning)
|
||||
[weaponType] : object {2-13.items.[].system.weaponType}
|
||||
value : string {2-13.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x15)
|
||||
ranged (x3)
|
||||
[actionType] : object {2-13.items.[].system.actionType}
|
||||
value : string {2-13.items.[].system.actionType.value} (3 different values)
|
||||
reaction (x5)
|
||||
passive (x9)
|
||||
action (x4)
|
||||
[actions] : object {2-13.items.[].system.actions}
|
||||
[value] : integer {2-13.items.[].system.actions.value} (same value: 1)
|
||||
[mod] : object {2-13.items.[].system.mod}
|
||||
value : integer {2-13.items.[].system.mod.value} (3 different values)
|
||||
5 (x1)
|
||||
10 (x1)
|
||||
6 (x1)
|
||||
[proficient] : object {2-13.items.[].system.proficient}
|
||||
value : integer {2-13.items.[].system.proficient.value} (same value: 0)
|
||||
[acBonus] : integer {2-13.items.[].system.acBonus} (same value: 1)
|
||||
[checkPenalty] : integer {2-13.items.[].system.checkPenalty} (same value: 0)
|
||||
[dexCap] : integer {2-13.items.[].system.dexCap} (same value: 3)
|
||||
[speedPenalty] : integer {2-13.items.[].system.speedPenalty} (same value: 0)
|
||||
[strength] : integer {2-13.items.[].system.strength} (same value: 0)
|
||||
[autoHeightenLevel] : object {2-13.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {2-13.items.[].system.prepared}
|
||||
value : string {2-13.items.[].system.prepared.value} (2 different values)
|
||||
prepared (x2)
|
||||
focus (x2)
|
||||
[proficiency] : object {2-13.items.[].system.proficiency}
|
||||
value : integer {2-13.items.[].system.proficiency.value} (same value: 0)
|
||||
[slots] : object {2-13.items.[].system.slots}
|
||||
[slot0] : object {2-13.items.[].system.slots.slot0}
|
||||
max : integer {2-13.items.[].system.slots.slot0.max} (same value: 6)
|
||||
prepared : array<object> {2-13.items.[].system.slots.slot0.prepared}
|
||||
Length: min=6 max=6
|
||||
Value type: object {2-13.items.[].system.slots.slot0.prepared.[]}
|
||||
id : string {2-13.items.[].system.slots.slot0.prepared.[].id} (12 different values)
|
||||
KPr9HQJS8Dbd47Oa (x1)
|
||||
ZexebKhOkIpt27WD (x1)
|
||||
t76L3tDYgQiW35SD (x1)
|
||||
BfZtGlIZcNDpATnv (x1)
|
||||
66o6ODrcbM3jOHHm (x1)
|
||||
rxCVRH4GfN4go2mX (x1)
|
||||
TnajQdIaUIuiiZrn (x1)
|
||||
4zxukksFd7OUm6y9 (x1)
|
||||
Dm001K6hIvixuPML (x1)
|
||||
jYPMRUDhNEl55ef6 (x1)
|
||||
WKNZX3btZ2fLDYkg (x1)
|
||||
W8cHSxJVh7d99XBB (x1)
|
||||
slot1 : object {2-13.items.[].system.slots.slot1}
|
||||
max : integer {2-13.items.[].system.slots.slot1.max} (3 different values)
|
||||
3 (x1)
|
||||
1 (x2)
|
||||
4 (x1)
|
||||
[prepared] : array<object> {2-13.items.[].system.slots.slot1.prepared}
|
||||
Length: min=3 max=4
|
||||
Value type: object {2-13.items.[].system.slots.slot1.prepared.[]}
|
||||
id : string {2-13.items.[].system.slots.slot1.prepared.[].id} (7 different values)
|
||||
65nTZBNjMb7SZ4aM (x1)
|
||||
LhIn15tWApqARRpJ (x1)
|
||||
OxjG4mzU6ydYqTcd (x1)
|
||||
yn6lKxXDLn1YCIST (x1)
|
||||
a1WJ4CKAHPo2iAvH (x1)
|
||||
gj5iDE9sThHlcUcE (x1)
|
||||
QR2dYhEDHzOeqpIR (x1)
|
||||
[value] : integer {2-13.items.[].system.slots.slot1.value} (same value: 1)
|
||||
[slot2] : object {2-13.items.[].system.slots.slot2}
|
||||
max : integer {2-13.items.[].system.slots.slot2.max} (same value: 3)
|
||||
prepared : array<object> {2-13.items.[].system.slots.slot2.prepared}
|
||||
Length: min=3 max=3
|
||||
Value type: object {2-13.items.[].system.slots.slot2.prepared.[]}
|
||||
id : string {2-13.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
||||
u7Ibbf5nUoC2bx8f (x1)
|
||||
XEmpU7oq4ylbDUhK (x1)
|
||||
FOvsWyV6qHgpCiTo (x1)
|
||||
[spelldc] : object {2-13.items.[].system.spelldc}
|
||||
dc : integer {2-13.items.[].system.spelldc.dc} (2 different values)
|
||||
16 (x2)
|
||||
19 (x2)
|
||||
