Новые результаты
This commit is contained in:
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5-14
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Different values: 17
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=====================================
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object {5-14}
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_id : string {5-14._id} (all different values)
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folder : string {5-14.folder} (same value: wbZDxZLweROGsZRV)
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img : string {5-14.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x13)
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systems/pf2e/icons/default-icons/hazard.svg (x4)
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items : array<object> {5-14.items}
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Length: min=1 max=18
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Value type: object {5-14.items.[]}
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_id : string {5-14.items.[]._id} (97 different values)
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[_stats] : object {5-14.items.[]._stats}
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compendiumSource : string {5-14.items.[]._stats.compendiumSource} (42 different values)
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img : string {5-14.items.[].img} (43 different values)
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name : string {5-14.items.[].name} (67 different values)
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sort : integer {5-14.items.[].sort} (19 different values)
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100000 (x15)
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200000 (x13)
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300000 (x13)
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400000 (x13)
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500000 (x13)
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600000 (x13)
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700000 (x13)
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800000 (x13)
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900000 (x11)
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1000000 (x9)
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1100000 (x9)
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1200000 (x8)
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1300000 (x7)
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1400000 (x4)
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1500000 (x3)
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1600000 (x3)
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1700000 (x3)
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0 (x8)
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1800000 (x2)
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system : object {5-14.items.[].system}
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[baseItem] : string {5-14.items.[].system.baseItem} (16 different values)
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hand-crossbow (x3)
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dagger (x5)
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alchemical-bomb (x3)
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studded-leather-armor (x1)
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blowgun (x2)
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shortsword (x4)
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leather-armor (x4)
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spear (x2)
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club (x2)
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crossbow (x2)
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sap (x2)
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scale-mail (x2)
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shortbow (x2)
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sickle (x2)
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kukri (x2)
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shuriken (x2)
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[bonus] : object {5-14.items.[].system.bonus}
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value : integer {5-14.items.[].system.bonus.value} (14 different values)
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0 (x30)
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1 (x3)
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10 (x5)
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12 (x7)
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7 (x3)
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8 (x2)
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13 (x5)
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11 (x4)
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9 (x3)
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16 (x3)
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14 (x4)
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6 (x1)
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15 (x2)
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18 (x1)
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[bonusDamage] : object {5-14.items.[].system.bonusDamage}
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value : integer {5-14.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {5-14.items.[].system.bulk}
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value : mixed
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float {5-14.items.[].system.bulk.value} (same value: 0,1)
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integer {5-14.items.[].system.bulk.value} (3 different values)
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1 (x14)
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0 (x6)
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2 (x2)
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[category] : string {5-14.items.[].system.category} (10 different values)
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simple (x18)
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martial (x15)
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light (x5)
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ammo (x9)
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interaction (x5)
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offensive (x37)
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poison (x4)
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medium (x2)
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other (x2)
