Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
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5-10
Different values: 8
=====================================
object {5-10}
_id : string {5-10._id} (all different values)
folder : string {5-10.folder} (same value: N0O8rm5hYcTZqegp)
img : string {5-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {5-10.items}
Length: min=3 max=23
Value type: object {5-10.items.[]}
_id : string {5-10.items.[]._id} (51 different values)
img : string {5-10.items.[].img} (19 different values)
systems/pf2e/icons/default-icons/melee.svg (x14)
systems/pf2e/icons/actions/Passive.webp (x5)
systems/pf2e/icons/default-icons/action.svg (x19)
systems/pf2e/icons/actions/OneAction.webp (x6)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x6)
icons/tools/fishing/hook-curved-barbed-steel-white.webp (x1)
icons/creatures/magical/construct-stone-earth-gray.webp (x1)
systems/pf2e/icons/spells/mirror-image.webp (x1)
icons/skills/melee/strike-weapon-polearm-ice-blue.webp (x1)
icons/magic/control/buff-luck-fortune-rainbow.webp (x2)
systems/pf2e/icons/spells/magic-missile.webp (x2)
systems/pf2e/icons/spells/ghost-sound.webp (x2)
systems/pf2e/icons/spells/telekinetic-ram.webp (x2)
systems/pf2e/icons/spells/mage-hand.webp (x4)
systems/pf2e/icons/spells/message.webp (x2)
systems/pf2e/icons/spells/shield.webp (x2)
icons/skills/ranged/bullets-triple-ball-yellow.webp (x4)
systems/pf2e/icons/spells/telekinetic-rend.webp (x4)
systems/pf2e/icons/spells/pest-form.webp (x1)
name : string {5-10.items.[].name} (50 different values)
sort : integer {5-10.items.[].sort} (23 different values)
system : object {5-10.items.[].system}
[attack] : object {5-10.items.[].system.attack}
value : string {5-10.items.[].system.attack.value} (same value: )
[attackEffects] : object {5-10.items.[].system.attackEffects}
[custom] : string {5-10.items.[].system.attackEffects.custom} (same value: )
value : array<string> {5-10.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-10.items.[].system.attackEffects.value.[]} (2 different values)
grab (x2)
vishkanyan-venom (x2)
[bonus] : object {5-10.items.[].system.bonus}
value : integer {5-10.items.[].system.bonus.value} (6 different values)
10 (x5)
11 (x2)
8 (x2)
9 (x1)
7 (x3)
4 (x1)
[damageRolls] : object {5-10.items.[].system.damageRolls}
[xxlz2gumqfl5od41hy9b] : object {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b}
damage : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damage} (same value: 1d10+4)
damageType : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damageType} (same value: piercing)
[y91h34x7vvyo4zydxbjv] : object {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv}
damage : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damage} (same value: 1d6+4)
damageType : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damageType} (same value: bludgeoning)
[nc4v5CHwlAybQoD4] : object {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4}
damage : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damage} (2 different values)
1d8+5 (x1)
1d6 (x1)
damageType : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damageType} (same value: bludgeoning)
[1TDeQPY1lHczxKeY] : object {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY}
damage : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damage} (2 different values)
1d4+5 (x1)
1d4 (x1)
damageType : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damageType} (same value: slashing)
[2ajgIoAk9XXky2Fi] : object {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi}
damage : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: 1d6+2)
damageType : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: slashing)
[CL6UkWMuR2m507mH] : object {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH}
damage : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damage} (same value: 1d4)
damageType : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damageType} (same value: slashing)
[V8haWpDBP994ckhD] : object {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD}
damage : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damage} (same value: 1d6+1)
damageType : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damageType} (same value: bludgeoning)
[b1iBOOJRfFUGNPEx] : object {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx}
