Новые результаты
This commit is contained in:
@@ -0,0 +1,739 @@
|
||||
3-16
|
||||
Different values: 10
|
||||
=====================================
|
||||
object {3-16}
|
||||
_id : string {3-16._id} (all different values)
|
||||
folder : string {3-16.folder} (same value: pfQtDiONoNU5a61u)
|
||||
img : string {3-16.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
|
||||
items : array<object> {3-16.items}
|
||||
Length: min=5 max=33
|
||||
Value type: object {3-16.items.[]}
|
||||
_id : string {3-16.items.[]._id} (105 different values)
|
||||
img : string {3-16.items.[].img} (57 different values)
|
||||
name : string {3-16.items.[].name} (77 different values)
|
||||
sort : integer {3-16.items.[].sort} (33 different values)
|
||||
system : object {3-16.items.[].system}
|
||||
[attack] : object {3-16.items.[].system.attack}
|
||||
value : string {3-16.items.[].system.attack.value} (same value: )
|
||||
[attackEffects] : object {3-16.items.[].system.attackEffects}
|
||||
[custom] : string {3-16.items.[].system.attackEffects.custom} (same value: )
|
||||
value : array<string> {3-16.items.[].system.attackEffects.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {3-16.items.[].system.attackEffects.value.[]} (same value: grab)
|
||||
[bonus] : object {3-16.items.[].system.bonus}
|
||||
value : integer {3-16.items.[].system.bonus.value} (all different values)
|
||||
[damageRolls] : object {3-16.items.[].system.damageRolls}
|
||||
[zd8hqvn5zfbs18prbt8h] : object {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h}
|
||||
damage : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damage} (2 different values)
|
||||
2d8+7 (x1)
|
||||
2d8+10 (x1)
|
||||
damageType : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damageType} (same value: bludgeoning)
|
||||
[oiodqohoofafi7fqe4of] : object {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
|
||||
damage : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: 1d6+4)
|
||||
damageType : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: bludgeoning)
|
||||
0 : object {3-16.items.[].system.damageRolls.0}
|
||||
damage : string {3-16.items.[].system.damageRolls.0.damage} (all different values)
|
||||
damageType : string {3-16.items.[].system.damageRolls.0.damageType} (3 different values)
|
||||
bludgeoning (x5)
|
||||
piercing (x7)
|
||||
slashing (x1)
|
||||
description : object {3-16.items.[].system.description}
|
||||
value : string {3-16.items.[].system.description.value} (73 different values)
|
||||
publication : object {3-16.items.[].system.publication}
|
||||
license : string {3-16.items.[].system.publication.license} (2 different values)
|
||||
OGL (x149)
|
||||
ORC (x2)
|
||||
remaster : boolean {3-16.items.[].system.publication.remaster} (2 different values)
|
||||
False (x149)
|
||||
True (x2)
|
||||
title : string {3-16.items.[].system.publication.title} (5 different values)
|
||||
(x49)
|
||||
Pathfinder Bestiary (x11)
|
||||
Pathfinder Core Rulebook (x87)
|
||||
Pathfinder Player Core (x2)
|
||||
Pathfinder Gamemastery Guide (x2)
|
||||
rules : ###FoundryRulesObject###
|
||||
[slug] : string {3-16.items.[].system.slug} (55 different values)
|
||||
[traits] : object {3-16.items.[].system.traits}
|
||||
rarity : string {3-16.items.[].system.traits.rarity} (2 different values)
|
||||
common (x126)
|
||||
uncommon (x10)
|
||||
value : array<string> {3-16.items.[].system.traits.value}
|
||||
Length: min=0 max=6
|
||||
Value type: string {3-16.items.[].system.traits.value.[]} (40 different values)
|
||||
[traditions] : array<string> {3-16.items.[].system.traits.traditions}
|
||||
Length: min=0 max=4
|
||||
Value type: string {3-16.items.[].system.traits.traditions.[]} (4 different values)
|
||||
arcane (x42)
|
||||
primal (x18)
|
||||
divine (x20)
|
||||
occult (x38)
|
||||
[integrated] : mixed
|
||||
[weaponType] : object {3-16.items.[].system.weaponType}
|
||||
