Новые результаты
This commit is contained in:
@@ -0,0 +1,833 @@
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2-16
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Different values: 18
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=====================================
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object {2-16}
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_id : string {2-16._id} (all different values)
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folder : string {2-16.folder} (same value: AStmU4xOIMKCSZWv)
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img : string {2-16.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x14)
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systems/pf2e/icons/default-icons/hazard.svg (x4)
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items : array<object> {2-16.items}
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Length: min=1 max=19
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Value type: object {2-16.items.[]}
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_id : string {2-16.items.[]._id} (98 different values)
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img : string {2-16.items.[].img} (28 different values)
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name : string {2-16.items.[].name} (60 different values)
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sort : integer {2-16.items.[].sort} (19 different values)
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100000 (x18)
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200000 (x16)
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300000 (x16)
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400000 (x12)
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500000 (x12)
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600000 (x12)
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700000 (x8)
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800000 (x8)
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900000 (x6)
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1000000 (x6)
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1100000 (x6)
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1200000 (x4)
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1300000 (x4)
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1400000 (x2)
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1500000 (x2)
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1600000 (x2)
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1700000 (x2)
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1800000 (x2)
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1900000 (x2)
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system : object {2-16.items.[].system}
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[autoHeightenLevel] : object {2-16.items.[].system.autoHeightenLevel}
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[value] : integer {2-16.items.[].system.autoHeightenLevel.value} (2 different values)
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4 (x1)
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5 (x1)
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description : object {2-16.items.[].system.description}
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value : string {2-16.items.[].system.description.value} (58 different values)
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[prepared] : object {2-16.items.[].system.prepared}
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value : string {2-16.items.[].system.prepared.value} (2 different values)
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innate (x6)
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prepared (x2)
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[proficiency] : object {2-16.items.[].system.proficiency}
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value : integer {2-16.items.[].system.proficiency.value} (same value: 0)
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publication : object {2-16.items.[].system.publication}
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license : string {2-16.items.[].system.publication.license} (2 different values)
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OGL (x138)
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ORC (x2)
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remaster : boolean {2-16.items.[].system.publication.remaster} (2 different values)
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False (x138)
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True (x2)
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title : string {2-16.items.[].system.publication.title} (4 different values)
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(x120)
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Pathfinder Core Rulebook (x4)
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Pathfinder Bestiary (x14)
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Pathfinder Monster Core (x2)
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rules : ###FoundryRulesObject###
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[slots] : object {2-16.items.[].system.slots}
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[slot0] : object {2-16.items.[].system.slots.slot0}
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max : integer {2-16.items.[].system.slots.slot0.max} (2 different values)
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1 (x2)
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5 (x2)
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[value] : integer {2-16.items.[].system.slots.slot0.value} (same value: 1)
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[prepared] : array<object> {2-16.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {2-16.items.[].system.slots.slot0.prepared.[]}