damage : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damage} (same value: 1d8+1)
damageType : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damageType} (same value: bludgeoning)
Lm2pK5ej9BcbMsdO : object {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO}
damage : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damage} (same value: 1d6+1)
damageType : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damageType} (same value: piercing)
description : object {5-10.items.[].system.description}
value : string {5-10.items.[].system.description.value} (39 different values)
publication : object {5-10.items.[].system.publication}
license : string {5-10.items.[].system.publication.license} (2 different values)
OGL (x64)
ORC (x15)
remaster : boolean {5-10.items.[].system.publication.remaster} (2 different values)
False (x63)
True (x16)
title : string {5-10.items.[].system.publication.title} (6 different values)
(x43)
Pathfinder Bestiary (x7)
Pathfinder Rage of Elements (x1)
Pathfinder Player Core (x15)
Pathfinder Core Rulebook (x7)
Pathfinder Dark Archive (x6)
rules : ###FoundryRulesObject###
[slug] : string {5-10.items.[].system.slug} (27 different values)
traits : object {5-10.items.[].system.traits}
[rarity] : string {5-10.items.[].system.traits.rarity} (2 different values)
common (x40)
uncommon (x4)
[value] : array<string> {5-10.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {5-10.items.[].system.traits.value.[]} (37 different values)
[traditions] : array<string> {5-10.items.[].system.traits.traditions}
Length: min=0 max=3
Value type: string {5-10.items.[].system.traits.traditions.[]} (4 different values)
arcane (x21)
primal (x2)
occult (x19)
divine (x4)
[weaponType] : object {5-10.items.[].system.weaponType}
value : string {5-10.items.[].system.weaponType.value} (2 different values)
melee (x11)
ranged (x3)
[actionType] : object {5-10.items.[].system.actionType}
value : string {5-10.items.[].system.actionType.value} (4 different values)
passive (x13)
action (x12)
reaction (x3)
free (x2)
[actions] : object {5-10.items.[].system.actions}
[value] : integer {5-10.items.[].system.actions.value} (2 different values)
1 (x10)
2 (x2)
[category] : string {5-10.items.[].system.category} (3 different values)
interaction (x3)
defensive (x7)
offensive (x20)
[frequency] : object {5-10.items.[].system.frequency}
max : integer {5-10.items.[].system.frequency.max} (same value: 1)
per : string {5-10.items.[].system.frequency.per} (2 different values)
turn (x1)
round (x1)
[autoHeightenLevel] : object {5-10.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {5-10.items.[].system.prepared}
value : string {5-10.items.[].system.prepared.value} (3 different values)
innate (x2)
spontaneous (x2)
focus (x2)
[proficiency] : object {5-10.items.[].system.proficiency}
value : integer {5-10.items.[].system.proficiency.value} (same value: 1)
[showSlotlessLevels] : object {5-10.items.[].system.showSlotlessLevels}
value : boolean {5-10.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {5-10.items.[].system.slots}
[slot1] : object {5-10.items.[].system.slots.slot1}
max : integer {5-10.items.[].system.slots.slot1.max} (same value: 2)
value : integer {5-10.items.[].system.slots.slot1.value} (same value: 2)
[slot2] : object {5-10.items.[].system.slots.slot2}
max : integer {5-10.items.[].system.slots.slot2.max} (same value: 2)
value : integer {5-10.items.[].system.slots.slot2.value} (same value: 2)
[spelldc] : object {5-10.items.[].system.spelldc}
dc : integer {5-10.items.[].system.spelldc.dc} (4 different values)
17 (x1)
21 (x2)
18 (x2)
13 (x1)
value : integer {5-10.items.[].system.spelldc.value} (4 different values)
9 (x1)
13 (x2)
10 (x2)
5 (x1)
[tradition] : object {5-10.items.[].system.tradition}
value : string {5-10.items.[].system.tradition.value} (3 different values)
arcane (x1)
occult (x4)
divine (x1)
[area] : object {5-10.items.[].system.area}
type : string {5-10.items.[].system.area.type} (2 different values)
cone (x2)
burst (x4)
value : integer {5-10.items.[].system.area.value} (2 different values)
15 (x2)
5 (x4)
[cost] : object {5-10.items.[].system.cost}
value : string {5-10.items.[].system.cost.value} (same value: )
[counteraction] : boolean {5-10.items.[].system.counteraction} (same value: False)
[damage] : object {5-10.items.[].system.damage}
[0] : object {5-10.items.[].system.damage.0}
