Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
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@@ -0,0 +1,649 @@
2-23
Different values: 8
=====================================
object {2-23}
_id : string {2-23._id} (all different values)
folder : string {2-23.folder} (same value: nFjIbqIQQwtOPCVg)
img : string {2-23.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {2-23.items}
Length: min=5 max=25
Value type: object {2-23.items.[]}
_id : string {2-23.items.[]._id} (70 different values)
[_stats] : object {2-23.items.[]._stats}
compendiumSource : string {2-23.items.[]._stats.compendiumSource} (32 different values)
img : string {2-23.items.[].img} (37 different values)
name : string {2-23.items.[].name} (60 different values)
sort : integer {2-23.items.[].sort} (25 different values)
system : object {2-23.items.[].system}
[baseItem] : string {2-23.items.[].system.baseItem} (all different values)
[bonus] : object {2-23.items.[].system.bonus}
value : integer {2-23.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-23.items.[].system.bonusDamage}
value : integer {2-23.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-23.items.[].system.bulk}
value : mixed
integer {2-23.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x2)
float {2-23.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-23.items.[].system.category} (all different values)
[containerId] : mixed
[damage] : object {2-23.items.[].system.damage}
[damageType] : string {2-23.items.[].system.damage.damageType} (2 different values)
piercing (x3)
bludgeoning (x5)
[dice] : integer {2-23.items.[].system.damage.dice} (same value: 1)
[die] : string {2-23.items.[].system.damage.die} (2 different values)
d6 (x5)
d4 (x3)
[0] : object {2-23.items.[].system.damage.0}
[applyMod] : boolean {2-23.items.[].system.damage.0.applyMod} (same value: True)
[category] : mixed
formula : string {2-23.items.[].system.damage.0.formula} (4 different values)
0 (x2)
1d4+1 (x2)
1d10+4 (x2)
8d6 (x1)
kinds : array<string> {2-23.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-23.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x5)
healing (x2)
materials : array<> {2-23.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-23.items.[].system.damage.0.type} (3 different values)
mental (x3)
force (x2)
untyped (x2)
description : object {2-23.items.[].system.description}
value : string {2-23.items.[].system.description.value} (57 different values)
[gm] : string {2-23.items.[].system.description.gm} (same value: <p>To Jail Cell</p>)
[equipped] : object {2-23.items.[].system.equipped}
carryType : string {2-23.items.[].system.equipped.carryType} (2 different values)
held (x13)
worn (x8)
[handsHeld] : integer {2-23.items.[].system.equipped.handsHeld} (2 different values)
1 (x13)
0 (x3)
[invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False)
[inSlot] : boolean {2-23.items.[].system.equipped.inSlot} (same value: True)
[group] : string {2-23.items.[].system.group} (6 different values)
bow (x1)
club (x2)
leather (x3)
sling (x2)
brawling (x1)
knife (x2)
[hardness] : integer {2-23.items.[].system.hardness} (same value: 0)
[hp] : object {2-23.items.[].system.hp}
max : integer {2-23.items.[].system.hp.max} (same value: 0)
value : integer {2-23.items.[].system.hp.value} (same value: 0)
[level] : object {2-23.items.[].system.level}
value : integer {2-23.items.[].system.level.value} (7 different values)
0 (x18)
2 (x4)
3 (x2)
1 (x20)
5 (x1)
4 (x3)
7 (x1)
[material] : object {2-23.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-23.items.[].system.price}
value : object {2-23.items.[].system.price.value}
[gp] : integer {2-23.items.[].system.price.value.gp} (6 different values)
14 (x1)
2 (x1)
3 (x3)
6 (x1)
44 (x1)
115 (x1)
[sp] : integer {2-23.items.[].system.price.value.sp} (3 different values)
1 (x2)
5 (x1)
2 (x3)
[cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1)
[per] : integer {2-23.items.[].system.price.per} (same value: 10)
publication : object {2-23.items.[].system.publication}
license : string {2-23.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-23.items.[].system.publication.remaster} (same value: False)
title : string {2-23.items.[].system.publication.title} (2 different values)
(x96)
Pathfinder Bestiary (x7)
[quantity] : integer {2-23.items.[].system.quantity} (2 different values)
1 (x18)
10 (x3)
[range] : mixed
integer {2-23.items.[].system.range} (2 different values)
60 (x1)
50 (x2)
object {2-23.items.[].system.range}
value : string {2-23.items.[].system.range.value} (6 different values)
