Новые результаты
This commit is contained in:
@@ -0,0 +1,827 @@
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2-22
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Different values: 11
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=====================================
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object {2-22}
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_id : string {2-22._id} (all different values)
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folder : string {2-22.folder} (same value: ek4NoBfO3ShmdZju)
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img : string {2-22.img} (2 different values)
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systems/pf2e/icons/default-icons/hazard.svg (x6)
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systems/pf2e/icons/default-icons/npc.svg (x5)
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items : array<object> {2-22.items}
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Length: min=1 max=26
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Value type: object {2-22.items.[]}
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_id : string {2-22.items.[]._id} (54 different values)
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img : string {2-22.items.[].img} (33 different values)
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name : string {2-22.items.[].name} (52 different values)
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sort : integer {2-22.items.[].sort} (27 different values)
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system : object {2-22.items.[].system}
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[actionType] : object {2-22.items.[].system.actionType}
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value : string {2-22.items.[].system.actionType.value} (4 different values)
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reaction (x10)
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passive (x22)
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free (x2)
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action (x5)
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[actions] : object {2-22.items.[].system.actions}
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[value] : integer {2-22.items.[].system.actions.value} (2 different values)
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2 (x1)
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1 (x4)
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[category] : string {2-22.items.[].system.category} (7 different values)
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interaction (x1)
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defensive (x17)
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offensive (x13)
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martial (x2)
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light (x2)
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talisman (x2)
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elixir (x2)
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description : object {2-22.items.[].system.description}
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value : string {2-22.items.[].system.description.value} (52 different values)
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publication : object {2-22.items.[].system.publication}
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license : string {2-22.items.[].system.publication.license} (2 different values)
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OGL (x90)
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ORC (x6)
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remaster : boolean {2-22.items.[].system.publication.remaster} (2 different values)
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False (x90)
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True (x6)
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title : string {2-22.items.[].system.publication.title} (6 different values)
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(x44)
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Pathfinder Bestiary (x3)
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Pathfinder Bestiary 2 (x3)
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Pathfinder Player Core (x6)
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Pathfinder Advanced Player's Guide (x3)
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Pathfinder Core Rulebook (x37)
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rules : ###FoundryRulesObject###
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[slug] : string {2-22.items.[].system.slug} (29 different values)
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[traits] : object {2-22.items.[].system.traits}
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rarity : string {2-22.items.[].system.traits.rarity} (2 different values)
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common (x90)
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uncommon (x2)
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value : array<string> {2-22.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {2-22.items.[].system.traits.value.[]} (40 different values)
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[traditions] : array<string> {2-22.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {2-22.items.[].system.traits.traditions.[]} (4 different values)
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divine (x28)
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arcane (x24)
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occult (x26)
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primal (x17)
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[attack] : object {2-22.items.[].system.attack}
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value : string {2-22.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-22.items.[].system.attackEffects}
