Новые результаты
This commit is contained in:
@@ -0,0 +1,679 @@
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2-15
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Different values: 11
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=====================================
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object {2-15}
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_id : string {2-15._id} (all different values)
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folder : string {2-15.folder} (same value: jHdptuqXi8sX383Z)
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img : string {2-15.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x9)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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items : array<object> {2-15.items}
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Length: min=1 max=16
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Value type: object {2-15.items.[]}
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_id : string {2-15.items.[]._id} (73 different values)
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img : string {2-15.items.[].img} (20 different values)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x5)
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icons/sundries/gaming/playing-cards-black.webp (x1)
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icons/creatures/magical/construct-stone-earth-gray.webp (x1)
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systems/pf2e/icons/spells/detect-alignment.webp (x1)
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systems/pf2e/icons/spells/detect-magic.webp (x1)
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systems/pf2e/icons/spells/fear.webp (x1)
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systems/pf2e/icons/default-icons/melee.svg (x15)
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systems/pf2e/icons/actions/Passive.webp (x26)
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systems/pf2e/icons/actions/OneAction.webp (x10)
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icons/magic/nature/plant-poison-spit-green.webp (x4)
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systems/pf2e/icons/actions/TwoActions.webp (x1)
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systems/pf2e/icons/conditions/slowed.webp (x2)
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icons/magic/nature/root-vine-entangled-humanoid.webp (x3)
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systems/pf2e/icons/spells/suggestion.webp (x2)
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icons/magic/nature/root-vines-grow-brown.webp (x2)
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icons/consumables/mushrooms/umbontae-bumpy-purple.webp (x2)
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icons/magic/acid/dissolve-bone-white.webp (x2)
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icons/magic/nature/tree-twisted-glow-yellow.webp (x2)
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icons/magic/nature/root-vine-entangled-hand.webp (x2)
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systems/pf2e/icons/actions/Reaction.webp (x4)
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name : string {2-15.items.[].name} (52 different values)
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sort : integer {2-15.items.[].sort} (16 different values)
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100000 (x11)
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200000 (x9)
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300000 (x9)
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400000 (x9)
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500000 (x9)
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600000 (x9)
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700000 (x7)
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800000 (x4)
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900000 (x3)
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1000000 (x3)
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1100000 (x3)
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1200000 (x3)
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1300000 (x3)
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1400000 (x2)
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1500000 (x2)
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1600000 (x1)
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system : object {2-15.items.[].system}
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[autoHeightenLevel] : object {2-15.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {2-15.items.[].system.description}
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value : string {2-15.items.[].system.description.value} (48 different values)
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[prepared] : object {2-15.items.[].system.prepared}
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[flexible] : boolean {2-15.items.[].system.prepared.flexible} (same value: False)
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value : string {2-15.items.[].system.prepared.value} (same value: innate)