value : string {3-16.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x10)
|
||||
ranged (x6)
|
||||
[actionType] : object {3-16.items.[].system.actionType}
|
||||
value : string {3-16.items.[].system.actionType.value} (3 different values)
|
||||
passive (x13)
|
||||
reaction (x5)
|
||||
action (x9)
|
||||
[actions] : object {3-16.items.[].system.actions}
|
||||
[value] : integer {3-16.items.[].system.actions.value} (2 different values)
|
||||
1 (x7)
|
||||
2 (x2)
|
||||
[category] : string {3-16.items.[].system.category} (8 different values)
|
||||
interaction (x7)
|
||||
defensive (x10)
|
||||
offensive (x10)
|
||||
simple (x10)
|
||||
martial (x5)
|
||||
medium (x2)
|
||||
ammo (x5)
|
||||
light (x3)
|
||||
[deathNote] : boolean {3-16.items.[].system.deathNote} (same value: True)
|
||||
[baseItem] : string {3-16.items.[].system.baseItem} (13 different values)
|
||||
crossbow (x5)
|
||||
club (x1)
|
||||
dagger (x2)
|
||||
sap (x1)
|
||||
scale-mail (x1)
|
||||
staff (x2)
|
||||
warhammer (x1)
|
||||
steel-shield (x1)
|
||||
breastplate (x1)
|
||||
falchion (x1)
|
||||
studded-leather-armor (x1)
|
||||
rapier (x2)
|
||||
leather-armor (x2)
|
||||
[bonusDamage] : object {3-16.items.[].system.bonusDamage}
|
||||
value : integer {3-16.items.[].system.bonusDamage.value} (same value: 0)
|
||||
[bulk] : object {3-16.items.[].system.bulk}
|
||||
value : mixed
|
||||
integer {3-16.items.[].system.bulk.value} (3 different values)
|
||||
1 (x17)
|
||||
2 (x3)
|
||||
0 (x7)
|
||||
float {3-16.items.[].system.bulk.value} (same value: 0,1)
|
||||
[containerId] : mixed
|
||||
[damage] : object {3-16.items.[].system.damage}
|
||||
[damageType] : string {3-16.items.[].system.damage.damageType} (3 different values)
|
||||
piercing (x9)
|
||||
bludgeoning (x5)
|
||||
slashing (x1)
|
||||
[dice] : integer {3-16.items.[].system.damage.dice} (same value: 1)
|
||||
[die] : string {3-16.items.[].system.damage.die} (4 different values)
|
||||
d8 (x6)
|
||||
d6 (x4)
|
||||
d4 (x4)
|
||||
d10 (x1)
|
||||
[0] : object {3-16.items.[].system.damage.0}
|
||||
[category] : mixed
|
||||
formula : string {3-16.items.[].system.damage.0.formula} (6 different values)
|
||||
2d6 (x2)
|
||||
0 (x2)
|
||||
1d4 (x2)
|
||||
1d4+1 (x4)
|
||||
3d8 (x1)
|
||||
1d10+4 (x2)
|
||||
kinds : array<string> {3-16.items.[].system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {3-16.items.[].system.damage.0.kinds.[]} (2 different values)
|
||||
damage (x11)
|
||||
healing (x2)
|
||||
materials : array<> {3-16.items.[].system.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {3-16.items.[].system.damage.0.type} (6 different values)
|
||||
fire (x2)
|
||||
mental (x2)
|
||||
electricity (x2)
|
||||
force (x4)
|
||||
acid (x1)
|
||||
untyped (x2)
|
||||
[applyMod] : boolean {3-16.items.[].system.damage.0.applyMod} (2 different values)
|
||||
True (x4)
|
||||
False (x1)
|
||||
[equipped] : object {3-16.items.[].system.equipped}
|
||||
carryType : string {3-16.items.[].system.equipped.carryType} (2 different values)
|
||||
worn (x38)
|
||||
held (x1)
|
||||
[handsHeld] : integer {3-16.items.[].system.equipped.handsHeld} (3 different values)
|
||||
2 (x6)
|
||||
1 (x18)
|
||||
0 (x10)
|
||||
[invested] : mixed
|
||||
[inSlot] : boolean {3-16.items.[].system.equipped.inSlot} (same value: True)
|
||||
[group] : string {3-16.items.[].system.group} (8 different values)
|
||||
crossbow (x5)
|
||||
club (x4)
|
||||
knife (x2)
|
||||
composite (x1)
|
||||
hammer (x1)
|
||||
plate (x1)
|
||||
sword (x3)
|
||||
leather (x3)
|
||||
[hardness] : integer {3-16.items.[].system.hardness} (2 different values)
|
||||
0 (x38)
|
||||
5 (x1)
|
||||
[hp] : object {3-16.items.[].system.hp}
|
||||
max : integer {3-16.items.[].system.hp.max} (2 different values)
|
||||
0 (x38)
|
||||
20 (x1)
|
||||
value : integer {3-16.items.[].system.hp.value} (2 different values)
|
||||
0 (x38)
|
||||
20 (x1)
|
||||
[level] : object {3-16.items.[].system.level}