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value : array<string> {2-22.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-22.items.[].system.attackEffects.value.[]} (same value: no-map)
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custom : string {2-22.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {2-22.items.[].system.bonus}
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value : integer {2-22.items.[].system.bonus.value} (7 different values)
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16 (x1)
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15 (x1)
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17 (x2)
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0 (x2)
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18 (x1)
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21 (x1)
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20 (x1)
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[damageRolls] : object {2-22.items.[].system.damageRolls}
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[b7tfxwiyo2p3edwm3ikx] : object {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx}
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damage : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damage} (same value: 2d6+4)
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damageType : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damageType} (same value: bludgeoning)
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[eydrrizchhl1znt4xif4] : object {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4}
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damage : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damage} (same value: 1d6)
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damageType : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damageType} (same value: void)
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[o5fwq8nuy1cdep0yrsqp] : object {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp}
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damage : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damage} (2 different values)
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2d8+9 (x1)
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2d10+11 (x1)
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damageType : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damageType} (same value: void)
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[lch64h5kw6a27j4nbf5j] : object {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j}
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damage : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damage} (2 different values)
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2d6+8 (x1)
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2d6+11 (x1)
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damageType : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damageType} (same value: piercing)
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uztzova2a3xkij7adhxc : object {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc}
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damage : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damage} (2 different values)
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2d6+7 (x1)
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2d6+11 (x1)
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damageType : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damageType} (same value: fire)
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45j0lu8tdnmz645ry91y : object {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y}
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damage : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damage} (same value: 1d6)
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damageType : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damageType} (same value: spirit)
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[weaponType] : object {2-22.items.[].system.weaponType}
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value : string {2-22.items.[].system.weaponType.value} (2 different values)
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melee (x5)
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ranged (x2)
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[frequency] : object {2-22.items.[].system.frequency}
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max : integer {2-22.items.[].system.frequency.max} (same value: 1)
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per : string {2-22.items.[].system.frequency.per} (same value: day)
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value : integer {2-22.items.[].system.frequency.value} (same value: 1)
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[autoHeightenLevel] : object {2-22.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {2-22.items.[].system.prepared}
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flexible : boolean {2-22.items.[].system.prepared.flexible} (same value: False)
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value : string {2-22.items.[].system.prepared.value} (same value: spontaneous)
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[proficiency] : object {2-22.items.[].system.proficiency}
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value : integer {2-22.items.[].system.proficiency.value} (same value: 1)
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[slots] : object {2-22.items.[].system.slots}
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slot2 : object {2-22.items.[].system.slots.slot2}
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max : integer {2-22.items.[].system.slots.slot2.max} (same value: 4)
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value : integer {2-22.items.[].system.slots.slot2.value} (same value: 4)
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slot3 : object {2-22.items.[].system.slots.slot3}