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[proficiency] : object {2-15.items.[].system.proficiency}
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value : integer {2-15.items.[].system.proficiency.value} (same value: 0)
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publication : object {2-15.items.[].system.publication}
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license : string {2-15.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {2-15.items.[].system.publication.remaster} (same value: False)
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title : string {2-15.items.[].system.publication.title} (5 different values)
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(x52)
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Pathfinder Core Rulebook (x19)
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Pathfinder Bestiary (x8)
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Pathfinder Bestiary 2 (x4)
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Pathfinder Advanced Player's Guide (x4)
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rules : ###FoundryRulesObject###
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[slots] : object {2-15.items.[].system.slots}
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[slot2] : object {2-15.items.[].system.slots.slot2}
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max : integer {2-15.items.[].system.slots.slot2.max} (same value: 3)
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value : integer {2-15.items.[].system.slots.slot2.value} (same value: 3)
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slot3 : object {2-15.items.[].system.slots.slot3}
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max : integer {2-15.items.[].system.slots.slot3.max} (2 different values)
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1 (x1)
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2 (x1)
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value : integer {2-15.items.[].system.slots.slot3.value} (2 different values)
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1 (x1)
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2 (x1)
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slot4 : object {2-15.items.[].system.slots.slot4}
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max : integer {2-15.items.[].system.slots.slot4.max} (same value: 2)
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value : integer {2-15.items.[].system.slots.slot4.value} (same value: 2)
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slot5 : object {2-15.items.[].system.slots.slot5}
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max : integer {2-15.items.[].system.slots.slot5.max} (same value: 2)
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value : integer {2-15.items.[].system.slots.slot5.value} (same value: 2)
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[slug] : string {2-15.items.[].system.slug} (21 different values)
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[spelldc] : object {2-15.items.[].system.spelldc}
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dc : integer {2-15.items.[].system.spelldc.dc} (5 different values)
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20 (x1)
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18 (x1)
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15 (x1)
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22 (x1)
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25 (x1)
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item : integer {2-15.items.[].system.spelldc.item} (same value: 0)
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mod : integer {2-15.items.[].system.spelldc.mod} (same value: 0)
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value : integer {2-15.items.[].system.spelldc.value} (5 different values)
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12 (x1)
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10 (x1)
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7 (x1)
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14 (x1)
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17 (x1)
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[tradition] : object {2-15.items.[].system.tradition}
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value : string {2-15.items.[].system.tradition.value} (2 different values)
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divine (x1)
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primal (x4)
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[area] : object {2-15.items.[].system.area}
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type : string {2-15.items.[].system.area.type} (3 different values)
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emanation (x2)
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burst (x4)
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cone (x2)
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value : integer {2-15.items.[].system.area.value} (3 different values)
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30 (x2)