|
||||
value : integer {3-16.items.[].system.level.value} (4 different values)
|
||||
0 (x36)
|
||||
1 (x44)
|
||||
2 (x9)
|
||||
3 (x4)
|
||||
[material] : object {3-16.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[price] : object {3-16.items.[].system.price}
|
||||
value : object {3-16.items.[].system.price.value}
|
||||
[gp] : integer {3-16.items.[].system.price.value.gp} (6 different values)
|
||||
3 (x10)
|
||||
4 (x3)
|
||||
1 (x3)
|
||||
2 (x5)
|
||||
8 (x1)
|
||||
50 (x2)
|
||||
[sp] : integer {3-16.items.[].system.price.value.sp} (2 different values)
|
||||
2 (x2)
|
||||
1 (x6)
|
||||
[cp] : integer {3-16.items.[].system.price.value.cp} (same value: 8)
|
||||
[per] : integer {3-16.items.[].system.price.per} (same value: 10)
|
||||
[quantity] : integer {3-16.items.[].system.quantity} (3 different values)
|
||||
1 (x34)
|
||||
10 (x4)
|
||||
20 (x1)
|
||||
[range] : mixed
|
||||
integer {3-16.items.[].system.range} (same value: 120)
|
||||
object {3-16.items.[].system.range}
|
||||
value : string {3-16.items.[].system.range.value} (6 different values)
|
||||
(x22)
|
||||
60 feet (x3)
|
||||
30 feet (x14)
|
||||
120 feet (x9)
|
||||
touch (x4)
|
||||
10 feet (x2)
|
||||
[reload] : object {3-16.items.[].system.reload}
|
||||
value : string {3-16.items.[].system.reload.value} (3 different values)
|
||||
1 (x5)
|
||||
- (x3)
|
||||
(x7)
|
||||
[runes] : object {3-16.items.[].system.runes}
|
||||
[potency] : integer {3-16.items.[].system.runes.potency} (same value: 0)
|
||||
[property] : array<> {3-16.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {3-16.items.[].system.runes.striking} (same value: 0)
|
||||
[resilient] : integer {3-16.items.[].system.runes.resilient} (same value: 0)
|
||||
[reinforcing] : integer {3-16.items.[].system.runes.reinforcing} (same value: 0)
|
||||
[size] : string {3-16.items.[].system.size} (same value: med)
|
||||
[splashDamage] : object {3-16.items.[].system.splashDamage}
|
||||
value : integer {3-16.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {3-16.items.[].system.usage}
|
||||
value : string {3-16.items.[].system.usage.value} (2 different values)
|
||||
held-in-two-hands (x8)
|
||||
held-in-one-hand (x23)
|
||||
[acBonus] : integer {3-16.items.[].system.acBonus} (4 different values)
|
||||
3 (x1)
|
||||
2 (x2)
|
||||
4 (x1)
|
||||
1 (x2)
|
||||
[checkPenalty] : integer {3-16.items.[].system.checkPenalty} (2 different values)
|
||||
-2 (x2)
|
||||
-1 (x3)
|
||||
[dexCap] : integer {3-16.items.[].system.dexCap} (4 different values)
|
||||
2 (x1)
|
||||
1 (x1)
|
||||
3 (x1)
|
||||
4 (x2)
|
||||
[speedPenalty] : integer {3-16.items.[].system.speedPenalty} (2 different values)
|
||||
-5 (x2)
|
||||
0 (x4)
|
||||
[strength] : integer {3-16.items.[].system.strength} (4 different values)
|
||||
2 (x1)
|
||||
3 (x1)
|
||||
1 (x1)
|
||||
0 (x2)
|
||||
[stackGroup] : string {3-16.items.[].system.stackGroup} (same value: bolts)
|
||||
[uses] : object {3-16.items.[].system.uses}
|
||||
autoDestroy : boolean {3-16.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {3-16.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {3-16.items.[].system.uses.value} (same value: 1)
|
||||
[mod] : object {3-16.items.[].system.mod}
|
||||
value : integer {3-16.items.[].system.mod.value} (5 different values)
|
||||
3 (x1)
|
||||
7 (x2)
|
||||
9 (x2)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
[proficient] : object {3-16.items.[].system.proficient}
|
||||
value : integer {3-16.items.[].system.proficient.value} (same value: 0)
|
||||
[autoHeightenLevel] : object {3-16.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {3-16.items.[].system.prepared}
|
||||
flexible : boolean {3-16.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {3-16.items.[].system.prepared.value} (3 different values)
|
||||
prepared (x2)
|
||||
focus (x4)
|
||||
spontaneous (x2)
|
||||
