Новые результаты
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Aftermath
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Different values: 13
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=====================================
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object {Aftermath}
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_id : string {Aftermath._id} (all different values)
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folder : string {Aftermath.folder} (same value: E9ObyMxDmNTulE5a)
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img : string {Aftermath.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Aftermath.name} (all different values)
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system : object {Aftermath.system}
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actionType : object {Aftermath.system.actionType}
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value : string {Aftermath.system.actionType.value} (3 different values)
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passive (x11)
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reaction (x1)
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action (x1)
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actions : object {Aftermath.system.actions}
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[value] : integer {Aftermath.system.actions.value} (same value: 2)
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category : string {Aftermath.system.category} (same value: class)
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description : object {Aftermath.system.description}
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value : string {Aftermath.system.description.value} (all different values)
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level : object {Aftermath.system.level}
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value : integer {Aftermath.system.level.value} (6 different values)
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4 (x3)
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14 (x2)
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6 (x2)
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16 (x2)
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10 (x3)
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12 (x1)
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prerequisites : object {Aftermath.system.prerequisites}
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value : array<object> {Aftermath.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Aftermath.system.prerequisites.value.[]}
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value : string {Aftermath.system.prerequisites.value.[].value} (all different values)
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publication : object {Aftermath.system.publication}
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license : string {Aftermath.system.publication.license} (same value: OGL)
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remaster : boolean {Aftermath.system.publication.remaster} (same value: False)
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title : string {Aftermath.system.publication.title} (2 different values)
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Pathfinder Dark Archive (x12)
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Pathfinder #180: The Smoking Gun (x1)
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rules : ###FoundryRulesObject###
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traits : object {Aftermath.system.traits}
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rarity : string {Aftermath.system.traits.rarity} (same value: rare)
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value : array<string> {Aftermath.system.traits.value}
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Length: min=1 max=4
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Value type: string {Aftermath.system.traits.value.[]} (10 different values)
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aftermath (x13)
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fire (x1)
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healing (x1)
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primal (x1)
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magical (x4)
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cold (x1)
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water (x1)
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flourish (x1)
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void (x1)
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air (x1)
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type : string {Aftermath.type} (same value: feat)
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