Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
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6-10
Different values: 18
=====================================
object {6-10}
_id : string {6-10._id} (all different values)
folder : string {6-10.folder} (same value: Vtts0VaateDRwIWi)
img : string {6-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {6-10.items}
Length: min=4 max=26
Value type: object {6-10.items.[]}
_id : string {6-10.items.[]._id} (77 different values)
img : string {6-10.items.[].img} (32 different values)
name : string {6-10.items.[].name} (57 different values)
sort : integer {6-10.items.[].sort} (26 different values)
system : object {6-10.items.[].system}
[attackEffects] : object {6-10.items.[].system.attackEffects}
value : array<string> {6-10.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {6-10.items.[].system.attackEffects.value.[]} (3 different values)
grab (x7)
zombie-rot (x6)
improved-push (x1)
[bonus] : object {6-10.items.[].system.bonus}
value : integer {6-10.items.[].system.bonus.value} (11 different values)
12 (x9)
16 (x2)
10 (x1)
14 (x5)
0 (x4)
17 (x2)
20 (x1)
18 (x2)
13 (x5)
15 (x1)
9 (x2)
[damageRolls] : object {6-10.items.[].system.damageRolls}
[PZlPFpjaA9pcYc3b] : object {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b}
damage : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damage} (2 different values)
2d6+5 (x2)
3d6+5 (x2)
damageType : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damageType} (same value: bludgeoning)
[8G8ORdQrVWJRchVr] : object {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr}
damage : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (same value: 2d10+5)
damageType : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: piercing)
[vWKxFir2TcaHXvYk] : object {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk}
damage : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damage} (3 different values)
2d6+2 (x1)
2d6+6 (x1)
3d6+2 (x1)
damageType : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damageType} (same value: bludgeoning)
[hOqkqp4739uVXkNS] : object {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS}
damage : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damage} (3 different values)
2d6+2 (x1)
2d6+4 (x1)
3d6+2 (x1)
damageType : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damageType} (same value: fire)
[ka33amlykrcrv5nq90lv] : object {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
damage : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (3 different values)
2d8+6 (x1)
1d8+4 (x1)
2d6+6 (x1)
damageType : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning)
[2rof0t3ang89c3dtvwyr] : object {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (3 different values)
1d12+6 (x1)
1d12+4 (x1)
2d12+6 (x1)
damageType : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
[biya5r6cbmpnb9ww4s11] : object {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
damage : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
2d8+7 (x1)
1d8+8 (x1)
damageType : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing)
[XFJkR0dKHXwssL1p] : object {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p}
damage : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damage} (2 different values)
2d6+11 (x1)
1d6+11 (x1)
damageType : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damageType} (same value: slashing)
[GrGbCluu3lckfdAP] : object {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP}
damage : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damage} (2 different values)
3d6+2 (x1)
2d6+2 (x1)
damageType : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damageType} (same value: bludgeoning)
[pCqai6Sfox1Wk0Xf] : object {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf}
damage : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damage} (2 different values)
2d6+3 (x1)
2d6 (x1)
damageType : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damageType} (same value: bludgeoning)
[yl1oK87AFfqdK1ks] : object {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks}
damage : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damage} (2 different values)
2d6+7 (x1)
2d6+6 (x1)
damageType : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damageType} (same value: bludgeoning)