[proficiency] : object {3-16.items.[].system.proficiency}
|
||||
value : integer {3-16.items.[].system.proficiency.value} (same value: 0)
|
||||
[slots] : object {3-16.items.[].system.slots}
|
||||
[slot0] : object {3-16.items.[].system.slots.slot0}
|
||||
max : integer {3-16.items.[].system.slots.slot0.max} (2 different values)
|
||||
5 (x1)
|
||||
7 (x1)
|
||||
prepared : array<object> {3-16.items.[].system.slots.slot0.prepared}
|
||||
Length: min=5 max=7
|
||||
Value type: object {3-16.items.[].system.slots.slot0.prepared.[]}
|
||||
id : string {3-16.items.[].system.slots.slot0.prepared.[].id} (7 different values)
|
||||
d4tZ9TYB7upaGXSV (x2)
|
||||
5bFit60QyhUKT9bT (x2)
|
||||
tC0hJAG9WMN6qBQa (x2)
|
||||
2XaGbRZ8IVXJHqe8 (x2)
|
||||
6DzLvNmjn60jMFRJ (x2)
|
||||
LqK3pWAWOlzSNbVD (x1)
|
||||
TdxHKYmJEsbg5TR0 (x1)
|
||||
[slot1] : object {3-16.items.[].system.slots.slot1}
|
||||
max : integer {3-16.items.[].system.slots.slot1.max} (2 different values)
|
||||
3 (x3)
|
||||
4 (x1)
|
||||
[prepared] : array<object> {3-16.items.[].system.slots.slot1.prepared}
|
||||
Length: min=3 max=4
|
||||
Value type: object {3-16.items.[].system.slots.slot1.prepared.[]}
|
||||
id : string {3-16.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
||||
RPCNwhoQ9XLjnQeI (x1)
|
||||
7sIaKjKrrFTRamam (x5)
|
||||
k2aBQ52fcmuv4wEH (x1)
|
||||
value : integer {3-16.items.[].system.slots.slot1.value} (same value: 3)
|
||||
[slot2] : object {3-16.items.[].system.slots.slot2}
|
||||
max : integer {3-16.items.[].system.slots.slot2.max} (2 different values)
|
||||
3 (x2)
|
||||
2 (x1)
|
||||
[prepared] : array<object> {3-16.items.[].system.slots.slot2.prepared}
|
||||
Length: min=3 max=3
|
||||
Value type: object {3-16.items.[].system.slots.slot2.prepared.[]}
|
||||
id : string {3-16.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
||||
dbojJkWdMZ6NYHIw (x1)
|
||||
c7AWPf7IERASDKnK (x1)
|
||||
gThPxvR3bmHVqjBQ (x1)
|
||||
value : integer {3-16.items.[].system.slots.slot2.value} (2 different values)
|
||||
2 (x1)
|
||||
3 (x1)
|
||||
[slot3] : object {3-16.items.[].system.slots.slot3}
|
||||
max : integer {3-16.items.[].system.slots.slot3.max} (same value: 2)
|
||||
value : integer {3-16.items.[].system.slots.slot3.value} (same value: 2)
|
||||
[spelldc] : object {3-16.items.[].system.spelldc}
|
||||
dc : integer {3-16.items.[].system.spelldc.dc} (3 different values)
|
||||
17 (x2)
|
||||
20 (x2)
|
||||
21 (x4)
|
||||
mod : integer {3-16.items.[].system.spelldc.mod} (same value: 0)
|
||||
value : integer {3-16.items.[].system.spelldc.value} (3 different values)
|
||||
9 (x2)
|
||||
12 (x2)
|
||||
13 (x4)
|
||||
[tradition] : object {3-16.items.[].system.tradition}
|
||||
value : string {3-16.items.[].system.tradition.value} (2 different values)
|
||||
arcane (x4)
|
||||
occult (x4)
|
||||
[area] : object {3-16.items.[].system.area}
|
||||
type : string {3-16.items.[].system.area.type} (3 different values)
|
||||
cone (x2)
|
||||
emanation (x9)
|
||||
burst (x1)
|
||||
value : integer {3-16.items.[].system.area.value} (4 different values)
|
||||
15 (x2)
|
||||
30 (x4)
|
||||
10 (x1)
|
||||
60 (x5)
|
||||
[cost] : object {3-16.items.[].system.cost}
|
||||
value : string {3-16.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {3-16.items.[].system.counteraction} (same value: False)
|
||||
[defense] : object {3-16.items.[].system.defense}
|
||||
save : object {3-16.items.[].system.defense.save}
|
||||
basic : boolean {3-16.items.[].system.defense.save.basic} (2 different values)
|
||||
True (x6)
|
||||
False (x7)
|
||||
statistic : string {3-16.items.[].system.defense.save.statistic} (3 different values)
|
||||
reflex (x5)
|
||||
will (x7)
|
||||
fortitude (x1)
|
||||
[duration] : object {3-16.items.[].system.duration}
|
||||
sustained : boolean {3-16.items.[].system.duration.sustained} (2 different values)
|
||||
False (x46)
|
||||
True (x8)
|
||||
value : string {3-16.items.[].system.duration.value} (8 different values)
