Новые результаты

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2025-03-29 15:31:05 +04:00
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Beast Gunner
Different values: 6
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object {Beast Gunner}
_id : string {Beast Gunner._id} (all different values)
folder : string {Beast Gunner.folder} (same value: 9plPAvVZq6DmQwAe)
img : string {Beast Gunner.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Beast Gunner.name} (all different values)
system : object {Beast Gunner.system}
actionType : object {Beast Gunner.system.actionType}
value : string {Beast Gunner.system.actionType.value} (2 different values)
passive (x4)
action (x2)
actions : object {Beast Gunner.system.actions}
[value] : integer {Beast Gunner.system.actions.value} (2 different values)
2 (x1)
1 (x1)
category : string {Beast Gunner.system.category} (same value: class)
description : object {Beast Gunner.system.description}
value : string {Beast Gunner.system.description.value} (all different values)
level : object {Beast Gunner.system.level}
value : integer {Beast Gunner.system.level.value} (all different values)
prerequisites : object {Beast Gunner.system.prerequisites}
value : array<object> {Beast Gunner.system.prerequisites.value}
Length: min=1 max=3
Value type: object {Beast Gunner.system.prerequisites.value.[]}
value : string {Beast Gunner.system.prerequisites.value.[].value} (all different values)
publication : object {Beast Gunner.system.publication}
license : string {Beast Gunner.system.publication.license} (same value: ORC)
remaster : boolean {Beast Gunner.system.publication.remaster} (same value: True)
title : string {Beast Gunner.system.publication.title} (same value: Pathfinder Guns & Gears)
rules : ###FoundryRulesObject###
traits : object {Beast Gunner.system.traits}
rarity : string {Beast Gunner.system.traits.rarity} (2 different values)
common (x5)
uncommon (x1)
value : array<string> {Beast Gunner.system.traits.value}
Length: min=1 max=3
Value type: string {Beast Gunner.system.traits.value.[]} (3 different values)
archetype (x6)
dedication (x1)
magical (x3)
[subfeatures] : object {Beast Gunner.system.subfeatures}
proficiencies : object {Beast Gunner.system.subfeatures.proficiencies}
spellcasting : object {Beast Gunner.system.subfeatures.proficiencies.spellcasting}
rank : integer {Beast Gunner.system.subfeatures.proficiencies.spellcasting.rank} (3 different values)
1 (x1)
2 (x1)
3 (x1)
[frequency] : object {Beast Gunner.system.frequency}
max : integer {Beast Gunner.system.frequency.max} (same value: 1)
per : string {Beast Gunner.system.frequency.per} (2 different values)
day (x1)
PT1M (x1)
type : string {Beast Gunner.type} (same value: feat)