(x2)
60 feet (x4)
touch (x7)
30 feet (x8)
120 feet (x5)
10 feet (x2)
[reload] : object {2-23.items.[].system.reload}
value : string {2-23.items.[].system.reload.value} (4 different values)
0 (x1)
(x2)
- (x3)
1 (x2)
rules : ###FoundryRulesObject###
[runes] : object {2-23.items.[].system.runes}
potency : integer {2-23.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x2)
property : array<> {2-23.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-23.items.[].system.runes.striking} (2 different values)
0 (x7)
1 (x1)
[resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-23.items.[].system.size} (same value: med)
[slug] : string {2-23.items.[].system.slug} (34 different values)
[splashDamage] : object {2-23.items.[].system.splashDamage}
value : integer {2-23.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {2-23.items.[].system.traits}
rarity : string {2-23.items.[].system.traits.rarity} (2 different values)
common (x92)
uncommon (x6)
value : array<string> {2-23.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {2-23.items.[].system.traits.value.[]} (40 different values)
[traditions] : array<string> {2-23.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values)
arcane (x20)
occult (x22)
divine (x12)
primal (x8)
[usage] : object {2-23.items.[].system.usage}
value : string {2-23.items.[].system.usage.value} (3 different values)
held-in-one-plus-hands (x1)
held-in-one-hand (x15)
worn (x2)
[acBonus] : integer {2-23.items.[].system.acBonus} (2 different values)
1 (x1)
2 (x2)
[checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-23.items.[].system.dexCap} (2 different values)
4 (x1)
3 (x2)
[speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-23.items.[].system.strength} (2 different values)
0 (x1)
1 (x2)
[stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values)
arrows (x1)
slingBullets (x2)
[uses] : object {2-23.items.[].system.uses}
autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-23.items.[].system.uses.max} (same value: 1)
value : integer {2-23.items.[].system.uses.value} (same value: 1)
[attack] : object {2-23.items.[].system.attack}
value : string {2-23.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-23.items.[].system.attackEffects}
value : array<string> {2-23.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: briny-wound)
[custom] : string {2-23.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {2-23.items.[].system.damageRolls}
[dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+6)
damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
[wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4)
damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning)
[e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
[kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values)
1d6+5 (x1)
1d4+5 (x1)
damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
[4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5)
damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning)
[mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5)
damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
[rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6}
damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values)
1d4+4 (x1)
2d4+5 (x1)
damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: piercing)
[8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd}
damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values)
1d4+4 (x1)
2d4+5 (x1)
damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: piercing)
[0] : object {2-23.items.[].system.damageRolls.0}
damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: 2d8+7)
damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: piercing)
[u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: 2d6+7)
damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning)
jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values)
2d4+2 (x1)
2d6+4 (x1)
damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: electricity)
ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh}
damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: 1d4)
damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: spirit)
[weaponType] : object {2-23.items.[].system.weaponType}
value : string {2-23.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x6)
[actionType] : object {2-23.items.[].system.actionType}
value : string {2-23.items.[].system.actionType.value} (3 different values)
passive (x20)
reaction (x6)
action (x7)