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id : string {2-16.items.[].system.slots.slot0.prepared.[].id} (10 different values)
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DlVvYo3sjQ5xRL1y (x1)
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8P35KyyCPduiZMo1 (x1)
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QldhuGwxYc1vZcSm (x1)
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5lQMdUX90Zk3kgPE (x1)
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R9CWp2XMpF8PW99m (x1)
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gdLlMpr4Rmq8rsM6 (x1)
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rabsv0ujRkLST8Vv (x1)
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c3LqHmLWcxTlEYv7 (x1)
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Hywgii5qOsAj9Bpw (x1)
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A1YtyYSbw2X11ofx (x1)
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[slot2] : object {2-16.items.[].system.slots.slot2}
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max : integer {2-16.items.[].system.slots.slot2.max} (3 different values)
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2 (x2)
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1 (x3)
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3 (x1)
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value : integer {2-16.items.[].system.slots.slot2.value} (3 different values)
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2 (x2)
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1 (x3)
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3 (x1)
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[slot3] : object {2-16.items.[].system.slots.slot3}
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max : integer {2-16.items.[].system.slots.slot3.max} (same value: 3)
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value : integer {2-16.items.[].system.slots.slot3.value} (same value: 3)
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[slot4] : object {2-16.items.[].system.slots.slot4}
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max : integer {2-16.items.[].system.slots.slot4.max} (same value: 1)
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[slot5] : object {2-16.items.[].system.slots.slot5}
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max : integer {2-16.items.[].system.slots.slot5.max} (same value: 1)
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value : integer {2-16.items.[].system.slots.slot5.value} (same value: 1)
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[slot1] : object {2-16.items.[].system.slots.slot1}
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max : integer {2-16.items.[].system.slots.slot1.max} (same value: 3)
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value : integer {2-16.items.[].system.slots.slot1.value} (same value: 3)
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[slug] : string {2-16.items.[].system.slug} (27 different values)
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[spelldc] : object {2-16.items.[].system.spelldc}
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dc : integer {2-16.items.[].system.spelldc.dc} (5 different values)
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20 (x2)
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21 (x1)
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24 (x2)
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22 (x2)
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26 (x1)
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mod : integer {2-16.items.[].system.spelldc.mod} (same value: 0)
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value : integer {2-16.items.[].system.spelldc.value} (5 different values)
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12 (x2)
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13 (x1)
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16 (x2)
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14 (x2)
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18 (x1)
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[tradition] : object {2-16.items.[].system.tradition}
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value : string {2-16.items.[].system.tradition.value} (2 different values)
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arcane (x6)
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primal (x2)
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[area] : object {2-16.items.[].system.area}
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type : string {2-16.items.[].system.area.type} (2 different values)
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emanation (x8)
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burst (x4)
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value : integer {2-16.items.[].system.area.value} (2 different values)
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30 (x8)
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20 (x4)
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[cost] : object {2-16.items.[].system.cost}
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value : string {2-16.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {2-16.items.[].system.counteraction} (same value: False)
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[damage] : object {2-16.items.[].system.damage}
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[0] : object {2-16.items.[].system.damage.0}
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[applyMod] : boolean {2-16.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {2-16.items.[].system.damage.0.formula} (2 different values)
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2d4 (x6)
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3d6 (x4)