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max : integer {2-22.items.[].system.slots.slot3.max} (same value: 4)
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value : integer {2-22.items.[].system.slots.slot3.value} (same value: 4)
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slot4 : object {2-22.items.[].system.slots.slot4}
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max : integer {2-22.items.[].system.slots.slot4.max} (same value: 4)
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value : integer {2-22.items.[].system.slots.slot4.value} (same value: 4)
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slot5 : object {2-22.items.[].system.slots.slot5}
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max : integer {2-22.items.[].system.slots.slot5.max} (same value: 4)
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value : integer {2-22.items.[].system.slots.slot5.value} (same value: 4)
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[spelldc] : object {2-22.items.[].system.spelldc}
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dc : integer {2-22.items.[].system.spelldc.dc} (2 different values)
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26 (x1)
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29 (x1)
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mod : integer {2-22.items.[].system.spelldc.mod} (same value: 0)
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value : integer {2-22.items.[].system.spelldc.value} (2 different values)
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18 (x1)
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21 (x1)
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[tradition] : object {2-22.items.[].system.tradition}
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value : string {2-22.items.[].system.tradition.value} (same value: divine)
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[area] : object {2-22.items.[].system.area}
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type : string {2-22.items.[].system.area.type} (2 different values)
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burst (x5)
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line (x2)
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value : integer {2-22.items.[].system.area.value} (3 different values)
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20 (x4)
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30 (x2)
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10 (x1)
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[details] : string {2-22.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder)
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[cost] : object {2-22.items.[].system.cost}
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value : string {2-22.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {2-22.items.[].system.counteraction} (same value: False)
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[damage] : object {2-22.items.[].system.damage}
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[0] : object {2-22.items.[].system.damage.0}
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[applyMod] : boolean {2-22.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {2-22.items.[].system.damage.0.formula} (5 different values)
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4d10 (x2)
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6d6 (x4)
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1d6 (x2)
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8d6 (x1)
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1d8 (x1)
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kinds : array<string> {2-22.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {2-22.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x10)
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healing (x1)
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materials : array<> {2-22.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-22.items.[].system.damage.0.type} (5 different values)
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spirit (x2)
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mental (x2)
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void (x3)
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acid (x2)
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fire (x1)
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[gcovwqxwitqchoin] : object {2-22.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {2-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {2-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
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formula : string {2-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
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kinds : array<string> {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds}
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Length: min=1 max=1
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Value type: string {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
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materials : array<> {2-22.items.[].system.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
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damageType : string {2-22.items.[].system.damage.damageType} (same value: piercing)
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dice : integer {2-22.items.[].system.damage.dice} (same value: 1)
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die : string {2-22.items.[].system.damage.die} (same value: d6)
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[defense] : object {2-22.items.[].system.defense}
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save : object {2-22.items.[].system.defense.save}
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basic : boolean {2-22.items.[].system.defense.save.basic} (2 different values)
