Новые результаты
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Champion
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Different values: 78
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=====================================
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object {Champion}
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_id : string {Champion._id} (all different values)
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folder : string {Champion.folder} (same value: TyGXf14sFGJxyN6Z)
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img : string {Champion.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Champion.name} (all different values)
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system : object {Champion.system}
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actionType : object {Champion.system.actionType}
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value : string {Champion.system.actionType.value} (4 different values)
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passive (x66)
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action (x6)
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free (x2)
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reaction (x4)
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actions : object {Champion.system.actions}
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[value] : integer {Champion.system.actions.value} (2 different values)
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1 (x5)
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2 (x1)
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category : string {Champion.system.category} (same value: class)
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description : object {Champion.system.description}
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value : string {Champion.system.description.value} (all different values)
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level : object {Champion.system.level}
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value : integer {Champion.system.level.value} (11 different values)
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4 (x8)
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8 (x9)
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12 (x11)
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14 (x8)
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20 (x6)
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16 (x4)
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1 (x11)
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18 (x6)
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10 (x6)
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2 (x6)
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6 (x3)
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prerequisites : object {Champion.system.prerequisites}
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value : array<object> {Champion.system.prerequisites.value}
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Length: min=0 max=3
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Value type: object {Champion.system.prerequisites.value.[]}
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value : string {Champion.system.prerequisites.value.[].value} (43 different values)
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publication : object {Champion.system.publication}
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license : string {Champion.system.publication.license} (2 different values)
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OGL (x14)
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ORC (x64)
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remaster : boolean {Champion.system.publication.remaster} (2 different values)
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False (x14)
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True (x64)
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title : string {Champion.system.publication.title} (7 different values)
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Pathfinder Advanced Player's Guide (x5)
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Pathfinder Player Core 2 (x53)
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Pathfinder Core Rulebook (x5)
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Pathfinder #156: The Apocalypse Prophet (x1)
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Pathfinder Lost Omens Divine Mysteries (x11)
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Pathfinder #168: King of the Mountain (x1)
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Pathfinder Lost Omens Character Guide (x2)
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rules : ###FoundryRulesObject###
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traits : object {Champion.system.traits}
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rarity : string {Champion.system.traits.rarity} (2 different values)
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common (x67)
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uncommon (x11)
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value : array<string> {Champion.system.traits.value}
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Length: min=1 max=4
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Value type: string {Champion.system.traits.value.[]} (6 different values)
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champion (x78)
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flourish (x2)
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divine (x2)
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concentrate (x3)
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oath (x4)
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teleportation (x1)
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[selected] : object {Champion.system.traits.selected}
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champion : string {Champion.system.traits.selected.champion} (same value: Champion)
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[subfeatures] : object {Champion.system.subfeatures}
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senses : object {Champion.system.subfeatures.senses}
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darkvision : object {Champion.system.subfeatures.senses.darkvision}
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[frequency] : object {Champion.system.frequency}
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max : integer {Champion.system.frequency.max} (same value: 1)
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per : string {Champion.system.frequency.per} (3 different values)
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day (x2)
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PT1H (x1)
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round (x1)
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[selfEffect] : object {Champion.system.selfEffect}
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name : string {Champion.system.selfEffect.name} (2 different values)
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Effect: Enforce Oath (x1)
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Effect: Smite Evil (x1)
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uuid : string {Champion.system.selfEffect.uuid} (2 different values)
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Compendium.pf2e.feat-effects.Item.Effect: Enforce Oath (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Smite (x1)
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[maxTakable] : integer {Champion.system.maxTakable} (same value: 3)
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type : string {Champion.type} (same value: feat)
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