[zKzK4kY5EbWnYgri] : object {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri}
damage : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damage} (2 different values)
2d10+10 (x1)
1d10+10 (x1)
damageType : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damageType} (same value: piercing)
[izwzbwakdx5r2d8gxlh7] : object {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
damage : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 2d12+9)
damageType : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning)
description : object {6-10.items.[].system.description}
value : string {6-10.items.[].system.description.value} (64 different values)
publication : object {6-10.items.[].system.publication}
license : string {6-10.items.[].system.publication.license} (2 different values)
OGL (x49)
ORC (x110)
remaster : boolean {6-10.items.[].system.publication.remaster} (2 different values)
False (x49)
True (x110)
title : string {6-10.items.[].system.publication.title} (6 different values)
(x63)
Pathfinder Monster Core (x44)
Pathfinder Bestiary 2 (x1)
Starfinder Field Test #5 (x12)
Pathfinder Player Core (x37)
Pathfinder Treasure Vault (x2)
rules : ###FoundryRulesObject###
[slug] : string {6-10.items.[].system.slug} (36 different values)
traits : object {6-10.items.[].system.traits}
[value] : array<string> {6-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {6-10.items.[].system.traits.value.[]} (35 different values)
[rarity] : string {6-10.items.[].system.traits.rarity} (2 different values)
uncommon (x4)
common (x37)
[traditions] : array<string> {6-10.items.[].system.traits.traditions}
Length: min=2 max=3
Value type: string {6-10.items.[].system.traits.traditions.[]} (4 different values)
arcane (x33)
divine (x14)
occult (x27)
primal (x8)
[actionType] : object {6-10.items.[].system.actionType}
value : string {6-10.items.[].system.actionType.value} (4 different values)
passive (x44)
reaction (x12)
action (x20)
free (x3)
[actions] : object {6-10.items.[].system.actions}
[value] : integer {6-10.items.[].system.actions.value} (2 different values)
1 (x18)
2 (x2)
[category] : string {6-10.items.[].system.category} (6 different values)
defensive (x46)
offensive (x27)
interaction (x6)
advanced (x2)
light (x2)
simple (x2)
[deathNote] : boolean {6-10.items.[].system.deathNote} (same value: True)
[duration] : object {6-10.items.[].system.duration}
[expiry] : mixed
[unit] : string {6-10.items.[].system.duration.unit} (same value: unlimited)
value : mixed
integer {6-10.items.[].system.duration.value} (same value: 0)
string {6-10.items.[].system.duration.value} (8 different values)
until the next time you make your daily preparations (x2)
1 minute (x6)
(x13)
varies (x4)
8 hours (x2)
until the end of the target's next turn (x2)
1 round (x2)
until the start of your next turn (x2)
[sustained] : boolean {6-10.items.[].system.duration.sustained} (same value: False)
[group] : string {6-10.items.[].system.group} (3 different values)
sword (x2)
leather (x2)
club (x2)
[overrides] : array<> {6-10.items.[].system.overrides}
Length: min=0 max=0
Value type: mixed
[references] : object {6-10.items.[].system.references}
children : array<> {6-10.items.[].system.references.children}
Length: min=0 max=0
Value type: mixed
immunityFrom : array<> {6-10.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
overriddenBy : array<> {6-10.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
overrides : array<> {6-10.items.[].system.references.overrides}
Length: min=0 max=0
Value type: mixed
[value] : object {6-10.items.[].system.value}
isValued : boolean {6-10.items.[].system.value.isValued} (same value: True)
value : integer {6-10.items.[].system.value.value} (same value: 1)
[autoHeightenLevel] : object {6-10.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {6-10.items.[].system.prepared}
flexible : boolean {6-10.items.[].system.prepared.flexible} (same value: False)
value : string {6-10.items.[].system.prepared.value} (2 different values)
innate (x2)
prepared (x2)
[proficiency] : object {6-10.items.[].system.proficiency}
value : integer {6-10.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x2)
[showSlotlessLevels] : object {6-10.items.[].system.showSlotlessLevels}
value : boolean {6-10.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {6-10.items.[].system.slots}
slot0 : object {6-10.items.[].system.slots.slot0}