item : integer {2-13.items.[].system.spelldc.item} (same value: 0)
|
||||
mod : integer {2-13.items.[].system.spelldc.mod} (same value: 0)
|
||||
value : integer {2-13.items.[].system.spelldc.value} (2 different values)
|
||||
6 (x2)
|
||||
9 (x2)
|
||||
[tradition] : object {2-13.items.[].system.tradition}
|
||||
value : string {2-13.items.[].system.tradition.value} (same value: arcane)
|
||||
[area] : object {2-13.items.[].system.area}
|
||||
type : string {2-13.items.[].system.area.type} (2 different values)
|
||||
cone (x3)
|
||||
line (x2)
|
||||
value : integer {2-13.items.[].system.area.value} (2 different values)
|
||||
15 (x3)
|
||||
60 (x2)
|
||||
[cost] : object {2-13.items.[].system.cost}
|
||||
value : string {2-13.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {2-13.items.[].system.counteraction} (same value: False)
|
||||
[defense] : object {2-13.items.[].system.defense}
|
||||
save : object {2-13.items.[].system.defense.save}
|
||||
basic : boolean {2-13.items.[].system.defense.save.basic} (2 different values)
|
||||
True (x4)
|
||||
False (x4)
|
||||
statistic : string {2-13.items.[].system.defense.save.statistic} (2 different values)
|
||||
reflex (x6)
|
||||
fortitude (x2)
|
||||
[duration] : object {2-13.items.[].system.duration}
|
||||
sustained : boolean {2-13.items.[].system.duration.sustained} (2 different values)
|
||||
False (x23)
|
||||
True (x1)
|
||||
value : string {2-13.items.[].system.duration.value} (3 different values)
|
||||
(x18)
|
||||
until the start of your next turn (x4)
|
||||
1 minute (x2)
|
||||
[heightening] : object {2-13.items.[].system.heightening}
|
||||
[levels] : object {2-13.items.[].system.heightening.levels}
|
||||
3 : object {2-13.items.[].system.heightening.levels.3}
|
||||
damage : object {2-13.items.[].system.heightening.levels.3.damage}
|
||||
0 : object {2-13.items.[].system.heightening.levels.3.damage.0}
|
||||
applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {2-13.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
|
||||
materials : array<> {2-13.items.[].system.heightening.levels.3.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-13.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
|
||||
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
||||
applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||||
category : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||||
formula : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
||||
materials : array<> {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||||
5 : object {2-13.items.[].system.heightening.levels.5}
|
||||
damage : object {2-13.items.[].system.heightening.levels.5.damage}
|
||||
0 : object {2-13.items.[].system.heightening.levels.5.damage.0}
|
||||
applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {2-13.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
|
||||
materials : array<> {2-13.items.[].system.heightening.levels.5.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-13.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
|
||||
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
||||
applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||||
category : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||||
formula : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
|
||||
materials : array<> {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||||
7 : object {2-13.items.[].system.heightening.levels.7}
|
||||
damage : object {2-13.items.[].system.heightening.levels.7.damage}
|
||||
0 : object {2-13.items.[].system.heightening.levels.7.damage.0}
|
||||
applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {2-13.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
|
||||