applyMod : boolean {5-10.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-10.items.[].system.damage.0.formula} (2 different values)
1d4+1 (x2)
2d6 (x4)
kinds : array<string> {5-10.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-10.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {5-10.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-10.items.[].system.damage.0.type} (2 different values)
force (x2)
untyped (x4)
[92ub6aas0ubt9b7h] : object {5-10.items.[].system.damage.92ub6aas0ubt9b7h}
applyMod : boolean {5-10.items.[].system.damage.92ub6aas0ubt9b7h.applyMod} (same value: False)
[category] : mixed
formula : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.formula} (same value: 1d6)
kinds : array<string> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds}
Length: min=1 max=1
Value type: string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds.[]} (same value: damage)
materials : array<> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.type} (same value: bludgeoning)
[defense] : object {5-10.items.[].system.defense}
save : object {5-10.items.[].system.defense.save}
basic : boolean {5-10.items.[].system.defense.save.basic} (2 different values)
False (x4)
True (x4)
statistic : string {5-10.items.[].system.defense.save.statistic} (2 different values)
will (x2)
fortitude (x6)
[duration] : object {5-10.items.[].system.duration}
sustained : boolean {5-10.items.[].system.duration.sustained} (2 different values)
False (x23)
True (x6)
value : string {5-10.items.[].system.duration.value} (6 different values)
(x20)
10 minutes (x2)
1 minute (x1)
1 or more rounds (see below) (x2)
see below (x2)
until the start of your next turn (x2)
[level] : object {5-10.items.[].system.level}
value : integer {5-10.items.[].system.level.value} (2 different values)
2 (x4)
1 (x25)
[location] : object {5-10.items.[].system.location}
[heightenedLevel] : integer {5-10.items.[].system.location.heightenedLevel} (2 different values)
2 (x4)
1 (x9)
value : string {5-10.items.[].system.location.value} (4 different values)
YNLBmAdnUXyaMfMr (x1)
LTLmbCKwBb1bK9gf (x21)
BIEjxvP3by2QuDfj (x6)
x9y5lzgXl4AElBeG (x1)
[range] : object {5-10.items.[].system.range}
value : string {5-10.items.[].system.range.value} (6 different values)
60 feet (x10)
touch (x1)
(x6)
120 feet (x4)
30 feet (x6)
varies (x2)
[requirements] : string {5-10.items.[].system.requirements} (same value: )
[target] : object {5-10.items.[].system.target}
value : string {5-10.items.[].system.target.value} (7 different values)
up to 10 metal objects with a total Bulk of 1 or less (x1)
1 creature (x10)
(x8)
1 or more creatures (x2)
1 unattended object of 1 Bulk or less (x2)
1 unattended object of light Bulk or less (x2)
2 non-overlapping 5-foot bursts (x4)
[time] : object {5-10.items.[].system.time}
value : string {5-10.items.[].system.time.value} (3 different values)
2 (x21)
1 to 3 (x4)
1 (x4)
[overlays] : object {5-10.items.[].system.overlays}
[1wl9k6lqynkjha9q] : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q}
_id : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q._id} (same value: 1wl9k6lqynkjha9q)
overlayType : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: override)
sort : integer {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2)
system : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system}
range : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range}
value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: 30)
target : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target}
value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: 1 creature)
time : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time}
value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: 2)
[juu7b3p8ujr36quq] : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq}
_id : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq._id} (same value: juu7b3p8ujr36quq)
overlayType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.overlayType} (same value: override)
sort : integer {5-10.items.[].system.overlays.juu7b3p8ujr36quq.sort} (same value: 3)
system : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system}
area : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area}
areaType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: emanation)
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: 5)
range : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range}
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: )
target : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target}
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: all creatures)
time : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time}
value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: 3)
[rc0m5cmiwmosbhg4] : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4}
_id : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4._id} (same value: rc0m5cmiwmosbhg4)
overlayType : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: override)
sort : integer {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1)
system : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system}
range : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range}
value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: 15)
target : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target}
value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: 1 creature)
time : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time}
value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: 1)
[2I469pfbYcmFvzOA] : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
[cUFX7ExSLeoa3vIF] : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
[zFWsMjoeCnLxqJaV] : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[CufbZVoGmuZokCjW] : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW}
_id : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW._id} (same value: CufbZVoGmuZokCjW)
name : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.name} (same value: Telekinetic Rend (Bludgeoning))
overlayType : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: override)
sort : integer {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1)
system : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system}
damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage}
Q85SvGoxCoIiB0OS : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS}
applyMod : boolean {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False)
[category] : mixed
formula : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: 1d6)
materials : array<> {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: bludgeoning)
heightening : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening}
damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage}
Q85SvGoxCoIiB0OS : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: 1d6)
[rBTunIUathAlk04R] : object {5-10.items.[].system.overlays.rBTunIUathAlk04R}
_id : string {5-10.items.[].system.overlays.rBTunIUathAlk04R._id} (same value: rBTunIUathAlk04R)
name : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.name} (same value: Telekinetic Rend (Slashing))
overlayType : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.overlayType} (same value: override)
sort : integer {5-10.items.[].system.overlays.rBTunIUathAlk04R.sort} (same value: 2)
system : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system}
damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage}
VSfHXFSJQGTzmS13 : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13}
applyMod : boolean {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False)
[category] : mixed
formula : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: 1d6)
materials : array<> {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: slashing)
heightening : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening}
damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage}
VSfHXFSJQGTzmS13 : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: 1d6)
[eXnQ8NRLzL5Dt2Fu] : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu}
_id : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu._id} (same value: eXnQ8NRLzL5Dt2Fu)
name : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.name} (same value: Telekinetic Rend (Bludgeoning))
overlayType : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.overlayType} (same value: override)
sort : integer {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.sort} (same value: 1)
system : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system}
damage : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage}
92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h}
category : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h.category} (same value: )
rules : ###FoundryRulesObject###
[rk0ULsgvj11cSmzz] : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz}
_id : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz._id} (same value: rk0ULsgvj11cSmzz)
name : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.name} (same value: Telekinetic Rend (Slashing))
overlayType : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.overlayType} (same value: override)
sort : integer {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.sort} (same value: 2)
system : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system}
damage : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage}
92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h}
category : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.category} (same value: )
type : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.type} (same value: slashing)
rules : ###FoundryRulesObject###
[heightening] : object {5-10.items.[].system.heightening}
[levels] : object {5-10.items.[].system.heightening.levels}
3 : object {5-10.items.[].system.heightening.levels.3}
[range] : object {5-10.items.[].system.heightening.levels.3.range}
value : string {5-10.items.[].system.heightening.levels.3.range.value} (2 different values)
60 feet (x2)
500 feet (x2)
[target] : object {5-10.items.[].system.heightening.levels.3.target}
value : string {5-10.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
[5] : object {5-10.items.[].system.heightening.levels.5}
range : object {5-10.items.[].system.heightening.levels.5.range}
value : string {5-10.items.[].system.heightening.levels.5.range.value} (2 different values)
120 feet (x2)
60 feet (x4)
[7] : object {5-10.items.[].system.heightening.levels.7}
target : object {5-10.items.[].system.heightening.levels.7.target}
value : string {5-10.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
type : string {5-10.items.[].system.heightening.type} (2 different values)
fixed (x8)
interval (x8)
[damage] : object {5-10.items.[].system.heightening.damage}
[0] : string {5-10.items.[].system.heightening.damage.0} (2 different values)
1d6 (x2)
2d6 (x2)
[92ub6aas0ubt9b7h] : string {5-10.items.[].system.heightening.damage.92ub6aas0ubt9b7h} (same value: 1d6)
[interval] : integer {5-10.items.[].system.heightening.interval} (2 different values)
1 (x4)
2 (x4)
[selfEffect] : object {5-10.items.[].system.selfEffect}
name : string {5-10.items.[].system.selfEffect.name} (same value: Effect: Unleash Psyche)
uuid : string {5-10.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Unleash Psyche)
type : string {5-10.items.[].type} (4 different values)
melee (x14)
action (x30)
spellcastingEntry (x6)
spell (x29)
[_stats] : object {5-10.items.[]._stats}
compendiumSource : string {5-10.items.[]._stats.compendiumSource} (19 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.HBrBrUzjfvj2gDXB (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2)
Actor.epmml7kA0akrIGPG.Item.LXNyPrb7M04ezomY (x1)
Compendium.pf2e.spells-srd.Item.7dKtMehJ6YrXwJLR (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x1)
Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x1)
Compendium.pf2e.spells-srd.Item.j8vIoIEWElvpwkcI (x1)
Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25 (x1)
Compendium.pf2e.spells-srd.Item.UKsIOWmMx4hSpafl (x2)
Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM (x2)
Compendium.pf2e.spells-srd.Item.atlgGNI1E1Ox3O3a (x2)
Compendium.pf2e.spells-srd.Item.sPHcuLIKj9SDaDAD (x2)
Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x4)
Compendium.pf2e.spells-srd.Item.vLzFcIaSXs7YTIqJ (x2)
Compendium.pf2e.spells-srd.Item.TVKNbcgTee19PXZR (x2)
Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7 (x4)
Compendium.pf2e.spells-srd.Item.yyz029C9eqfY38PT (x4)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2)
Compendium.pf2e.spells-srd.Item.gfPjmG6Fe6D3MFjl (x1)
name : string {5-10.name} (all different values)
system : object {5-10.system}
abilities : object {5-10.system.abilities}
cha : object {5-10.system.abilities.cha}
mod : integer {5-10.system.abilities.cha.mod} (5 different values)
-4 (x2)
2 (x1)
1 (x1)
0 (x2)
4 (x2)
con : object {5-10.system.abilities.con}
mod : integer {5-10.system.abilities.con.mod} (4 different values)
3 (x2)
0 (x2)
1 (x1)
2 (x3)