max : integer {6-10.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {6-10.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {6-10.items.[].system.slots.slot0.prepared.[]}
id : string {6-10.items.[].system.slots.slot0.prepared.[].id} (5 different values)
4SXE7JfKzU5Pr5Yw (x2)
Kce8XTCmyQwvpikj (x2)
lxGXtINNS0DB8pjx (x2)
oO4RI71QQGyMHmPK (x2)
fH0iFfx04tOU71tE (x2)
slot1 : object {6-10.items.[].system.slots.slot1}
max : integer {6-10.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {6-10.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {6-10.items.[].system.slots.slot1.prepared.[]}
id : string {6-10.items.[].system.slots.slot1.prepared.[].id} (3 different values)
UKyabMbTQ7jd0RJW (x2)
hQIT0ck2DlZMouzS (x2)
85B3xj8mTR7riqKm (x2)
slot2 : object {6-10.items.[].system.slots.slot2}
max : integer {6-10.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {6-10.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {6-10.items.[].system.slots.slot2.prepared.[]}
id : string {6-10.items.[].system.slots.slot2.prepared.[].id} (3 different values)
449z53HG5Ms3KH6y (x2)
PmqOv6aR0fOVuUYf (x2)
joszZmUjkEou8gpZ (x2)
slot3 : object {6-10.items.[].system.slots.slot3}
max : integer {6-10.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {6-10.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {6-10.items.[].system.slots.slot3.prepared.[]}
id : string {6-10.items.[].system.slots.slot3.prepared.[].id} (3 different values)
IH2esnaAhmy2GC53 (x2)
mmoiJkCkahU1Q93d (x2)
CxXZBpE7S352Cu9h (x2)
[slot4] : object {6-10.items.[].system.slots.slot4}
max : integer {6-10.items.[].system.slots.slot4.max} (same value: 3)
prepared : array<object> {6-10.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {6-10.items.[].system.slots.slot4.prepared.[]}
id : string {6-10.items.[].system.slots.slot4.prepared.[].id} (3 different values)
PZYbV5efzZDOnNPK (x1)
baL1K0dQaA3ssASy (x1)
fURny0dM6SjYHEdq (x1)
[spelldc] : object {6-10.items.[].system.spelldc}
dc : integer {6-10.items.[].system.spelldc.dc} (4 different values)
24 (x1)
22 (x1)
28 (x1)
26 (x1)
[mod] : integer {6-10.items.[].system.spelldc.mod} (same value: 0)
value : integer {6-10.items.[].system.spelldc.value} (3 different values)
16 (x2)
14 (x1)
18 (x1)
[tradition] : object {6-10.items.[].system.tradition}
value : string {6-10.items.[].system.tradition.value} (2 different values)
divine (x2)
arcane (x2)
[area] : object {6-10.items.[].system.area}
type : string {6-10.items.[].system.area.type} (same value: line)
value : integer {6-10.items.[].system.area.value} (same value: 30)
[cost] : object {6-10.items.[].system.cost}
value : string {6-10.items.[].system.cost.value} (same value: )
[counteraction] : boolean {6-10.items.[].system.counteraction} (same value: False)
[damage] : object {6-10.items.[].system.damage}
[damageType] : string {6-10.items.[].system.damage.damageType} (2 different values)
slashing (x2)
bludgeoning (x2)
[dice] : integer {6-10.items.[].system.damage.dice} (same value: 1)
[die] : string {6-10.items.[].system.damage.die} (2 different values)
d6 (x2)
d4 (x2)
[0] : object {6-10.items.[].system.damage.0}
applyMod : boolean {6-10.items.[].system.damage.0.applyMod} (same value: False)
[category] : string {6-10.items.[].system.damage.0.category} (same value: persistent)
formula : string {6-10.items.[].system.damage.0.formula} (6 different values)
8d6 (x1)
6d6 (x2)
2d6 (x2)
1d6 (x2)
2d4 (x6)
1d4 (x2)
kinds : array<string> {6-10.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-10.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {6-10.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-10.items.[].system.damage.0.type} (5 different values)
mental (x3)
void (x6)
bleed (x2)
electricity (x2)
piercing (x2)
[cQDyW0QpjJ38MlSi] : object {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : mixed
formula : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
kinds : array<string> {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
materials : array<> {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
[defense] : object {6-10.items.[].system.defense}
save : object {6-10.items.[].system.defense.save}
basic : boolean {6-10.items.[].system.defense.save.basic} (2 different values)
False (x18)
True (x8)
statistic : string {6-10.items.[].system.defense.save.statistic} (3 different values)