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kinds : array<string> {2-16.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-16.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {2-16.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-16.items.[].system.damage.0.type} (3 different values)
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fire (x4)
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cold (x2)
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bludgeoning (x4)
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[damageType] : string {2-16.items.[].system.damage.damageType} (2 different values)
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slashing (x2)
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piercing (x4)
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[dice] : integer {2-16.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-16.items.[].system.damage.die} (2 different values)
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d6 (x4)
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d8 (x2)
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[defense] : object {2-16.items.[].system.defense}
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save : object {2-16.items.[].system.defense.save}
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basic : boolean {2-16.items.[].system.defense.save.basic} (same value: False)
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statistic : string {2-16.items.[].system.defense.save.statistic} (same value: will)
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[duration] : object {2-16.items.[].system.duration}
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sustained : boolean {2-16.items.[].system.duration.sustained} (2 different values)
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False (x38)
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True (x2)
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value : string {2-16.items.[].system.duration.value} (6 different values)
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(x24)
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10 minutes (x6)
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until the start of your next turn (x2)
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1 hour (x4)
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until the next time you make your daily preparations (x2)
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1 minute (x2)
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[level] : object {2-16.items.[].system.level}
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value : integer {2-16.items.[].system.level.value} (6 different values)
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7 (x2)
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2 (x6)
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1 (x28)
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0 (x10)
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5 (x2)
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4 (x2)
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[location] : object {2-16.items.[].system.location}
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[heightenedLevel] : integer {2-16.items.[].system.location.heightenedLevel} (6 different values)
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7 (x2)
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2 (x11)
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1 (x4)
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3 (x2)
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5 (x2)
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4 (x3)
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value : string {2-16.items.[].system.location.value} (4 different values)
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EIOdFygQsJ00k7dF (x10)
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oLDydxtA4rlUclAb (x10)
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jOKBfSXIlzG49vxv (x6)
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RdZjRaFBAScsLjGU (x14)
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[uses] : object {2-16.items.[].system.location.uses}
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max : integer {2-16.items.[].system.location.uses.max} (2 different values)
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3 (x2)
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2 (x1)
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value : integer {2-16.items.[].system.location.uses.value} (2 different values)
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3 (x2)
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2 (x1)
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[range] : object {2-16.items.[].system.range}
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value : string {2-16.items.[].system.range.value} (6 different values)
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touch (x6)
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(x10)
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500 feet (x8)
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30 feet (x10)
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120 feet (x2)
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60 feet (x4)
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[requirements] : string {2-16.items.[].system.requirements} (same value: )
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[target] : object {2-16.items.[].system.target}
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value : string {2-16.items.[].system.target.value} (6 different values)
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1 willing creature, or up to 8 willing creatures joining hands (x2)
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1 creature (x12)
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(x18)
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1 unattended object of light Bulk or less (x2)
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up to 5 creatures (x2)
