Новые результаты
This commit is contained in:
@@ -0,0 +1,343 @@
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Downtrodden
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Different values: 4
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=====================================
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object {Downtrodden}
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_id : string {Downtrodden._id} (all different values)
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folder : string {Downtrodden.folder} (same value: 8cGCuLxIv00lKZFm)
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img : string {Downtrodden.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Downtrodden.items}
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Length: min=4 max=7
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Value type: object {Downtrodden.items.[]}
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_id : string {Downtrodden.items.[]._id} (23 different values)
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img : string {Downtrodden.items.[].img} (9 different values)
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systems/pf2e/icons/default-icons/melee.svg (x9)
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systems/pf2e/icons/actions/TwoActions.webp (x1)
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systems/pf2e/icons/default-icons/lore.svg (x2)
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icons/equipment/chest/breastplate-banded-leather-brown.webp (x1)
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icons/containers/kitchenware/mug-steel-wood-brown.webp (x1)
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systems/pf2e/icons/actions/OneAction.webp (x1)
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systems/pf2e/icons/actions/Passive.webp (x5)
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systems/pf2e/icons/equipment/weapons/dagger.webp (x2)
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systems/pf2e/icons/actions/Reaction.webp (x1)
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name : string {Downtrodden.items.[].name} (15 different values)
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Fist (x4)
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Rock (x2)
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Beat a Retreat (x1)
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Underworld Lore (x1)
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Drunkard's Outfit (x1)
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Pewter Mug (x2)
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Drunken Flailing (x1)
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Drunken Rage (x1)
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Alcohol Lore (x1)
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Shiv (x4)
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Sneak Attack (x1)
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Surprise Attack (x1)
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You're Next (x1)
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Collaborative Thievery (x1)
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Pickpocket (x1)
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sort : integer {Downtrodden.items.[].sort} (7 different values)
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100000 (x4)
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200000 (x4)
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300000 (x4)
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400000 (x4)
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500000 (x3)
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600000 (x3)
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700000 (x1)
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system : object {Downtrodden.items.[].system}
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[attackEffects] : object {Downtrodden.items.[].system.attackEffects}
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value : array<> {Downtrodden.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[bonus] : object {Downtrodden.items.[].system.bonus}
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value : integer {Downtrodden.items.[].system.bonus.value} (5 different values)
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5 (x5)
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9 (x1)
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8 (x1)
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0 (x2)
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7 (x2)
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[damageRolls] : object {Downtrodden.items.[].system.damageRolls}
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[55v4epi57hf3jwu3spu2q9] : object {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9}
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damage : string {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damage} (same value: 1d4+1)
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damageType : string {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damageType} (same value: bludgeoning)
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[d79ckq1x9w2bsz5yu5tl6] : object {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6}
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damage : string {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damage} (same value: 1d4+1)
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damageType : string {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damageType} (same value: bludgeoning)
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[0] : object {Downtrodden.items.[].system.damageRolls.0}
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damage : string {Downtrodden.items.[].system.damageRolls.0.damage} (same value: 1d4+3)
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damageType : string {Downtrodden.items.[].system.damageRolls.0.damageType} (same value: bludgeoning)
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[bu9tyb25ftpgx6v3dg5yca] : object {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca}
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damage : string {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damage} (same value: 1d4+2)
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damageType : string {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damageType} (same value: piercing)
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[odil6w6khl8vpeqvdwldgi] : object {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi}
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damage : string {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damage} (same value: 1d4+3)
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damageType : string {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damageType} (same value: bludgeoning)
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[y2kdllgwotri2m2m0n10dq] : object {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq}
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damage : string {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damage} (same value: 1d4-1)