[actions] : object {2-23.items.[].system.actions}
[value] : integer {2-23.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[mod] : object {2-23.items.[].system.mod}
value : integer {2-23.items.[].system.mod.value} (same value: 7)
[proficient] : object {2-23.items.[].system.proficient}
value : integer {2-23.items.[].system.proficient.value} (same value: 0)
[autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {2-23.items.[].system.prepared}
value : string {2-23.items.[].system.prepared.value} (2 different values)
prepared (x2)
focus (x2)
[proficiency] : object {2-23.items.[].system.proficiency}
value : integer {2-23.items.[].system.proficiency.value} (same value: 0)
[slots] : object {2-23.items.[].system.slots}
[slot0] : object {2-23.items.[].system.slots.slot0}
max : integer {2-23.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {2-23.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {2-23.items.[].system.slots.slot0.prepared.[]}
id : string {2-23.items.[].system.slots.slot0.prepared.[].id} (5 different values)
uuRSYbZW9AqUEiDy (x2)
Kwi7JsBfEJ94Yy46 (x2)
NeZnLiUcLM1b2R94 (x2)
GT4kbtZE9M7cwpl1 (x2)
98WJFzi1lFs0es1A (x2)
[slot1] : object {2-23.items.[].system.slots.slot1}
max : integer {2-23.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {2-23.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {2-23.items.[].system.slots.slot1.prepared.[]}
id : string {2-23.items.[].system.slots.slot1.prepared.[].id} (3 different values)
fS3ONaYsDYk5xCev (x2)
1yGM6sEIVDcZXv6Z (x2)
AtlxDtPlHwnjOOLR (x2)
[slot2] : object {2-23.items.[].system.slots.slot2}
max : integer {2-23.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2-23.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2-23.items.[].system.slots.slot2.prepared.[]}
id : string {2-23.items.[].system.slots.slot2.prepared.[].id} (3 different values)
9NITYBxzA124JEpz (x4)
uVNnvzJ0H9aXTR2t (x1)
NpTvXh5kxjhx36GR (x1)
[slot3] : object {2-23.items.[].system.slots.slot3}
max : integer {2-23.items.[].system.slots.slot3.max} (2 different values)
2 (x1)
3 (x1)
prepared : array<object> {2-23.items.[].system.slots.slot3.prepared}
Length: min=2 max=3
Value type: object {2-23.items.[].system.slots.slot3.prepared.[]}
id : string {2-23.items.[].system.slots.slot3.prepared.[].id} (3 different values)
1yGM6sEIVDcZXv6Z (x2)
AtlxDtPlHwnjOOLR (x2)
uVNnvzJ0H9aXTR2t (x1)
[slot4] : object {2-23.items.[].system.slots.slot4}
max : integer {2-23.items.[].system.slots.slot4.max} (same value: 2)
prepared : array<object> {2-23.items.[].system.slots.slot4.prepared}
Length: min=2 max=2
Value type: object {2-23.items.[].system.slots.slot4.prepared.[]}
id : string {2-23.items.[].system.slots.slot4.prepared.[].id} (2 different values)
9NITYBxzA124JEpz (x1)
lyYQ8DACucYwBWUu (x1)
[spelldc] : object {2-23.items.[].system.spelldc}
dc : integer {2-23.items.[].system.spelldc.dc} (2 different values)
22 (x2)
25 (x2)
mod : integer {2-23.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-23.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[tradition] : object {2-23.items.[].system.tradition}
value : string {2-23.items.[].system.tradition.value} (same value: occult)
[area] : object {2-23.items.[].system.area}
type : string {2-23.items.[].system.area.type} (same value: burst)
value : integer {2-23.items.[].system.area.value} (same value: 20)
[cost] : object {2-23.items.[].system.cost}
value : string {2-23.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False)
[defense] : object {2-23.items.[].system.defense}
save : object {2-23.items.[].system.defense.save}
basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x6)
statistic : string {2-23.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {2-23.items.[].system.duration}
sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x6)
value : string {2-23.items.[].system.duration.value} (all different values)
[location] : object {2-23.items.[].system.location}
value : string {2-23.items.[].system.location.value} (2 different values)
BeWV53v7McHLD185 (x6)
p5UOhknlApqud6EM (x22)
[requirements] : string {2-23.items.[].system.requirements} (2 different values)
(x26)
3 gp silver bell focus (x2)
[target] : object {2-23.items.[].system.target}
value : string {2-23.items.[].system.target.value} (7 different values)
(x6)
your familiar (x2)
1 creature (x12)
1 object (cook, lift, or tidy only) (x2)
1 creature or object (x2)
1 willing living creature (x2)
1 living creature (x2)
[time] : object {2-23.items.[].system.time}
value : string {2-23.items.[].system.time.value} (6 different values)