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False (x13)
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True (x4)
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statistic : string {2-22.items.[].system.defense.save.statistic} (3 different values)
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fortitude (x12)
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will (x4)
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reflex (x1)
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[duration] : object {2-22.items.[].system.duration}
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sustained : boolean {2-22.items.[].system.duration.sustained} (2 different values)
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False (x34)
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True (x2)
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value : string {2-22.items.[].system.duration.value} (6 different values)
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(x21)
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1 minute (x6)
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5 minutes (x2)
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10 minutes (x3)
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varies (x2)
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until the start of your next turn (x2)
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[heightening] : object {2-22.items.[].system.heightening}
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[damage] : object {2-22.items.[].system.heightening.damage}
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[0] : string {2-22.items.[].system.heightening.damage.0} (3 different values)
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1d10 (x2)
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2d6 (x5)
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1d8 (x1)
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[interval] : integer {2-22.items.[].system.heightening.interval} (same value: 1)
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[type] : string {2-22.items.[].system.heightening.type} (2 different values)
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interval (x8)
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fixed (x12)
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[levels] : object {2-22.items.[].system.heightening.levels}
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[6] : object {2-22.items.[].system.heightening.levels.6}
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target : object {2-22.items.[].system.heightening.levels.6.target}
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value : string {2-22.items.[].system.heightening.levels.6.target.value} (3 different values)
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10 creatures (x2)
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10 willing creatures (x2)
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any number of objects (x2)
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[3] : object {2-22.items.[].system.heightening.levels.3}
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[damage] : object {2-22.items.[].system.heightening.levels.3.damage}
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0 : object {2-22.items.[].system.heightening.levels.3.damage.0}
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applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {2-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
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materials : array<> {2-22.items.[].system.heightening.levels.3.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-22.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
|
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gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
||||
applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||||
category : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||||
formula : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
||||
materials : array<> {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||||
[target] : object {2-22.items.[].system.heightening.levels.3.target}
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||||
value : string {2-22.items.[].system.heightening.levels.3.target.value} (3 different values)
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5 creatures (x2)
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||||
1 unattended object with a Bulk of 1 or less (x2)
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10 objects (x2)
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[5] : object {2-22.items.[].system.heightening.levels.5}
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||||
[damage] : object {2-22.items.[].system.heightening.levels.5.damage}
|
||||
0 : object {2-22.items.[].system.heightening.levels.5.damage.0}
|
||||
applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {2-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
|
||||
materials : array<> {2-22.items.[].system.heightening.levels.5.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-22.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
|
||||
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
||||
applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||||
category : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||||
formula : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
|
||||
materials : array<> {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||||
[range] : object {2-22.items.[].system.heightening.levels.5.range}
|
||||
value : string {2-22.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
|
||||
[7] : object {2-22.items.[].system.heightening.levels.7}
|
||||
[damage] : object {2-22.items.[].system.heightening.levels.7.damage}
|
||||
0 : object {2-22.items.[].system.heightening.levels.7.damage.0}
|
||||
applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {2-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