will (x14)
fortitude (x10)
reflex (x2)
[level] : object {6-10.items.[].system.level}
value : integer {6-10.items.[].system.level.value} (6 different values)
6 (x2)
0 (x8)
4 (x3)
3 (x6)
2 (x6)
1 (x16)
[location] : object {6-10.items.[].system.location}
[heightenedLevel] : integer {6-10.items.[].system.location.heightenedLevel} (same value: 6)
value : string {6-10.items.[].system.location.value} (2 different values)
JqajO4nisN5Ddc6s (x2)
MVN5DhkH7iXBTqcj (x31)
[range] : object {6-10.items.[].system.range}
value : string {6-10.items.[].system.range.value} (5 different values)
30 feet (x19)
(x7)
120 feet (x1)
touch (x4)
60 feet (x2)
[requirements] : string {6-10.items.[].system.requirements} (2 different values)
(x31)
You can bleed (x2)
[target] : object {6-10.items.[].system.target}
value : string {6-10.items.[].system.target.value} (5 different values)
1 creature (x15)
(x7)
1 living creature (x7)
The triggering creature (x2)
1 or 2 creatures (x2)
[time] : object {6-10.items.[].system.time}
value : string {6-10.items.[].system.time.value} (3 different values)
2 (x29)
reaction (x2)
1 (x2)
[baseItem] : string {6-10.items.[].system.baseItem} (3 different values)
chain-sword (x2)
leather-armor (x2)
staff (x2)
[bonusDamage] : object {6-10.items.[].system.bonusDamage}
value : integer {6-10.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {6-10.items.[].system.bulk}
value : mixed
integer {6-10.items.[].system.bulk.value} (same value: 1)
float {6-10.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[equipped] : object {6-10.items.[].system.equipped}
carryType : string {6-10.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {6-10.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {6-10.items.[].system.equipped.inSlot} (same value: True)
[hardness] : integer {6-10.items.[].system.hardness} (same value: 0)
[hp] : object {6-10.items.[].system.hp}
max : integer {6-10.items.[].system.hp.max} (same value: 0)
value : integer {6-10.items.[].system.hp.value} (same value: 0)
[material] : object {6-10.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {6-10.items.[].system.price}
value : object {6-10.items.[].system.price.value}
[gp] : integer {6-10.items.[].system.price.value.gp} (2 different values)
6 (x2)
2 (x2)
[quantity] : integer {6-10.items.[].system.quantity} (same value: 1)
[reload] : object {6-10.items.[].system.reload}
value : string {6-10.items.[].system.reload.value} (same value: )
[runes] : object {6-10.items.[].system.runes}
potency : integer {6-10.items.[].system.runes.potency} (2 different values)
1 (x4)
0 (x2)
property : array<> {6-10.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {6-10.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {6-10.items.[].system.runes.resilient} (same value: 0)
[size] : string {6-10.items.[].system.size} (same value: med)
[splashDamage] : object {6-10.items.[].system.splashDamage}
value : integer {6-10.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {6-10.items.[].system.usage}
value : string {6-10.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {6-10.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {6-10.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {6-10.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {6-10.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {6-10.items.[].system.strength} (same value: 0)
[heightening] : object {6-10.items.[].system.heightening}
[levels] : object {6-10.items.[].system.heightening.levels}
[8] : object {6-10.items.[].system.heightening.levels.8}
target : object {6-10.items.[].system.heightening.levels.8.target}
value : string {6-10.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
[7] : object {6-10.items.[].system.heightening.levels.7}
target : object {6-10.items.[].system.heightening.levels.7.target}
value : string {6-10.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures)
[6] : object {6-10.items.[].system.heightening.levels.6}
target : object {6-10.items.[].system.heightening.levels.6.target}
value : string {6-10.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
[5] : object {6-10.items.[].system.heightening.levels.5}
target : object {6-10.items.[].system.heightening.levels.5.target}
value : string {6-10.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
type : string {6-10.items.[].system.heightening.type} (2 different values)