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20 (x4)
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15 (x2)
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[details] : string {2-15.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
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[cost] : object {2-15.items.[].system.cost}
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value : string {2-15.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {2-15.items.[].system.counteraction} (2 different values)
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False (x22)
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True (x2)
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[damage] : object {2-15.items.[].system.damage}
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[0] : object {2-15.items.[].system.damage.0}
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[applyMod] : boolean {2-15.items.[].system.damage.0.applyMod} (same value: False)
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[category] : string {2-15.items.[].system.damage.0.category} (same value: persistent)
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formula : string {2-15.items.[].system.damage.0.formula} (3 different values)
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2d6 (x2)
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2d10 (x2)
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3d4 (x1)
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kinds : array<string> {2-15.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-15.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {2-15.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-15.items.[].system.damage.0.type} (3 different values)
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poison (x2)
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void (x2)
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piercing (x1)
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[defense] : object {2-15.items.[].system.defense}
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save : object {2-15.items.[].system.defense.save}
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basic : boolean {2-15.items.[].system.defense.save.basic} (2 different values)
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False (x7)
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True (x2)
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statistic : string {2-15.items.[].system.defense.save.statistic} (3 different values)
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will (x3)
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reflex (x2)
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fortitude (x4)
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[duration] : object {2-15.items.[].system.duration}
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[sustained] : boolean {2-15.items.[].system.duration.sustained} (same value: False)
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value : mixed
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string {2-15.items.[].system.duration.value} (5 different values)
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(x11)
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10 minutes (x5)
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varies (x3)
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1 minute (x3)
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8 hours (x2)
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integer {2-15.items.[].system.duration.value} (same value: 0)
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[level] : object {2-15.items.[].system.level}
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value : integer {2-15.items.[].system.level.value} (5 different values)
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4 (x7)
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2 (x9)
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1 (x5)
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5 (x2)
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3 (x1)
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[location] : object {2-15.items.[].system.location}
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[heightenedLevel] : integer {2-15.items.[].system.location.heightenedLevel} (5 different values)
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4 (x6)
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2 (x8)
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1 (x1)
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5 (x2)
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3 (x3)
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value : string {2-15.items.[].system.location.value} (4 different values)
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tXsG0WYmch7MiZ0l (x5)
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MAIiGgE1bWXTgfiS (x1)
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6WcHOmwg8FiX5cgr (x1)
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q5MhdIKLqL49q0mH (x17)
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[uses] : object {2-15.items.[].system.location.uses}