|
||||
materials : array<> {2-22.items.[].system.heightening.levels.7.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-22.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
|
||||
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
||||
applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||||
category : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||||
formula : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
|
||||
materials : array<> {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||||
[target] : object {2-22.items.[].system.heightening.levels.7.target}
|
||||
value : string {2-22.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
|
||||
[9] : object {2-22.items.[].system.heightening.levels.9}
|
||||
damage : object {2-22.items.[].system.heightening.levels.9.damage}
|
||||
0 : object {2-22.items.[].system.heightening.levels.9.damage.0}
|
||||
applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {2-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
|
||||
materials : array<> {2-22.items.[].system.heightening.levels.9.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-22.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
||||
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
||||
applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||||
category : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
||||
formula : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
|
||||
materials : array<> {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
|
||||
[level] : object {2-22.items.[].system.level}
|
||||
value : integer {2-22.items.[].system.level.value} (7 different values)
|
||||
4 (x6)
|
||||
3 (x8)
|
||||
2 (x10)
|
||||
1 (x13)
|
||||
5 (x3)
|
||||
0 (x4)
|
||||
7 (x2)
|
||||
[location] : object {2-22.items.[].system.location}
|
||||
[heightenedLevel] : integer {2-22.items.[].system.location.heightenedLevel} (4 different values)
|
||||
4 (x8)
|
||||
3 (x8)
|
||||
2 (x6)
|
||||
5 (x4)
|
||||
value : string {2-22.items.[].system.location.value} (same value: vGeyTTw0qHPY2Cmg)
|
||||
[overlays] : object {2-22.items.[].system.overlays}
|
||||
4gyp3qlsv5ywdyjq : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
||||
_id : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
||||
name : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
||||
overlayType : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
||||
sort : integer {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
||||
system : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
||||
damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
||||
0 : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
||||
formula : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
||||
kinds : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
||||
[defense] : mixed
|
||||
heightening : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
||||
damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
||||
0 : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
||||
range : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
||||
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
||||
target : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
||||
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
||||
time : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
||||
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
||||
traits : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
||||
value : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
void (x1)
|
||||
pq7cxntbz4s8g5ik : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
||||
_id : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
||||
overlayType : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
||||
sort : integer {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
||||
system : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
||||
range : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
||||
value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
||||
time : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
||||
value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
||||
rvhoa43rqqqp8izn : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn}
|
||||
_id : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
||||
overlayType : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
||||
sort : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
||||
system : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
||||
area : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
||||
type : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
||||
value : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
||||
range : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
||||
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
||||
target : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
||||
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
||||
time : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
||||
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
||||
traits : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
||||
value : array<string> {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
void (x1)
|
||||
z04svm1cvfcxtplb : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb}
|
||||
_id : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
||||
name : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
||||
overlayType : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
||||
sort : integer {2-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
||||
system : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
||||
damage : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
||||
0 : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
||||
kinds : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
||||
range : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
||||
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
||||
target : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
||||
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
||||
time : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
||||
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
||||
traits : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
||||
value : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
void (x1)
|
||||
[range] : object {2-22.items.[].system.range}
|
||||
value : string {2-22.items.[].system.range.value} (6 different values)
|
||||
120 feet (x5)
|
||||
(x8)
|
||||
30 feet (x16)
|
||||
touch (x5)
|
||||
20 feet (x1)
|
||||
varies (x1)
|
||||
[requirements] : string {2-22.items.[].system.requirements} (same value: )
|
||||
[target] : object {2-22.items.[].system.target}
|
||||
value : string {2-22.items.[].system.target.value} (7 different values)
|
||||
(x14)
|
||||
1 creature (x11)
|
||||
1 living creature (x2)
|
||||
1 willing creature (x4)
|
||||
1 unattended object of light Bulk or less (x2)
|
||||
1 object (x2)
|
||||
1 living creature or 1 willing undead creature (x1)
|
||||
[time] : object {2-22.items.[].system.time}
|
||||
value : string {2-22.items.[].system.time.value} (5 different values)
|
||||
2 (x29)
|
||||
3 (x2)
|
||||
1 minute (x2)
|
||||
1 (x2)
|
||||
1 to 3 (x1)
|
||||
[baseItem] : string {2-22.items.[].system.baseItem} (2 different values)
|
||||
rapier (x2)
|
||||
leather-armor (x2)
|
||||
[bonusDamage] : object {2-22.items.[].system.bonusDamage}
|
||||
value : integer {2-22.items.[].system.bonusDamage.value} (same value: 0)
|
||||
[bulk] : object {2-22.items.[].system.bulk}
|
||||
value : mixed
|
||||
integer {2-22.items.[].system.bulk.value} (2 different values)
|
||||
1 (x4)
|
||||
0 (x4)
|
||||
float {2-22.items.[].system.bulk.value} (same value: 0,1)
|
||||
[containerId] : mixed
|
||||
[equipped] : object {2-22.items.[].system.equipped}
|
||||
carryType : string {2-22.items.[].system.equipped.carryType} (same value: worn)
|
||||
[handsHeld] : integer {2-22.items.[].system.equipped.handsHeld} (same value: 0)
|
||||
[invested] : mixed
|
||||
[inSlot] : boolean {2-22.items.[].system.equipped.inSlot} (same value: True)
|
||||
[group] : string {2-22.items.[].system.group} (2 different values)
|
||||
sword (x2)
|
||||
leather (x2)
|
||||
[hardness] : integer {2-22.items.[].system.hardness} (same value: 0)
|
||||
[hp] : object {2-22.items.[].system.hp}
|
||||
max : integer {2-22.items.[].system.hp.max} (same value: 0)
|
||||
value : integer {2-22.items.[].system.hp.value} (same value: 0)
|
||||
[material] : object {2-22.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[price] : object {2-22.items.[].system.price}
|
||||
value : object {2-22.items.[].system.price.value}
|
||||
gp : integer {2-22.items.[].system.price.value.gp} (4 different values)
|
||||
2 (x4)
|
||||
325 (x2)
|
||||
20 (x2)
|
||||
6 (x2)
|
||||
[quantity] : integer {2-22.items.[].system.quantity} (same value: 1)
|
||||
[reload] : object {2-22.items.[].system.reload}
|
||||
value : string {2-22.items.[].system.reload.value} (same value: )
|
||||
[runes] : object {2-22.items.[].system.runes}
|
||||
potency : integer {2-22.items.[].system.runes.potency} (same value: 1)
|
||||
property : array<> {2-22.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {2-22.items.[].system.runes.striking} (same value: 1)
|
||||
[resilient] : integer {2-22.items.[].system.runes.resilient} (same value: 0)
|
||||
[size] : string {2-22.items.[].system.size} (same value: med)
|
||||
[splashDamage] : object {2-22.items.[].system.splashDamage}
|
||||
value : integer {2-22.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {2-22.items.[].system.usage}
|
||||
value : string {2-22.items.[].system.usage.value} (3 different values)
|
||||
held-in-one-hand (x4)
|
||||
worn (x2)
|
||||
affixed-to-weapon (x2)
|
||||
[acBonus] : integer {2-22.items.[].system.acBonus} (same value: 1)
|
||||
[checkPenalty] : integer {2-22.items.[].system.checkPenalty} (same value: -1)
|
||||
[dexCap] : integer {2-22.items.[].system.dexCap} (same value: 4)
|
||||
[speedPenalty] : integer {2-22.items.[].system.speedPenalty} (same value: 0)
|
||||
[strength] : integer {2-22.items.[].system.strength} (same value: 0)
|
||||
[uses] : object {2-22.items.[].system.uses}
|
||||
autoDestroy : boolean {2-22.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {2-22.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {2-22.items.[].system.uses.value} (same value: 1)
|
||||
[mod] : object {2-22.items.[].system.mod}
|
||||
value : integer {2-22.items.[].system.mod.value} (2 different values)
|
||||
19 (x1)
|
||||
24 (x1)
|
||||
[proficient] : object {2-22.items.[].system.proficient}
|
||||
value : integer {2-22.items.[].system.proficient.value} (same value: 0)
|
||||
type : string {2-22.items.[].type} (9 different values)
|
||||
action (x39)
|
||||
melee (x7)
|
||||
spellcastingEntry (x2)
|
||||
spell (x36)
|
||||
weapon (x2)
|
||||
armor (x2)
|
||||
equipment (x2)
|
||||
consumable (x4)
|
||||
lore (x2)
|
||||
[_stats] : object {2-22.items.[]._stats}
|
||||
compendiumSource : string {2-22.items.[]._stats.compendiumSource} (29 different values)
|
||||
[flags] : object {2-22.items.[].flags}
|
||||
pf2e : object {2-22.items.[].flags.pf2e}
|
||||
linkedWeapon : string {2-22.items.[].flags.pf2e.linkedWeapon} (same value: qFBgDmgWUfVE9mY8)
|
||||
name : string {2-22.name} (all different values)
|
||||
[prototypeToken] : object {2-22.prototypeToken}
|
||||
name : string {2-22.prototypeToken.name} (5 different values)
|
||||
Collapsing Ramp (x2)
|
||||
Disciple of Urxehl (x2)
|
||||
Drandle Dreng (x2)
|
||||
Drandlesticks (x2)
|
||||
Urxehl's Firestorm (x2)
|
||||
system : object {2-22.system}
|
||||
attributes : object {2-22.system.attributes}
|
||||
ac : object {2-22.system.attributes.ac}
|
||||
value : integer {2-22.system.attributes.ac.value} (5 different values)
|
||||
0 (x6)
|
||||
25 (x1)
|
||||
24 (x1)
|
||||
27 (x2)
|
||||
30 (x1)
|
||||
[details] : string {2-22.system.attributes.ac.details} (same value: )
|
||||