materials : array<> {2-13.items.[].system.heightening.levels.7.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-13.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
|
||||
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
||||
applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||||
category : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||||
formula : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
|
||||
materials : array<> {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||||
9 : object {2-13.items.[].system.heightening.levels.9}
|
||||
damage : object {2-13.items.[].system.heightening.levels.9.damage}
|
||||
0 : object {2-13.items.[].system.heightening.levels.9.damage.0}
|
||||
applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {2-13.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
|
||||
materials : array<> {2-13.items.[].system.heightening.levels.9.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-13.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
||||
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
||||
applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||||
category : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||||
formula : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
|
||||
materials : array<> {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||||
type : string {2-13.items.[].system.heightening.type} (2 different values)
|
||||
fixed (x2)
|
||||
interval (x15)
|
||||
[damage] : object {2-13.items.[].system.heightening.damage}
|
||||
0 : string {2-13.items.[].system.heightening.damage.0} (6 different values)
|
||||
2d6 (x2)
|
||||
1d4 (x6)
|
||||
1d4+1 (x2)
|
||||
1d6 (x3)
|
||||
2d8 (x1)
|
||||
2d4 (x1)
|
||||
[interval] : integer {2-13.items.[].system.heightening.interval} (2 different values)
|
||||
1 (x12)
|
||||
2 (x3)
|
||||
[location] : object {2-13.items.[].system.location}
|
||||
value : string {2-13.items.[].system.location.value} (2 different values)
|
||||
pyK7W4LbBcPHP8Vx (x22)
|
||||
6WAyZi3FqPb1AVD6 (x2)
|
||||
[requirements] : string {2-13.items.[].system.requirements} (same value: )
|
||||
[target] : object {2-13.items.[].system.target}
|
||||
value : string {2-13.items.[].system.target.value} (3 different values)
|
||||
1 creature (x13)
|
||||
(x9)
|
||||
1 or 2 creatures (x2)
|
||||
[time] : object {2-13.items.[].system.time}
|
||||
value : string {2-13.items.[].system.time.value} (3 different values)
|
||||
2 (x18)
|
||||
1 (x4)
|
||||
1 to 3 (x2)
|
||||
[overlays] : object {2-13.items.[].system.overlays}
|
||||
2I469pfbYcmFvzOA : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||||
_id : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
||||
name : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
||||
overlayType : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
||||
sort : integer {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||||
system : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||||
damage : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||||
0 : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
||||
cUFX7ExSLeoa3vIF : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||||
_id : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
||||
name : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
||||
overlayType : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
||||
sort : integer {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||||
system : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||||
damage : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||||
0 : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
||||
zFWsMjoeCnLxqJaV : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||||
_id : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
||||
name : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