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max : integer {2-15.items.[].system.location.uses.max} (2 different values)
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2 (x4)
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3 (x1)
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value : integer {2-15.items.[].system.location.uses.value} (2 different values)
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2 (x4)
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3 (x1)
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[range] : object {2-15.items.[].system.range}
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value : string {2-15.items.[].system.range.value} (5 different values)
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(x11)
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touch (x3)
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30 feet (x5)
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120 feet (x4)
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60 feet (x1)
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[requirements] : string {2-15.items.[].system.requirements} (same value: )
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[target] : object {2-15.items.[].system.target}
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value : string {2-15.items.[].system.target.value} (3 different values)
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(x18)
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self (x1)
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1 creature (x5)
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[time] : object {2-15.items.[].system.time}
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value : string {2-15.items.[].system.time.value} (4 different values)
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10 minutes (x1)
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2 (x20)
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1 minute (x2)
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3 (x1)
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[traits] : object {2-15.items.[].system.traits}
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rarity : string {2-15.items.[].system.traits.rarity} (2 different values)
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uncommon (x4)
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common (x76)
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[traditions] : array<string> {2-15.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {2-15.items.[].system.traits.traditions.[]} (4 different values)
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divine (x6)
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occult (x7)
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arcane (x7)
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primal (x19)
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value : array<string> {2-15.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {2-15.items.[].system.traits.value.[]} (31 different values)
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[heightening] : object {2-15.items.[].system.heightening}
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[levels] : object {2-15.items.[].system.heightening.levels}
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[3] : object {2-15.items.[].system.heightening.levels.3}
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target : object {2-15.items.[].system.heightening.levels.3.target}
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value : string {2-15.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
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8 : object {2-15.items.[].system.heightening.levels.8}
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target : object {2-15.items.[].system.heightening.levels.8.target}
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value : string {2-15.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
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type : string {2-15.items.[].system.heightening.type} (2 different values)
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fixed (x3)
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interval (x5)
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[damage] : object {2-15.items.[].system.heightening.damage}
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0 : string {2-15.items.[].system.heightening.damage.0} (3 different values)
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2d6 (x2)
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1d10 (x2)
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1d4 (x1)
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[interval] : integer {2-15.items.[].system.heightening.interval} (2 different values)
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2 (x2)
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1 (x3)
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[attack] : object {2-15.items.[].system.attack}
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value : string {2-15.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-15.items.[].system.attackEffects}
