Новые результаты
This commit is contained in:
@@ -0,0 +1,854 @@
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2-21
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Different values: 9
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=====================================
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object {2-21}
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_id : string {2-21._id} (all different values)
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folder : string {2-21.folder} (same value: fRKMswvbkxuNtUjk)
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img : string {2-21.img} (2 different values)
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systems/pf2e/icons/default-icons/hazard.svg (x4)
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systems/pf2e/icons/default-icons/npc.svg (x5)
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items : array<object> {2-21.items}
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Length: min=1 max=16
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Value type: object {2-21.items.[]}
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_id : string {2-21.items.[]._id} (47 different values)
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img : string {2-21.items.[].img} (25 different values)
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name : string {2-21.items.[].name} (36 different values)
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sort : integer {2-21.items.[].sort} (17 different values)
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0 (x4)
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100000 (x5)
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200000 (x5)
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300000 (x5)
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400000 (x5)
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500000 (x5)
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600000 (x5)
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700000 (x5)
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800000 (x4)
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900000 (x4)
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1000000 (x4)
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1100000 (x4)
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1200000 (x4)
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1300000 (x4)
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1400000 (x3)
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1500000 (x3)
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1600000 (x1)
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system : object {2-21.items.[].system}
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[actionType] : object {2-21.items.[].system.actionType}
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value : string {2-21.items.[].system.actionType.value} (4 different values)
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free (x2)
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reaction (x4)
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passive (x13)
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action (x5)
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[actions] : object {2-21.items.[].system.actions}
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[value] : integer {2-21.items.[].system.actions.value} (3 different values)
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2 (x2)
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3 (x2)
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1 (x1)
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[category] : string {2-21.items.[].system.category} (5 different values)
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interaction (x7)
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defensive (x6)
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offensive (x7)
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simple (x2)
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martial (x2)
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description : object {2-21.items.[].system.description}
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value : string {2-21.items.[].system.description.value} (37 different values)
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publication : object {2-21.items.[].system.publication}
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license : string {2-21.items.[].system.publication.license} (2 different values)
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OGL (x68)
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ORC (x2)
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remaster : boolean {2-21.items.[].system.publication.remaster} (2 different values)
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False (x68)
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True (x2)
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title : string {2-21.items.[].system.publication.title} (5 different values)
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(x59)
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Pathfinder Bestiary (x6)
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Pathfinder Bestiary 2 (x1)
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Pathfinder Player Core (x2)
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Pathfinder Core Rulebook (x2)
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rules : ###FoundryRulesObject###
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[slug] : string {2-21.items.[].system.slug} (23 different values)
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[traits] : object {2-21.items.[].system.traits}
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rarity : string {2-21.items.[].system.traits.rarity} (2 different values)
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common (x63)
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uncommon (x2)
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value : array<string> {2-21.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {2-21.items.[].system.traits.value.[]} (33 different values)
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[traditions] : array<string> {2-21.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {2-21.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x15)
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occult (x19)