||||
overlayType : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
||||
sort : integer {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||||
system : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||||
damage : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||||
0 : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
||||
[stackGroup] : string {2-13.items.[].system.stackGroup} (same value: slingBullets)
|
||||
[uses] : object {2-13.items.[].system.uses}
|
||||
autoDestroy : boolean {2-13.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {2-13.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {2-13.items.[].system.uses.value} (same value: 1)
|
||||
type : string {2-13.items.[].type} (8 different values)
|
||||
weapon (x10)
|
||||
melee (x18)
|
||||
action (x18)
|
||||
lore (x3)
|
||||
armor (x4)
|
||||
spellcastingEntry (x4)
|
||||
spell (x24)
|
||||
consumable (x2)
|
||||
[flags] : object {2-13.items.[].flags}
|
||||
pf2e : object {2-13.items.[].flags.pf2e}
|
||||
linkedWeapon : string {2-13.items.[].flags.pf2e.linkedWeapon} (9 different values)
|
||||
nblffaZIhH3gaSls (x1)
|
||||
cPDtWTXlrggq30QC (x1)
|
||||
TuCglVgdwXiNXE6i (x1)
|
||||
qPzZns8LjML2ZDKo (x1)
|
||||
hYz8UC2otlK6BSwp (x1)
|
||||
XH08tuh9nV9O6YAg (x1)
|
||||
O2UJaDPlKO9oGdx6 (x1)
|
||||
aTFsrKwUBbeAYXlD (x1)
|
||||
l1Rx7juF1C5K50de (x1)
|
||||
name : string {2-13.name} (all different values)
|
||||
[prototypeToken] : object {2-13.prototypeToken}
|
||||
name : string {2-13.prototypeToken.name} (6 different values)
|
||||
Archis Peers (x2)
|
||||
Commoner (x1)
|
||||
Lion (x1)
|
||||
Mechanical Jaws (x2)
|
||||
Mercenary Trapper (x2)
|
||||
Mercenary Wizard (x2)
|
||||
system : object {2-13.system}
|
||||
[abilities] : object {2-13.system.abilities}
|
||||
cha : object {2-13.system.abilities.cha}
|
||||
mod : integer {2-13.system.abilities.cha.mod} (3 different values)
|
||||
2 (x2)
|
||||
0 (x5)
|
||||
-2 (x2)
|
||||
con : object {2-13.system.abilities.con}
|
||||
mod : integer {2-13.system.abilities.con.mod} (2 different values)
|
||||
1 (x6)
|
||||
2 (x3)
|
||||
dex : object {2-13.system.abilities.dex}
|
||||
mod : integer {2-13.system.abilities.dex.mod} (4 different values)
|
||||
3 (x5)
|
||||
1 (x1)
|
||||
4 (x1)
|
||||
2 (x2)
|
||||
int : object {2-13.system.abilities.int}
|
||||
mod : integer {2-13.system.abilities.int.mod} (5 different values)
|
||||
2 (x1)
|
||||
3 (x2)
|
||||
0 (x3)
|
||||
-4 (x2)
|
||||
4 (x1)
|
||||
str : object {2-13.system.abilities.str}
|
||||
mod : integer {2-13.system.abilities.str.mod} (5 different values)
|
||||
0 (x2)
|
||||
3 (x1)
|
||||
4 (x2)
|
||||
1 (x2)
|
||||
2 (x2)
|
||||
wis : object {2-13.system.abilities.wis}
|
||||
mod : integer {2-13.system.abilities.wis.mod} (3 different values)
|
||||
1 (x5)
|
||||
2 (x3)
|
||||
3 (x1)
|
||||
attributes : object {2-13.system.attributes}
|
||||
ac : object {2-13.system.attributes.ac}
|
||||
[details] : string {2-13.system.attributes.ac.details} (same value: )
|
||||
value : integer {2-13.system.attributes.ac.value} (6 different values)
|
||||
16 (x3)
|
||||
18 (x4)
|
||||
13 (x1)
|
||||
19 (x1)
|
||||
14 (x1)
|
||||
17 (x1)
|
||||
[allSaves] : object {2-13.system.attributes.allSaves}
|
||||
value : string {2-13.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {2-13.system.attributes.hp}
|
||||
details : string {2-13.system.attributes.hp.details} (same value: )
|
||||
max : integer {2-13.system.attributes.hp.max} (all different values)
|
||||
temp : integer {2-13.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {2-13.system.attributes.hp.value} (all different values)
|
||||
[speed] : object {2-13.system.attributes.speed}
|
||||
otherSpeeds : array<> {2-13.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {2-13.system.attributes.speed.value} (2 different values)