free (x2)
reaction (x2)
2 (x16)
10 minutes (x2)
1 (x4)
1 to 3 (x2)
[heightening] : object {2-23.items.[].system.heightening}
damage : object {2-23.items.[].system.heightening.damage}
0 : string {2-23.items.[].system.heightening.damage.0} (3 different values)
1d6 (x2)
1d10+4 (x2)
2d6 (x1)
interval : integer {2-23.items.[].system.heightening.interval} (2 different values)
2 (x2)
1 (x3)
type : string {2-23.items.[].system.heightening.type} (same value: interval)
[frequency] : object {2-23.items.[].system.frequency}
max : integer {2-23.items.[].system.frequency.max} (same value: 1)
per : string {2-23.items.[].system.frequency.per} (same value: PT1M)
type : string {2-23.items.[].type} (9 different values)
weapon (x8)
armor (x3)
equipment (x6)
consumable (x4)
melee (x16)
action (x33)
lore (x1)
spellcastingEntry (x4)
spell (x28)
[flags] : object {2-23.items.[].flags}
pf2e : object {2-23.items.[].flags.pf2e}
linkedWeapon : string {2-23.items.[].flags.pf2e.linkedWeapon} (6 different values)
f91m8WafRYHg4RHF (x1)
v6db9ZyVuHZrWOsh (x1)
SPaEeqtWXwYuvBmF (x2)
6SWLsQ9LiSblLw8K (x2)
CA3JzeaMZinVIyuG (x1)
CTihC0OAaQCB8fSv (x4)
name : string {2-23.name} (all different values)
system : object {2-23.system}
abilities : object {2-23.system.abilities}
cha : object {2-23.system.abilities.cha}
mod : integer {2-23.system.abilities.cha.mod} (4 different values)
1 (x2)
0 (x2)
2 (x2)
3 (x2)
con : object {2-23.system.abilities.con}
mod : integer {2-23.system.abilities.con.mod} (4 different values)
1 (x3)
3 (x3)
-1 (x1)
0 (x1)
dex : object {2-23.system.abilities.dex}
mod : integer {2-23.system.abilities.dex.mod} (5 different values)
4 (x1)
2 (x4)
3 (x1)
5 (x1)
6 (x1)
int : object {2-23.system.abilities.int}
mod : integer {2-23.system.abilities.int.mod} (4 different values)
1 (x2)
-1 (x3)
4 (x2)
2 (x1)
str : object {2-23.system.abilities.str}
mod : integer {2-23.system.abilities.str.mod} (5 different values)
2 (x1)
3 (x2)
0 (x2)
5 (x1)
-5 (x2)
wis : object {2-23.system.abilities.wis}
mod : integer {2-23.system.abilities.wis.mod} (4 different values)
2 (x5)
1 (x1)
3 (x1)
4 (x1)
attributes : object {2-23.system.attributes}
ac : object {2-23.system.attributes.ac}
details : string {2-23.system.attributes.ac.details} (2 different values)
22 vs. traps (x1)
(x7)
value : integer {2-23.system.attributes.ac.value} (5 different values)
21 (x2)
18 (x1)
19 (x1)
22 (x2)
24 (x2)
allSaves : object {2-23.system.attributes.allSaves}
value : string {2-23.system.attributes.allSaves.value} (2 different values)
+1 circumstance to all saves vs. traps (x1)
(x7)
hp : object {2-23.system.attributes.hp}
details : string {2-23.system.attributes.hp.details} (same value: )
max : integer {2-23.system.attributes.hp.max} (all different values)
temp : integer {2-23.system.attributes.hp.temp} (same value: 0)
value : integer {2-23.system.attributes.hp.value} (all different values)
speed : object {2-23.system.attributes.speed}
otherSpeeds : array<object> {2-23.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-23.system.attributes.speed.otherSpeeds.[]}
type : string {2-23.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x3)
swim (x1)
value : integer {2-23.system.attributes.speed.otherSpeeds.[].value} (3 different values)
30 (x1)
40 (x1)
50 (x2)
value : integer {2-23.system.attributes.speed.value} (4 different values)
30 (x1)
25 (x4)
15 (x1)
0 (x2)
immunities : array<object> {2-23.system.attributes.immunities}
Length: min=1 max=3
Value type: object {2-23.system.attributes.immunities.[]}
type : string {2-23.system.attributes.immunities.[].type} (4 different values)
electricity (x1)
paralyzed (x1)
sleep (x1)
magic (x2)
weaknesses : array<object> {2-23.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-23.system.attributes.weaknesses.[]}
type : string {2-23.system.attributes.weaknesses.[].type} (same value: holy)
value : integer {2-23.system.attributes.weaknesses.[].value} (2 different values)
4 (x1)
6 (x1)
details : object {2-23.system.details}
blurb : string {2-23.system.details.blurb} (same value: )
languages : object {2-23.system.details.languages}
details : string {2-23.system.details.languages.details} (same value: )
value : array<string> {2-23.system.details.languages.value}
Length: min=1 max=2
Value type: string {2-23.system.details.languages.value.[]} (3 different values)
common (x7)
aklo (x4)
draconic (x1)
level : object {2-23.system.details.level}
value : integer {2-23.system.details.level.value} (5 different values)
4 (x1)
2 (x1)
3 (x2)
5 (x3)
7 (x1)