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divine (x17)
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primal (x7)
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[autoHeightenLevel] : object {2-21.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {2-21.items.[].system.prepared}
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value : string {2-21.items.[].system.prepared.value} (2 different values)
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innate (x2)
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prepared (x2)
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[proficiency] : object {2-21.items.[].system.proficiency}
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value : integer {2-21.items.[].system.proficiency.value} (same value: 0)
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[slots] : object {2-21.items.[].system.slots}
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[slot4] : object {2-21.items.[].system.slots.slot4}
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max : integer {2-21.items.[].system.slots.slot4.max} (same value: 2)
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value : integer {2-21.items.[].system.slots.slot4.value} (same value: 2)
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slot0 : object {2-21.items.[].system.slots.slot0}
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max : integer {2-21.items.[].system.slots.slot0.max} (2 different values)
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4 (x1)
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5 (x1)
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prepared : array<object> {2-21.items.[].system.slots.slot0.prepared}
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Length: min=4 max=5
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Value type: object {2-21.items.[].system.slots.slot0.prepared.[]}
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id : string {2-21.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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f7wC2FMTW7kM5gih (x2)
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BRm0ceL6QtFGoGFC (x2)
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QJQ196E2z5IEzZ8j (x2)
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gWNPW5FIiFvtbnvE (x2)
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rLXQzXAjcjalCtgb (x1)
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slot1 : object {2-21.items.[].system.slots.slot1}
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max : integer {2-21.items.[].system.slots.slot1.max} (2 different values)
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1 (x1)
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4 (x1)
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prepared : array<object> {2-21.items.[].system.slots.slot1.prepared}
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Length: min=1 max=4
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Value type: object {2-21.items.[].system.slots.slot1.prepared.[]}
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id : string {2-21.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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CO1CMVfrN9ixp9wX (x2)
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gCPFA6aPxxzAhXMl (x2)
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463ekA24x3uJx5BX (x1)
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value : integer {2-21.items.[].system.slots.slot1.value} (2 different values)
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1 (x1)
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3 (x1)
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[spelldc] : object {2-21.items.[].system.spelldc}
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dc : integer {2-21.items.[].system.spelldc.dc} (4 different values)
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19 (x1)
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22 (x1)
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16 (x1)
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17 (x1)
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mod : integer {2-21.items.[].system.spelldc.mod} (same value: 0)
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value : integer {2-21.items.[].system.spelldc.value} (4 different values)
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11 (x1)
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14 (x1)
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8 (x1)
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9 (x1)
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[tradition] : object {2-21.items.[].system.tradition}
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value : string {2-21.items.[].system.tradition.value} (same value: divine)
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[area] : object {2-21.items.[].system.area}
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type : string {2-21.items.[].system.area.type} (2 different values)
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emanation (x6)
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burst (x2)
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value : integer {2-21.items.[].system.area.value} (3 different values)
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30 (x4)
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20 (x2)
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5 (x2)
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[cost] : object {2-21.items.[].system.cost}
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value : string {2-21.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {2-21.items.[].system.counteraction} (2 different values)
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False (x23)
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True (x2)
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[damage] : object {2-21.items.[].system.damage}
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[0] : object {2-21.items.[].system.damage.0}
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applyMod : boolean {2-21.items.[].system.damage.0.applyMod} (2 different values)
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True (x2)
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False (x4)
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[category] : mixed