|
||||
(x27)
|
||||
1 round (x6)
|
||||
see below (x4)
|
||||
until the start of your next turn (x4)
|
||||
10 minutes (x3)
|
||||
unlimited (x3)
|
||||
1 hour (x4)
|
||||
1 minute (x3)
|
||||
[heightening] : object {3-16.items.[].system.heightening}
|
||||
damage : object {3-16.items.[].system.heightening.damage}
|
||||
0 : string {3-16.items.[].system.heightening.damage.0} (6 different values)
|
||||
2d6 (x2)
|
||||
1d6 (x2)
|
||||
1d4 (x2)
|
||||
1d4+1 (x2)
|
||||
2d8 (x1)
|
||||
1d10+4 (x2)
|
||||
interval : integer {3-16.items.[].system.heightening.interval} (2 different values)
|
||||
1 (x6)
|
||||
2 (x5)
|
||||
type : string {3-16.items.[].system.heightening.type} (same value: interval)
|
||||
[location] : object {3-16.items.[].system.location}
|
||||
value : string {3-16.items.[].system.location.value} (4 different values)
|
||||
ezgpbQSl4o3vFJaU (x19)
|
||||
2xwVAGUh92PRESt7 (x2)
|
||||
owBd74YHegCqxDhR (x25)
|
||||
DipxFEdiddYHWirp (x8)
|
||||
[heightenedLevel] : integer {3-16.items.[].system.location.heightenedLevel} (3 different values)
|
||||
2 (x5)
|
||||
1 (x8)
|
||||
3 (x2)
|
||||
[signature] : boolean {3-16.items.[].system.location.signature} (same value: True)
|
||||
[requirements] : string {3-16.items.[].system.requirements} (same value: )
|
||||
[target] : object {3-16.items.[].system.target}
|
||||
value : string {3-16.items.[].system.target.value} (all different values)
|
||||
[time] : object {3-16.items.[].system.time}
|
||||
value : string {3-16.items.[].system.time.value} (6 different values)
|
||||
2 (x33)
|
||||
1 (x14)
|
||||
1 to 3 (x2)
|
||||
reaction (x2)
|
||||
free (x2)
|
||||
1 minute (x1)
|
||||
[frequency] : object {3-16.items.[].system.frequency}
|
||||
max : integer {3-16.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {3-16.items.[].system.frequency.per} (same value: round)
|
||||
value : integer {3-16.items.[].system.frequency.value} (same value: 1)
|
||||
type : string {3-16.items.[].type} (11 different values)
|
||||
melee (x16)
|
||||
action (x27)
|
||||
weapon (x15)
|
||||
armor (x5)
|
||||
equipment (x11)
|
||||
consumable (x5)
|
||||
lore (x7)
|
||||
spellcastingEntry (x8)
|
||||
spell (x54)
|
||||
shield (x1)
|
||||
treasure (x2)
|
||||
[_stats] : object {3-16.items.[]._stats}
|
||||
compendiumSource : string {3-16.items.[]._stats.compendiumSource} (55 different values)
|
||||
[flags] : object {3-16.items.[].flags}
|
||||
pf2e : object {3-16.items.[].flags.pf2e}
|
||||
linkedWeapon : string {3-16.items.[].flags.pf2e.linkedWeapon} (all different values)
|
||||
name : string {3-16.name} (all different values)
|
||||
system : object {3-16.system}
|
||||
abilities : object {3-16.system.abilities}
|
||||
cha : object {3-16.system.abilities.cha}
|
||||
mod : integer {3-16.system.abilities.cha.mod} (4 different values)
|
||||
0 (x3)
|
||||
-1 (x1)
|
||||
1 (x4)
|
||||
4 (x2)
|
||||
con : object {3-16.system.abilities.con}
|
||||
mod : integer {3-16.system.abilities.con.mod} (6 different values)
|
||||
4 (x1)
|
||||
5 (x1)
|
||||
2 (x2)
|
||||
1 (x3)
|
||||
3 (x1)
|
||||
0 (x2)
|
||||
dex : object {3-16.system.abilities.dex}
|
||||
mod : integer {3-16.system.abilities.dex.mod} (4 different values)
|
||||
2 (x4)
|
||||
3 (x2)
|
||||
1 (x1)
|
||||
4 (x3)
|
||||
int : object {3-16.system.abilities.int}
|
||||
mod : integer {3-16.system.abilities.int.mod} (4 different values)
|
||||
-3 (x3)
|
||||
0 (x3)
|
||||
4 (x2)
|
||||
2 (x2)
|
||||
str : object {3-16.system.abilities.str}
|
||||
mod : integer {3-16.system.abilities.str.mod} (4 different values)
|
||||
5 (x2)
|
||||
4 (x3)
|
||||
0 (x4)
|
||||
2 (x1)
|
||||
wis : object {3-16.system.abilities.wis}
|
||||
mod : integer {3-16.system.abilities.wis.mod} (4 different values)
|
||||
3 (x3)
|
||||
2 (x2)
|
||||
1 (x4)
|
||||
4 (x1)
|
||||
attributes : object {3-16.system.attributes}
|
||||
ac : object {3-16.system.attributes.ac}
|