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[custom] : string {2-15.items.[].system.attackEffects.custom} (same value: )
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value : array<string> {2-15.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {2-15.items.[].system.attackEffects.value.[]} (7 different values)
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barrow-quasit-venom (x1)
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spores (x1)
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sickening-blow (x1)
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demonplague (x2)
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grab (x2)
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zombie-rot (x2)
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drain-life (x2)
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[bonus] : object {2-15.items.[].system.bonus}
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value : integer {2-15.items.[].system.bonus.value} (7 different values)
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12 (x3)
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11 (x2)
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7 (x2)
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14 (x2)
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17 (x3)
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9 (x2)
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13 (x1)
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[damageRolls] : object {2-15.items.[].system.damageRolls}
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[lsh65h8914j5drwcdc8r] : object {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r}
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damage : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damage} (same value: 1d8)
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damageType : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damageType} (same value: slashing)
|
||||
[0b3ul129vovt9z1kwgm4] : object {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4}
|
||||
damage : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damage} (same value: 2d4)
|
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damageType : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damageType} (same value: spirit)
|
||||
[3ykeh1kjwaobqxkygmus] : object {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus}
|
||||
damage : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damage} (same value: 1d8+3)
|
||||
damageType : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damageType} (same value: bludgeoning)
|
||||
[vpnm4kk44xu7vygyzcgr] : object {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr}
|
||||
damage : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damage} (same value: 1d8+3)
|
||||
damageType : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damageType} (same value: bludgeoning)
|
||||
[5mqh5caji8bantxjb4i7] : object {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7}
|
||||
damage : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damage} (same value: 1d8+1)
|
||||
damageType : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damageType} (same value: piercing)
|
||||
[3ggtiiqvun159te4t5tq] : object {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq}
|
||||
damage : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damage} (same value: 1d8)
|
||||
damageType : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damageType} (same value: bludgeoning)
|
||||
[4p573gje435nepoiinno] : object {2-15.items.[].system.damageRolls.4p573gje435nepoiinno}
|
||||
damage : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damage} (same value: 2d8+5)
|
||||
damageType : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damageType} (same value: piercing)
|
||||
[j1k19p9uj7aksz7n30zp] : object {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp}
|
||||
damage : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damage} (same value: 1d12+5)
|
||||
damageType : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damageType} (same value: bludgeoning)
|
||||
[8g0ujazr1xkg0tla1dmk] : object {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk}
|
||||
damage : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damage} (2 different values)
|
||||
2d8+2 (x1)
|
||||
2d10+5 (x1)
|
||||
damageType : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damageType} (same value: bludgeoning)
|
||||
[fwmmvidbpfd4mb3blwwe] : object {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe}
|
||||
damage : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damage} (same value: 2d6)
|
||||
damageType : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damageType} (same value: piercing)
|
||||
[6ti14r09g6g758cmooc9] : object {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9}
|
||||
damage : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damage} (2 different values)
|
||||
1d6 (x1)
|
||||
2d6 (x1)
|
||||
damageType : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damageType} (same value: poison)
|
||||
[ka33amlykrcrv5nq90lv] : object {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