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formula : string {2-21.items.[].system.damage.0.formula} (3 different values)
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0 (x2)
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2d4 (x2)
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1d8 (x2)
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kinds : array<string> {2-21.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {2-21.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x6)
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healing (x2)
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materials : array<> {2-21.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-21.items.[].system.damage.0.type} (4 different values)
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mental (x2)
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spirit (x2)
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void (x1)
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vitality (x1)
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[damageType] : string {2-21.items.[].system.damage.damageType} (2 different values)
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piercing (x2)
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slashing (x2)
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[dice] : integer {2-21.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-21.items.[].system.damage.die} (same value: d4)
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[defense] : object {2-21.items.[].system.defense}
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save : object {2-21.items.[].system.defense.save}
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basic : boolean {2-21.items.[].system.defense.save.basic} (2 different values)
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False (x6)
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True (x4)
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statistic : string {2-21.items.[].system.defense.save.statistic} (2 different values)
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will (x8)
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fortitude (x2)
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[duration] : object {2-21.items.[].system.duration}
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[sustained] : boolean {2-21.items.[].system.duration.sustained} (same value: False)
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value : mixed
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string {2-21.items.[].system.duration.value} (5 different values)
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(x14)
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1 minute (x4)
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10 minutes (x2)
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1 round (x2)
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until the start of your next turn (x3)
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integer {2-21.items.[].system.duration.value} (same value: 0)
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[level] : object {2-21.items.[].system.level}
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value : integer {2-21.items.[].system.level.value} (4 different values)
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4 (x4)
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2 (x2)
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1 (x19)
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0 (x6)
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[location] : object {2-21.items.[].system.location}
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[value] : string {2-21.items.[].system.location.value} (2 different values)
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J3d6yi1mEROELLvM (x10)
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kawGhx2ny0bhiSRl (x13)
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[range] : object {2-21.items.[].system.range}
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value : string {2-21.items.[].system.range.value} (7 different values)
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120 feet (x2)
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touch (x4)
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(x9)
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500 feet (x2)
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60 feet (x2)
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30 feet (x4)
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varies (x2)
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[requirements] : string {2-21.items.[].system.requirements} (same value: )
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[target] : object {2-21.items.[].system.target}
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value : string {2-21.items.[].system.target.value} (6 different values)
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(x11)
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1 creature (x8)
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1 living creature (x2)
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enemies in the area (x2)
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1 living creature or 1 willing undead creature (x1)
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1 willing living creature or 1 undead (x1)
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[time] : object {2-21.items.[].system.time}
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value : string {2-21.items.[].system.time.value} (4 different values)
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2 (x18)
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1 day (x2)
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1 (x3)
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1 to 3 (x2)
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[ritual] : object {2-21.items.[].system.ritual}
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primary : object {2-21.items.[].system.ritual.primary}
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check : string {2-21.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a div))
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secondary : object {2-21.items.[].system.ritual.secondary}
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casters : integer {2-21.items.[].system.ritual.secondary.casters} (same value: 0)