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defensive (x5)
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[containerId] : mixed
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[damage] : object {5-14.items.[].system.damage}
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[damageType] : string {5-14.items.[].system.damage.damageType} (6 different values)
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piercing (x22)
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acid (x1)
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fire (x1)
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cold (x1)
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bludgeoning (x4)
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slashing (x4)
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[dice] : integer {5-14.items.[].system.damage.dice} (2 different values)
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1 (x31)
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2 (x2)
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[die] : string {5-14.items.[].system.damage.die} (4 different values)
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d6 (x18)
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d4 (x9)
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(x3)
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d8 (x3)
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[persistent] : object {5-14.items.[].system.damage.persistent}
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[faces] : integer {5-14.items.[].system.damage.persistent.faces} (same value: 6)
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number : integer {5-14.items.[].system.damage.persistent.number} (same value: 2)
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type : string {5-14.items.[].system.damage.persistent.type} (2 different values)
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acid (x1)
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fire (x1)
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[0] : object {5-14.items.[].system.damage.0}
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applyMod : boolean {5-14.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {5-14.items.[].system.damage.0.formula} (same value: 1d8)
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kinds : array<string> {5-14.items.[].system.damage.0.kinds}
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Length: min=2 max=2
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Value type: string {5-14.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x2)
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healing (x2)
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materials : array<> {5-14.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {5-14.items.[].system.damage.0.type} (same value: vitality)
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[MNALi2V7x2auCIFW] : object {5-14.items.[].system.damage.MNALi2V7x2auCIFW}
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applyMod : boolean {5-14.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False)
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[category] : mixed
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formula : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4)
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kinds : array<string> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds}
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Length: min=1 max=1
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Value type: string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage)
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materials : array<> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning)
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description : object {5-14.items.[].system.description}
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value : string {5-14.items.[].system.description.value} (69 different values)
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[equipped] : object {5-14.items.[].system.equipped}
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carryType : string {5-14.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {5-14.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[group] : string {5-14.items.[].system.group} (10 different values)
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crossbow (x5)
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knife (x9)
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bomb (x3)
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leather (x5)
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dart (x4)
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sword (x4)
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spear (x2)
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club (x4)
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composite (x2)
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bow (x2)
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[hardness] : integer {5-14.items.[].system.hardness} (same value: 0)
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[hp] : object {5-14.items.[].system.hp}
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max : integer {5-14.items.[].system.hp.max} (same value: 0)
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value : integer {5-14.items.[].system.hp.value} (same value: 0)
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[level] : object {5-14.items.[].system.level}
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value : integer {5-14.items.[].system.level.value} (4 different values)
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0 (x55)
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3 (x3)
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1 (x21)
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2 (x1)
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[material] : object {5-14.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {5-14.items.[].system.price}
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value : object {5-14.items.[].system.price.value}
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[gp] : integer {5-14.items.[].system.price.value.gp} (5 different values)
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3 (x11)
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10 (x3)
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2 (x6)
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4 (x7)
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6 (x1)
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[sp] : integer {5-14.items.[].system.price.value.sp} (5 different values)