|
||||
damage : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: 1d8+4)
|
||||
damageType : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning)
|
||||
[2rof0t3ang89c3dtvwyr] : object {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
|
||||
damage : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d12+4)
|
||||
damageType : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
|
||||
euovysh17t93oau6drwv : object {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv}
|
||||
damage : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damage} (2 different values)
|
||||
2d4+5 (x1)
|
||||
2d6+5 (x1)
|
||||
damageType : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damageType} (same value: slashing)
|
||||
[weaponType] : object {2-15.items.[].system.weaponType}
|
||||
value : string {2-15.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x11)
|
||||
ranged (x4)
|
||||
[actionType] : object {2-15.items.[].system.actionType}
|
||||
value : string {2-15.items.[].system.actionType.value} (3 different values)
|
||||
passive (x26)
|
||||
action (x11)
|
||||
reaction (x4)
|
||||
[actions] : object {2-15.items.[].system.actions}
|
||||
[value] : integer {2-15.items.[].system.actions.value} (2 different values)
|
||||
1 (x10)
|
||||
2 (x1)
|
||||
[category] : string {2-15.items.[].system.category} (3 different values)
|
||||
interaction (x6)
|
||||
defensive (x9)
|
||||
offensive (x24)
|
||||
[frequency] : object {2-15.items.[].system.frequency}
|
||||
max : integer {2-15.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {2-15.items.[].system.frequency.per} (2 different values)
|
||||
round (x1)
|
||||
day (x2)
|
||||
value : integer {2-15.items.[].system.frequency.value} (same value: 1)
|
||||
[deathNote] : boolean {2-15.items.[].system.deathNote} (same value: True)
|
||||
[showSlotlessLevels] : object {2-15.items.[].system.showSlotlessLevels}
|
||||
value : boolean {2-15.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[group] : mixed
|
||||
[overrides] : array<> {2-15.items.[].system.overrides}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[references] : object {2-15.items.[].system.references}
|
||||
children : array<> {2-15.items.[].system.references.children}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
immunityFrom : array<> {2-15.items.[].system.references.immunityFrom}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
overriddenBy : array<> {2-15.items.[].system.references.overriddenBy}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
overrides : array<> {2-15.items.[].system.references.overrides}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[value] : object {2-15.items.[].system.value}
|
||||
isValued : boolean {2-15.items.[].system.value.isValued} (same value: True)
|
||||
value : integer {2-15.items.[].system.value.value} (same value: 1)
|
||||
type : string {2-15.items.[].type} (5 different values)
|
||||
spellcastingEntry (x5)
|
||||
spell (x24)
|
||||
melee (x15)
|
||||
action (x41)
|
||||
condition (x2)
|
||||
[_stats] : object {2-15.items.[]._stats}
|
||||
compendiumSource : string {2-15.items.[]._stats.compendiumSource} (21 different values)
|
||||
name : string {2-15.name} (all different values)
|
||||
system : object {2-15.system}
|
||||
[abilities] : object {2-15.system.abilities}
|
||||
cha : object {2-15.system.abilities.cha}
|
||||
mod : integer {2-15.system.abilities.cha.mod} (5 different values)
|
||||
2 (x2)
|
||||
0 (x1)
|
||||
-2 (x2)
|
||||
5 (x2)
|
||||
3 (x2)
|
||||
con : object {2-15.system.abilities.con}
|
||||
mod : integer {2-15.system.abilities.con.mod} (5 different values)
|
||||
0 (x1)
|
||||
2 (x2)
|
||||
3 (x3)
|
||||
1 (x1)
|
||||
5 (x2)
|
||||
dex : object {2-15.system.abilities.dex}
|
||||
mod : integer {2-15.system.abilities.dex.mod} (5 different values)
|
||||
5 (x3)
|
||||
4 (x1)
|
||||
3 (x1)
|
||||
-2 (x2)
|
||||
2 (x2)
|
||||
int : object {2-15.system.abilities.int}
|
||||
mod : integer {2-15.system.abilities.int.mod} (5 different values)
|
||||
1 (x3)
|
||||
-1 (x2)
|
||||
-5 (x2)
|
||||
3 (x1)
|
||||
2 (x1)
|
||||
str : object {2-15.system.abilities.str}
|
||||
mod : integer {2-15.system.abilities.str.mod} (5 different values)
|
||||
0 (x2)
|
||||
3 (x1)
|
||||
1 (x2)
|
||||
5 (x3)
|
||||
4 (x1)
|
||||
wis : object {2-15.system.abilities.wis}
|
||||
mod : integer {2-15.system.abilities.wis.mod} (4 different values)
|
||||
2 (x3)
|
||||
0 (x2)
|
||||
3 (x3)
|
||||
4 (x1)
|
||||
attributes : object {2-15.system.attributes}
|
||||
ac : object {2-15.system.attributes.ac}
|
||||
[details] : string {2-15.system.attributes.ac.details} (same value: )
|
||||
value : integer {2-15.system.attributes.ac.value} (6 different values)
|
||||
20 (x4)
|
||||
18 (x1)
|
||||
16 (x1)
|
||||
23 (x2)
|
||||
13 (x1)
|
||||
0 (x2)
|
||||
[allSaves] : object {2-15.system.attributes.allSaves}
|
||||
value : string {2-15.system.attributes.allSaves.value} (2 different values)
|
||||
(x7)
|
||||
+1 status to all saves vs. magic (x2)
|
||||
hp : object {2-15.system.attributes.hp}
|
||||
details : string {2-15.system.attributes.hp.details} (2 different values)
|
||||
(x7)
|
||||
void healing (x4)
|
||||
max : integer {2-15.system.attributes.hp.max} (9 different values)