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checks : string {2-21.items.[].system.ritual.secondary.checks} (same value: )
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[attack] : object {2-21.items.[].system.attack}
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value : string {2-21.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-21.items.[].system.attackEffects}
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value : array<string> {2-21.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-21.items.[].system.attackEffects.value.[]} (same value: grab)
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[custom] : string {2-21.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {2-21.items.[].system.bonus}
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value : integer {2-21.items.[].system.bonus.value} (7 different values)
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12 (x1)
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15 (x1)
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7 (x4)
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0 (x4)
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6 (x2)
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4 (x1)
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5 (x1)
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[damageRolls] : object {2-21.items.[].system.damageRolls}
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[ddzgi26ticpzso61sd6z] : object {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z}
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damage : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damage} (2 different values)
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1d6+4 (x1)
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2d6+5 (x1)
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damageType : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damageType} (same value: slashing)
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[dzjwrerr5iw2ks9s91en] : object {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en}
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damage : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damage} (same value: 1d4)
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damageType : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damageType} (same value: spirit)
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[je9qjnqu2howdcly6y38] : object {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38}
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damage : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damage} (same value: 1d8)
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damageType : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damageType} (same value: spirit)
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[ccvi95u44l425e2osjay] : object {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay}
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damage : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3)
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damageType : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning)
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||||
[t969yxbnjd9b5uj29zj8] : object {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
|
||||
damage : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3)
|
||||
damageType : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing)
|
||||
[ibvwr3yyvw986msin62e] : object {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e}
|
||||
damage : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damage} (2 different values)
|
||||
1d4+1 (x1)
|
||||
1d4+4 (x1)
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||||
damageType : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damageType} (same value: piercing)
|
||||
[cgu6ut26ohhncj3dpfrj] : object {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj}
|
||||
damage : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damage} (2 different values)
|
||||
1d4+1 (x1)
|
||||
1d4+4 (x1)
|
||||
damageType : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damageType} (same value: slashing)
|
||||
[3hku32x4djq5z1muyrnu] : object {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu}
|
||||
damage : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damage} (2 different values)
|
||||
1d4+1 (x1)
|
||||
1d4+4 (x1)
|
||||
damageType : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damageType} (same value: piercing)
|
||||
[weaponType] : object {2-21.items.[].system.weaponType}
|
||||
value : string {2-21.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x8)
|
||||
ranged (x2)
|
||||
[frequency] : object {2-21.items.[].system.frequency}
|
||||
max : integer {2-21.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {2-21.items.[].system.frequency.per} (same value: day)
|
||||
value : integer {2-21.items.[].system.frequency.value} (same value: 1)
|
||||
[group] : string {2-21.items.[].system.group} (2 different values)
|
||||
knife (x2)
|
||||
flail (x2)
|
||||
[overrides] : array<> {2-21.items.[].system.overrides}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[references] : object {2-21.items.[].system.references}
|
||||
children : array<> {2-21.items.[].system.references.children}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
immunityFrom : array<> {2-21.items.[].system.references.immunityFrom}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
overriddenBy : array<> {2-21.items.[].system.references.overriddenBy}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
overrides : array<> {2-21.items.[].system.references.overrides}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[value] : object {2-21.items.[].system.value}
|
||||
isValued : boolean {2-21.items.[].system.value.isValued} (same value: True)
|
||||
value : integer {2-21.items.[].system.value.value} (same value: 1)
|
||||
[heightening] : object {2-21.items.[].system.heightening}
|
||||
damage : object {2-21.items.[].system.heightening.damage}
|
||||
0 : string {2-21.items.[].system.heightening.damage.0} (3 different values)
|
||||
1d6 (x2)
|
||||
1d4 (x2)
|
||||
1d8 (x2)
|
||||
interval : integer {2-21.items.[].system.heightening.interval} (2 different values)
|
||||
2 (x2)
|
||||
1 (x4)
|
||||
type : string {2-21.items.[].system.heightening.type} (same value: interval)
|
||||
[overlays] : object {2-21.items.[].system.overlays}
|
||||
