Новые результаты
This commit is contained in:
@@ -0,0 +1,394 @@
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5-09
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Different values: 6
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=====================================
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object {5-09}
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_id : string {5-09._id} (all different values)
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folder : string {5-09.folder} (same value: y7KqOg88UVKkdY8L)
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img : string {5-09.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x5)
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systems/pf2e/icons/default-icons/hazard.svg (x1)
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items : array<object> {5-09.items}
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Length: min=1 max=11
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Value type: object {5-09.items.[]}
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_id : string {5-09.items.[]._id} (18 different values)
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gu96K11Wqu5OcYew (x2)
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ZmmWnI2ZK3mW4scm (x2)
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sYzEwjtXD4GsP03b (x2)
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rsf1q6ooMNJFjdfh (x2)
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JpMbqfC586ivpVKz (x2)
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D13sjvjuSrxFEe35 (x2)
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AMnTAvqDDSvhK4rN (x2)
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LZvNqSbvs39SwzSQ (x2)
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Kxaya5FoNcZYStg7 (x2)
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L17R2FDChGWE5pgD (x2)
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slgTQcfeywPDsCKZ (x2)
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4eJg9N0UmfD2Yt6C (x3)
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newbZPBnDfEIJX5y (x3)
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mdEZdShzE63nlTQK (x3)
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W7bXRQuNuOabEMJg (x3)
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19Ayra6rX2M49iPG (x3)
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r9RovRP6Rt1zWUyy (x1)
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eLIaoIss9QCdXYM8 (x1)
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img : string {5-09.items.[].img} (4 different values)
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systems/pf2e/icons/default-icons/melee.svg (x10)
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systems/pf2e/icons/actions/Passive.webp (x16)
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systems/pf2e/icons/default-icons/action.svg (x7)
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systems/pf2e/icons/actions/OneAction.webp (x6)
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name : string {5-09.items.[].name} (16 different values)
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Jaws (x2)
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Tentacle Vine (x2)
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Hibernation (x2)
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No Hearing (x2)
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Bark Shield (x2)
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No Breath (x2)
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Salt Water Vulnerability (x5)
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Grasping Tendrils (x2)
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Pack Attack (x2)
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Void Death (x2)
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Grab (x3)
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Fist (x3)
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Feeding Tendril (x3)
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Void Healing (x3)
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Blood Drain (x3)
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Ensnare (x1)
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sort : integer {5-09.items.[].sort} (12 different values)
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100000 (x5)
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200000 (x5)
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300000 (x5)
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400000 (x5)
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500000 (x5)
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600000 (x3)
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700000 (x2)
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800000 (x2)
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900000 (x2)
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1000000 (x2)
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1100000 (x2)
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0 (x1)
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system : object {5-09.items.[].system}
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[attack] : object {5-09.items.[].system.attack}
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value : string {5-09.items.[].system.attack.value} (same value: )
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[attackEffects] : object {5-09.items.[].system.attackEffects}
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[custom] : string {5-09.items.[].system.attackEffects.custom} (same value: )
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value : array<string> {5-09.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-09.items.[].system.attackEffects.value.[]} (3 different values)
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void-death (x2)
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grab (x3)
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feed-on-blood (x3)
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[bonus] : object {5-09.items.[].system.bonus}
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value : integer {5-09.items.[].system.bonus.value} (7 different values)
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14 (x3)
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13 (x1)
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10 (x1)
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17 (x2)
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12 (x1)
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11 (x1)
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9 (x1)
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[damageRolls] : object {5-09.items.[].system.damageRolls}