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1 creature or unattended object (x4)
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[time] : object {2-16.items.[].system.time}
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value : string {2-16.items.[].system.time.value} (4 different values)
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10 minutes (x4)
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2 (x32)
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1 (x2)
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1 minute (x2)
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[traits] : object {2-16.items.[].system.traits}
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[rarity] : string {2-16.items.[].system.traits.rarity} (2 different values)
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uncommon (x6)
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common (x122)
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[traditions] : array<string> {2-16.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {2-16.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x38)
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divine (x14)
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occult (x26)
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primal (x26)
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value : array<string> {2-16.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {2-16.items.[].system.traits.value.[]} (36 different values)
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[heightening] : object {2-16.items.[].system.heightening}
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damage : object {2-16.items.[].system.heightening.damage}
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0 : string {2-16.items.[].system.heightening.damage.0} (2 different values)
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1d4 (x6)
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2d6 (x4)
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interval : integer {2-16.items.[].system.heightening.interval} (same value: 1)
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type : string {2-16.items.[].system.heightening.type} (same value: interval)
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[baseItem] : string {2-16.items.[].system.baseItem} (4 different values)
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scimitar (x2)
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breastplate (x2)
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sword-cane (x2)
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trident (x2)
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[bonus] : object {2-16.items.[].system.bonus}
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value : integer {2-16.items.[].system.bonus.value} (11 different values)
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0 (x6)
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12 (x4)
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14 (x3)
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13 (x1)
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17 (x3)
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16 (x1)
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20 (x3)
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19 (x1)
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10 (x1)
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15 (x3)
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18 (x2)
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[total] : integer {2-16.items.[].system.bonus.total} (6 different values)
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2 (x2)
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12 (x6)
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10 (x2)
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17 (x4)
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16 (x2)
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15 (x4)
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[bonusDamage] : object {2-16.items.[].system.bonusDamage}
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value : integer {2-16.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-16.items.[].system.bulk}
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value : mixed
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integer {2-16.items.[].system.bulk.value} (2 different values)
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1 (x6)
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2 (x2)
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float {2-16.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {2-16.items.[].system.category} (5 different values)
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martial (x6)
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medium (x2)
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interaction (x11)
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offensive (x26)
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defensive (x15)
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[containerId] : mixed
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[equipped] : object {2-16.items.[].system.equipped}
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carryType : string {2-16.items.[].system.equipped.carryType} (2 different values)
|
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held (x8)
|
||||
worn (x2)
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[handsHeld] : integer {2-16.items.[].system.equipped.handsHeld} (same value: 1)
|
||||
[invested] : mixed
|
||||
[inSlot] : boolean {2-16.items.[].system.equipped.inSlot} (same value: True)
|
||||
[group] : string {2-16.items.[].system.group} (3 different values)
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sword (x4)
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||||