[4gyp3qlsv5ywdyjq] : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
||||
_id : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
||||
name : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
||||
overlayType : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
||||
sort : integer {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
||||
system : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
||||
damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
||||
0 : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
||||
formula : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
||||
kinds : array<string> {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
||||
[defense] : mixed
|
||||
heightening : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
||||
damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
||||
0 : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
||||
range : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
||||
value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
||||
target : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
||||
value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
||||
time : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
||||
value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
||||
traits : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
||||
value : array<string> {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
void (x1)
|
||||
[pq7cxntbz4s8g5ik] : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
||||
_id : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
||||
overlayType : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
||||
sort : integer {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
||||
system : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
||||
range : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
||||
value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
||||
time : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
||||
value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
||||
[rvhoa43rqqqp8izn] : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn}
|
||||
_id : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
||||
overlayType : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
||||
sort : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
||||
system : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
||||
area : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
||||
type : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
||||
value : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
||||
range : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
||||
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
||||
target : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
||||
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
||||
time : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
||||
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
||||
traits : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
||||
value : array<string> {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
void (x1)
|
||||
[z04svm1cvfcxtplb] : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb}
|
||||
_id : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
||||
name : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
||||
overlayType : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
||||
sort : integer {2-21.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
||||
system : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
||||
damage : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
||||
0 : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
||||
kinds : array<string> {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
||||
range : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
||||
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
||||
target : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
||||
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
||||
time : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
||||
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
||||
traits : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
||||
value : array<string> {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
void (x1)
|
||||
37gy7l19tik74o4s : object {2-21.items.[].system.overlays.37gy7l19tik74o4s}
|
||||
_id : string {2-21.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
||||
name : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
||||
overlayType : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
||||
sort : integer {2-21.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
||||
system : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system}
|
||||
damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
||||
0 : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
||||
formula : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
||||
kinds : array<string> {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
||||
[defense] : mixed
|
||||
heightening : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
||||
damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
||||
0 : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
||||
range : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
||||
value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
||||
time : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
||||
value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
||||
traits : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
||||
value : array<string> {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
||||
Length: min=4 max=4
|
||||
Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
||||
concentrate (x1)
|
||||
healing (x1)
|
||||
manipulate (x1)
|
||||
vitality (x1)
|
||||
7qdtetowq348s9oc : object {2-21.items.[].system.overlays.7qdtetowq348s9oc}
|
||||
_id : string {2-21.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
||||
overlayType : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
||||
sort : integer {2-21.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
||||
system : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system}
|
||||
range : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
||||
value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
||||
time : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
||||
value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
||||