fixed (x7)
interval (x15)
[damage] : object {6-10.items.[].system.heightening.damage}
[0] : string {6-10.items.[].system.heightening.damage.0} (4 different values)
2d6 (x5)
1d6 (x2)
1d4 (x4)
2d4 (x2)
[cQDyW0QpjJ38MlSi] : string {6-10.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
[interval] : integer {6-10.items.[].system.heightening.interval} (2 different values)
1 (x11)
2 (x4)
[overlays] : object {6-10.items.[].system.overlays}
eOCNn2ohYAvsYZjn : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn}
_id : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
overlayType : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
sort : integer {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
system : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
xYyA7CV1GaFTRjBQ : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
_id : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
name : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
overlayType : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
sort : integer {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
system : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
cQDyW0QpjJ38MlSi : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
formula : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
heightening : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
range : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
value : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
[frequency] : mixed
[mod] : object {6-10.items.[].system.mod}
value : integer {6-10.items.[].system.mod.value} (2 different values)
14 (x1)
11 (x1)
[proficient] : object {6-10.items.[].system.proficient}
value : integer {6-10.items.[].system.proficient.value} (same value: 0)
type : string {6-10.items.[].type} (9 different values)
melee (x30)
action (x79)
condition (x3)
spellcastingEntry (x4)
spell (x33)
weapon (x4)
armor (x2)
equipment (x2)
lore (x2)
[_stats] : object {6-10.items.[]._stats}
compendiumSource : string {6-10.items.[]._stats.compendiumSource} (34 different values)
[flags] : object {6-10.items.[].flags}
pf2e : object {6-10.items.[].flags.pf2e}
linkedWeapon : string {6-10.items.[].flags.pf2e.linkedWeapon} (2 different values)
MGytcPQNfl2GSR4n (x2)
wOyLBxgcOKE27tNW (x2)
name : string {6-10.name} (all different values)
[prototypeToken] : object {6-10.prototypeToken}
name : string {6-10.prototypeToken.name} (4 different values)
Brain Guzzler (x1)
Enhanced Brain Guzzler (x1)
Lenore Toriasti (x1)
Luxia Mirsaad (x1)
system : object {6-10.system}
abilities : object {6-10.system.abilities}
cha : object {6-10.system.abilities.cha}
mod : integer {6-10.system.abilities.cha.mod} (3 different values)
-2 (x9)
2 (x7)
4 (x2)
con : object {6-10.system.abilities.con}
mod : integer {6-10.system.abilities.con.mod} (6 different values)
0 (x4)
1 (x1)
3 (x5)
4 (x1)
2 (x6)
6 (x1)
dex : object {6-10.system.abilities.dex}
mod : integer {6-10.system.abilities.dex.mod} (5 different values)
2 (x5)
5 (x4)
4 (x1)
-2 (x6)
3 (x2)
int : object {6-10.system.abilities.int}
mod : integer {6-10.system.abilities.int.mod} (6 different values)
2 (x4)
0 (x1)
-5 (x6)
3 (x2)
-4 (x3)
4 (x2)
str : object {6-10.system.abilities.str}
mod : integer {6-10.system.abilities.str.mod} (7 different values)
3 (x7)
1 (x2)
2 (x1)
4 (x4)
5 (x2)
0 (x1)
7 (x1)
wis : object {6-10.system.abilities.wis}
mod : integer {6-10.system.abilities.wis.mod} (4 different values)
0 (x10)
4 (x3)
1 (x4)
2 (x1)
attributes : object {6-10.system.attributes}
ac : object {6-10.system.attributes.ac}
details : string {6-10.system.attributes.ac.details} (same value: )
value : integer {6-10.system.attributes.ac.value} (9 different values)
19 (x5)
24 (x3)
18 (x2)
22 (x3)
16 (x1)
27 (x1)
21 (x1)
13 (x1)
20 (x1)
allSaves : object {6-10.system.attributes.allSaves}
value : string {6-10.system.attributes.allSaves.value} (same value: )
hp : object {6-10.system.attributes.hp}
details : string {6-10.system.attributes.hp.details} (5 different values)
void healing (x12)
fast healing 7, void healing (x2)
coffin restoration, fast healing 8, void healing (x1)
coffin restoration, fast healing 7, void healing (x1)
(x2)
max : integer {6-10.system.attributes.hp.max} (13 different values)
91 (x2)
90 (x2)
46 (x1)
140 (x2)
56 (x1)
130 (x1)
65 (x1)
75 (x2)
78 (x2)