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2 (x7)
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1 (x13)
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9 (x4)
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4 (x2)
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6 (x2)
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[cp] : integer {5-14.items.[].system.price.value.cp} (3 different values)
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5 (x2)
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8 (x2)
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1 (x2)
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[per] : integer {5-14.items.[].system.price.per} (same value: 10)
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publication : object {5-14.items.[].system.publication}
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license : string {5-14.items.[].system.publication.license} (2 different values)
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ORC (x74)
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OGL (x99)
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remaster : boolean {5-14.items.[].system.publication.remaster} (2 different values)
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True (x82)
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False (x91)
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title : string {5-14.items.[].system.publication.title} (7 different values)
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Pathfinder Player Core (x65)
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Pathfinder GM Core (x6)
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Pathfinder Core Rulebook (x3)
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(x82)
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Pathfinder Bestiary (x6)
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Pathfinder Rage of Elements (x8)
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Pathfinder Monster Core (x3)
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[quantity] : integer {5-14.items.[].system.quantity} (5 different values)
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1 (x48)
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2 (x3)
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20 (x3)
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10 (x8)
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5 (x2)
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[range] : mixed
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integer {5-14.items.[].system.range} (3 different values)
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60 (x5)
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20 (x7)
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120 (x2)
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object {5-14.items.[].system.range}
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value : string {5-14.items.[].system.range.value} (4 different values)
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(x8)
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varies (x2)
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30 feet (x4)
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120 feet (x2)
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[reload] : object {5-14.items.[].system.reload}
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value : string {5-14.items.[].system.reload.value} (4 different values)
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1 (x7)
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- (x12)
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(x10)
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0 (x4)
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rules : ###FoundryRulesObject###
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[runes] : object {5-14.items.[].system.runes}
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potency : integer {5-14.items.[].system.runes.potency} (same value: 0)
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property : array<> {5-14.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {5-14.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {5-14.items.[].system.runes.resilient} (same value: 0)
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[size] : string {5-14.items.[].system.size} (same value: med)
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[slug] : string {5-14.items.[].system.slug} (41 different values)
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[splashDamage] : object {5-14.items.[].system.splashDamage}
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value : integer {5-14.items.[].system.splashDamage.value} (2 different values)
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0 (x30)
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2 (x3)
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traits : object {5-14.items.[].system.traits}
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[rarity] : string {5-14.items.[].system.traits.rarity} (2 different values)
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common (x85)
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uncommon (x6)
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[value] : array<string> {5-14.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {5-14.items.[].system.traits.value.[]} (45 different values)
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[traditions] : array<string> {5-14.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {5-14.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x12)
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divine (x6)
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occult (x4)
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primal (x16)
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[usage] : object {5-14.items.[].system.usage}
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value : string {5-14.items.[].system.usage.value} (4 different values)
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held-in-one-hand (x42)
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held-in-two-hands (x9)
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held-in-one-plus-hands (x2)
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other (x4)
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[canBeAmmo] : boolean {5-14.items.[].system.usage.canBeAmmo} (same value: False)
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[acBonus] : integer {5-14.items.[].system.acBonus} (3 different values)
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2 (x1)
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1 (x4)