privateNotes : string {2-23.system.details.privateNotes} (same value: )
publicNotes : string {2-23.system.details.publicNotes} (same value: )
publication : object {2-23.system.details.publication}
license : string {2-23.system.details.publication.license} (same value: OGL)
remaster : boolean {2-23.system.details.publication.remaster} (same value: False)
title : string {2-23.system.details.publication.title} (same value: Pathfinder Society Scenario #2-23: An Agent's Obligation)
initiative : object {2-23.system.initiative}
statistic : string {2-23.system.initiative.statistic} (same value: perception)
perception : object {2-23.system.perception}
details : string {2-23.system.perception.details} (2 different values)
(+11 to find traps) (x1)
(x7)
mod : integer {2-23.system.perception.mod} (6 different values)
10 (x2)
8 (x1)
12 (x2)
15 (x1)
11 (x1)
14 (x1)
senses : array<object> {2-23.system.perception.senses}
Length: min=0 max=2
Value type: object {2-23.system.perception.senses.[]}
type : string {2-23.system.perception.senses.[].type} (3 different values)
low-light-vision (x2)
darkvision (x3)
scent (x1)
[acuity] : string {2-23.system.perception.senses.[].acuity} (same value: imprecise)
[range] : integer {2-23.system.perception.senses.[].range} (same value: 30)
resources : object {2-23.system.resources}
[focus] : object {2-23.system.resources.focus}
max : integer {2-23.system.resources.focus.max} (same value: 2)
value : integer {2-23.system.resources.focus.value} (same value: 2)
saves : object {2-23.system.saves}
fortitude : object {2-23.system.saves.fortitude}
saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: )
value : integer {2-23.system.saves.fortitude.value} (6 different values)
7 (x1)
9 (x3)
11 (x1)
12 (x1)
15 (x1)
6 (x1)
reflex : object {2-23.system.saves.reflex}
saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: )
value : integer {2-23.system.saves.reflex.value} (5 different values)
12 (x2)
8 (x1)
9 (x1)
11 (x2)
14 (x2)
will : object {2-23.system.saves.will}
saveDetail : string {2-23.system.saves.will.saveDetail} (same value: )
value : integer {2-23.system.saves.will.value} (7 different values)
10 (x1)
6 (x1)
7 (x1)
15 (x1)
18 (x1)
9 (x2)
12 (x1)
skills : object {2-23.system.skills}
[acrobatics] : object {2-23.system.skills.acrobatics}
base : integer {2-23.system.skills.acrobatics.base} (3 different values)
10 (x1)
13 (x2)
16 (x1)
[athletics] : object {2-23.system.skills.athletics}
base : integer {2-23.system.skills.athletics.base} (4 different values)
8 (x1)
7 (x1)
10 (x1)
14 (x1)
[deception] : object {2-23.system.skills.deception}
base : integer {2-23.system.skills.deception.base} (5 different values)
7 (x1)
13 (x1)
17 (x1)
8 (x1)
11 (x1)
[society] : object {2-23.system.skills.society}
base : integer {2-23.system.skills.society.base} (same value: 7)
stealth : object {2-23.system.skills.stealth}
base : integer {2-23.system.skills.stealth.base} (6 different values)
12 (x2)
6 (x1)
9 (x1)
15 (x1)
11 (x2)
14 (x1)
[thievery] : object {2-23.system.skills.thievery}
base : integer {2-23.system.skills.thievery.base} (3 different values)
12 (x1)
10 (x1)
13 (x1)
[note] : string {2-23.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
[intimidation] : object {2-23.system.skills.intimidation}
base : integer {2-23.system.skills.intimidation.base} (6 different values)
6 (x1)
10 (x1)
13 (x1)
17 (x1)
8 (x1)
11 (x1)
[arcana] : object {2-23.system.skills.arcana}
base : integer {2-23.system.skills.arcana.base} (2 different values)
10 (x1)
13 (x1)
[occultism] : object {2-23.system.skills.occultism}
base : integer {2-23.system.skills.occultism.base} (2 different values)
12 (x1)
15 (x1)
[religion] : object {2-23.system.skills.religion}
base : integer {2-23.system.skills.religion.base} (same value: 8)
traits : object {2-23.system.traits}
rarity : string {2-23.system.traits.rarity} (4 different values)
common (x2)
uncommon (x2)
unique (x2)
rare (x2)
size : object {2-23.system.traits.size}
value : string {2-23.system.traits.size.value} (3 different values)
med (x5)
lg (x1)
sm (x2)
value : array<string> {2-23.system.traits.value}
Length: min=3 max=5
Value type: string {2-23.system.traits.value.[]} (11 different values)
evil (x7)
human (x5)
humanoid (x5)
changeling (x2)
amphibious (x1)
dragon (x1)
water (x1)
aberration (x2)
air (x2)
fiend (x2)
unholy (x2)
type : string {2-23.type} (same value: npc)
[prototypeToken] : object {2-23.prototypeToken}
name : string {2-23.prototypeToken.name} (2 different values)
Mother Forsythe (x2)
Urkhas (x2)