Новые результаты
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Animist
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Different values: 36
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=====================================
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object {Animist}
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_id : string {Animist._id} (all different values)
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folder : string {Animist.folder} (same value: JlgZkCIuBBoJ6clt)
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img : string {Animist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Animist.name} (all different values)
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system : object {Animist.system}
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actionType : object {Animist.system.actionType}
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value : string {Animist.system.actionType.value} (4 different values)
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reaction (x4)
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passive (x13)
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free (x5)
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action (x14)
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actions : object {Animist.system.actions}
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[value] : integer {Animist.system.actions.value} (2 different values)
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1 (x11)
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2 (x3)
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category : string {Animist.system.category} (same value: class)
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description : object {Animist.system.description}
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value : string {Animist.system.description.value} (all different values)
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level : object {Animist.system.level}
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value : integer {Animist.system.level.value} (11 different values)
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12 (x3)
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1 (x5)
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6 (x5)
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4 (x3)
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10 (x3)
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8 (x4)
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14 (x2)
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18 (x2)
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2 (x3)
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20 (x2)
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16 (x4)
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prerequisites : object {Animist.system.prerequisites}
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value : array<object> {Animist.system.prerequisites.value}
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Length: min=0 max=1
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Value type: object {Animist.system.prerequisites.value.[]}
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value : string {Animist.system.prerequisites.value.[].value} (7 different values)
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Spirit Familiar (x1)
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Channeler's Stance (x1)
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liturgist practice, at least one animist stance (x1)
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Enhanced Familiar (x1)
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Relinquish Control (x1)
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Apparition Sense (x1)
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Walk the Wilds (x1)
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publication : object {Animist.system.publication}
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license : string {Animist.system.publication.license} (same value: ORC)
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remaster : boolean {Animist.system.publication.remaster} (same value: True)
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title : string {Animist.system.publication.title} (same value: Pathfinder War of Immortals)
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rules : ###FoundryRulesObject###
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traits : object {Animist.system.traits}
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rarity : string {Animist.system.traits.rarity} (same value: common)
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value : array<string> {Animist.system.traits.value}
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Length: min=1 max=5
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Value type: string {Animist.system.traits.value.[]} (12 different values)
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animist (x36)
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misfortune (x3)
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wandering (x12)
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divine (x12)
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apparition (x25)
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spirit (x1)
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concentrate (x5)
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spellshape (x4)
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fire (x1)
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aura (x2)
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stance (x4)
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exploration (x1)
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[frequency] : object {Animist.system.frequency}
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max : integer {Animist.system.frequency.max} (same value: 1)
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per : string {Animist.system.frequency.per} (5 different values)
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turn (x1)
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round (x2)
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PT1H (x2)
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PT10M (x3)
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P1W (x1)
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[selfEffect] : object {Animist.system.selfEffect}
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name : string {Animist.system.selfEffect.name} (3 different values)
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Effect: Apparition's Enhancement (x1)
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Effect: Channeler's Stance (x1)
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Effect: Fly on Shadowed Wings (x1)
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uuid : string {Animist.system.selfEffect.uuid} (3 different values)
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Compendium.pf2e.feat-effects.Item.Effect: Apparition's Enhancement (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Channeler's Stance (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Fly on Shadowed Wings (x1)
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type : string {Animist.type} (same value: feat)
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