plate (x2)
|
||||
spear (x2)
|
||||
[hardness] : integer {2-16.items.[].system.hardness} (same value: 0)
|
||||
[hp] : object {2-16.items.[].system.hp}
|
||||
max : integer {2-16.items.[].system.hp.max} (same value: 0)
|
||||
value : integer {2-16.items.[].system.hp.value} (same value: 0)
|
||||
[material] : object {2-16.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[price] : object {2-16.items.[].system.price}
|
||||
value : object {2-16.items.[].system.price.value}
|
||||
gp : integer {2-16.items.[].system.price.value.gp} (3 different values)
|
||||
1 (x6)
|
||||
8 (x2)
|
||||
5 (x2)
|
||||
[quantity] : integer {2-16.items.[].system.quantity} (same value: 1)
|
||||
[reload] : object {2-16.items.[].system.reload}
|
||||
value : string {2-16.items.[].system.reload.value} (2 different values)
|
||||
(x4)
|
||||
- (x2)
|
||||
[runes] : object {2-16.items.[].system.runes}
|
||||
potency : integer {2-16.items.[].system.runes.potency} (2 different values)
|
||||
0 (x4)
|
||||
1 (x4)
|
||||
property : array<> {2-16.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {2-16.items.[].system.runes.striking} (2 different values)
|
||||
0 (x4)
|
||||
1 (x2)
|
||||
[resilient] : integer {2-16.items.[].system.runes.resilient} (same value: 0)
|
||||
[size] : string {2-16.items.[].system.size} (2 different values)
|
||||
lg (x6)
|
||||
med (x4)
|
||||
[splashDamage] : object {2-16.items.[].system.splashDamage}
|
||||
value : integer {2-16.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {2-16.items.[].system.usage}
|
||||
value : string {2-16.items.[].system.usage.value} (same value: held-in-one-hand)
|
||||
[acBonus] : integer {2-16.items.[].system.acBonus} (same value: 4)
|
||||
[checkPenalty] : integer {2-16.items.[].system.checkPenalty} (same value: -2)
|
||||
[dexCap] : integer {2-16.items.[].system.dexCap} (same value: 1)
|
||||
[speedPenalty] : integer {2-16.items.[].system.speedPenalty} (same value: -5)
|
||||
[strength] : integer {2-16.items.[].system.strength} (same value: 3)
|
||||
[attack] : object {2-16.items.[].system.attack}
|
||||
value : string {2-16.items.[].system.attack.value} (same value: )
|
||||
[attackEffects] : object {2-16.items.[].system.attackEffects}
|
||||
value : array<string> {2-16.items.[].system.attackEffects.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {2-16.items.[].system.attackEffects.value.[]} (same value: grab)
|
||||
custom : string {2-16.items.[].system.attackEffects.custom} (same value: )
|
||||
[damageRolls] : object {2-16.items.[].system.damageRolls}
|
||||
[0] : object {2-16.items.[].system.damageRolls.0}
|
||||
damage : string {2-16.items.[].system.damageRolls.0.damage} (13 different values)
|
||||
1d6+6 (x2)
|
||||
1d4+6 (x3)
|
||||
1d6+5 (x1)
|
||||
2d6+7 (x1)
|
||||
2d6+5 (x1)
|
||||
2d8+6 (x4)
|
||||
2d8+11 (x2)
|
||||
1d4+11 (x1)
|
||||
2d6+2 (x1)
|
||||
2d10+3 (x1)
|
||||
2d8+3 (x1)
|
||||
2d10+6 (x1)
|
||||
2d8+2 (x1)
|
||||
damageType : string {2-16.items.[].system.damageRolls.0.damageType} (3 different values)
|
||||
slashing (x6)
|
||||
bludgeoning (x8)
|
||||
piercing (x6)
|
||||
[1] : object {2-16.items.[].system.damageRolls.1}
|
||||
damage : string {2-16.items.[].system.damageRolls.1.damage} (2 different values)
|
||||
1d6 (x3)
|
||||
2d6 (x1)
|
||||
damageType : string {2-16.items.[].system.damageRolls.1.damageType} (same value: fire)
|
||||
[ohp9k854inwuu2rd0rl1] : object {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1}
|
||||
damage : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damage} (2 different values)
|
||||
2d8+4 (x1)
|
||||
2d10+4 (x1)
|
||||
damageType : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damageType} (same value: sonic)
|
||||
[weaponType] : object {2-16.items.[].system.weaponType}
|
||||
value : string {2-16.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x20)
|
||||
ranged (x2)
|
||||
[actionType] : object {2-16.items.[].system.actionType}
|
||||
value : string {2-16.items.[].system.actionType.value} (3 different values)
|
||||
passive (x26)
|
||||
action (x24)
|
||||
reaction (x8)
|
||||
[actions] : object {2-16.items.[].system.actions}
|
||||
[value] : integer {2-16.items.[].system.actions.value} (3 different values)
|
||||
1 (x18)
|
||||
3 (x2)
|
||||
2 (x4)
|
||||
[mod] : object {2-16.items.[].system.mod}
|
||||
value : integer {2-16.items.[].system.mod.value} (same value: 18)
|
||||
[proficient] : object {2-16.items.[].system.proficient}
|
||||
value : integer {2-16.items.[].system.proficient.value} (same value: 0)
|
||||
[frequency] : object {2-16.items.[].system.frequency}
|
||||
max : integer {2-16.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {2-16.items.[].system.frequency.per} (same value: day)
|
||||
value : integer {2-16.items.[].system.frequency.value} (same value: 1)
|
||||
type : string {2-16.items.[].type} (8 different values)
|
||||
spellcastingEntry (x8)
|
||||
spell (x40)
|
||||
weapon (x6)
|
||||
armor (x2)
|
||||
melee (x22)
|
||||
action (x58)
|
||||
equipment (x2)
|
||||
lore (x2)
|
||||
[_stats] : object {2-16.items.[]._stats}
|
||||
compendiumSource : string {2-16.items.[]._stats.compendiumSource} (27 different values)
|
||||
[flags] : object {2-16.items.[].flags}
|
||||
pf2e : object {2-16.items.[].flags.pf2e}
|
||||
linkedWeapon : string {2-16.items.[].flags.pf2e.linkedWeapon} (6 different values)
|
||||
jqUMtY78eBMFHkTy (x1)
|
||||
wRRYYII6myCz5MEV (x1)
|
||||
2k1kmcrxCUq8XFQS (x1)
|
||||
7ekEKCO1z1HvKUfH (x2)
|
||||
pOI3aWMnI3Jn94hZ (x2)
|
||||
tuBRic7wQIHhdDlU (x1)
|
||||
name : string {2-16.name} (all different values)
|
||||
system : object {2-16.system}
|
||||
[abilities] : object {2-16.system.abilities}
|
||||
cha : object {2-16.system.abilities.cha}
|
||||
mod : integer {2-16.system.abilities.cha.mod} (6 different values)
|
||||
3 (x3)
|
||||
4 (x3)
|
||||
5 (x1)
|
||||
1 (x2)
|
||||
2 (x1)
|
||||
0 (x4)
|
||||
con : object {2-16.system.abilities.con}
|
||||
mod : integer {2-16.system.abilities.con.mod} (5 different values)