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[7iflybnxd781gj6cypzr] : object {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr}
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damage : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (2 different values)
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2d6+5 (x1)
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2d12+4 (x1)
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damageType : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: piercing)
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[vdavsId43CYjPE0U] : object {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U}
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damage : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damage} (2 different values)
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2d8+5 (x1)
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2d10+4 (x1)
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damageType : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damageType} (same value: bludgeoning)
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[xs5fzqhj1sbpq5t2kw2a] : object {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a}
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damage : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (3 different values)
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3d6+5 (x1)
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3d8+4 (x1)
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2d6+3 (x1)
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damageType : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: bludgeoning)
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[qn7bahapr9ob5e7l0mal] : object {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal}
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damage : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (3 different values)
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3d4+5 (x1)
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2d8+4 (x1)
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1d10+3 (x1)
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damageType : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: piercing)
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description : object {5-09.items.[].system.description}
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value : string {5-09.items.[].system.description.value} (17 different values)
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(x10)
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<p>After 3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink. While inside the cocoon, the akata gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Lifesense] 30 feet. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in [[/gmr 1d4 #minutes]]{1d4 minutes}.</p> (x2)
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<p>An akata has no auditory senses. It is immune to auditory effects, automatically critically fails Perception checks that require it to hear, and takes a -2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.</p> (x2)
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<p><strong>Trigger</strong> The busoborn akata takes damage that isn't fire</p>
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<hr />
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<p><strong>Effect</strong> The akata hardens its body into a bark-like material at the point of impact and reduces the damage it takes by 5.</p> (x2)
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<p>An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).</p> (x2)
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<p>Salt water acts as an extremely strong acid to an akata. A splash of salt water deals @Damage[1d6[acid]] damage to an akata, and damaging salt water effects deal 1d6 additional damage. Full immersion in salt water deals @Damage[4d6[acid]] damage per round.</p> (x2)
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<p>The busoborn akata presses one of its tentacle vines to the ground and causes it to spread beneath creatures in a @Template[cone|distance:15] in front of it. Until the end of its next turn, the area is difficult terrain to enemy creatures, and the akata gains a +2 circumstance bonus to attack rolls against targets within that area</p>
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<hr />
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<p><strong>Special</strong> The akata can only use this ability if it has no more than one creature grappled.</p> (x2)
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<p>The busoborn akata's Strikes deal an additional 1d8 damage to creatures within reach of at least two of its allies.</p> (x1)
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<p>An akata implants its parasitic larval young into any creature it bites, but only Medium or Small humanoids make suitable hosts; all other creatures are immune to this disease</p>
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<p><strong>Saving Throw</strong> @Check[fortitude|dc:17]</p>
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<p><strong>Stage 1</strong> carrier with no ill effect 1 (1 day)</p>
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<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} (1 day)</p>
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<p><strong>Stage 3</strong> as stage 2 (1 day)</p>
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<p><strong>Stage 4</strong> drained 2 and @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] (1 day)</p>
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<p><strong>Stage 5</strong> as stage 4 (1 day)</p>
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<p><strong>Stage 6</strong> dead and corpse rises as a void zombie in [[/br 2d4 #hours]]{2d4 hours}</p> (x2)
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<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p> (x3)
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<p>Salt water acts as an extremely strong acid to the larval akata inside a void zombie. A splash of salt water deals @Damage[1d6[acid]] damage to a void zombie, while full immersion in salt water deals @Damage[4d6[acid]] damage per round. The larval akata within retreats to the depths of its body on any round it takes damage as a result of this vulnerability, and the void zombie becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} until the end of its next turn.</p> (x1)
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<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p> (x3)
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<p><strong>Requirements</strong> The void zombie's previous action was a successful feeding tendril Strike against the target creature</p>