|
||||
25 (x7)
|
||||
30 (x2)
|
||||
[emitsSound] : string {2-13.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {2-13.system.attributes.hardness} (2 different values)
|
||||
5 (x1)
|
||||
8 (x1)
|
||||
[hasHealth] : boolean {2-13.system.attributes.hasHealth} (same value: True)
|
||||
[immunities] : array<object> {2-13.system.attributes.immunities}
|
||||
Length: min=2 max=2
|
||||
Value type: object {2-13.system.attributes.immunities.[]}
|
||||
type : string {2-13.system.attributes.immunities.[].type} (2 different values)
|
||||
precision (x2)
|
||||
critical-hits (x2)
|
||||
[stealth] : object {2-13.system.attributes.stealth}
|
||||
details : string {2-13.system.attributes.stealth.details} (same value: <p>(trained)</p>)
|
||||
value : integer {2-13.system.attributes.stealth.value} (2 different values)
|
||||
6 (x1)
|
||||
8 (x1)
|
||||
details : object {2-13.system.details}
|
||||
[blurb] : string {2-13.system.details.blurb} (same value: )
|
||||
[languages] : object {2-13.system.details.languages}
|
||||
details : string {2-13.system.details.languages.details} (same value: )
|
||||
value : array<string> {2-13.system.details.languages.value}
|
||||
Length: min=0 max=2
|
||||
Value type: string {2-13.system.details.languages.value.[]} (2 different values)
|
||||
common (x7)
|
||||
kelish (x2)
|
||||
level : object {2-13.system.details.level}
|
||||
value : integer {2-13.system.details.level.value} (5 different values)
|
||||
1 (x3)
|
||||
3 (x4)
|
||||
-1 (x2)
|
||||
0 (x1)
|
||||
2 (x1)
|
||||
[privateNotes] : string {2-13.system.details.privateNotes} (same value: )
|
||||
[publicNotes] : string {2-13.system.details.publicNotes} (3 different values)
|
||||
(x6)
|
||||
<p>Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect.</p>
|
||||
<hr />
|
||||
<p>Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic downturn, famine, or war-the ranks of the less fortunate exceed the community's capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.</p> (x1)
|
||||
<p>Lions are cooperative hunters, ambushing dangerous prey in groups of lionesses that work in tandem to trap and kill their prey. Male lions are typically larger, with long manes, and when they hunt, they tend to do so on their own.</p>
|
||||
<hr />
|
||||
<p>Few predators of the natural world can match the cat's talent for stalking and stealth.</p> (x2)
|
||||
publication : object {2-13.system.details.publication}
|
||||
license : string {2-13.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {2-13.system.details.publication.remaster} (same value: False)
|
||||
title : string {2-13.system.details.publication.title} (same value: Pathfinder Society Scenario #2-13: A Gilded Test)
|
||||
[description] : string {2-13.system.details.description} (same value: <p>Mechanical jaws bolted to the stone beneath a camouflaged floor tile.</p>)
|
||||
[disable] : string {2-13.system.details.disable} (2 different values)
|
||||
<p>@Check[theivery|dc:12] (trained) on the jaw mechanism.</p> (x1)
|
||||
<p>@Check[thievery|dc:16] (trained) on the jaw mechanism.</p> (x1)
|
||||
[isComplex] : boolean {2-13.system.details.isComplex} (same value: False)
|
||||
[reset] : string {2-13.system.details.reset} (same value: )
|
||||
[routine] : string {2-13.system.details.routine} (same value: )
|
||||
[initiative] : object {2-13.system.initiative}
|
||||
statistic : string {2-13.system.initiative.statistic} (same value: perception)
|
||||
[perception] : object {2-13.system.perception}
|
||||
details : string {2-13.system.perception.details} (same value: )
|
||||
mod : integer {2-13.system.perception.mod} (5 different values)
|
||||
6 (x2)
|
||||
8 (x3)
|
||||
3 (x1)
|
||||
9 (x2)
|
||||
7 (x1)
|
||||
senses : array<object> {2-13.system.perception.senses}
|
