Новые результаты
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Beheaded
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Different values: 7
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=====================================
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object {Beheaded}
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_id : string {Beheaded._id} (all different values)
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folder : string {Beheaded.folder} (same value: hcGfSQPASIZFUruh)
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img : string {Beheaded.img} (2 different values)
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systems/pf2e/icons/actions/Passive.webp (x6)
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systems/pf2e/icons/actions/OneAction.webp (x1)
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name : string {Beheaded.name} (all different values)
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system : object {Beheaded.system}
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actionType : object {Beheaded.system.actionType}
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value : string {Beheaded.system.actionType.value} (2 different values)
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passive (x6)
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action (x1)
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actions : object {Beheaded.system.actions}
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[value] : integer {Beheaded.system.actions.value} (same value: 1)
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category : string {Beheaded.system.category} (2 different values)
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offensive (x6)
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interaction (x1)
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description : object {Beheaded.system.description}
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value : string {Beheaded.system.description.value} (all different values)
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publication : object {Beheaded.system.publication}
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license : string {Beheaded.system.publication.license} (same value: OGL)
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remaster : boolean {Beheaded.system.publication.remaster} (same value: False)
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title : string {Beheaded.system.publication.title} (2 different values)
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Pathfinder Bestiary 3 (x4)
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Pathfinder Book of the Dead (x3)
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rules : ###FoundryRulesObject###
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traits : object {Beheaded.system.traits}
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rarity : string {Beheaded.system.traits.rarity} (same value: common)
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value : array<string> {Beheaded.system.traits.value}
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Length: min=0 max=5
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Value type: string {Beheaded.system.traits.value.[]} (5 different values)
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aura (x2)
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divine (x1)
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emotion (x2)
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fear (x2)
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mental (x2)
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type : string {Beheaded.type} (same value: action)
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