||||
details : string {3-16.system.attributes.ac.details} (2 different values)
|
||||
(x9)
|
||||
(22 with shield raised) (x1)
|
||||
value : integer {3-16.system.attributes.ac.value} (7 different values)
|
||||
20 (x2)
|
||||
23 (x1)
|
||||
18 (x1)
|
||||
14 (x2)
|
||||
22 (x2)
|
||||
17 (x1)
|
||||
19 (x1)
|
||||
allSaves : object {3-16.system.attributes.allSaves}
|
||||
value : string {3-16.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {3-16.system.attributes.hp}
|
||||
details : string {3-16.system.attributes.hp.details} (same value: )
|
||||
max : integer {3-16.system.attributes.hp.max} (all different values)
|
||||
temp : integer {3-16.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {3-16.system.attributes.hp.value} (all different values)
|
||||
[immunities] : array<object> {3-16.system.attributes.immunities}
|
||||
Length: min=3 max=3
|
||||
Value type: object {3-16.system.attributes.immunities.[]}
|
||||
type : string {3-16.system.attributes.immunities.[].type} (3 different values)
|
||||
precision (x3)
|
||||
swarm-mind (x3)
|
||||
visual (x3)
|
||||
[resistances] : array<object> {3-16.system.attributes.resistances}
|
||||
Length: min=2 max=2
|
||||
Value type: object {3-16.system.attributes.resistances.[]}
|
||||
type : string {3-16.system.attributes.resistances.[].type} (2 different values)
|
||||
piercing (x3)
|
||||
slashing (x3)
|
||||
value : integer {3-16.system.attributes.resistances.[].value} (same value: 5)
|
||||
speed : object {3-16.system.attributes.speed}
|
||||
otherSpeeds : array<object> {3-16.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {3-16.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {3-16.system.attributes.speed.otherSpeeds.[].type} (same value: burrow)
|
||||
value : integer {3-16.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
||||
5 (x2)
|
||||
10 (x1)
|
||||
value : integer {3-16.system.attributes.speed.value} (2 different values)
|
||||
25 (x9)
|
||||
20 (x1)
|
||||
[weaknesses] : array<object> {3-16.system.attributes.weaknesses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {3-16.system.attributes.weaknesses.[]}
|
||||
type : string {3-16.system.attributes.weaknesses.[].type} (3 different values)
|
||||
bludgeoning (x2)
|
||||
area-damage (x1)
|
||||
splash-damage (x1)
|
||||
value : integer {3-16.system.attributes.weaknesses.[].value} (2 different values)
|
||||
5 (x2)
|
||||
3 (x2)
|
||||
details : object {3-16.system.details}
|
||||
blurb : string {3-16.system.details.blurb} (7 different values)
|
||||
(x3)
|
||||
Variant Guard (x1)
|
||||
Variant mage for hire (x2)
|
||||
Variant watch officer (x1)
|
||||
Variant bounty hunter (x1)
|
||||
Variant troubadour (x1)
|
||||
Spawned from a Cobbled Bruiser (x1)
|
||||
languages : object {3-16.system.details.languages}
|
||||
details : string {3-16.system.details.languages.details} (same value: )
|
||||
value : array<string> {3-16.system.details.languages.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {3-16.system.details.languages.value.[]} (same value: common)
|
||||
level : object {3-16.system.details.level}
|
||||
value : integer {3-16.system.details.level.value} (6 different values)
|
||||
4 (x1)
|
||||
6 (x1)
|
||||
1 (x2)
|
||||
3 (x3)
|
||||
5 (x2)
|
||||
2 (x1)
|
||||
privateNotes : string {3-16.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {3-16.system.details.publicNotes} (7 different values)
|
||||
(x2)
|
||||
<p>Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.</p>
|
||||
<hr />
|
||||
<p>Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.</p> (x1)
|
||||
<p>Not all mercenaries sell brawn and intimidating glares. Some sell their magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage.</p>
|
||||
<hr />
|
||||
<p>A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.</p> (x2)
|
||||