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<hr />
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<p><strong>Effect</strong> The void zombie uses its feeding tendril to drain blood from the creature it has struck. This deals @Damage[2d4[bleed]] damage, and a creature that takes this damage is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).</p> (x1)
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<p><strong>Trigger</strong> A creature steps on top of where the trap is located</p>
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<hr />
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<p><strong>Effect</strong> The triggering creature is caught in the rope net. The target must attempt a @Check[reflex|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] in the net and suspended in the air until they @UUID[Compendium.pf2e.actionspf2e.Item.Escape] from the net.</p> (x1)
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<p>The busoborn akata's Strikes deal an additional 1d10 damage to creatures within reach of at least two of its allies.</p> (x1)
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<p>Salt water acts as an extremely strong acid on the larval akata inside the void zombie. Full immersion in salt water deals @Damage[4d6[acid]] damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} until the end of its next turn.</p> (x2)
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<p><strong>Requirements</strong> The void zombie's previous action was a successful feeding tendril Strike against the target creature.</p>
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<hr />
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<p><strong>Effect</strong> The void zombie uses its feeding tendril to drain blood from the creature it has struck. This deals @Damage[2d4[bleed]] damage, and a creature that takes this damage is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).</p> (x2)
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publication : object {5-09.items.[].system.publication}
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license : string {5-09.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {5-09.items.[].system.publication.remaster} (same value: False)
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title : string {5-09.items.[].system.publication.title} (3 different values)
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(x33)
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Pathfinder Bestiary (x3)
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Pathfinder Bestiary 2 (x3)
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rules : ###FoundryRulesObject###
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[slug] : string {5-09.items.[].system.slug} (4 different values)
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void-death (x2)
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grab (x3)
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negative-healing (x3)
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feed-on-blood (x3)
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traits : object {5-09.items.[].system.traits}
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[rarity] : string {5-09.items.[].system.traits.rarity} (same value: common)
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value : array<string> {5-09.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {5-09.items.[].system.traits.value.[]} (8 different values)
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agile (x7)
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unarmed (x5)
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reach-10 (x3)
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trip (x2)
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auditory (x2)
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inhaled (x2)
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manipulate (x2)
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disease (x2)
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[weaponType] : object {5-09.items.[].system.weaponType}
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value : string {5-09.items.[].system.weaponType.value} (same value: melee)
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[actionType] : object {5-09.items.[].system.actionType}
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value : string {5-09.items.[].system.actionType.value} (3 different values)
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passive (x18)
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reaction (x3)
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action (x8)
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[actions] : object {5-09.items.[].system.actions}
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[value] : integer {5-09.items.[].system.actions.value} (2 different values)
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2 (x2)
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1 (x6)
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[category] : string {5-09.items.[].system.category} (3 different values)
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interaction (x4)
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defensive (x12)
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offensive (x13)
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[selfEffect] : object {5-09.items.[].system.selfEffect}
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name : string {5-09.items.[].system.selfEffect.name} (same value: Effect: Grasping Tendrils)
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uuid : string {5-09.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Grasping Tendrils)
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type : string {5-09.items.[].type} (2 different values)
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melee (x10)
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action (x29)
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[_stats] : object {5-09.items.[]._stats}
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compendiumSource : string {5-09.items.[]._stats.compendiumSource} (2 different values)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x3)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3)
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name : string {5-09.name} (all different values)
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system : object {5-09.system}
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[abilities] : object {5-09.system.abilities}
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cha : object {5-09.system.abilities.cha}
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mod : integer {5-09.system.abilities.cha.mod} (4 different values)