[emitsSound] : string {2-22.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {2-22.system.attributes.hardness} (same value: 0)
|
||||
hp : object {2-22.system.attributes.hp}
|
||||
details : string {2-22.system.attributes.hp.details} (2 different values)
|
||||
(x8)
|
||||
void healing (x3)
|
||||
max : integer {2-22.system.attributes.hp.max} (6 different values)
|
||||
0 (x6)
|
||||
140 (x1)
|
||||
100 (x1)
|
||||
145 (x1)
|
||||
125 (x1)
|
||||
160 (x1)
|
||||
temp : integer {2-22.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {2-22.system.attributes.hp.value} (6 different values)
|
||||
0 (x6)
|
||||
140 (x1)
|
||||
100 (x1)
|
||||
145 (x1)
|
||||
125 (x1)
|
||||
160 (x1)
|
||||
[stealth] : object {2-22.system.attributes.stealth}
|
||||
details : string {2-22.system.attributes.stealth.details} (same value: <p>(expert)</p>)
|
||||
value : integer {2-22.system.attributes.stealth.value} (4 different values)
|
||||
15 (x2)
|
||||
18 (x2)
|
||||
20 (x1)
|
||||
23 (x1)
|
||||
[allSaves] : object {2-22.system.attributes.allSaves}
|
||||
value : string {2-22.system.attributes.allSaves.value} (2 different values)
|
||||
(x3)
|
||||
+1 Status to All Saves vs. Magic (x2)
|
||||
[immunities] : array<object> {2-22.system.attributes.immunities}
|
||||
Length: min=5 max=6
|
||||
Value type: object {2-22.system.attributes.immunities.[]}
|
||||
type : string {2-22.system.attributes.immunities.[].type} (6 different values)
|
||||
death-effects (x3)
|
||||
disease (x3)
|
||||
paralyzed (x3)
|
||||
poison (x3)
|
||||
unconscious (x3)
|
||||
precision (x2)
|
||||
[speed] : object {2-22.system.attributes.speed}
|
||||
otherSpeeds : array<object> {2-22.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {2-22.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {2-22.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
|
||||
value : integer {2-22.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
||||
value : integer {2-22.system.attributes.speed.value} (3 different values)
|
||||
20 (x1)
|
||||
0 (x2)
|
||||
30 (x2)
|
||||
[weaknesses] : array<object> {2-22.system.attributes.weaknesses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-22.system.attributes.weaknesses.[]}
|
||||
type : string {2-22.system.attributes.weaknesses.[].type} (same value: holy)
|
||||
value : integer {2-22.system.attributes.weaknesses.[].value} (same value: 10)
|
||||
[resistances] : array<object> {2-22.system.attributes.resistances}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-22.system.attributes.resistances.[]}
|
||||
doubleVs : array<string> {2-22.system.attributes.resistances.[].doubleVs}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-22.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
||||
exceptions : array<string> {2-22.system.attributes.resistances.[].exceptions}
|
||||
Length: min=3 max=3
|
||||
Value type: string {2-22.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
||||
force (x2)
|
||||
ghost-touch (x2)
|
||||
vitality (x2)
|
||||
type : string {2-22.system.attributes.resistances.[].type} (same value: all-damage)
|
||||
value : integer {2-22.system.attributes.resistances.[].value} (same value: 10)
|
||||
[creatureType] : string {2-22.system.creatureType} (same value: )
|
||||
details : object {2-22.system.details}
|
||||
[description] : string {2-22.system.details.description} (3 different values)
|
||||
<p>Abyssal fire hits the stone beneath the ramp, causing a 15-foot-long section of it to collapse.</p> (x2)
|
||||
<p>Enchanted caltrops blend in with the surrounding masonry.</p> (x2)
|
||||
<p>Abyssal fire rains from the sky.</p> (x2)
|
||||
[disable] : string {2-22.system.details.disable} (5 different values)
|
||||
<p>@Check[crafting|dc:28] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p> (x1)
|
||||
<p>@Check[crafting|dc:31] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p> (x1)
|
||||
<p>@Check[thievery|dc:30] to safely clear the path.</p> (x2)
|
||||
<p>@Check[arcana|dc:28], @Check[nature|dc:28], @Check[occultism|dc:28], or @Check[religion|dc:28] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</span></p> (x1)
|
||||
<p>@Check[arcana|dc:31], @Check[nature|dc:31], @Check[occultism|dc:31], or @Check[religion|dc:31] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</p> (x1)
|
||||
[isComplex] : boolean {2-22.system.details.isComplex} (2 different values)
|
||||
False (x4)
|
||||
True (x2)
|
||||
level : object {2-22.system.details.level}
|
||||
value : integer {2-22.system.details.level.value} (5 different values)
|
||||
6 (x3)
|
||||
8 (x3)
|
||||
7 (x2)
|
||||
10 (x2)
|
||||
9 (x1)
|
||||
publication : object {2-22.system.details.publication}
|
||||
license : string {2-22.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {2-22.system.details.publication.remaster} (same value: False)
|
||||
title : string {2-22.system.details.publication.title} (same value: Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination)
|
||||
[reset] : string {2-22.system.details.reset} (2 different values)
|
||||
(x4)
|
||||
<p>The hazard activates when the PCs reach <strong>Event: Rain of Fire</strong>, area <strong>A1</strong>, and area <strong>A9</strong>. If the PCs defeat the Disciple of Urxehl, the hazard is permanently destroyed.</p> (x2)
|
||||
[routine] : string {2-22.system.details.routine} (same value: )
|
||||
[blurb] : string {2-22.system.details.blurb} (2 different values)
|
||||
Variant Bodak (x1)
|
||||
(x4)
|
||||
[languages] : object {2-22.system.details.languages}
|
||||
details : string {2-22.system.details.languages.details} (same value: )
|
||||
value : array<string> {2-22.system.details.languages.value}
|
||||
Length: min=3 max=8
|
||||
Value type: string {2-22.system.details.languages.value.[]} (13 different values)
|
||||
chthonian (x3)
|
||||
cyclops (x3)
|
||||
jotun (x3)
|
||||
aklo (x2)
|
||||
common (x4)
|
||||
necril (x2)
|
||||
draconic (x2)
|
||||
dwarven (x2)
|
||||
elven (x2)
|
||||
gnomish (x2)
|
||||
goblin (x2)
|
||||
halfling (x2)
|
||||
orcish (x2)
|
||||
[privateNotes] : string {2-22.system.details.privateNotes} (same value: )