|
||||
54 (x1)
|
||||
50 (x2)
|
||||
20 (x1)
|
||||
82 (x1)
|
||||
74 (x1)
|
||||
116 (x1)
|
||||
72 (x1)
|
||||
115 (x1)
|
||||
0 (x2)
|
||||
temp : integer {2-15.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {2-15.system.attributes.hp.value} (9 different values)
|
||||
54 (x1)
|
||||
50 (x2)
|
||||
20 (x1)
|
||||
82 (x1)
|
||||
74 (x1)
|
||||
116 (x1)
|
||||
72 (x1)
|
||||
115 (x1)
|
||||
0 (x2)
|
||||
[speed] : object {2-15.system.attributes.speed}
|
||||
otherSpeeds : array<object> {2-15.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {2-15.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {2-15.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
|
||||
value : integer {2-15.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
|
||||
value : integer {2-15.system.attributes.speed.value} (2 different values)
|
||||
15 (x1)
|
||||
25 (x8)
|
||||
[weaknesses] : array<object> {2-15.system.attributes.weaknesses}
|
||||
Length: min=2 max=2
|
||||
Value type: object {2-15.system.attributes.weaknesses.[]}
|
||||
type : string {2-15.system.attributes.weaknesses.[].type} (5 different values)
|
||||
holy (x5)
|
||||
cold-iron (x3)
|
||||
fire (x2)
|
||||
vitality (x2)
|
||||
slashing (x2)
|
||||
value : integer {2-15.system.attributes.weaknesses.[].value} (4 different values)
|
||||
5 (x6)
|
||||
2 (x2)
|
||||
10 (x4)
|
||||
8 (x2)
|
||||
[immunities] : array<object> {2-15.system.attributes.immunities}
|
||||
Length: min=2 max=5
|
||||
Value type: object {2-15.system.attributes.immunities.[]}
|
||||
type : string {2-15.system.attributes.immunities.[].type} (5 different values)
|
||||
poison (x5)
|
||||
disease (x5)
|
||||
paralyzed (x4)
|
||||
unconscious (x4)
|
||||
death-effects (x4)
|
||||
emitsSound : string {2-15.system.attributes.emitsSound} (same value: encounter)
|
||||
hardness : integer {2-15.system.attributes.hardness} (same value: 0)
|
||||
hasHealth : boolean {2-15.system.attributes.hasHealth} (same value: True)
|
||||
stealth : object {2-15.system.attributes.stealth}
|
||||
details : string {2-15.system.attributes.stealth.details} (2 different values)
|
||||
<p>(trained)</p> (x1)
|
||||
<p>(expert)</p> (x1)
|
||||
value : integer {2-15.system.attributes.stealth.value} (2 different values)
|
||||
14 (x1)
|
||||
17 (x1)
|
||||
details : object {2-15.system.details}
|
||||
[blurb] : string {2-15.system.details.blurb} (same value: )
|
||||
[languages] : object {2-15.system.details.languages}
|
||||
details : string {2-15.system.details.languages.details} (5 different values)
|
||||
telepathy (touch) (x1)
|
||||
speak with plants (fungi only) (x1)
|
||||
speak with plants (trees only) (x1)
|
||||
(x4)
|
||||
speak with plants (x2)
|
||||
value : array<string> {2-15.system.details.languages.value}
|
||||
Length: min=0 max=3
|
||||
Value type: string {2-15.system.details.languages.value.[]} (5 different values)
|
||||
chthonian (x1)
|
||||
common (x7)
|
||||
fey (x4)
|
||||
elven (x2)
|
||||
necril (x2)
|
||||
level : object {2-15.system.details.level}
|
||||
value : integer {2-15.system.details.level.value} (4 different values)
|
||||
3 (x3)
|
||||
1 (x2)
|
||||
4 (x3)
|
||||
6 (x3)
|
||||
[privateNotes] : string {2-15.system.details.privateNotes} (same value: )
|
||||
[publicNotes] : string {2-15.system.details.publicNotes} (2 different values)
|
||||
(x8)
|
||||
<p>Plague zombies are infested with hideous contagions.</p>
|
||||
<hr />
|
||||
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
|
||||
publication : object {2-15.system.details.publication}
|
||||
license : string {2-15.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {2-15.system.details.publication.remaster} (same value: False)
|
||||
title : string {2-15.system.details.publication.title} (same value: Pathfinder Society Scenario #2-15: A Dirge for Sarkoris)
|
||||
description : string {2-15.system.details.description} (same value: <p>A ghostly host of god callers and their eidolons manifests to defend the barrow against intruders, and the strains of a battle song fill the air.</p>)
|
||||
disable : string {2-15.system.details.disable} (2 different values)
|
||||
<p>@Check[deception|dc:22] to appear to be a defender of Storasta, @Check[diplomacy|dc:22] to demonstrate benign intentions, or @Check[occultism|dc:20] or @Check[religion|dc:20] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.</p> (x1)
|
||||
<p>@Check[deception|dc:25] to appear to be a defender of Storasta, @Check[diplomacy|dc:25] to demonstrate benign intentions, or @Check[occultism|dc:22] or @Check[religion|dc:22] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.</p> (x1)
|
||||
isComplex : boolean {2-15.system.details.isComplex} (same value: True)
|
||||
reset : string {2-15.system.details.reset} (same value: <p>The haunt dissipates 1 minute after all living creatures leave area C1. Its spiritual energies re-form after 24 hours.</p>)
|
||||
routine : string {2-15.system.details.routine} (2 different values)
|
||||
<p>(1 action) (holy, illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+3)[mental],1d8[spirit]|traits:holy]{1d8+3 mental and 1d8 spirit damage} to each living creature in the area (@Check[will|dc:21|basic|name:Storasta's Last Stand|traits:holy,illusion,mental,occult] save).</p> (x1)