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1 (x1)
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-1 (x2)
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0 (x1)
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-2 (x1)
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con : object {5-09.system.abilities.con}
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mod : integer {5-09.system.abilities.con.mod} (4 different values)
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5 (x1)
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3 (x2)
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4 (x1)
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2 (x1)
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dex : object {5-09.system.abilities.dex}
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mod : integer {5-09.system.abilities.dex.mod} (4 different values)
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3 (x1)
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-1 (x2)
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2 (x1)
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-2 (x1)
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int : object {5-09.system.abilities.int}
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mod : integer {5-09.system.abilities.int.mod} (3 different values)
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-3 (x1)
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-4 (x3)
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-5 (x1)
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str : object {5-09.system.abilities.str}
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mod : integer {5-09.system.abilities.str.mod} (3 different values)
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5 (x1)
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3 (x2)
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4 (x2)
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wis : object {5-09.system.abilities.wis}
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mod : integer {5-09.system.abilities.wis.mod} (3 different values)
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3 (x2)
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1 (x2)
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0 (x1)
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attributes : object {5-09.system.attributes}
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ac : object {5-09.system.attributes.ac}
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[details] : string {5-09.system.attributes.ac.details} (same value: )
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||||
value : integer {5-09.system.attributes.ac.value} (all different values)
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||||
[allSaves] : object {5-09.system.attributes.allSaves}
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||||
value : string {5-09.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {5-09.system.attributes.hp}
|
||||
details : string {5-09.system.attributes.hp.details} (2 different values)
|
||||
(x3)
|
||||
void healing (x3)
|
||||
max : integer {5-09.system.attributes.hp.max} (all different values)
|
||||
temp : integer {5-09.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {5-09.system.attributes.hp.value} (all different values)
|
||||
immunities : array<object> {5-09.system.attributes.immunities}
|
||||
Length: min=2 max=4
|
||||
Value type: object {5-09.system.attributes.immunities.[]}
|
||||
[exceptions] : array<> {5-09.system.attributes.immunities.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-09.system.attributes.immunities.[].type} (8 different values)
|
||||
disease (x5)
|
||||
auditory (x2)
|
||||
inhaled (x2)
|
||||
death-effects (x3)
|
||||
paralyzed (x3)
|
||||
poison (x3)
|
||||
critical-hits (x1)
|
||||
precision (x1)
|
||||
[resistances] : array<object> {5-09.system.attributes.resistances}
|
||||
Length: min=3 max=4
|
||||
Value type: object {5-09.system.attributes.resistances.[]}
|
||||
doubleVs : array<> {5-09.system.attributes.resistances.[].doubleVs}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
exceptions : array<> {5-09.system.attributes.resistances.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-09.system.attributes.resistances.[].type} (4 different values)
|
||||
fire (x1)
|
||||
poison (x2)
|
||||
piercing (x2)
|
||||
slashing (x2)
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||||
value : integer {5-09.system.attributes.resistances.[].value} (same value: 5)
|
||||
[speed] : object {5-09.system.attributes.speed}
|
||||
otherSpeeds : array<object> {5-09.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {5-09.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {5-09.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
|
||||
value : integer {5-09.system.attributes.speed.otherSpeeds.[].value} (same value: 15)
|
||||
value : integer {5-09.system.attributes.speed.value} (2 different values)
|
||||
30 (x2)
|
||||
25 (x3)
|
||||
[weaknesses] : array<object> {5-09.system.attributes.weaknesses}
|
||||
Length: min=0 max=1
|
||||
Value type: object {5-09.system.attributes.weaknesses.[]}
|
||||
exceptions : array<> {5-09.system.attributes.weaknesses.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-09.system.attributes.weaknesses.[].type} (same value: slashing)
|
||||
value : integer {5-09.system.attributes.weaknesses.[].value} (same value: 2)
|
||||
[emitsSound] : string {5-09.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {5-09.system.attributes.hardness} (same value: 2)
|
||||
[stealth] : object {5-09.system.attributes.stealth}
|
||||
details : string {5-09.system.attributes.stealth.details} (same value: )
|
||||
value : integer {5-09.system.attributes.stealth.value} (same value: 9)
|
||||
[adjustment] : mixed
|
||||
details : object {5-09.system.details}
|
||||
[blurb] : string {5-09.system.details.blurb} (same value: )
|
||||
[languages] : object {5-09.system.details.languages}
|
||||
details : string {5-09.system.details.languages.details} (same value: )
|
||||
value : array<> {5-09.system.details.languages.value}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
level : object {5-09.system.details.level}
|
||||
value : integer {5-09.system.details.level.value} (4 different values)
|
||||
4 (x3)
|
||||
6 (x1)
|
||||
5 (x1)
|
||||
3 (x1)
|
||||
[privateNotes] : string {5-09.system.details.privateNotes} (same value: )
|
||||
[publicNotes] : string {5-09.system.details.publicNotes} (2 different values)
|
||||
<p>An akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing eyes, a pair of thin tails, and a mane of writhing tentacles. It is a strangely silent beast, as it lacks the lungs and vocal chords necessary to vocalize. It also lacks ears, but it has heightened visual and olfactory senses.</p>