|
||||
3 (x7)
|
||||
0 (x2)
|
||||
2 (x3)
|
||||
4 (x1)
|
||||
1 (x1)
|
||||
dex : object {2-16.system.abilities.dex}
|
||||
mod : integer {2-16.system.abilities.dex.mod} (6 different values)
|
||||
2 (x1)
|
||||
1 (x2)
|
||||
4 (x3)
|
||||
3 (x4)
|
||||
5 (x3)
|
||||
6 (x1)
|
||||
int : object {2-16.system.abilities.int}
|
||||
mod : integer {2-16.system.abilities.int.mod} (4 different values)
|
||||
0 (x4)
|
||||
3 (x2)
|
||||
-2 (x4)
|
||||
1 (x4)
|
||||
str : object {2-16.system.abilities.str}
|
||||
mod : integer {2-16.system.abilities.str.mod} (6 different values)
|
||||
3 (x2)
|
||||
1 (x4)
|
||||
4 (x4)
|
||||
5 (x2)
|
||||
0 (x1)
|
||||
2 (x1)
|
||||
wis : object {2-16.system.abilities.wis}
|
||||
mod : integer {2-16.system.abilities.wis.mod} (4 different values)
|
||||
1 (x5)
|
||||
2 (x5)
|
||||
4 (x2)
|
||||
5 (x2)
|
||||
attributes : object {2-16.system.attributes}
|
||||
ac : object {2-16.system.attributes.ac}
|
||||
[details] : string {2-16.system.attributes.ac.details} (same value: )
|
||||
value : integer {2-16.system.attributes.ac.value} (10 different values)
|
||||
19 (x2)
|
||||
20 (x1)
|
||||
23 (x2)
|
||||
22 (x3)
|
||||
18 (x2)
|
||||
21 (x1)
|
||||
24 (x1)
|
||||
27 (x1)
|
||||
0 (x4)
|
||||
26 (x1)
|
||||
[allSaves] : object {2-16.system.attributes.allSaves}
|
||||
value : string {2-16.system.attributes.allSaves.value} (2 different values)
|
||||
(x12)
|
||||
+1 status to all saves vs. magic (x2)
|
||||
hp : object {2-16.system.attributes.hp}
|
||||
details : string {2-16.system.attributes.hp.details} (2 different values)
|
||||
(x16)
|
||||
fast healing 2 (x2)
|
||||
max : integer {2-16.system.attributes.hp.max} (12 different values)
|
||||
55 (x3)
|
||||
85 (x2)
|
||||
75 (x2)
|
||||
30 (x1)
|
||||
50 (x1)
|
||||
120 (x1)
|
||||
0 (x2)
|
||||
10 (x2)
|
||||
60 (x1)
|
||||
95 (x1)
|
||||
43 (x1)
|
||||
73 (x1)
|
||||
temp : integer {2-16.system.attributes.hp.temp} (same value: 0)
|
||||
value : mixed
|
||||
integer {2-16.system.attributes.hp.value} (11 different values)
|
||||
55 (x2)
|
||||
85 (x2)
|
||||
75 (x2)
|
||||
30 (x1)
|
||||
50 (x1)
|
||||
120 (x1)
|
||||
0 (x2)
|
||||
10 (x2)
|
||||
60 (x1)
|
||||
95 (x1)
|
||||
73 (x1)
|
||||
string {2-16.system.attributes.hp.value} (2 different values)
|
||||
55 (x1)
|
||||
43 (x1)
|
||||
[immunities] : array<object> {2-16.system.attributes.immunities}
|
||||
Length: min=1 max=6
|
||||
Value type: object {2-16.system.attributes.immunities.[]}
|
||||
type : string {2-16.system.attributes.immunities.[].type} (7 different values)
|
||||
fire (x2)
|
||||
bleed (x6)
|
||||
paralyzed (x6)
|
||||
poison (x6)
|
||||
precision (x4)
|
||||
sleep (x6)
|
||||
swarm-mind (x2)
|
||||
[speed] : object {2-16.system.attributes.speed}
|
||||
otherSpeeds : array<object> {2-16.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=2
|
||||
Value type: object {2-16.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {2-16.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
||||
fly (x6)
|
||||
swim (x6)
|
||||
climb (x2)
|
||||
value : integer {2-16.system.attributes.speed.otherSpeeds.[].value} (5 different values)
|
||||
35 (x1)
|
||||
30 (x4)
|
||||
25 (x3)
|
||||
40 (x4)
|
||||
20 (x2)
|
||||
value : integer {2-16.system.attributes.speed.value} (2 different values)
|
||||
25 (x6)
|
||||
20 (x8)
|
||||
[weaknesses] : array<object> {2-16.system.attributes.weaknesses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {2-16.system.attributes.weaknesses.[]}
|
||||
type : string {2-16.system.attributes.weaknesses.[].type} (4 different values)
|
||||
cold (x2)
|
||||
cold-iron (x2)
|
||||
area-damage (x2)
|
||||
splash-damage (x2)
|
||||
value : integer {2-16.system.attributes.weaknesses.[].value} (same value: 5)
|
||||
[resistances] : array<object> {2-16.system.attributes.resistances}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-16.system.attributes.resistances.[]}
|
||||
type : string {2-16.system.attributes.resistances.[].type} (2 different values)
|
||||
physical (x2)
|
||||
fire (x2)
|
||||
value : integer {2-16.system.attributes.resistances.[].value} (2 different values)
|
||||
5 (x2)
|
||||
10 (x2)
|
||||
[emitsSound] : string {2-16.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {2-16.system.attributes.hardness} (same value: 0)
|
||||
[hasHealth] : boolean {2-16.system.attributes.hasHealth} (same value: True)
|
||||
[stealth] : object {2-16.system.attributes.stealth}
|
||||
details : string {2-16.system.attributes.stealth.details} (2 different values)
|
||||
(x2)
|
||||
<p>(expert)</p> (x2)
|
||||
value : integer {2-16.system.attributes.stealth.value} (4 different values)
|
||||
12 (x1)
|
||||
16 (x1)
|
||||
15 (x1)
|
||||
18 (x1)
|
||||
details : object {2-16.system.details}
|
||||
[blurb] : string {2-16.system.details.blurb} (same value: )
|
||||
[languages] : object {2-16.system.details.languages}
|
||||
details : string {2-16.system.details.languages.details} (2 different values)
|
||||
(x12)
|
||||
(varies by mephit) (x2)
|
||||
value : array<string> {2-16.system.details.languages.value}
|
||||
Length: min=1 max=6
|
||||
Value type: string {2-16.system.details.languages.value.[]} (7 different values)
|
||||
common (x6)
|
||||
pyric (x6)
|
||||
kelish (x2)
|
||||
petran (x4)
|
||||
sussuran (x6)
|
||||
thalassic (x10)
|
||||
fey (x2)
|
||||
level : object {2-16.system.details.level}
|
||||
value : integer {2-16.system.details.level.value} (6 different values)
|
||||
3 (x4)
|
||||
4 (x1)
|
||||
6 (x3)
|
||||
5 (x6)
|
||||
8 (x2)
|
||||
7 (x2)
|
||||
[privateNotes] : string {2-16.system.details.privateNotes} (same value: )
|
||||
[publicNotes] : string {2-16.system.details.publicNotes} (same value: )
|
||||
publication : object {2-16.system.details.publication}
|
||||
license : string {2-16.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {2-16.system.details.publication.remaster} (same value: False)
|
||||
title : string {2-16.system.details.publication.title} (same value: Pathfinder Society Scenario #2-16: Freedom for Wishes)