|
||||
<p>(1 action) (illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+9)[mental]] damage and @Damage[1d8[good]] damage to each living creature in the area (@Check[will|dc:24|basic|name:Storasta's Last Stand] save).</p> (x1)
|
||||
[initiative] : object {2-15.system.initiative}
|
||||
statistic : string {2-15.system.initiative.statistic} (same value: perception)
|
||||
[perception] : object {2-15.system.perception}
|
||||
details : string {2-15.system.perception.details} (same value: )
|
||||
mod : integer {2-15.system.perception.mod} (7 different values)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
5 (x2)
|
||||
12 (x1)
|
||||
15 (x2)
|
||||
3 (x1)
|
||||
11 (x1)
|
||||
senses : array<object> {2-15.system.perception.senses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-15.system.perception.senses.[]}
|
||||
type : string {2-15.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x6)
|
||||
low-light-vision (x3)
|
||||
[resources] : object {2-15.system.resources}
|
||||
[focus] : object {2-15.system.resources.focus}
|
||||
max : integer {2-15.system.resources.focus.max} (same value: 1)
|
||||
value : integer {2-15.system.resources.focus.value} (same value: 1)
|
||||
saves : object {2-15.system.saves}
|
||||
fortitude : object {2-15.system.saves.fortitude}
|
||||
saveDetail : string {2-15.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {2-15.system.saves.fortitude.value} (8 different values)
|
||||
6 (x2)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
8 (x2)
|
||||
11 (x1)
|
||||
13 (x1)
|
||||
16 (x1)
|
||||
0 (x2)
|
||||
reflex : object {2-15.system.saves.reflex}
|
||||
saveDetail : string {2-15.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {2-15.system.saves.reflex.value} (9 different values)
|
||||
12 (x1)
|
||||
11 (x2)
|
||||
7 (x1)
|
||||
5 (x1)
|
||||
13 (x1)
|
||||
15 (x1)
|
||||
3 (x1)
|
||||
8 (x1)
|
||||
0 (x2)
|
||||
will : object {2-15.system.saves.will}
|
||||
saveDetail : string {2-15.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {2-15.system.saves.will.value} (9 different values)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
6 (x1)
|
||||
5 (x1)
|
||||
11 (x2)
|
||||
13 (x1)
|
||||
4 (x1)
|
||||
15 (x1)
|
||||
0 (x2)
|
||||
[skills] : object {2-15.system.skills}
|
||||
[acrobatics] : object {2-15.system.skills.acrobatics}
|
||||
base : integer {2-15.system.skills.acrobatics.base} (3 different values)
|
||||
10 (x2)
|
||||
6 (x1)
|
||||
13 (x1)
|
||||
[arcana] : object {2-15.system.skills.arcana}
|
||||
base : integer {2-15.system.skills.arcana.base} (same value: 6)
|
||||
[deception] : object {2-15.system.skills.deception}
|
||||
base : integer {2-15.system.skills.deception.base} (3 different values)
|
||||
9 (x1)
|
||||
11 (x1)
|
||||
13 (x1)
|
||||
[intimidation] : object {2-15.system.skills.intimidation}
|
||||
base : integer {2-15.system.skills.intimidation.base} (4 different values)
|
||||
7 (x1)
|
||||
13 (x2)
|
||||
15 (x1)
|
||||
11 (x1)
|
||||
[religion] : object {2-15.system.skills.religion}
|
||||
base : integer {2-15.system.skills.religion.base} (same value: 7)
|
||||
[stealth] : object {2-15.system.skills.stealth}
|
||||
base : integer {2-15.system.skills.stealth.base} (6 different values)
|
||||
10 (x2)
|
||||
6 (x1)
|
||||
11 (x1)
|
||||
13 (x1)
|
||||
8 (x1)
|
||||
12 (x1)
|
||||
[athletics] : object {2-15.system.skills.athletics}
|
||||
base : integer {2-15.system.skills.athletics.base} (6 different values)
|
||||
8 (x1)
|
||||
10 (x2)
|
||||
6 (x1)
|
||||
7 (x1)
|
||||
13 (x1)
|
||||
15 (x1)
|
||||
[nature] : object {2-15.system.skills.nature}
|
||||
base : integer {2-15.system.skills.nature.base} (4 different values)
|
||||
8 (x1)
|
||||
5 (x1)
|
||||
11 (x1)
|
||||
13 (x1)
|
||||
[survival] : object {2-15.system.skills.survival}
|
||||
base : integer {2-15.system.skills.survival.base} (2 different values)
|
||||
13 (x1)
|
||||
15 (x1)
|
||||
traits : object {2-15.system.traits}
|
||||
rarity : string {2-15.system.traits.rarity} (3 different values)
|
||||
uncommon (x6)
|
||||
unique (x2)
|
||||
common (x3)
|
||||
size : object {2-15.system.traits.size}
|
||||
value : string {2-15.system.traits.size.value} (3 different values)
|
||||
tiny (x1)
|
||||
sm (x3)
|
||||
med (x7)
|
||||
value : array<string> {2-15.system.traits.value}
|
||||
Length: min=1 max=6
|
||||
Value type: string {2-15.system.traits.value.[]} (16 different values)
|
||||
chaotic (x8)
|
||||
demon (x1)
|
||||
evil (x9)
|
||||
fiend (x1)
|
||||
unholy (x9)
|
||||
fungus (x1)
|
||||
leshy (x2)
|
||||
plant (x3)
|
||||
mindless (x2)
|
||||
undead (x4)
|
||||
zombie (x1)
|
||||
fey (x2)
|
||||
nymph (x2)
|
||||
ghoul (x1)
|
||||
wight (x2)
|
||||
haunt (x2)
|
||||
creatureType : string {2-15.system.creatureType} (same value: )
|
||||
statusEffects : array<> {2-15.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-15.type} (2 different values)
|
||||
npc (x9)
|
||||
hazard (x2)
|
||||
prototypeToken : object {2-15.prototypeToken}
|
||||
name : string {2-15.prototypeToken.name} (4 different values)
|
||||
Iverri (x2)
|
||||
Plague Zombie (x1)
|
||||
Ragewight (x2)
|
||||
Storasta's Last Stand (x2)
|
||||
Reference in New Issue
Block a user