<p>Watch officers are assigned to a certain area within a city or community. Often leading a small team of lower-ranking guards, they patrol those areas to maintain order and enforce laws. Watch officers get the job done, though their methods are not always gentle or kind. Because the watch officer is responsible to their superiors for their area, they sometimes need to make tough decisions between justice and effectiveness.</p>
|
||||
<hr />
|
||||
<p>Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.</p> (x1)
|
||||
<p>Bounty hunters are constantly on the move, whether within city walls or the wilderness, trailing their fugitive quarries for capture... or disposal. Often relying on stealth or deception as much as martial skill, bounty hunters employ a vast array of talents to accomplish their goals, not to mention to collect the hefty payout that follows.</p>
|
||||
<hr />
|
||||
<p>A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.</p> (x1)
|
||||
<p>Troubadours keep alive the traditional songs of their cultural and write original works to commemorate major events.</p>
|
||||
<hr />
|
||||
<p>Performances can serve as entertainment, expressions of beauty, or part of a shared culture.</p> (x2)
|
||||
<p>Busy road builders might unknowingly use cobble mites in construction.</p>
|
||||
<hr />
|
||||
<p>Cobble mites resemble squarish stones a few inches across with mouths like split geodes. Though indolent and harmless alone, they're dangerous in large groups.</p> (x1)
|
||||
publication : object {3-16.system.details.publication}
|
||||
license : string {3-16.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {3-16.system.details.publication.remaster} (same value: False)
|
||||
title : string {3-16.system.details.publication.title} (same value: Pathfinder Society Scenario #3-16: Escape from Oppara)
|
||||
initiative : object {3-16.system.initiative}
|
||||
statistic : string {3-16.system.initiative.statistic} (same value: perception)
|
||||
perception : object {3-16.system.perception}
|
||||
details : string {3-16.system.perception.details} (4 different values)
|
||||
(imprecise) 80 feet (x3)
|
||||
(+8 to find concealed objects) (x1)
|
||||
(x5)
|
||||
(+9 to sense motive) (x1)
|
||||
mod : integer {3-16.system.perception.mod} (6 different values)
|
||||
11 (x2)
|
||||
15 (x2)
|
||||
7 (x2)
|
||||
5 (x1)
|
||||
8 (x2)
|
||||
9 (x1)
|
||||
senses : array<object> {3-16.system.perception.senses}
|
||||
Length: min=0 max=1
|
||||
Value type: object {3-16.system.perception.senses.[]}
|
||||
acuity : string {3-16.system.perception.senses.[].acuity} (same value: precise)
|
||||
range : integer {3-16.system.perception.senses.[].range} (same value: 40)
|
||||
type : string {3-16.system.perception.senses.[].type} (same value: tremorsense)
|
||||
[vision] : boolean {3-16.system.perception.vision} (same value: False)
|
||||
resources : object {3-16.system.resources}
|
||||
[focus] : object {3-16.system.resources.focus}
|
||||
max : integer {3-16.system.resources.focus.max} (2 different values)
|
||||
1 (x2)
|
||||
2 (x2)
|
||||
value : integer {3-16.system.resources.focus.value} (2 different values)
|
||||
1 (x2)
|
||||
2 (x2)
|
||||
saves : object {3-16.system.saves}
|
||||
fortitude : object {3-16.system.saves.fortitude}
|
||||
saveDetail : string {3-16.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {3-16.system.saves.fortitude.value} (8 different values)
|
||||
14 (x1)
|
||||
17 (x1)
|
||||
7 (x1)
|
||||
6 (x1)
|
||||
10 (x2)
|
||||
8 (x2)
|
||||
5 (x1)
|
||||
9 (x1)
|
||||
reflex : object {3-16.system.saves.reflex}
|
||||
saveDetail : string {3-16.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {3-16.system.saves.reflex.value} (8 different values)
|
||||
8 (x1)
|
||||
11 (x1)
|
||||
5 (x1)
|
||||
7 (x1)
|
||||
6 (x1)
|
||||
13 (x2)
|
||||
9 (x1)
|
||||
10 (x2)
|
||||
will : object {3-16.system.saves.will}
|
||||
saveDetail : string {3-16.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {3-16.system.saves.will.value} (6 different values)