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3 (x2)
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[checkPenalty] : integer {5-14.items.[].system.checkPenalty} (2 different values)
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-1 (x5)
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-2 (x2)
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[dexCap] : integer {5-14.items.[].system.dexCap} (3 different values)
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3 (x1)
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4 (x4)
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2 (x2)
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[speedPenalty] : integer {5-14.items.[].system.speedPenalty} (2 different values)
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0 (x5)
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-5 (x2)
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[strength] : integer {5-14.items.[].system.strength} (3 different values)
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1 (x1)
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0 (x4)
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2 (x2)
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[stackGroup] : string {5-14.items.[].system.stackGroup} (3 different values)
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bolts (x5)
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blowgunDarts (x2)
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arrows (x2)
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[uses] : object {5-14.items.[].system.uses}
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autoDestroy : boolean {5-14.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {5-14.items.[].system.uses.max} (same value: 1)
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value : integer {5-14.items.[].system.uses.value} (same value: 1)
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[attack] : object {5-14.items.[].system.attack}
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value : string {5-14.items.[].system.attack.value} (same value: )
|
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[attackEffects] : object {5-14.items.[].system.attackEffects}
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value : array<string> {5-14.items.[].system.attackEffects.value}
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Length: min=0 max=1
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||||
Value type: string {5-14.items.[].system.attackEffects.value.[]} (2 different values)
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giant-centipede-venom (x2)
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devour (x2)
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[damageRolls] : object {5-14.items.[].system.damageRolls}
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[mwvKvfHMQZ8IgAGl] : object {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl}
|
||||
damage : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damage} (same value: 1d4+5)
|
||||
damageType : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damageType} (same value: piercing)
|
||||
[9AaDGEHxxm8tb3cj] : object {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj}
|
||||
damage : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damage} (same value: 1d4+5)
|
||||
damageType : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damageType} (same value: piercing)
|
||||
[6qoIQ2eX84TzL8ho] : object {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho}
|
||||
damage : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damage} (same value: 1d6+5)
|
||||
damageType : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damageType} (same value: piercing)
|
||||
[8pZNH45F9JxoDCmD] : object {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD}
|
||||
category : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.category} (same value: persistent)
|
||||
damage : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damage} (same value: 2d6)
|
||||
damageType : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damageType} (same value: acid)
|
||||
[gLDUUXekGND1GVRv] : object {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv}
|
||||
damage : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damage} (same value: 1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damageType} (same value: acid)
|
||||
[u9mk8zDfyB9twxbo] : object {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo}
|
||||
category : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.category} (same value: splash)
|
||||
damage : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damage} (same value: 2)
|
||||
damageType : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damageType} (same value: acid)
|
||||
[l9AZ68TEQitiJoGl] : object {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl}
|
||||
category : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.category} (same value: persistent)
|
||||
damage : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damage} (same value: 2)
|
||||
damageType : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damageType} (same value: fire)
|
||||
[uUzM6Sp56hirTIVq] : object {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq}
|
||||
category : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.category} (same value: splash)
|
||||
damage : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damage} (same value: 2)
|
||||
damageType : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damageType} (same value: fire)
|
||||
[zbZMj2lKtwmfqzYY] : object {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY}
|
||||
damage : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damage} (same value: 1d8+1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damageType} (same value: fire)
|
||||
[XnFGZVjk2ZOKePcB] : object {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB}
|
||||
category : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.category} (same value: splash)
|
||||
damage : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damage} (same value: 2)
|
||||
damageType : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damageType} (same value: cold)
|
||||
[uy0sUgtjVPywSRwL] : object {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL}
|
||||
damage : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damage} (same value: 1d6+1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damageType} (same value: cold)
|
||||
[oY2UCSEf2oyUuEbB] : object {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB}
|
||||
damage : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damage} (2 different values)
|
||||
1d6+2 (x1)
|
||||
1d8+9 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damageType} (same value: piercing)