dex : object {5-10.system.abilities.dex}
mod : integer {5-10.system.abilities.dex.mod} (4 different values)
1 (x2)
4 (x3)
3 (x2)
0 (x1)
int : object {5-10.system.abilities.int}
mod : integer {5-10.system.abilities.int.mod} (5 different values)
-5 (x2)
-1 (x1)
0 (x3)
-2 (x1)
1 (x1)
str : object {5-10.system.abilities.str}
mod : integer {5-10.system.abilities.str.mod} (5 different values)
4 (x2)
3 (x1)
0 (x3)
2 (x1)
1 (x1)
wis : object {5-10.system.abilities.wis}
mod : integer {5-10.system.abilities.wis.mod} (5 different values)
1 (x4)
2 (x1)
-1 (x1)
0 (x1)
3 (x1)
attributes : object {5-10.system.attributes}
ac : object {5-10.system.attributes.ac}
details : string {5-10.system.attributes.ac.details} (same value: )
value : integer {5-10.system.attributes.ac.value} (7 different values)
18 (x2)
21 (x1)
16 (x1)
15 (x1)
20 (x1)
17 (x1)
19 (x1)
allSaves : object {5-10.system.attributes.allSaves}
value : string {5-10.system.attributes.allSaves.value} (2 different values)
(x6)
+2 status to fortitude vs. poison (x2)
hp : object {5-10.system.attributes.hp}
details : string {5-10.system.attributes.hp.details} (2 different values)
(x7)
fast healing 2 (while touching metal) (x1)
max : integer {5-10.system.attributes.hp.max} (7 different values)
30 (x2)
36 (x1)
6 (x1)
20 (x1)
48 (x1)
24 (x1)
16 (x1)
temp : integer {5-10.system.attributes.hp.temp} (same value: 0)
value : integer {5-10.system.attributes.hp.value} (7 different values)
30 (x2)
36 (x1)
6 (x1)
20 (x1)
48 (x1)
24 (x1)
16 (x1)
speed : object {5-10.system.attributes.speed}
otherSpeeds : array<object> {5-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {5-10.system.attributes.speed.otherSpeeds.[]}
type : string {5-10.system.attributes.speed.otherSpeeds.[].type} (3 different values)
swim (x3)
fly (x1)
climb (x1)
value : integer {5-10.system.attributes.speed.otherSpeeds.[].value} (3 different values)
25 (x3)
15 (x1)
20 (x1)
value : integer {5-10.system.attributes.speed.value} (3 different values)
20 (x2)
35 (x1)
25 (x5)
[immunities] : array<object> {5-10.system.attributes.immunities}
Length: min=4 max=4
Value type: object {5-10.system.attributes.immunities.[]}
exceptions : array<> {5-10.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {5-10.system.attributes.immunities.[].type} (4 different values)
bleed (x1)
paralyzed (x1)
poison (x1)
sleep (x1)
[resistances] : array<object> {5-10.system.attributes.resistances}
Length: min=1 max=1
Value type: object {5-10.system.attributes.resistances.[]}
doubleVs : array<> {5-10.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
exceptions : array<> {5-10.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {5-10.system.attributes.resistances.[].type} (same value: electricity)
value : integer {5-10.system.attributes.resistances.[].value} (same value: 3)
details : object {5-10.system.details}
blurb : string {5-10.system.details.blurb} (3 different values)
Variant crocodile (x2)
(x5)
Variant metal scamp (x1)
languages : object {5-10.system.details.languages}
details : string {5-10.system.details.languages.details} (same value: )
value : array<string> {5-10.system.details.languages.value}
Length: min=0 max=5
Value type: string {5-10.system.details.languages.value.[]} (9 different values)
common (x5)
goblin (x2)
sussuran (x2)
vudrani (x5)
talican (x3)
muan (x2)
fey (x1)
thalassic (x1)
vanara (x1)
level : object {5-10.system.details.level}
value : integer {5-10.system.details.level.value} (5 different values)
2 (x3)
3 (x1)
-1 (x1)
1 (x2)
4 (x1)
privateNotes : string {5-10.system.details.privateNotes} (same value: )
publicNotes : string {5-10.system.details.publicNotes} (3 different values)
<p>Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar-at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.</p>
<hr />
<p>Powerful and primeval in appearance, crocodiles are dangerous natural predators that dwell in marshes, riverbeds, swamps, and other wetlands.</p> (x2)
(x5)
<p>The capricious and destructive metal scamps are self-appointed forces of entropy, taking great pleasure in indiscriminately wrecking everything around them, sometimes even to their own detriment. Metal scamps have a severe appearance, with pointed facial features and angular limbs, and their skin can be the color of any metal, often heavily oxidized as if by years of exposure to the elements.</p> (x1)
publication : object {5-10.system.details.publication}