||||
Length: min=0 max=2
|
||||
Value type: object {2-13.system.perception.senses.[]}
|
||||
type : string {2-13.system.perception.senses.[].type} (2 different values)
|
||||
low-light-vision (x2)
|
||||
scent (x2)
|
||||
[acuity] : string {2-13.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
[range] : integer {2-13.system.perception.senses.[].range} (same value: 30)
|
||||
[resources] : object {2-13.system.resources}
|
||||
[focus] : object {2-13.system.resources.focus}
|
||||
max : integer {2-13.system.resources.focus.max} (same value: 1)
|
||||
value : integer {2-13.system.resources.focus.value} (same value: 1)
|
||||
saves : object {2-13.system.saves}
|
||||
fortitude : object {2-13.system.saves.fortitude}
|
||||
saveDetail : string {2-13.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {2-13.system.saves.fortitude.value} (7 different values)
|
||||
4 (x1)
|
||||
6 (x4)
|
||||
9 (x1)
|
||||
8 (x2)
|
||||
11 (x1)
|
||||
5 (x1)
|
||||
7 (x1)
|
||||
reflex : object {2-13.system.saves.reflex}
|
||||
saveDetail : string {2-13.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {2-13.system.saves.reflex.value} (7 different values)
|
||||
8 (x2)
|
||||
10 (x2)
|
||||
3 (x2)
|
||||
2 (x1)
|
||||
7 (x2)
|
||||
9 (x1)
|
||||
5 (x1)
|
||||
will : object {2-13.system.saves.will}
|
||||
saveDetail : string {2-13.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {2-13.system.saves.will.value} (7 different values)
|
||||
6 (x3)
|
||||
8 (x2)
|
||||
3 (x1)
|
||||
7 (x1)
|
||||
0 (x2)
|
||||
4 (x1)
|
||||
5 (x1)
|
||||
[skills] : object {2-13.system.skills}
|
||||
[acrobatics] : object {2-13.system.skills.acrobatics}
|
||||
base : integer {2-13.system.skills.acrobatics.base} (5 different values)
|
||||
6 (x2)
|
||||
10 (x1)
|
||||
8 (x1)
|
||||
5 (x2)
|
||||
7 (x2)
|
||||
athletics : object {2-13.system.skills.athletics}
|
||||
base : integer {2-13.system.skills.athletics.base} (6 different values)
|
||||
3 (x2)
|
||||
5 (x3)
|
||||
11 (x1)
|
||||
4 (x1)
|
||||
7 (x1)
|
||||
9 (x1)
|
||||
[deception] : object {2-13.system.skills.deception}
|
||||
base : integer {2-13.system.skills.deception.base} (3 different values)
|
||||
5 (x1)
|
||||
9 (x1)
|
||||
2 (x1)
|
||||
[diplomacy] : object {2-13.system.skills.diplomacy}
|
||||
base : integer {2-13.system.skills.diplomacy.base} (2 different values)
|
||||
5 (x1)
|
||||
7 (x1)
|
||||
[society] : object {2-13.system.skills.society}
|
||||
base : integer {2-13.system.skills.society.base} (3 different values)
|
||||
5 (x1)
|
||||
8 (x1)
|
||||
2 (x1)
|
||||
[stealth] : object {2-13.system.skills.stealth}
|
||||
base : integer {2-13.system.skills.stealth.base} (5 different values)
|
||||
6 (x1)
|
||||
10 (x2)
|
||||
5 (x2)
|
||||
7 (x2)
|
||||
8 (x1)
|
||||
[arcana] : object {2-13.system.skills.arcana}
|
||||
base : integer {2-13.system.skills.arcana.base} (2 different values)
|
||||
6 (x1)
|
||||
11 (x1)
|
||||
traits : object {2-13.system.traits}
|
||||
rarity : string {2-13.system.traits.rarity} (3 different values)
|
||||
unique (x2)
|
||||
common (x4)
|
||||
uncommon (x5)
|
||||
size : object {2-13.system.traits.size}
|
||||
value : string {2-13.system.traits.size.value} (2 different values)
|
||||
med (x9)
|
||||
lg (x2)
|
||||
value : array<string> {2-13.system.traits.value}
|
||||
Length: min=1 max=4
|
||||
Value type: string {2-13.system.traits.value.[]} (7 different values)
|
||||
evil (x2)
|
||||
human (x7)
|
||||
humanoid (x7)
|
||||
lawful (x2)
|
||||
animal (x2)
|
||||
mechanical (x2)
|
||||
trap (x2)
|
||||
[creatureType] : string {2-13.system.creatureType} (same value: )
|
||||
[statusEffects] : array<> {2-13.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-13.type} (2 different values)
|
||||
npc (x9)
|
||||
hazard (x2)
|
||||
Reference in New Issue
Block a user