|
||||
[xVw1ue3FcBW2poBz] : object {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz}
|
||||
damage : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damage} (same value: 1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damageType} (same value: piercing)
|
||||
[2h71fsinaOkiRAKx] : object {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx}
|
||||
damage : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damage} (2 different values)
|
||||
1d6+5 (x1)
|
||||
1d6+8 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damageType} (same value: bludgeoning)
|
||||
[5zRJ58mYwZf6CHjp] : object {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp}
|
||||
damage : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damage} (2 different values)
|
||||
1d6+5 (x1)
|
||||
1d6+8 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damageType} (same value: piercing)
|
||||
[l7rF61HGxMh5iHhN] : object {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN}
|
||||
damage : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damage} (2 different values)
|
||||
1d4+5 (x1)
|
||||
1d4+8 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damageType} (same value: piercing)
|
||||
[DUoI8DSDpLMI9eky] : object {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky}
|
||||
damage : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damage} (2 different values)
|
||||
1d6+5 (x1)
|
||||
1d6+8 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damageType} (same value: piercing)
|
||||
[w54D6xU83gRfw90J] : object {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J}
|
||||
damage : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damage} (2 different values)
|
||||
1d6+4 (x1)
|
||||
1d6+8 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damageType} (same value: bludgeoning)
|
||||
[Fu3ZeRYiIiHfuXvC] : object {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC}
|
||||
damage : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damage} (2 different values)
|
||||
1d6+4 (x1)
|
||||
1d6+8 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damageType} (same value: bludgeoning)
|
||||
[C9QQqcdbkODJnvV7] : object {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7}
|
||||
damage : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damage} (2 different values)
|
||||
1d6+4 (x1)
|
||||
1d6+8 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damageType} (same value: bludgeoning)
|
||||
[uBFvxovv4dv26riS] : object {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS}
|
||||
damage : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damage} (2 different values)
|
||||
1d8 (x1)
|
||||
1d8+4 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damageType} (same value: piercing)
|
||||
[lRfO5p3S6tsLWHGZ] : object {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ}
|
||||
damage : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damage} (2 different values)
|
||||
1d4 (x1)
|
||||
1d4+4 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damageType} (same value: slashing)
|
||||
[vGP41bgi5IwzjOtz] : object {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz}
|
||||
damage : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damage} (2 different values)
|
||||
1d6 (x1)
|
||||
1d6+4 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damageType} (same value: piercing)
|
||||
[xbrUfAcnkBMAKgWC] : object {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC}
|
||||
damage : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damage} (2 different values)
|
||||
1d6+4 (x1)
|
||||
1d6+7 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damageType} (same value: slashing)
|
||||
[dOvEY0jV929dbINI] : object {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI}
|
||||
damage : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damage} (2 different values)
|
||||
1d4+4 (x1)
|
||||
1d4+7 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damageType} (same value: piercing)
|
||||
[p2IkQeqB7EbhZt5Y] : object {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y}
|
||||
damage : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damage} (2 different values)
|
||||
2d6+3 (x1)
|
||||
1d6+5 (x1)
|
||||
damageType : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damageType} (same value: piercing)
|
||||
[3qg8iw5nG82Bckeu] : object {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu}
|
||||
damage : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damage} (same value: 1d6)
|
||||
damageType : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damageType} (same value: piercing)
|
||||
[weaponType] : object {5-14.items.[].system.weaponType}
|
||||
value : string {5-14.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x21)
|
||||
ranged (x19)
|
||||
[actionType] : object {5-14.items.[].system.actionType}
|
||||
value : string {5-14.items.[].system.actionType.value} (3 different values)
|
||||
passive (x27)
|
||||
action (x13)
|
||||
reaction (x7)
|
||||
[actions] : object {5-14.items.[].system.actions}
|
||||
[value] : integer {5-14.items.[].system.actions.value} (2 different values)
|
||||
1 (x9)
|
||||
2 (x4)
|
||||
[mod] : object {5-14.items.[].system.mod}
|
||||
value : integer {5-14.items.[].system.mod.value} (3 different values)
|
||||
3 (x1)
|
||||
9 (x1)
|
||||
6 (x2)
|
||||
[proficient] : object {5-14.items.[].system.proficient}
|
||||
value : integer {5-14.items.[].system.proficient.value} (same value: 0)
|
||||
[autoHeightenLevel] : object {5-14.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {5-14.items.[].system.prepared}
|
||||
flexible : boolean {5-14.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {5-14.items.[].system.prepared.value} (same value: prepared)
|
||||
[proficiency] : object {5-14.items.[].system.proficiency}
|
||||
value : integer {5-14.items.[].system.proficiency.value} (same value: 1)
|
||||
[slots] : object {5-14.items.[].system.slots}
|
||||
slot0 : object {5-14.items.[].system.slots.slot0}
|
||||
max : integer {5-14.items.[].system.slots.slot0.max} (same value: 5)
|
||||
prepared : array<object> {5-14.items.[].system.slots.slot0.prepared}
|
||||
Length: min=5 max=5
|
||||
Value type: object {5-14.items.[].system.slots.slot0.prepared.[]}
|
||||
id : string {5-14.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
||||
SE8kXTOEjNJ7H8i2 (x2)
|
||||
5riaOBWuMEfQp2dU (x2)
|
||||
QoyeKUrCgmIHAcuh (x2)
|
||||
OrlhE89EtR0AHoHv (x2)
|
||||
rInlU5tIgsxTcCXB (x2)
|
||||
slot1 : object {5-14.items.[].system.slots.slot1}
|
||||
max : integer {5-14.items.[].system.slots.slot1.max} (same value: 3)
|
||||
prepared : array<object> {5-14.items.[].system.slots.slot1.prepared}
|
||||
Length: min=3 max=3
|
||||
Value type: object {5-14.items.[].system.slots.slot1.prepared.[]}
|
||||