7vbvdrv2cl87sqta : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta}
|
||||
_id : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
||||
overlayType : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
||||
sort : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
||||
system : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
||||
area : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
||||
type : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
||||
value : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
||||
range : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
||||
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
||||
target : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
||||
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
||||
time : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
||||
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
||||
traits : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
||||
value : array<string> {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
||||
Length: min=4 max=4
|
||||
Value type: string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
||||
concentrate (x1)
|
||||
healing (x1)
|
||||
manipulate (x1)
|
||||
vitality (x1)
|
||||
lfxcoz2d3f8j2zq1 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
||||
_id : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
||||
name : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
||||
overlayType : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
||||
sort : integer {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
||||
system : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
||||
damage : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
||||
0 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
||||
kinds : array<string> {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
||||
range : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
||||
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
||||
target : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
||||
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
||||
time : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
||||
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
||||
traits : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
||||
value : array<string> {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
||||
Length: min=4 max=4
|
||||
Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
||||
concentrate (x1)
|
||||
healing (x1)
|
||||
manipulate (x1)
|
||||
vitality (x1)
|
||||
[baseItem] : string {2-21.items.[].system.baseItem} (2 different values)
|
||||
dagger (x2)
|
||||
whip (x2)
|
||||
[bonusDamage] : object {2-21.items.[].system.bonusDamage}
|
||||
value : integer {2-21.items.[].system.bonusDamage.value} (same value: 0)
|
||||
[bulk] : object {2-21.items.[].system.bulk}
|
||||
value : mixed
|
||||
float {2-21.items.[].system.bulk.value} (same value: 0,1)
|
||||
integer {2-21.items.[].system.bulk.value} (same value: 1)
|
||||
[containerId] : mixed
|
||||
[equipped] : object {2-21.items.[].system.equipped}
|
||||
carryType : string {2-21.items.[].system.equipped.carryType} (2 different values)
|
||||
held (x4)
|
||||
worn (x2)
|
||||
[handsHeld] : integer {2-21.items.[].system.equipped.handsHeld} (same value: 1)
|
||||
[invested] : mixed
|
||||
[inSlot] : boolean {2-21.items.[].system.equipped.inSlot} (same value: True)
|
||||
[hardness] : integer {2-21.items.[].system.hardness} (same value: 0)
|
||||
[hp] : object {2-21.items.[].system.hp}
|
||||
max : integer {2-21.items.[].system.hp.max} (same value: 0)
|
||||
value : integer {2-21.items.[].system.hp.value} (same value: 0)
|
||||
[material] : object {2-21.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[price] : object {2-21.items.[].system.price}
|
||||
value : object {2-21.items.[].system.price.value}
|
||||
sp : integer {2-21.items.[].system.price.value.sp} (2 different values)
|
||||
2 (x2)
|
||||
1 (x4)
|
||||
[quantity] : integer {2-21.items.[].system.quantity} (same value: 1)
|
||||
[reload] : object {2-21.items.[].system.reload}
|
||||
value : string {2-21.items.[].system.reload.value} (2 different values)
|
||||
- (x2)
|
||||
(x2)
|
||||
[runes] : object {2-21.items.[].system.runes}
|
||||
potency : integer {2-21.items.[].system.runes.potency} (same value: 0)
|
||||
property : array<> {2-21.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
striking : integer {2-21.items.[].system.runes.striking} (same value: 0)
|
||||
[size] : string {2-21.items.[].system.size} (same value: med)
|
||||
[splashDamage] : object {2-21.items.[].system.splashDamage}
|
||||
[value] : integer {2-21.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {2-21.items.[].system.usage}
|
||||
value : string {2-21.items.[].system.usage.value} (same value: held-in-one-hand)
|
||||
[deathNote] : boolean {2-21.items.[].system.deathNote} (same value: True)
|
||||
type : string {2-21.items.[].type} (7 different values)
|
||||
action (x24)
|
||||
spellcastingEntry (x4)
|
||||
spell (x25)
|
||||
melee (x10)
|
||||
condition (x1)
|
||||
weapon (x4)
|
||||
equipment (x2)
|
||||
[_stats] : object {2-21.items.[]._stats}
|
||||
compendiumSource : string {2-21.items.[]._stats.compendiumSource} (23 different values)
|
||||
[flags] : object {2-21.items.[].flags}
|
||||
pf2e : object {2-21.items.[].flags.pf2e}
|
||||
linkedWeapon : string {2-21.items.[].flags.pf2e.linkedWeapon} (4 different values)
|
||||
Bp83Jc9uqVyUghlV (x2)
|
||||
vd8eZpfmO721TgVj (x1)
|
||||
rlNjkKzP4UvEx5cR (x2)
|
||||
RmA9kaVlm3Ek6kNx (x1)
|
||||
name : string {2-21.name} (all different values)
|
||||
[prototypeToken] : object {2-21.prototypeToken}
|
||||
name : string {2-21.prototypeToken.name} (4 different values)
|
||||
Empowered Blood (x2)
|
||||
Foretold Ruin (x2)
|
||||
Sezruth (x2)
|
||||
Zombie Shambler (x1)
|
||||
system : object {2-21.system}
|
||||
attributes : object {2-21.system.attributes}
|
||||
ac : object {2-21.system.attributes.ac}
|
||||
value : integer {2-21.system.attributes.ac.value} (7 different values)
|
||||
0 (x2)
|
||||
16 (x2)
|
||||
18 (x1)
|
||||
17 (x1)
|
||||
20 (x1)
|
||||
12 (x1)
|
||||
15 (x1)
|
||||
details : string {2-21.system.attributes.ac.details} (same value: )
|
||||
[emitsSound] : string {2-21.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {2-21.system.attributes.hardness} (3 different values)
|
||||
0 (x2)
|
||||
5 (x1)
|
||||
10 (x1)
|
||||
[hasHealth] : boolean {2-21.system.attributes.hasHealth} (same value: True)