|
||||
[description] : string {2-16.system.details.description} (2 different values)
|
||||
<p>The cracks scintillate and shift between the elemental planes, leaking perilous energy with each shift.</p> (x2)
|
||||
<p>Planar winds summoned from beyond sweep through the room, song and sound carried adrift on their current. This air elemental is trapped on the Material Plane and can't escape.</p> (x2)
|
||||
[disable] : string {2-16.system.details.disable} (4 different values)
|
||||
<p>@Check[thievery|dc:24|name:Assemble a Seal|traits:environmental,magical] (trained) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:22|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 20) to counteract the cracks.</p> (x1)
|
||||
<p>@Check[thievery|dc:28|name:Assemble a Seal|traits:environmental,magical] (expert) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:26|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 22) to counteract the cracks.</p> (x1)
|
||||
<p>@Check[performance|dc:24|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:27|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:24|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard's routine.</p> (x1)
|
||||
<p>@Check[performance|dc:27|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:30|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:27|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard's routine.</p> (x1)
|
||||
[isComplex] : boolean {2-16.system.details.isComplex} (same value: True)
|
||||
[reset] : string {2-16.system.details.reset} (2 different values)
|
||||
<p>The cracks re-form after 1 hour.</p> (x2)
|
||||
<p>The melody remains for 1 minute, after which it disperses into several holes in the walls. It returns after an hour unless disabled.</p> (x2)
|
||||
[routine] : string {2-16.system.details.routine} (3 different values)
|
||||
<p>(1 action) A surge of energy strikes a random non-mephit creature in the foyer. Roll [[/r 1d4]] to determine the element of the energy surge.</p>
|
||||
<p>1-Energy from the Plane of Air: the creature takes @Damage[2d8[electricity]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:air,electricity] save); on a failure, the creature is pushed back 10 feet toward the entryway. The hazard gains the air and electricity traits for this round.</p>
|
||||
<p>2-Energy from the Plane of Earth: the creature takes @Damage[2d8[bludgeoning]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:earth] save); on a failed save, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]. The hazard gains the earth trait for this round.</p>
|
||||
<p>3-Energy from the Plane of Fire: the creature takes @Damage[(2d8+7)[fire]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:fire] save). The hazard gains the fire trait for this round.</p>
|
||||
<p>4-Energy from the Plane of Water: the creature takes @Damage[2d8[cold]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:water,cold] save); on a failed save, the creature's lungs fill with water, making them @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}. The hazard gains the cold and water traits for this round.</p> (x1)
|
||||
<p>(1 action) A surge of energy strikes a random non-mephit creature in the foyer. Roll [[/r 1d4]] to determine the element of the energy surge.</p>
|
||||
<p>1-Energy from the Plane of Air: the creature takes @Damage[(2d10+3)[electricity]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:air,electricity] save); on a failure, the creature is pushed back 10 feet toward the entryway. The hazard gains the air and electricity traits for this round.</p>
|
||||
<p>2-Energy from the Plane of Earth: the creature takes @Damage[(2d10+3)[bludgeoning]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:earth] save); on a failed save, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]. The hazard gains the earth trait for this round.</p>
|
||||
<p>3-Energy from the Plane of Fire: the creature takes @Damage[(2d10+9)[fire]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:fire] save). The hazard gains the fire trait for this round.</p>
|
||||
<p>4-Energy from the Plane of Water: the creature takes @Damage[(2d10+3)[cold]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:water,cold] save); on a failed save, the creature's lungs fill with water, making them @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}. The hazard gains the cold and water traits for this round.</p> (x1)
|
||||
<p>(2 actions) For each action in the routine, the melody makes a solid refrain Strike against one creature in its area. This trap doesn't take a multiple attack penalty.</p> (x2)
|
||||
[initiative] : object {2-16.system.initiative}
|
||||
statistic : string {2-16.system.initiative.statistic} (same value: perception)
|
||||
[perception] : object {2-16.system.perception}
|
||||
details : string {2-16.system.perception.details} (5 different values)
|
||||
detect magic (x2)
|
||||
(x6)
|
||||
detect alignment, detect magic (x2)
|
||||
smoke vision (x2)
|
||||
mist vision (x2)
|
||||
mod : integer {2-16.system.perception.mod} (7 different values)
|
||||
8 (x3)
|
||||
14 (x2)
|
||||
17 (x1)
|
||||
11 (x3)
|
||||
12 (x3)
|
||||
16 (x1)
|
||||
15 (x1)
|
||||
senses : array<object> {2-16.system.perception.senses}
|
||||
Length: min=0 max=2
|
||||
Value type: object {2-16.system.perception.senses.[]}
|
||||
type : string {2-16.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x12)
|
||||
wavesense (x2)
|
||||
[acuity] : string {2-16.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
[range] : integer {2-16.system.perception.senses.[].range} (same value: 60)
|
||||
[resources] : object {2-16.system.resources}
|
||||
[focus] : object {2-16.system.resources.focus}
|
||||
max : integer {2-16.system.resources.focus.max} (same value: 1)
|
||||
value : integer {2-16.system.resources.focus.value} (same value: 1)
|
||||
saves : object {2-16.system.saves}
|
||||