id : string {5-14.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
||||
evYRnVbVLGoHaZxa (x2)
|
||||
ftFO2ltGH0bmyobu (x2)
|
||||
KqZYzzEN3oETBZKJ (x2)
|
||||
[spelldc] : object {5-14.items.[].system.spelldc}
|
||||
dc : integer {5-14.items.[].system.spelldc.dc} (same value: 17)
|
||||
value : integer {5-14.items.[].system.spelldc.value} (same value: 9)
|
||||
[tradition] : object {5-14.items.[].system.tradition}
|
||||
value : string {5-14.items.[].system.tradition.value} (same value: primal)
|
||||
[area] : object {5-14.items.[].system.area}
|
||||
type : string {5-14.items.[].system.area.type} (2 different values)
|
||||
emanation (x2)
|
||||
line (x2)
|
||||
value : integer {5-14.items.[].system.area.value} (2 different values)
|
||||
30 (x2)
|
||||
15 (x2)
|
||||
[cost] : object {5-14.items.[].system.cost}
|
||||
value : string {5-14.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {5-14.items.[].system.counteraction} (same value: False)
|
||||
[defense] : object {5-14.items.[].system.defense}
|
||||
save : object {5-14.items.[].system.defense.save}
|
||||
basic : boolean {5-14.items.[].system.defense.save.basic} (same value: True)
|
||||
statistic : string {5-14.items.[].system.defense.save.statistic} (2 different values)
|
||||
fortitude (x2)
|
||||
reflex (x2)
|
||||
[duration] : object {5-14.items.[].system.duration}
|
||||
sustained : boolean {5-14.items.[].system.duration.sustained} (same value: False)
|
||||
value : string {5-14.items.[].system.duration.value} (4 different values)
|
||||
(x10)
|
||||
1 hour (x2)
|
||||
1 round (x2)
|
||||
1 minute (x2)
|
||||
[location] : object {5-14.items.[].system.location}
|
||||
value : string {5-14.items.[].system.location.value} (same value: GaK6dkgj8RPmMgWW)
|
||||
[requirements] : string {5-14.items.[].system.requirements} (same value: )
|
||||
[target] : object {5-14.items.[].system.target}
|
||||
value : string {5-14.items.[].system.target.value} (4 different values)
|
||||
(x10)
|
||||
1 willing living creature or 1 undead (x2)
|
||||
1 willing creature (x2)
|
||||
1 creature (x2)
|
||||
[time] : object {5-14.items.[].system.time}
|
||||
value : string {5-14.items.[].system.time.value} (4 different values)
|
||||
2 (x10)
|
||||
1 to 3 (x2)
|
||||
1 (x2)
|
||||
3 (x2)
|
||||
[heightening] : object {5-14.items.[].system.heightening}
|
||||
damage : object {5-14.items.[].system.heightening.damage}
|
||||
[0] : string {5-14.items.[].system.heightening.damage.0} (same value: 1d8)
|
||||
[MNALi2V7x2auCIFW] : string {5-14.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4)
|
||||
interval : integer {5-14.items.[].system.heightening.interval} (same value: 1)
|
||||
type : string {5-14.items.[].system.heightening.type} (same value: interval)
|
||||
[overlays] : object {5-14.items.[].system.overlays}
|
||||
37gy7l19tik74o4s : object {5-14.items.[].system.overlays.37gy7l19tik74o4s}
|
||||
_id : string {5-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
||||
name : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
||||
overlayType : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
||||
sort : integer {5-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
||||
system : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system}
|
||||
damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
||||
0 : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
||||
formula : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
||||
kinds : array<string> {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
||||
[defense] : mixed
|
||||
heightening : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
||||
damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
||||
0 : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
||||
range : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
||||
value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
||||
time : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
||||
value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
||||
traits : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
||||
value : array<string> {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
||||
Length: min=4 max=4
|
||||
Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
||||
concentrate (x2)
|
||||
healing (x2)
|
||||
manipulate (x2)
|
||||
vitality (x2)
|
||||
7qdtetowq348s9oc : object {5-14.items.[].system.overlays.7qdtetowq348s9oc}
|
||||
_id : string {5-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
||||
overlayType : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
||||
sort : integer {5-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
||||
system : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system}
|
||||
range : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
||||
value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
||||
time : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
||||
value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
||||
7vbvdrv2cl87sqta : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta}
|
||||
_id : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
||||
overlayType : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
||||
sort : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
||||
system : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
||||
area : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
||||
type : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
||||
value : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
||||
range : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
||||
value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
||||
target : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
||||
value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
||||
time : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
||||
value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
||||
traits : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
||||
value : array<string> {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
||||
Length: min=4 max=4
|
||||
Value type: string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
||||
concentrate (x2)
|
||||
healing (x2)
|
||||
manipulate (x2)
|
||||
vitality (x2)
|
||||
lfxcoz2d3f8j2zq1 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
||||
_id : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
||||
name : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
||||
overlayType : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
||||
sort : integer {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
||||
system : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
||||
damage : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
||||
0 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
||||