|
||||
hp : object {2-21.system.attributes.hp}
|
||||
details : string {2-21.system.attributes.hp.details} (2 different values)
|
||||
(x8)
|
||||
void healing (x1)
|
||||
max : integer {2-21.system.attributes.hp.max} (8 different values)
|
||||
0 (x2)
|
||||
24 (x1)
|
||||
44 (x1)
|
||||
55 (x1)
|
||||
85 (x1)
|
||||
20 (x1)
|
||||
8 (x1)
|
||||
21 (x1)
|
||||
temp : integer {2-21.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {2-21.system.attributes.hp.value} (8 different values)
|
||||
0 (x2)
|
||||
24 (x1)
|
||||
44 (x1)
|
||||
55 (x1)
|
||||
85 (x1)
|
||||
20 (x1)
|
||||
8 (x1)
|
||||
21 (x1)
|
||||
[stealth] : object {2-21.system.attributes.stealth}
|
||||
details : string {2-21.system.attributes.stealth.details} (4 different values)
|
||||
<p>(Untrained)</p> (x1)
|
||||
<p>(untrained)</p> (x1)
|
||||
<p>(trained)</p> (x1)
|
||||
(x1)
|
||||
value : integer {2-21.system.attributes.stealth.value} (4 different values)
|
||||
0 (x1)
|
||||
2 (x1)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
[immunities] : array<object> {2-21.system.attributes.immunities}
|
||||
Length: min=1 max=5
|
||||
Value type: object {2-21.system.attributes.immunities.[]}
|
||||
type : string {2-21.system.attributes.immunities.[].type} (8 different values)
|
||||
precision (x2)
|
||||
critical-hits (x2)
|
||||
curse (x2)
|
||||
death-effects (x1)
|
||||
disease (x1)
|
||||
paralyzed (x1)
|
||||
poison (x1)
|
||||
unconscious (x1)
|
||||
allSaves : object {2-21.system.attributes.allSaves}
|
||||
value : string {2-21.system.attributes.allSaves.value} (2 different values)
|
||||
+1 status to all saves vs. magic (x2)
|
||||
(x3)
|
||||
speed : object {2-21.system.attributes.speed}
|
||||
otherSpeeds : array<> {2-21.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {2-21.system.attributes.speed.value} (same value: 25)
|
||||
[weaknesses] : array<object> {2-21.system.attributes.weaknesses}
|
||||
Length: min=2 max=2
|
||||
Value type: object {2-21.system.attributes.weaknesses.[]}
|
||||
type : string {2-21.system.attributes.weaknesses.[].type} (4 different values)
|
||||
cold-iron (x2)
|
||||
holy (x2)
|
||||
critical-hits (x1)
|
||||
vitality (x1)
|
||||
value : integer {2-21.system.attributes.weaknesses.[].value} (2 different values)
|
||||
5 (x5)
|
||||
6 (x1)
|
||||
[resistances] : array<object> {2-21.system.attributes.resistances}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-21.system.attributes.resistances.[]}
|
||||
type : string {2-21.system.attributes.resistances.[].type} (same value: all-damage)
|
||||
value : integer {2-21.system.attributes.resistances.[].value} (same value: 3)
|
||||
[creatureType] : string {2-21.system.creatureType} (same value: )
|
||||
details : object {2-21.system.details}
|
||||
[description] : string {2-21.system.details.description} (2 different values)
|
||||
<p>Glowing red Daemonic runes blaze when blood falls on them.</p> (x2)
|
||||
<p>Daemonic curses slither and crawl through malevolent runes carved in four stone pillars. HP is per-pillar.</p> (x2)
|
||||
[disable] : string {2-21.system.details.disable} (4 different values)
|
||||
<p>@Check[thievery|dc:18|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes.</p> (x1)
|
||||
<p>@Check[thievery|dc:20|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes</p> (x1)
|
||||
<p>@Check[thievery|dc:17|name:Disable Thievery] (trained) to scratch out a pillar's runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract a pillar's magic, or @Check[athletics|dc:18|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap</p> (x1)
|
||||
<p>@Check[thievery|dc:20|name:Disable Thievery] (trained) to scratch out a pillar's runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract a pillar's magic, or @Check[athletics|dc:21|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap</p> (x1)
|
||||
[isComplex] : boolean {2-21.system.details.isComplex} (2 different values)
|
||||
False (x2)
|
||||
True (x2)
|
||||
level : object {2-21.system.details.level}
|
||||
value : integer {2-21.system.details.level.value} (5 different values)
|
||||
-1 (x2)
|
||||
1 (x3)
|
||||
3 (x2)
|
||||
5 (x1)
|
||||
0 (x1)
|
||||
publication : object {2-21.system.details.publication}
|
||||
license : string {2-21.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {2-21.system.details.publication.remaster} (same value: False)
|
||||
title : string {2-21.system.details.publication.title} (same value: Pathfinder Society Scenario #2-21: In Pursuit of Water)
|
||||
[reset] : string {2-21.system.details.reset} (3 different values)
|
||||
<p>The hazard resets at the beginning of each round until it is disabled</p> (x1)
|
||||
<p>The hazard resets at the beginning of each round until it is disabled.</p> (x1)
|
||||
(x2)
|
||||
[routine] : string {2-21.system.details.routine} (3 different values)
|
||||
(x2)
|
||||
<p><strong>Routine (4 actions)</strong> The trap loses 1 action each turn for each disabled pillar. On its initiative, the trap uses each action to afflict a different non-evil creature in the room with thirst. The creature must attempt a @Check[fortitude|dc:17|name:Foretold Ruin|traits:damaging-effect] save.</p>
|
||||
<hr />
|
||||
<p><strong>Critical Success</strong> The creature is temporarily immune to additional negative effects from the <em>foretold ruin</em> hazard's reaction for 24 hours. The hazard has no awareness of this immunity and continues to target this creature.</p>
|
||||
<p><strong>Success</strong> The creature is unaffected.</p>
|
||||
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] until they drink water. If the creature was already fatigued, they take @Damage[1d6[nonlethal,mental]]{1d6 nonlethal mental} damage.</p>
|
||||
<p><strong>Critical Failure</strong> The creature is fatigued until they drink water and takes 1d6 nonlethal mental damage. If the creature was already fatigued, they instead take @Damage[2d6[nonlethal,mental]]{2d6 nonlethal mental} damage.</p> (x1)
|
||||
<p><strong>Routine (4 actions)</strong> The trap loses 1 action each turn for each disabled pillar. On its initiative, the trap uses each action to afflict a different non-evil creature in the room with thirst. The creature must attempt a @Check[fortitude|dc:20|name:Foretold Ruin|traits:damaging-effect] save.</p>
|
||||
<hr />
|
||||
<p><strong>Critical Success</strong> The creature is temporarily immune to additional negative effects from the <em>foretold ruin</em> hazard's reaction for 24 hours. The hazard has no awareness of this immunity and continues to target this creature.</p>