26 (x1)
60 (x1)
150 (x1)
72 (x1)
temp : integer {6-10.system.attributes.hp.temp} (same value: 0)
value : integer {6-10.system.attributes.hp.value} (13 different values)
91 (x2)
90 (x2)
46 (x1)
140 (x2)
56 (x1)
130 (x1)
65 (x1)
75 (x2)
78 (x2)
26 (x1)
60 (x1)
150 (x1)
72 (x1)
speed : object {6-10.system.attributes.speed}
otherSpeeds : array<object> {6-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {6-10.system.attributes.speed.otherSpeeds.[]}
type : string {6-10.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x1)
climb (x2)
value : integer {6-10.system.attributes.speed.otherSpeeds.[].value} (2 different values)
40 (x1)
25 (x2)
value : integer {6-10.system.attributes.speed.value} (3 different values)
25 (x15)
15 (x1)
20 (x2)
[special] : string {6-10.system.attributes.speed.special} (same value: )
[weaknesses] : array<object> {6-10.system.attributes.weaknesses}
Length: min=0 max=3
Value type: object {6-10.system.attributes.weaknesses.[]}
[exceptions] : array<> {6-10.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {6-10.system.attributes.weaknesses.[].type} (3 different values)
electricity (x9)
slashing (x13)
vitality (x7)
value : integer {6-10.system.attributes.weaknesses.[].value} (6 different values)
10 (x16)
5 (x1)
6 (x4)
8 (x4)
3 (x2)
7 (x2)
[adjustment] : mixed
[immunities] : array<object> {6-10.system.attributes.immunities}
Length: min=5 max=7
Value type: object {6-10.system.attributes.immunities.[]}
[exceptions] : array<> {6-10.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {6-10.system.attributes.immunities.[].type} (8 different values)
death-effects (x14)
disease (x14)
paralyzed (x14)
poison (x14)
unconscious (x12)
bleed (x10)
mental (x1)
sleep (x2)
details : object {6-10.system.details}
blurb : string {6-10.system.details.blurb} (6 different values)
(x8)
Variant taunting skull (x1)
Variant cybernetic zombie (x3)
Variant plague zombie (x3)
Variant vampire count (x2)
Variant zombie brute (x1)
languages : object {6-10.system.details.languages}
details : string {6-10.system.details.languages.details} (same value: )
value : array<string> {6-10.system.details.languages.value}
Length: min=0 max=3
Value type: string {6-10.system.details.languages.value.[]} (3 different values)
common (x8)
necril (x8)
hallit (x2)
level : object {6-10.system.details.level}
value : integer {6-10.system.details.level.value} (7 different values)
5 (x5)
6 (x3)
3 (x2)
7 (x3)
8 (x2)
1 (x1)
4 (x2)
privateNotes : string {6-10.system.details.privateNotes} (same value: )
publicNotes : string {6-10.system.details.publicNotes} (5 different values)
(x11)
<p>Some beheaded are raised with their mental faculties mostly intact. These clever undead often provoke their victims into foolishly giving chase or harming themselves.</p>
<hr />
<p>Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about, each exhibiting completely different characteristics and even degrees of expertise in their creation.</p> (x1)
<p>Plague zombies are infested with horrible contagions.</p>
<hr />
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x3)
<p>Vampire counts rule their demesnes and subjects through a mix of fear and cruelty.</p>
<hr />
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x2)
<p>Necromantic augmentations have granted this zombie increased size and power.</p>
<hr />
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
publication : object {6-10.system.details.publication}
license : string {6-10.system.details.publication.license} (same value: ORC)
remaster : boolean {6-10.system.details.publication.remaster} (same value: True)
title : string {6-10.system.details.publication.title} (same value: Pathfinder Society Scenario #6-10: Once in Whispers)
initiative : object {6-10.system.initiative}
statistic : string {6-10.system.initiative.statistic} (same value: perception)
perception : object {6-10.system.perception}
details : string {6-10.system.perception.details} (2 different values)
(x17)
darkvision (x1)
mod : integer {6-10.system.perception.mod} (12 different values)
12 (x2)
15 (x3)
5 (x2)
7 (x3)
18 (x1)
17 (x1)
16 (x1)
14 (x1)
3 (x1)
9 (x1)
11 (x1)
6 (x1)
senses : array<object> {6-10.system.perception.senses}
Length: min=0 max=1
Value type: object {6-10.system.perception.senses.[]}
type : string {6-10.system.perception.senses.[].type} (same value: darkvision)