kinds : array<string> {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
||||
range : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
||||
value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
||||
target : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
||||
value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
||||
time : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
||||
value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
||||
traits : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
||||
value : array<string> {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
||||
Length: min=4 max=4
|
||||
Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
||||
concentrate (x2)
|
||||
healing (x2)
|
||||
manipulate (x2)
|
||||
vitality (x2)
|
||||
[frequency] : object {5-14.items.[].system.frequency}
|
||||
max : integer {5-14.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {5-14.items.[].system.frequency.per} (same value: day)
|
||||
type : string {5-14.items.[].type} (9 different values)
|
||||
weapon (x33)
|
||||
armor (x7)
|
||||
equipment (x9)
|
||||
consumable (x15)
|
||||
melee (x40)
|
||||
action (x47)
|
||||
lore (x4)
|
||||
spellcastingEntry (x2)
|
||||
spell (x16)
|
||||
[flags] : object {5-14.items.[].flags}
|
||||
pf2e : object {5-14.items.[].flags.pf2e}
|
||||
linkedWeapon : string {5-14.items.[].flags.pf2e.linkedWeapon} (18 different values)
|
||||
TtTMR6L6eOZz11YP (x2)
|
||||
chdTmtEhG9cSwE31 (x1)
|
||||
bOPyajKAX4PLovGj (x1)
|
||||
WVh63bF49rxIRKHw (x1)
|
||||
ahHnNn1DBUBSpjuv (x1)
|
||||
2wdQNLM9wpKuLjbN (x2)
|
||||
Em4q1tLaIhA23buT (x2)
|
||||
l4Plsuc7lcFvWedI (x4)
|
||||
B4aOAprcWOIdr12s (x2)
|
||||
qv2zFduGAlVE1Cxx (x2)
|
||||
zfDdsp65GfyJvZf8 (x4)
|
||||
hTyrsyIvi5FzUHLs (x2)
|
||||
cHf8uVRfFx4H43Od (x2)
|
||||
2mgQusWsDwcdaLXV (x2)
|
||||
26DQgMkSHykQ38q9 (x2)
|
||||
DSGS4uxgOxraGJLO (x2)
|
||||
XbldNzglYmtQ4xu2 (x2)
|
||||
9zHtHHIQV1VFknhR (x2)
|
||||
name : string {5-14.name} (all different values)
|
||||
system : object {5-14.system}
|
||||
[abilities] : object {5-14.system.abilities}
|
||||
cha : object {5-14.system.abilities.cha}
|
||||
mod : integer {5-14.system.abilities.cha.mod} (5 different values)
|
||||
1 (x3)
|
||||
0 (x5)
|
||||
2 (x3)
|
||||
-1 (x1)
|
||||
3 (x1)
|
||||
con : object {5-14.system.abilities.con}
|
||||
mod : integer {5-14.system.abilities.con.mod} (2 different values)
|
||||
1 (x9)
|
||||
2 (x4)
|
||||
dex : object {5-14.system.abilities.dex}
|
||||
mod : integer {5-14.system.abilities.dex.mod} (4 different values)
|
||||
3 (x5)
|
||||
4 (x5)
|
||||
2 (x2)
|
||||
5 (x1)
|
||||
int : object {5-14.system.abilities.int}
|
||||
mod : integer {5-14.system.abilities.int.mod} (3 different values)
|
||||
3 (x1)
|
||||
0 (x7)
|
||||
1 (x5)
|
||||
str : object {5-14.system.abilities.str}
|
||||
mod : integer {5-14.system.abilities.str.mod} (5 different values)
|
||||
0 (x3)
|
||||
2 (x5)
|
||||
4 (x2)
|
||||
1 (x1)
|
||||
3 (x2)
|
||||
wis : object {5-14.system.abilities.wis}
|
||||
mod : integer {5-14.system.abilities.wis.mod} (4 different values)
|
||||
2 (x4)
|
||||
3 (x1)
|
||||
1 (x5)
|
||||
4 (x3)
|
||||
attributes : object {5-14.system.attributes}
|
||||
ac : object {5-14.system.attributes.ac}
|
||||
[details] : string {5-14.system.attributes.ac.details} (same value: )
|
||||
value : integer {5-14.system.attributes.ac.value} (8 different values)
|
||||
19 (x6)
|
||||
17 (x1)
|
||||
18 (x2)
|
||||
0 (x2)
|
||||
16 (x1)
|
||||
21 (x2)
|
||||
23 (x1)
|
||||
22 (x2)
|
||||
[allSaves] : object {5-14.system.attributes.allSaves}
|
||||
value : string {5-14.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {5-14.system.attributes.hp}
|
||||
details : string {5-14.system.attributes.hp.details} (same value: )
|
||||
max : integer {5-14.system.attributes.hp.max} (10 different values)
|
||||
45 (x5)
|
||||
17 (x2)
|
||||
20 (x1)
|
||||
0 (x2)
|
||||
75 (x2)
|
||||
42 (x1)
|
||||
60 (x1)
|
||||
47 (x1)
|
||||
38 (x1)
|
||||
50 (x1)
|
||||
temp : integer {5-14.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {5-14.system.attributes.hp.value} (10 different values)
|
||||
45 (x5)
|
||||
17 (x2)
|
||||
20 (x1)
|
||||
0 (x2)
|
||||
75 (x2)
|
||||
42 (x1)
|
||||
60 (x1)
|
||||
47 (x1)
|
||||
38 (x1)
|
||||
50 (x1)
|
||||
[speed] : object {5-14.system.attributes.speed}
|
||||
otherSpeeds : array<> {5-14.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {5-14.system.attributes.speed.value} (same value: 25)
|
||||
[emitsSound] : string {5-14.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {5-14.system.attributes.hardness} (same value: 0)
|
||||
[stealth] : object {5-14.system.attributes.stealth}
|
||||
details : string {5-14.system.attributes.stealth.details} (same value: <p>(trained)</p>)
|
||||
value : integer {5-14.system.attributes.stealth.value} (3 different values)
|
||||
13 (x2)
|
||||
10 (x1)
|
||||
16 (x1)
|
||||
[immunities] : array<object> {5-14.system.attributes.immunities}
|
||||
Length: min=1 max=1
|
||||
Value type: object {5-14.system.attributes.immunities.[]}
|
||||
exceptions : array<> {5-14.system.attributes.immunities.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-14.system.attributes.immunities.[].type} (same value: mental)
|
||||
[resistances] : array<object> {5-14.system.attributes.resistances}
|
||||
Length: min=2 max=2
|
||||
Value type: object {5-14.system.attributes.resistances.[]}
|
||||
doubleVs : array<> {5-14.system.attributes.resistances.[].doubleVs}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
exceptions : array<> {5-14.system.attributes.resistances.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-14.system.attributes.resistances.[].type} (2 different values)
|
||||
acid (x2)
|
||||
fire (x2)
|
||||
value : integer {5-14.system.attributes.resistances.[].value} (2 different values)
|
||||
20 (x2)
|
||||
10 (x2)
|
||||
details : object {5-14.system.details}
|
||||
[blurb] : string {5-14.system.details.blurb} (same value: )
|
||||
[languages] : object {5-14.system.details.languages}
|
||||
details : string {5-14.system.details.languages.details} (same value: )
|
||||
value : array<string> {5-14.system.details.languages.value}
|
||||
Length: min=1 max=3
|
||||
Value type: string {5-14.system.details.languages.value.[]} (4 different values)
|
||||
common (x13)
|
||||
muan (x2)
|
||||
vishkanyan (x4)
|
||||
dwarven (x2)
|
||||
level : object {5-14.system.details.level}
|
||||
value : integer {5-14.system.details.level.value} (3 different values)
|
||||
3 (x9)
|
||||
1 (x3)
|
||||
5 (x5)
|
||||
[privateNotes] : string {5-14.system.details.privateNotes} (same value: )
|
||||
[publicNotes] : string {5-14.system.details.publicNotes} (same value: )
|
||||
publication : object {5-14.system.details.publication}
|
||||
