Новые результаты

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2025-03-29 15:31:05 +04:00
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Clawdancer
Different values: 15
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object {Clawdancer}
_id : string {Clawdancer._id} (all different values)
folder : string {Clawdancer.folder} (same value: leBKtTs0OqsoKzpi)
img : string {Clawdancer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Clawdancer.name} (all different values)
system : object {Clawdancer.system}
actionType : object {Clawdancer.system.actionType}
value : string {Clawdancer.system.actionType.value} (3 different values)
action (x9)
reaction (x4)
passive (x2)
actions : object {Clawdancer.system.actions}
[value] : integer {Clawdancer.system.actions.value} (3 different values)
1 (x6)
2 (x2)
3 (x1)
category : string {Clawdancer.system.category} (same value: class)
description : object {Clawdancer.system.description}
value : string {Clawdancer.system.description.value} (all different values)
level : object {Clawdancer.system.level}
value : integer {Clawdancer.system.level.value} (8 different values)
6 (x4)
12 (x1)
4 (x3)
2 (x1)
8 (x2)
10 (x2)
14 (x1)
16 (x1)
prerequisites : object {Clawdancer.system.prerequisites}
value : array<object> {Clawdancer.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Clawdancer.system.prerequisites.value.[]}
value : string {Clawdancer.system.prerequisites.value.[].value} (3 different values)
Clawdancer Dedication (x14)
permanent unarmed claw or talon attack (such as one granted by your ancestry or a graft) (x1)
trained in Acrobatics (x1)
publication : object {Clawdancer.system.publication}
license : string {Clawdancer.system.publication.license} (same value: ORC)
remaster : boolean {Clawdancer.system.publication.remaster} (same value: True)
title : string {Clawdancer.system.publication.title} (same value: Pathfinder Howl of the Wild)
rules : ###FoundryRulesObject###
traits : object {Clawdancer.system.traits}
rarity : string {Clawdancer.system.traits.rarity} (2 different values)
common (x14)
uncommon (x1)
value : array<string> {Clawdancer.system.traits.value}
Length: min=1 max=2
Value type: string {Clawdancer.system.traits.value.[]} (4 different values)
archetype (x15)
flourish (x5)
dedication (x1)
fortune (x1)
[frequency] : object {Clawdancer.system.frequency}
max : integer {Clawdancer.system.frequency.max} (same value: 1)
per : string {Clawdancer.system.frequency.per} (same value: PT1H)
type : string {Clawdancer.type} (same value: feat)