|
||||
<p>When food is scarce, an akata secretes a resin from its pores that forms into a sturdy cocoon of pale green crystal-the skymetal noqual. An akata can hibernate in this cocoon without needing to eat or drink for centuries, though it retains a rudimentary sense of its surroundings and can break out in only a few minutes' time. These cocoons allow the creatures to travel through the void of space, seeking new worlds where they can infect suitable humanoid hosts with their larval young. Once a victim succumbs to this infection, the offspring fight among themselves until one proves the strongest. The surviving akata then animates the corpse-now a void zombie-which shambles about of its own accord.</p> (x2)
|
||||
<p>A void zombie arises when a humanoid dies from an akata's void death affliction. This walking corpse is animated by a larval akata attached to the deceased creature's brain, using a grotesque feeding tendril that emerges from the corpse's mouth to drink blood from its victims.</p>
|
||||
<p>A void zombie typically exists for only a few months before it collapses and the larval akata crawls free from the motionless shell. When it feels the natural end of its unlife approaching, a void zombie finds a secluded place to vomit forth the nearly mature akata larva, then withers away. The disgorged larva metamorphizes into a full-grown akata several hours later, usually eating the corpse as its first meal.</p>
|
||||
<p>The name "void zombie" is something of a misnomer; though still compelled by necromantic energies, a void zombie is a host in the life cycle of a parasitic alien, not a mindless, reanimated corpse (despite their similar appearances). The fact that a typical void zombie shares the neutral alignment of the larval akata within, rather than the intrinsically evil nature of other zombies, has caused some scholars to push to reclassify them under other names. Suggestions have included "void dead," "akata spawn," or "bloodwalker," but the visceral and compelling commonplace name has proven difficult to shed.</p>
|
||||
<p>The driving force behind a void zombie's violence rises from the ravenous hunger of the alien parasite that serves as the channel for its animating negative energies. Necromancers have tried often to duplicate the void zombie, but without a larval akata hosted within, the result is simply a zombie with missing jaws or, at best, one that moves faster than normal. Others have compared a captive void zombie to a captive yellow musk thrall in an attempt to discover a potential link between the two- after all, both are animated bodies controlled by a parasitic outside force. Strangely, a void zombie becomes particularly violent when encountering a yellow musk thrall, making direct comparisons of the two creatures particularly difficult, or even dangerous. The fact that a void zombie, unlike a yellow musk thrall, is actually undead may hold some clues as to the source of this strange behavior.</p> (x3)
|
||||
publication : object {5-09.system.details.publication}
|
||||
license : string {5-09.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {5-09.system.details.publication.remaster} (same value: False)
|
||||
title : string {5-09.system.details.publication.title} (same value: Pathfinder Society Scenario #5-09: Equal Exchange - Skymetal Hoard)
|
||||
[description] : string {5-09.system.details.description} (same value: <p>This trap is a net weaved from rope laid out beneath the jungle underbrush with mechanisms attached to some nearby trees; when triggered, it cases the target in the net and suspends them indefinitely.</p>)
|
||||
[disable] : string {5-09.system.details.disable} (same value: <p>@Check[thievery|dc:14] to cut the triggering length of rope</p>)
|
||||
[isComplex] : boolean {5-09.system.details.isComplex} (same value: False)
|
||||
[reset] : string {5-09.system.details.reset} (same value: )
|
||||
[routine] : string {5-09.system.details.routine} (same value: )
|
||||
[initiative] : object {5-09.system.initiative}
|
||||
statistic : string {5-09.system.initiative.statistic} (same value: perception)
|
||||
[perception] : object {5-09.system.perception}
|
||||
details : string {5-09.system.perception.details} (2 different values)
|
||||
no hearing (x2)
|
||||
(x3)
|
||||
mod : integer {5-09.system.perception.mod} (4 different values)
|
||||
7 (x2)
|
||||
13 (x1)
|
||||
8 (x1)
|
||||
5 (x1)
|
||||
senses : array<object> {5-09.system.perception.senses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {5-09.system.perception.senses.[]}
|
||||
type : string {5-09.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x5)
|
||||
scent (x2)
|
||||
[acuity] : string {5-09.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
[range] : integer {5-09.system.perception.senses.[].range} (same value: 30)
|
||||
[resources] : object {5-09.system.resources}
|
||||
saves : object {5-09.system.saves}
|
||||
fortitude : object {5-09.system.saves.fortitude}
|
||||
saveDetail : string {5-09.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {5-09.system.saves.fortitude.value} (all different values)
|
||||
reflex : object {5-09.system.saves.reflex}
|
||||
saveDetail : string {5-09.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {5-09.system.saves.reflex.value} (all different values)
|
||||
will : object {5-09.system.saves.will}
|
||||
saveDetail : string {5-09.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {5-09.system.saves.will.value} (5 different values)
|
||||
10 (x2)
|
||||
9 (x1)
|
||||
0 (x1)
|
||||
13 (x1)
|
||||
7 (x1)
|
||||
[skills] : object {5-09.system.skills}
|
||||
[acrobatics] : object {5-09.system.skills.acrobatics}
|
||||
base : integer {5-09.system.skills.acrobatics.base} (same value: 7)
|
||||
athletics : object {5-09.system.skills.athletics}
|
||||
base : integer {5-09.system.skills.athletics.base} (3 different values)
|
||||
7 (x2)
|
||||
10 (x1)
|
||||
6 (x2)
|
||||
[stealth] : object {5-09.system.skills.stealth}
|
||||
base : integer {5-09.system.skills.stealth.base} (same value: 7)
|
||||
traits : object {5-09.system.traits}
|
||||
rarity : string {5-09.system.traits.rarity} (2 different values)
|
||||
rare (x5)
|
||||
common (x1)
|
||||
size : object {5-09.system.traits.size}
|
||||
value : string {5-09.system.traits.size.value} (2 different values)
|
||||
lg (x2)
|
||||
med (x4)
|
||||
value : array<string> {5-09.system.traits.value}
|
||||
Length: min=1 max=2
|
||||
Value type: string {5-09.system.traits.value.[]} (4 different values)
|
||||
aberration (x2)
|
||||
undead (x3)
|
||||
mechanical (x1)
|
||||
trap (x1)
|
||||
[statusEffects] : array<> {5-09.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-09.type} (2 different values)
|
||||
npc (x5)
|
||||
hazard (x1)
|
||||
Reference in New Issue
Block a user