license : string {5-14.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {5-14.system.details.publication.remaster} (same value: False)
|
||||
title : string {5-14.system.details.publication.title} (same value: Pathfinder Society Scenario #5-14: Poisonous Council)
|
||||
[description] : string {5-14.system.details.description} (2 different values)
|
||||
<p>An invisible rune creates an invisible, spherical magical sensor with a 5-foot radius.</p> (x2)
|
||||
<p>On the surface, a titanic flytrap appears to be a patch of the more common flytrap plant, but beneath murky waters it hides a far larger set of jaws, reaching 10 feet across and reinforced with woody branches and lined with paralytic hairs.</p> (x2)
|
||||
[disable] : string {5-14.system.details.disable} (4 different values)
|
||||
<p>@Check[thievery|dc:21] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 18) to counteract the rune</p> (x1)
|
||||
<p>@Check[thievery|dc:18] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 16) to counteract the rune</p> (x1)
|
||||
<p>@Check[survival|dc:21] (trained) to mislead the flytrap's sense of weight and pressure</p> (x1)
|
||||
<p>@Check[survival|dc:24] (trained) to mislead the flytrap's sense of weight and pressure</p> (x1)
|
||||
[isComplex] : boolean {5-14.system.details.isComplex} (same value: False)
|
||||
[reset] : string {5-14.system.details.reset} (2 different values)
|
||||
(x2)
|
||||
<p>1 hour (or longer, after a large meal)</p> (x2)
|
||||
[routine] : string {5-14.system.details.routine} (same value: )
|
||||
[initiative] : object {5-14.system.initiative}
|
||||
statistic : string {5-14.system.initiative.statistic} (same value: perception)
|
||||
[perception] : object {5-14.system.perception}
|
||||
details : string {5-14.system.perception.details} (same value: )
|
||||
mod : integer {5-14.system.perception.mod} (5 different values)
|
||||
9 (x3)
|
||||
7 (x3)
|
||||
8 (x2)
|
||||
10 (x3)
|
||||
12 (x2)
|
||||
senses : array<object> {5-14.system.perception.senses}
|
||||
Length: min=0 max=1
|
||||
Value type: object {5-14.system.perception.senses.[]}
|
||||
type : string {5-14.system.perception.senses.[].type} (same value: low-light-vision)
|
||||
[resources] : object {5-14.system.resources}
|
||||
saves : object {5-14.system.saves}
|
||||
fortitude : object {5-14.system.saves.fortitude}
|
||||
saveDetail : string {5-14.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {5-14.system.saves.fortitude.value} (10 different values)
|
||||
9 (x3)
|
||||
6 (x5)
|
||||
7 (x1)
|
||||
0 (x2)
|
||||
4 (x1)
|
||||
8 (x1)
|
||||
5 (x1)
|
||||
14 (x1)
|
||||
11 (x1)
|
||||
17 (x1)
|
||||
reflex : object {5-14.system.saves.reflex}
|
||||
saveDetail : string {5-14.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {5-14.system.saves.reflex.value} (11 different values)
|
||||
12 (x2)
|
||||
8 (x2)
|
||||
11 (x3)
|
||||
5 (x1)
|
||||
0 (x2)
|
||||
6 (x2)
|
||||
15 (x1)
|
||||
13 (x1)
|
||||
7 (x1)
|
||||
14 (x1)
|
||||
9 (x1)
|
||||
will : object {5-14.system.saves.will}
|
||||
saveDetail : string {5-14.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {5-14.system.saves.will.value} (8 different values)
|
||||
5 (x2)
|
||||
4 (x1)
|
||||
8 (x3)
|
||||
0 (x4)
|
||||
9 (x2)
|
||||
10 (x1)
|
||||
7 (x2)
|
||||
11 (x2)
|
||||
[skills] : object {5-14.system.skills}
|
||||
[acrobatics] : object {5-14.system.skills.acrobatics}
|
||||
base : integer {5-14.system.skills.acrobatics.base} (4 different values)
|
||||
7 (x1)
|
||||
6 (x1)
|
||||
9 (x3)
|
||||
12 (x4)
|
||||
[crafting] : object {5-14.system.skills.crafting}
|
||||
base : integer {5-14.system.skills.crafting.base} (3 different values)
|
||||
10 (x1)
|
||||
6 (x1)
|
||||
9 (x1)
|
||||
[deception] : object {5-14.system.skills.deception}
|
||||
base : integer {5-14.system.skills.deception.base} (5 different values)
|
||||
5 (x1)
|
||||
11 (x1)
|
||||
7 (x1)
|
||||
4 (x1)
|
||||
14 (x1)
|
||||
[society] : object {5-14.system.skills.society}
|
||||
base : integer {5-14.system.skills.society.base} (5 different values)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
8 (x1)
|
||||
5 (x1)
|
||||
10 (x1)
|
||||
[stealth] : object {5-14.system.skills.stealth}
|
||||
base : integer {5-14.system.skills.stealth.base} (6 different values)
|
||||
10 (x1)
|
||||
6 (x2)
|
||||
11 (x2)
|
||||
14 (x2)
|
||||
12 (x1)
|
||||
9 (x1)
|
||||
[thievery] : object {5-14.system.skills.thievery}
|
||||
base : integer {5-14.system.skills.thievery.base} (4 different values)
|
||||
7 (x2)
|
||||
9 (x1)
|
||||
10 (x1)
|
||||
12 (x1)
|
||||
[athletics] : object {5-14.system.skills.athletics}
|
||||
base : integer {5-14.system.skills.athletics.base} (8 different values)
|
||||
5 (x1)
|
||||
9 (x1)
|
||||
7 (x2)
|
||||
12 (x1)
|
||||
3 (x1)
|
||||
8 (x1)
|
||||
10 (x2)
|
||||
6 (x1)
|
||||
[diplomacy] : object {5-14.system.skills.diplomacy}
|
||||
base : integer {5-14.system.skills.diplomacy.base} (8 different values)
|
||||
4 (x1)
|
||||
3 (x1)
|
||||
9 (x1)
|
||||
8 (x1)
|
||||
5 (x1)
|
||||
10 (x1)
|
||||
6 (x1)
|
||||
12 (x1)
|
||||
[nature] : object {5-14.system.skills.nature}
|
||||
base : integer {5-14.system.skills.nature.base} (4 different values)
|
||||
6 (x1)
|
||||
7 (x1)
|
||||
12 (x1)
|
||||
10 (x1)
|
||||
[survival] : object {5-14.system.skills.survival}
|
||||
base : integer {5-14.system.skills.survival.base} (4 different values)
|
||||
8 (x1)
|
||||
7 (x1)
|
||||
4 (x1)
|
||||
14 (x1)
|
||||
[intimidation] : object {5-14.system.skills.intimidation}
|
||||
base : integer {5-14.system.skills.intimidation.base} (4 different values)
|
||||
9 (x1)
|
||||
5 (x2)
|
||||
12 (x1)
|
||||
8 (x2)
|
||||
[medicine] : object {5-14.system.skills.medicine}
|
||||
base : integer {5-14.system.skills.medicine.base} (2 different values)
|
||||
10 (x1)
|
||||
7 (x1)
|
||||
traits : object {5-14.system.traits}
|
||||
rarity : string {5-14.system.traits.rarity} (2 different values)
|
||||
common (x15)
|
||||
rare (x2)
|
||||
size : object {5-14.system.traits.size}
|
||||
value : string {5-14.system.traits.size.value} (same value: med)
|
||||
value : array<string> {5-14.system.traits.value}
|
||||
Length: min=1 max=3
|
||||
Value type: string {5-14.system.traits.value.[]} (11 different values)
|
||||
chaotic (x1)
|
||||
human (x9)
|
||||
humanoid (x13)
|
||||
evil (x4)
|
||||
fire (x2)
|
||||
magical (x2)
|
||||
trap (x2)
|
||||
ardande (x2)
|
||||
vishkanya (x2)
|
||||
dwarf (x2)
|
||||
environmental (x2)
|
||||
[statusEffects] : array<> {5-14.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-14.type} (2 different values)
|
||||
npc (x13)
|
||||
hazard (x4)
|
||||
[prototypeToken] : object {5-14.prototypeToken}
|
||||
name : string {5-14.prototypeToken.name} (2 different values)
|
||||
Flaming Sphere Rune (x1)
|
||||
Sronwa (x1)
|
||||
Reference in New Issue
Block a user