|
||||
11 (x2)
|
||||
13 (x2)
|
||||
5 (x1)
|
||||
8 (x3)
|
||||
10 (x1)
|
||||
7 (x1)
|
||||
skills : object {3-16.system.skills}
|
||||
[acrobatics] : object {3-16.system.skills.acrobatics}
|
||||
base : integer {3-16.system.skills.acrobatics.base} (3 different values)
|
||||
8 (x2)
|
||||
11 (x1)
|
||||
13 (x1)
|
||||
[athletics] : object {3-16.system.skills.athletics}
|
||||
base : integer {3-16.system.skills.athletics.base} (5 different values)
|
||||
13 (x1)
|
||||
15 (x1)
|
||||
7 (x1)
|
||||
11 (x2)
|
||||
8 (x1)
|
||||
[stealth] : object {3-16.system.skills.stealth}
|
||||
base : integer {3-16.system.skills.stealth.base} (6 different values)
|
||||
8 (x2)
|
||||
11 (x2)
|
||||
5 (x1)
|
||||
13 (x1)
|
||||
7 (x1)
|
||||
10 (x1)
|
||||
[intimidation] : object {3-16.system.skills.intimidation}
|
||||
base : integer {3-16.system.skills.intimidation.base} (3 different values)
|
||||
5 (x1)
|
||||
9 (x1)
|
||||
10 (x1)
|
||||
[arcana] : object {3-16.system.skills.arcana}
|
||||
base : integer {3-16.system.skills.arcana.base} (2 different values)
|
||||
8 (x1)
|
||||
11 (x1)
|
||||
[society] : object {3-16.system.skills.society}
|
||||
base : integer {3-16.system.skills.society.base} (3 different values)
|
||||
7 (x2)
|
||||
5 (x1)
|
||||
11 (x1)
|
||||
[thievery] : object {3-16.system.skills.thievery}
|
||||
base : integer {3-16.system.skills.thievery.base} (2 different values)
|
||||
7 (x1)
|
||||
9 (x1)
|
||||
[diplomacy] : object {3-16.system.skills.diplomacy}
|
||||
base : integer {3-16.system.skills.diplomacy.base} (4 different values)
|
||||
6 (x1)
|
||||
10 (x1)
|
||||
9 (x1)
|
||||
11 (x1)
|
||||
[deception] : object {3-16.system.skills.deception}
|
||||
base : integer {3-16.system.skills.deception.base} (3 different values)
|
||||
12 (x1)
|
||||
9 (x1)
|
||||
13 (x1)
|
||||
[survival] : object {3-16.system.skills.survival}
|
||||
base : integer {3-16.system.skills.survival.base} (same value: 13)
|
||||
[crafting] : object {3-16.system.skills.crafting}
|
||||
base : integer {3-16.system.skills.crafting.base} (same value: 11)
|
||||
[occultism] : object {3-16.system.skills.occultism}
|
||||
base : integer {3-16.system.skills.occultism.base} (2 different values)
|
||||
7 (x1)
|
||||
9 (x1)
|
||||
[performance] : object {3-16.system.skills.performance}
|
||||
base : integer {3-16.system.skills.performance.base} (2 different values)
|
||||
13 (x1)
|
||||
15 (x1)
|
||||
special : array<object> {3-16.system.skills.performance.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {3-16.system.skills.performance.special.[]}
|
||||
base : integer {3-16.system.skills.performance.special.[].base} (2 different values)
|
||||
14 (x1)
|
||||
16 (x1)
|
||||
label : string {3-16.system.skills.performance.special.[].label} (same value: when playing the lute)
|
||||
predicate : array<string> {3-16.system.skills.performance.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {3-16.system.skills.performance.special.[].predicate.[]} (same value: action:perform:lute)
|
||||
traits : object {3-16.system.traits}
|
||||
rarity : string {3-16.system.traits.rarity} (3 different values)
|
||||
uncommon (x7)
|
||||
rare (x1)
|
||||
unique (x2)
|
||||
size : object {3-16.system.traits.size}
|
||||
value : string {3-16.system.traits.size.value} (3 different values)
|
||||
lg (x2)
|
||||
huge (x1)
|
||||
med (x7)
|
||||
value : array<string> {3-16.system.traits.value}
|
||||
Length: min=2 max=4
|
||||
Value type: string {3-16.system.traits.value.[]} (7 different values)
|
||||
aberration (x3)
|
||||
earth (x3)
|
||||
evil (x7)
|
||||
human (x7)
|
||||
humanoid (x7)
|
||||
lawful (x2)
|
||||
swarm (x1)
|
||||
type : string {3-16.type} (same value: npc)
|
||||
prototypeToken : object {3-16.prototypeToken}
|
||||
name : string {3-16.prototypeToken.name} (2 different values)
|
||||
Thomil Bolyrius (x2)
|
||||
Cobbleswarm (x1)
|
||||
Reference in New Issue
Block a user