|
||||
<p><strong>Success</strong> The creature is unaffected.</p>
|
||||
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] until they drink water. If the creature was already fatigued, they take @Damage[1d6[nonlethal,mental]]{1d6 nonlethal mental} damage.</p>
|
||||
<p><strong>Critical Failure</strong> The creature is fatigued until they drink water and takes 1d6 nonlethal mental damage. If the creature was already fatigued, they instead take @Damage[2d6[nonlethal,mental]]{2d6 nonlethal mental} damage.</p> (x1)
|
||||
blurb : string {2-21.system.details.blurb} (same value: )
|
||||
languages : object {2-21.system.details.languages}
|
||||
details : string {2-21.system.details.languages.details} (2 different values)
|
||||
telepathy 100 feet (x2)
|
||||
(x3)
|
||||
value : array<string> {2-21.system.details.languages.value}
|
||||
Length: min=0 max=2
|
||||
Value type: string {2-21.system.details.languages.value.[]} (2 different values)
|
||||
common (x4)
|
||||
daemonic (x4)
|
||||
privateNotes : string {2-21.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {2-21.system.details.publicNotes} (2 different values)
|
||||
(x4)
|
||||
<p>A zombie shambler is a slow-moving horror dangerous in larger groups.</p>
|
||||
<hr />
|
||||
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
|
||||
saves : object {2-21.system.saves}
|
||||
fortitude : object {2-21.system.saves.fortitude}
|
||||
saveDetail : string {2-21.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {2-21.system.saves.fortitude.value} (6 different values)
|
||||
0 (x2)
|
||||
10 (x2)
|
||||
12 (x1)
|
||||
7 (x2)
|
||||
6 (x1)
|
||||
5 (x1)
|
||||
reflex : object {2-21.system.saves.reflex}
|
||||
saveDetail : string {2-21.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {2-21.system.saves.reflex.value} (7 different values)
|
||||
0 (x3)
|
||||
4 (x1)
|
||||
6 (x1)
|
||||
7 (x1)
|
||||
13 (x1)
|
||||
3 (x1)
|
||||
5 (x1)
|
||||
will : object {2-21.system.saves.will}
|
||||
saveDetail : string {2-21.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {2-21.system.saves.will.value} (6 different values)
|
||||
0 (x4)
|
||||
10 (x1)
|
||||
14 (x1)
|
||||
2 (x1)
|
||||
7 (x1)
|
||||
8 (x1)
|
||||
[statusEffects] : array<> {2-21.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
traits : object {2-21.system.traits}
|
||||
rarity : string {2-21.system.traits.rarity} (3 different values)
|
||||
unique (x4)
|
||||
common (x1)
|
||||
uncommon (x4)
|
||||
size : object {2-21.system.traits.size}
|
||||
value : string {2-21.system.traits.size.value} (same value: med)
|
||||
value : array<string> {2-21.system.traits.value}
|
||||
Length: min=2 max=5
|
||||
Value type: string {2-21.system.traits.value.[]} (11 different values)
|
||||
magical (x4)
|
||||
trap (x4)
|
||||
div (x2)
|
||||
evil (x5)
|
||||
fiend (x2)
|
||||
unholy (x3)
|
||||
mindless (x1)
|
||||
undead (x1)
|
||||
zombie (x1)
|
||||
human (x2)
|
||||
humanoid (x2)
|
||||
abilities : object {2-21.system.abilities}
|
||||
cha : object {2-21.system.abilities.cha}
|
||||
mod : integer {2-21.system.abilities.cha.mod} (4 different values)
|
||||
3 (x1)
|
||||
5 (x1)
|
||||
-2 (x1)
|
||||
1 (x2)
|
||||
con : object {2-21.system.abilities.con}
|
||||
mod : integer {2-21.system.abilities.con.mod} (2 different values)
|
||||
2 (x4)
|
||||
3 (x1)
|
||||
dex : object {2-21.system.abilities.dex}
|
||||
mod : integer {2-21.system.abilities.dex.mod} (4 different values)
|
||||
2 (x1)
|
||||
4 (x1)
|
||||
-2 (x1)
|
||||
0 (x2)
|
||||
int : object {2-21.system.abilities.int}
|
||||
mod : integer {2-21.system.abilities.int.mod} (3 different values)
|
||||
0 (x3)
|
||||
1 (x1)
|
||||
-5 (x1)
|
||||
str : object {2-21.system.abilities.str}
|
||||
mod : integer {2-21.system.abilities.str.mod} (4 different values)
|
||||
2 (x1)
|
||||
3 (x2)
|
||||
1 (x1)
|
||||
4 (x1)
|
||||
wis : object {2-21.system.abilities.wis}
|
||||
mod : integer {2-21.system.abilities.wis.mod} (4 different values)
|
||||
1 (x1)
|
||||
3 (x2)
|
||||
0 (x1)
|
||||
2 (x1)
|
||||
initiative : object {2-21.system.initiative}
|
||||
statistic : string {2-21.system.initiative.statistic} (same value: perception)
|
||||
perception : object {2-21.system.perception}
|
||||
details : string {2-21.system.perception.details} (same value: )
|
||||
mod : integer {2-21.system.perception.mod} (5 different values)
|
||||
10 (x1)
|
||||
14 (x1)
|
||||
0 (x1)
|
||||
5 (x1)
|
||||
8 (x1)
|
||||
senses : array<object> {2-21.system.perception.senses}
|
||||
Length: min=0 max=1
|
||||
Value type: object {2-21.system.perception.senses.[]}
|
||||
type : string {2-21.system.perception.senses.[].type} (2 different values)
|
||||
greater-darkvision (x2)
|
||||
darkvision (x1)
|
||||
resources : object {2-21.system.resources}
|
||||
[focus] : object {2-21.system.resources.focus}
|
||||
max : integer {2-21.system.resources.focus.max} (same value: 1)
|
||||
value : integer {2-21.system.resources.focus.value} (same value: 1)
|
||||
skills : object {2-21.system.skills}
|
||||
[arcana] : object {2-21.system.skills.arcana}
|
||||
base : integer {2-21.system.skills.arcana.base} (2 different values)
|
||||
7 (x1)
|
||||
10 (x1)
|
||||
athletics : object {2-21.system.skills.athletics}
|
||||
base : integer {2-21.system.skills.athletics.base} (4 different values)
|
||||
7 (x2)
|
||||
10 (x1)
|
||||
5 (x1)
|
||||
4 (x1)
|
||||
[deception] : object {2-21.system.skills.deception}
|
||||
base : integer {2-21.system.skills.deception.base} (4 different values)
|
||||
10 (x1)
|
||||
14 (x1)
|
||||
4 (x1)
|
||||
6 (x1)
|
||||
[intimidation] : object {2-21.system.skills.intimidation}
|
||||
base : integer {2-21.system.skills.intimidation.base} (2 different values)
|
||||
10 (x1)
|
||||
14 (x1)
|
||||
[religion] : object {2-21.system.skills.religion}
|
||||
base : integer {2-21.system.skills.religion.base} (4 different values)
|
||||
8 (x1)
|
||||
12 (x1)
|
||||
4 (x1)
|
||||
6 (x1)
|
||||
[stealth] : object {2-21.system.skills.stealth}
|
||||
base : integer {2-21.system.skills.stealth.base} (2 different values)
|
||||
9 (x1)
|
||||
13 (x1)
|
||||
[spellcasting] : object {2-21.system.spellcasting}
|
||||
rituals : object {2-21.system.spellcasting.rituals}
|
||||
dc : integer {2-21.system.spellcasting.rituals.dc} (2 different values)
|
||||
19 (x1)
|
||||
22 (x1)
|
||||
type : string {2-21.type} (2 different values)
|
||||
hazard (x4)
|
||||
npc (x5)
|
||||
Reference in New Issue
Block a user