resources : object {6-10.system.resources}
saves : object {6-10.system.saves}
fortitude : object {6-10.system.saves.fortitude}
saveDetail : string {6-10.system.saves.fortitude.saveDetail} (same value: )
value : integer {6-10.system.saves.fortitude.value} (10 different values)
9 (x2)
12 (x5)
8 (x2)
13 (x3)
11 (x1)
15 (x1)
14 (x1)
6 (x1)
10 (x1)
17 (x1)
reflex : object {6-10.system.saves.reflex}
saveDetail : string {6-10.system.saves.reflex.saveDetail} (same value: )
value : integer {6-10.system.saves.reflex.value} (11 different values)
7 (x2)
16 (x2)
9 (x3)
10 (x3)
5 (x1)
11 (x2)
14 (x1)
12 (x1)
3 (x1)
8 (x1)
6 (x1)
will : object {6-10.system.saves.will}
saveDetail : string {6-10.system.saves.will.saveDetail} (same value: )
value : integer {6-10.system.saves.will.value} (13 different values)
12 (x2)
13 (x2)
5 (x1)
15 (x2)
6 (x1)
7 (x2)
19 (x1)
17 (x1)
21 (x1)
18 (x1)
9 (x2)
4 (x1)
8 (x1)
skills : object {6-10.system.skills}
[athletics] : object {6-10.system.skills.athletics}
base : integer {6-10.system.skills.athletics.base} (10 different values)
17 (x2)
8 (x1)
18 (x2)
12 (x2)
14 (x2)
11 (x1)
9 (x2)
15 (x1)
20 (x1)
13 (x1)
[special] : array<> {6-10.system.skills.athletics.special}
Length: min=0 max=0
Value type: mixed
[acrobatics] : object {6-10.system.skills.acrobatics}
base : integer {6-10.system.skills.acrobatics.base} (3 different values)
13 (x1)
18 (x1)
15 (x1)
[special] : array<object> {6-10.system.skills.acrobatics.special}
Length: min=0 max=1
Value type: object {6-10.system.skills.acrobatics.special.[]}
base : integer {6-10.system.skills.acrobatics.special.[].base} (same value: 15)
label : string {6-10.system.skills.acrobatics.special.[].label} (same value: to Manuver in Flight)
predicate : array<string> {6-10.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {6-10.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight)
[intimidation] : object {6-10.system.skills.intimidation}
base : integer {6-10.system.skills.intimidation.base} (3 different values)
13 (x2)
19 (x1)
16 (x2)
[special] : array<object> {6-10.system.skills.intimidation.special}
Length: min=0 max=1
Value type: object {6-10.system.skills.intimidation.special.[]}
base : integer {6-10.system.skills.intimidation.special.[].base} (same value: 15)
label : string {6-10.system.skills.intimidation.special.[].label} (same value: to Demoralize)
predicate : array<string> {6-10.system.skills.intimidation.special.[].predicate}
Length: min=1 max=1
Value type: string {6-10.system.skills.intimidation.special.[].predicate.[]} (same value: action:demoralize)
[deception] : object {6-10.system.skills.deception}
base : integer {6-10.system.skills.deception.base} (4 different values)
17 (x1)
14 (x1)
18 (x1)
15 (x1)
[special] : array<> {6-10.system.skills.deception.special}
Length: min=0 max=0
Value type: mixed
[diplomacy] : object {6-10.system.skills.diplomacy}
base : integer {6-10.system.skills.diplomacy.base} (2 different values)
17 (x1)
14 (x1)
special : array<> {6-10.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: mixed
[society] : object {6-10.system.skills.society}
base : integer {6-10.system.skills.society.base} (3 different values)
17 (x1)
14 (x2)
11 (x1)
[special] : array<> {6-10.system.skills.society.special}
Length: min=0 max=0
Value type: mixed
[stealth] : object {6-10.system.skills.stealth}
base : integer {6-10.system.skills.stealth.base} (3 different values)
16 (x1)
13 (x2)
10 (x1)
[special] : array<> {6-10.system.skills.stealth.special}
Length: min=0 max=0
Value type: mixed
[arcana] : object {6-10.system.skills.arcana}
base : integer {6-10.system.skills.arcana.base} (2 different values)
21 (x1)
18 (x1)
[special] : array<> {6-10.system.skills.arcana.special}
Length: min=0 max=0
Value type: mixed
traits : object {6-10.system.traits}
rarity : string {6-10.system.traits.rarity} (4 different values)
rare (x12)
uncommon (x1)
unique (x4)
common (x1)
size : object {6-10.system.traits.size}
value : string {6-10.system.traits.size.value} (3 different values)
lg (x4)
tiny (x1)
med (x13)
value : array<string> {6-10.system.traits.value}
Length: min=2 max=4
Value type: string {6-10.system.traits.value.[]} (9 different values)
undead (x16)
unholy (x13)
zombie (x13)
evil (x1)
mindless (x9)
tech (x3)
vampire (x2)
human (x2)
humanoid (x2)
type : string {6-10.type} (same value: npc)