license : string {5-10.system.details.publication.license} (same value: OGL)
remaster : boolean {5-10.system.details.publication.remaster} (same value: False)
title : string {5-10.system.details.publication.title} (same value: Pathfinder Society Scenario #5-10: The Crocodile's Smile)
initiative : object {5-10.system.initiative}
statistic : string {5-10.system.initiative.statistic} (same value: perception)
perception : object {5-10.system.perception}
details : string {5-10.system.perception.details} (same value: )
mod : integer {5-10.system.perception.mod} (7 different values)
7 (x2)
9 (x1)
2 (x1)
3 (x1)
8 (x1)
5 (x1)
6 (x1)
senses : array<object> {5-10.system.perception.senses}
Length: min=1 max=1
Value type: object {5-10.system.perception.senses.[]}
type : string {5-10.system.perception.senses.[].type} (2 different values)
low-light-vision (x5)
darkvision (x3)
resources : object {5-10.system.resources}
[focus] : object {5-10.system.resources.focus}
max : integer {5-10.system.resources.focus.max} (same value: 2)
value : integer {5-10.system.resources.focus.value} (same value: 2)
saves : object {5-10.system.saves}
fortitude : object {5-10.system.saves.fortitude}
saveDetail : string {5-10.system.saves.fortitude.saveDetail} (same value: )
value : integer {5-10.system.saves.fortitude.value} (5 different values)
9 (x2)
7 (x2)
5 (x2)
8 (x1)
6 (x1)
reflex : object {5-10.system.saves.reflex}
saveDetail : string {5-10.system.saves.reflex.saveDetail} (same value: )
value : integer {5-10.system.saves.reflex.value} (5 different values)
7 (x3)
11 (x2)
5 (x1)
14 (x1)
9 (x1)
will : object {5-10.system.saves.will}
saveDetail : string {5-10.system.saves.will.saveDetail} (same value: )
value : integer {5-10.system.saves.will.value} (6 different values)
5 (x3)
9 (x1)
3 (x1)
10 (x1)
7 (x1)
8 (x1)
skills : object {5-10.system.skills}
[athletics] : object {5-10.system.skills.athletics}
base : integer {5-10.system.skills.athletics.base} (5 different values)
8 (x2)
10 (x1)
2 (x1)
7 (x1)
4 (x1)
stealth : object {5-10.system.skills.stealth}
base : integer {5-10.system.skills.stealth.base} (5 different values)
7 (x3)
9 (x1)
5 (x2)
13 (x1)
8 (x1)
[special] : array<object> {5-10.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {5-10.system.skills.stealth.special.[]}
base : integer {5-10.system.skills.stealth.special.[].base} (same value: 11)
label : string {5-10.system.skills.stealth.special.[].label} (same value: in water)
predicate : array<string> {5-10.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {5-10.system.skills.stealth.special.[].predicate.[]} (same value: terrain:water)
[acrobatics] : object {5-10.system.skills.acrobatics}
base : integer {5-10.system.skills.acrobatics.base} (5 different values)
9 (x1)
5 (x1)
11 (x1)
8 (x1)
7 (x1)
[crafting] : object {5-10.system.skills.crafting}
base : integer {5-10.system.skills.crafting.base} (same value: 7)
[deception] : object {5-10.system.skills.deception}
base : integer {5-10.system.skills.deception.base} (3 different values)
7 (x1)
14 (x1)
11 (x1)
[performance] : object {5-10.system.skills.performance}
base : integer {5-10.system.skills.performance.base} (same value: 7)
[nature] : object {5-10.system.skills.nature}
base : integer {5-10.system.skills.nature.base} (same value: 1)
[occultism] : object {5-10.system.skills.occultism}
base : integer {5-10.system.skills.occultism.base} (2 different values)
9 (x1)
5 (x1)
[thievery] : object {5-10.system.skills.thievery}
base : integer {5-10.system.skills.thievery.base} (2 different values)
11 (x1)
8 (x1)
traits : object {5-10.system.traits}
rarity : string {5-10.system.traits.rarity} (2 different values)
unique (x7)
common (x1)
size : object {5-10.system.traits.size}
value : string {5-10.system.traits.size.value} (3 different values)
lg (x2)
sm (x3)
med (x3)
value : array<string> {5-10.system.traits.value}
Length: min=2 max=5
Value type: string {5-10.system.traits.value.[]} (15 different values)
animal (x2)
electricity (x1)
chaotic (x5)
goblin (x2)
good (x2)
humanoid (x5)
sylph (x2)
elemental (x1)
metal (x1)
fire (x1)
ardande (x2)
vishkanya (x2)
amphibious (x1)
undine (x1)
vanara (x1)
type : string {5-10.type} (same value: npc)
[prototypeToken] : object {5-10.prototypeToken}
name : string {5-10.prototypeToken.name} (2 different values)
Little Brother Zibini (x1)
Tisbah (x1)