Новые результаты
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Conditions
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Different values: 43
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=====================================
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object {Conditions}
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_id : string {Conditions._id} (all different values)
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img : string {Conditions.img} (all different values)
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name : string {Conditions.name} (all different values)
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system : object {Conditions.system}
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description : object {Conditions.system.description}
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value : string {Conditions.system.description.value} (all different values)
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duration : object {Conditions.system.duration}
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[expiry] : mixed
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unit : string {Conditions.system.duration.unit} (same value: unlimited)
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value : integer {Conditions.system.duration.value} (2 different values)
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0 (x27)
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-1 (x16)
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[perpetual] : boolean {Conditions.system.duration.perpetual} (2 different values)
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False (x15)
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True (x1)
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[text] : string {Conditions.system.duration.text} (same value: )
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[group] : string {Conditions.system.group} (5 different values)
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senses (x5)
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abilities (x5)
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death (x4)
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attitudes (x5)
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detection (x4)
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overrides : array<string> {Conditions.system.overrides}
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Length: min=0 max=4
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Value type: string {Conditions.system.overrides.[]} (8 different values)
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dazzled (x1)
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helpful (x4)
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indifferent (x4)
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unfriendly (x4)
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hostile (x4)
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friendly (x4)
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grabbed (x1)
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slowed (x1)
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publication : object {Conditions.system.publication}
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license : string {Conditions.system.publication.license} (same value: ORC)
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remaster : boolean {Conditions.system.publication.remaster} (same value: True)
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title : string {Conditions.system.publication.title} (2 different values)
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Pathfinder Player Core (x42)
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Pathfinder Player Core 2 (x1)
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references : object {Conditions.system.references}
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children : array<> {Conditions.system.references.children}
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Length: min=0 max=0
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Value type: mixed
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immunityFrom : array<> {Conditions.system.references.immunityFrom}
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Length: min=0 max=0
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Value type: mixed
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overriddenBy : array<> {Conditions.system.references.overriddenBy}
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Length: min=0 max=0
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Value type: mixed
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overrides : array<> {Conditions.system.references.overrides}
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Length: min=0 max=0
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Value type: mixed
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rules : ###FoundryRulesObject###
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traits : object {Conditions.system.traits}
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value : array<> {Conditions.system.traits.value}
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Length: min=0 max=0
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Value type: mixed
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value : object {Conditions.system.value}
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isValued : boolean {Conditions.system.value.isValued} (2 different values)
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False (x31)
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True (x12)
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[value] : integer {Conditions.system.value.value} (same value: 1)
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[immutable] : boolean {Conditions.system.value.immutable} (same value: False)
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[active] : boolean {Conditions.system.active} (same value: False)
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[removable] : boolean {Conditions.system.removable} (same value: False)
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type : string {Conditions.type} (same value: condition)
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