|
||||
[publicNotes] : string {2-22.system.details.publicNotes} (same value: )
|
||||
saves : object {2-22.system.saves}
|
||||
fortitude : object {2-22.system.saves.fortitude}
|
||||
saveDetail : string {2-22.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {2-22.system.saves.fortitude.value} (6 different values)
|
||||
0 (x6)
|
||||
12 (x1)
|
||||
13 (x1)
|
||||
16 (x1)
|
||||
14 (x1)
|
||||
17 (x1)
|
||||
reflex : object {2-22.system.saves.reflex}
|
||||
saveDetail : string {2-22.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {2-22.system.saves.reflex.value} (4 different values)
|
||||
0 (x6)
|
||||
15 (x2)
|
||||
18 (x2)
|
||||
21 (x1)
|
||||
will : object {2-22.system.saves.will}
|
||||
saveDetail : string {2-22.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {2-22.system.saves.will.value} (5 different values)
|
||||
0 (x6)
|
||||
18 (x2)
|
||||
21 (x1)
|
||||
15 (x1)
|
||||
17 (x1)
|
||||
[statusEffects] : array<> {2-22.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
traits : object {2-22.system.traits}
|
||||
rarity : string {2-22.system.traits.rarity} (3 different values)
|
||||
uncommon (x2)
|
||||
rare (x4)
|
||||
unique (x5)
|
||||
size : object {2-22.system.traits.size}
|
||||
value : string {2-22.system.traits.size.value} (2 different values)
|
||||
med (x8)
|
||||
lg (x3)
|
||||
value : array<string> {2-22.system.traits.value}
|
||||
Length: min=1 max=5
|
||||
Value type: string {2-22.system.traits.value.[]} (12 different values)
|
||||
environmental (x4)
|
||||
chaotic (x5)
|
||||
evil (x5)
|
||||
undead (x3)
|
||||
unholy (x5)
|
||||
incorporeal (x2)
|
||||
good (x2)
|
||||
human (x2)
|
||||
humanoid (x2)
|
||||
magical (x4)
|
||||
mechanical (x2)
|
||||
fire (x2)
|
||||
[abilities] : object {2-22.system.abilities}
|
||||
cha : object {2-22.system.abilities.cha}
|
||||
mod : integer {2-22.system.abilities.cha.mod} (4 different values)
|
||||
5 (x1)
|
||||
6 (x1)
|
||||
7 (x1)
|
||||
4 (x2)
|
||||
con : object {2-22.system.abilities.con}
|
||||
mod : integer {2-22.system.abilities.con.mod} (3 different values)
|
||||
1 (x1)
|
||||
3 (x2)
|
||||
4 (x2)
|
||||
dex : object {2-22.system.abilities.dex}
|
||||
mod : integer {2-22.system.abilities.dex.mod} (3 different values)
|
||||
4 (x2)
|
||||
5 (x1)
|
||||
6 (x2)
|
||||
int : object {2-22.system.abilities.int}
|
||||
mod : integer {2-22.system.abilities.int.mod} (3 different values)
|
||||
-2 (x1)
|
||||
5 (x3)
|
||||
6 (x1)
|
||||
str : object {2-22.system.abilities.str}
|
||||
mod : integer {2-22.system.abilities.str.mod} (3 different values)
|
||||
2 (x1)
|
||||
-5 (x2)
|
||||
4 (x2)
|
||||
wis : object {2-22.system.abilities.wis}
|
||||
mod : integer {2-22.system.abilities.wis.mod} (3 different values)
|
||||
5 (x2)
|
||||
4 (x1)
|
||||
3 (x2)
|
||||
[initiative] : object {2-22.system.initiative}
|
||||
statistic : string {2-22.system.initiative.statistic} (same value: perception)
|
||||
[perception] : object {2-22.system.perception}
|
||||
details : string {2-22.system.perception.details} (same value: )
|
||||
mod : integer {2-22.system.perception.mod} (2 different values)
|
||||
16 (x2)
|
||||
19 (x3)
|
||||
senses : array<object> {2-22.system.perception.senses}
|
||||
Length: min=0 max=2
|
||||
Value type: object {2-22.system.perception.senses.[]}
|
||||
type : string {2-22.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x3)
|
||||
lifesense (x1)
|
||||
[acuity] : string {2-22.system.perception.senses.[].acuity} (same value: precise)
|
||||
[range] : integer {2-22.system.perception.senses.[].range} (same value: 60)
|
||||
[resources] : object {2-22.system.resources}
|
||||
[skills] : object {2-22.system.skills}
|
||||
acrobatics : object {2-22.system.skills.acrobatics}
|
||||
base : integer {2-22.system.skills.acrobatics.base} (5 different values)
|
||||
17 (x1)
|
||||
16 (x1)
|
||||
19 (x1)
|
||||
18 (x1)
|
||||
22 (x1)
|
||||
[athletics] : object {2-22.system.skills.athletics}
|
||||
base : integer {2-22.system.skills.athletics.base} (3 different values)
|
||||
13 (x1)
|
||||
16 (x1)
|
||||
15 (x1)
|
||||
intimidation : object {2-22.system.skills.intimidation}
|
||||
base : integer {2-22.system.skills.intimidation.base} (4 different values)
|
||||
18 (x2)
|
||||
16 (x1)
|
||||
19 (x1)
|
||||
14 (x1)
|
||||
stealth : object {2-22.system.skills.stealth}
|
||||
base : integer {2-22.system.skills.stealth.base} (4 different values)
|
||||
17 (x2)
|
||||
14 (x1)
|
||||
18 (x1)
|
||||
22 (x1)
|
||||
deception : object {2-22.system.skills.deception}
|
||||
base : integer {2-22.system.skills.deception.base} (3 different values)
|
||||
16 (x2)
|
||||
19 (x1)
|
||||
20 (x1)
|
||||
[occultism] : object {2-22.system.skills.occultism}
|
||||
base : integer {2-22.system.skills.occultism.base} (2 different values)
|
||||
19 (x1)
|
||||
22 (x1)
|
||||
[religion] : object {2-22.system.skills.religion}
|
||||
base : integer {2-22.system.skills.religion.base} (2 different values)
|
||||
19 (x1)
|
||||
22 (x1)
|
||||
society : object {2-22.system.skills.society}
|
||||
base : integer {2-22.system.skills.society.base} (4 different values)
|
||||
15 (x1)
|
||||
18 (x1)
|
||||
17 (x1)
|
||||
20 (x1)
|
||||
crafting : object {2-22.system.skills.crafting}
|
||||
base : integer {2-22.system.skills.crafting.base} (2 different values)
|
||||
17 (x1)
|
||||
20 (x1)
|
||||
diplomacy : object {2-22.system.skills.diplomacy}
|
||||
base : integer {2-22.system.skills.diplomacy.base} (2 different values)
|
||||
14 (x1)
|
||||
18 (x1)
|
||||
survival : object {2-22.system.skills.survival}
|
||||
base : integer {2-22.system.skills.survival.base} (2 different values)
|
||||
15 (x1)
|
||||
19 (x1)
|
||||
thievery : object {2-22.system.skills.thievery}
|
||||
base : integer {2-22.system.skills.thievery.base} (2 different values)
|
||||
18 (x1)
|
||||
21 (x1)
|
||||
customModifiers : object {2-22.system.customModifiers}
|
||||
type : string {2-22.type} (2 different values)
|
||||
hazard (x6)
|
||||
npc (x5)
|
||||
Reference in New Issue
Block a user