fortitude : object {2-16.system.saves.fortitude}
|
||||
saveDetail : string {2-16.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {2-16.system.saves.fortitude.value} (8 different values)
|
||||
9 (x1)
|
||||
8 (x4)
|
||||
11 (x3)
|
||||
10 (x1)
|
||||
14 (x2)
|
||||
16 (x1)
|
||||
0 (x4)
|
||||
12 (x2)
|
||||
reflex : object {2-16.system.saves.reflex}
|
||||
saveDetail : string {2-16.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {2-16.system.saves.reflex.value} (10 different values)
|
||||
8 (x2)
|
||||
11 (x1)
|
||||
15 (x2)
|
||||
10 (x2)
|
||||
12 (x3)
|
||||
17 (x1)
|
||||
19 (x1)
|
||||
0 (x4)
|
||||
18 (x1)
|
||||
14 (x1)
|
||||
will : object {2-16.system.saves.will}
|
||||
saveDetail : string {2-16.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {2-16.system.saves.will.value} (10 different values)
|
||||
12 (x2)
|
||||
14 (x1)
|
||||
17 (x1)
|
||||
11 (x1)
|
||||
8 (x2)
|
||||
10 (x2)
|
||||
13 (x3)
|
||||
15 (x1)
|
||||
0 (x4)
|
||||
9 (x1)
|
||||
[skills] : object {2-16.system.skills}
|
||||
[arcana] : object {2-16.system.skills.arcana}
|
||||
base : integer {2-16.system.skills.arcana.base} (3 different values)
|
||||
7 (x1)
|
||||
18 (x2)
|
||||
10 (x1)
|
||||
[athletics] : object {2-16.system.skills.athletics}
|
||||
base : integer {2-16.system.skills.athletics.base} (8 different values)
|
||||
11 (x2)
|
||||
8 (x1)
|
||||
10 (x1)
|
||||
16 (x1)
|
||||
18 (x1)
|
||||
9 (x2)
|
||||
13 (x1)
|
||||
12 (x1)
|
||||
[special] : array<object> {2-16.system.skills.athletics.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-16.system.skills.athletics.special.[]}
|
||||
base : integer {2-16.system.skills.athletics.special.[].base} (2 different values)
|
||||
20 (x1)
|
||||
22 (x1)
|
||||
label : string {2-16.system.skills.athletics.special.[].label} (same value: to swim)
|
||||
predicate : array<string> {2-16.system.skills.athletics.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-16.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
|
||||
[crafting] : object {2-16.system.skills.crafting}
|
||||
base : integer {2-16.system.skills.crafting.base} (4 different values)
|
||||
7 (x1)
|
||||
11 (x1)
|
||||
14 (x1)
|
||||
10 (x1)
|
||||
[deception] : object {2-16.system.skills.deception}
|
||||
base : integer {2-16.system.skills.deception.base} (4 different values)
|
||||
12 (x2)
|
||||
15 (x2)
|
||||
8 (x1)
|
||||
10 (x1)
|
||||
[diplomacy] : object {2-16.system.skills.diplomacy}
|
||||
base : integer {2-16.system.skills.diplomacy.base} (6 different values)
|
||||
8 (x1)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
14 (x1)
|
||||
17 (x1)
|
||||
11 (x1)
|
||||
[intimidation] : object {2-16.system.skills.intimidation}
|
||||
base : integer {2-16.system.skills.intimidation.base} (2 different values)
|
||||
12 (x1)
|
||||
15 (x1)
|
||||
[society] : object {2-16.system.skills.society}
|
||||
base : integer {2-16.system.skills.society.base} (6 different values)
|
||||
7 (x1)
|
||||
11 (x1)
|
||||
14 (x1)
|
||||
9 (x1)
|
||||
12 (x1)
|
||||
10 (x1)
|
||||
[thievery] : object {2-16.system.skills.thievery}
|
||||
base : integer {2-16.system.skills.thievery.base} (2 different values)
|
||||
7 (x1)
|
||||
10 (x1)
|
||||
[nature] : object {2-16.system.skills.nature}
|
||||
base : integer {2-16.system.skills.nature.base} (4 different values)
|
||||
11 (x1)
|
||||
13 (x1)
|
||||
16 (x1)
|
||||
8 (x1)
|
||||
[stealth] : object {2-16.system.skills.stealth}
|
||||
base : integer {2-16.system.skills.stealth.base} (7 different values)
|
||||
13 (x2)
|
||||
12 (x1)
|
||||
16 (x1)
|
||||
11 (x1)
|
||||
17 (x1)
|
||||
10 (x1)
|
||||
14 (x1)
|
||||
[special] : array<object> {2-16.system.skills.stealth.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-16.system.skills.stealth.special.[]}
|
||||
base : integer {2-16.system.skills.stealth.special.[].base} (2 different values)
|
||||
15 (x1)
|
||||
19 (x1)
|
||||
label : string {2-16.system.skills.stealth.special.[].label} (same value: in smoke)
|
||||
predicate : array<string> {2-16.system.skills.stealth.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-16.system.skills.stealth.special.[].predicate.[]} (same value: terrain:smoke)
|
||||
[acrobatics] : object {2-16.system.skills.acrobatics}
|
||||
base : integer {2-16.system.skills.acrobatics.base} (4 different values)
|
||||
10 (x1)
|
||||
12 (x1)
|
||||
13 (x1)
|
||||
17 (x1)
|
||||
[performance] : object {2-16.system.skills.performance}
|
||||
base : integer {2-16.system.skills.performance.base} (2 different values)
|
||||
11 (x1)
|
||||
14 (x1)
|
||||
traits : object {2-16.system.traits}
|
||||
rarity : string {2-16.system.traits.rarity} (4 different values)
|
||||
uncommon (x6)
|
||||
unique (x4)
|
||||
rare (x4)
|
||||
common (x4)
|
||||
size : object {2-16.system.traits.size}
|
||||
value : string {2-16.system.traits.size.value} (3 different values)
|
||||
lg (x8)
|
||||
med (x8)
|
||||
sm (x2)
|
||||
value : array<string> {2-16.system.traits.value}
|
||||
Length: min=2 max=6
|
||||
Value type: string {2-16.system.traits.value.[]} (17 different values)
|
||||
elemental (x10)
|
||||
evil (x10)
|
||||
fire (x4)
|
||||
genie (x4)
|
||||
lawful (x1)
|
||||
human (x2)
|
||||
humanoid (x2)
|
||||
aquatic (x2)
|
||||
chaotic (x4)
|
||||
fey (x2)
|
||||
water (x8)
|
||||
air (x4)
|
||||
earth (x2)
|
||||
swarm (x2)
|
||||
environmental (x4)
|
||||
magical (x4)
|
||||
amphibious (x2)
|
||||
[creatureType] : string {2-16.system.creatureType} (same value: )
|
||||
[statusEffects] : array<> {2-16.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-16.type} (2 different values)
|
||||
npc (x14)
|
||||
hazard (x4)
|
||||
[prototypeToken] : object {2-16.prototypeToken}
|
||||
name : string {2-16.prototypeToken.name} (7 different values)
|
||||
Corvius Vayn (x2)
|
||||
Mephit Swarm (x2)
|
||||
Perizia (x2)
|
||||
Planar Cracks (x2)
|
||||
Stranded Melody (x2)
|
||||
Wishbound Belker (x2)
|
||||
Wishbound Mist Stalker (x2)
|
||||
Reference in New Issue
Block a user