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damageType : string {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damageType} (same value: piercing)
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[ztl54weablzd45nihlztn] : object {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn}
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damage : string {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn.damage} (same value: 1d4-1)
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damageType : string {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn.damageType} (same value: bludgeoning)
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bjbn5pl6dlsr235c02ocv : object {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv}
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damage : string {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damage} (same value: 1d4-1)
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damageType : string {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damageType} (same value: bludgeoning)
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description : object {Downtrodden.items.[].system.description}
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value : string {Downtrodden.items.[].system.description.value} (11 different values)
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(x12)
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<p>The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions.</p> (x1)
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<p>This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep magic armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.</p> (x1)
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<p><strong>Requirements</strong> The drunkard is raging</p><hr /><p><strong>Effect</strong> The drunkard attempts two fist Strikes, each against a different creature.</p> (x1)
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<p><strong>Requirements</strong> The drunkard is drunk, and isn't @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] or raging</p><hr /><p><strong>Effect</strong> The drunkard flies into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a –1 penalty to AC. The drunkard can't use concentrate actions except @UUID[Compendium.pf2e.actionspf2e.Item.Seek]. The rage lasts for 1 minute, until the drunkard falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or until the drunkard sobers up. The drunkard can't voluntarily stop raging. Once the rage ends, the drunkard can't gain temporary HP from this action for 1 minute.</p><hr /><p>@UUID[Compendium.pf2e.feat-effects.Item.Effect: Rage]</p> (x1)
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<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p> (x2)
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<p>The prisoner does an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.</p> (x1)
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<p>On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to the prisoner.</p> (x1)
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<p><strong>Trigger</strong> The prisoner reduces a creature to 0 hit points.</p><hr /><p><strong>Effect</strong> The prisoner attempts an Intimidation check with a +2 circumstance bonus to [[/act demoralize options=youre-next]] a single creature it can see and that can see them.</p> (x1)
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<p>The urchin gains a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Item.Steal] or @UUID[Compendium.pf2e.actionspf2e.Item.Palm an Object] while within 10 feet of an ally who has the pickpocket ability.</p> (x1)
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<p>The urchin can @UUID[Compendium.pf2e.actionspf2e.Item.Steal] of @UUID[Compendium.pf2e.actionspf2e.Item.Palm an Object] that's closely guarded without taking the usual -5 penalty. They can @UUID[Compendium.pf2e.actionspf2e.Item.Steal] objects that would be extremely noticable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).</p> (x1)
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publication : object {Downtrodden.items.[].system.publication}
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license : string {Downtrodden.items.[].system.publication.license} (same value: ORC)
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remaster : boolean {Downtrodden.items.[].system.publication.remaster} (same value: True)
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title : string {Downtrodden.items.[].system.publication.title} (all different values)
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rules : ###FoundryRulesObject###
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[slug] : string {Downtrodden.items.[].system.slug} (all different values)
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traits : object {Downtrodden.items.[].system.traits}
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[value] : array<string> {Downtrodden.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {Downtrodden.items.[].system.traits.value.[]} (11 different values)
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agile (x8)
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nonlethal (x4)
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unarmed (x4)
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thrown-10 (x5)
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comfort (x1)
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concentrate (x1)
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emotion (x3)
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mental (x3)
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finesse (x2)
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versatile-s (x2)
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fear (x2)
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[rarity] : string {Downtrodden.items.[].system.traits.rarity} (same value: common)
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[actionType] : object {Downtrodden.items.[].system.actionType}
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value : string {Downtrodden.items.[].system.actionType.value} (3 different values)
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action (x2)
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passive (x5)
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reaction (x1)
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[actions] : object {Downtrodden.items.[].system.actions}
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[value] : integer {Downtrodden.items.[].system.actions.value} (2 different values)
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2 (x1)
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1 (x1)
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[category] : string {Downtrodden.items.[].system.category} (3 different values)
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offensive (x8)
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light (x1)
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simple (x2)
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[mod] : object {Downtrodden.items.[].system.mod}
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value : integer {Downtrodden.items.[].system.mod.value} (2 different values)
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2 (x1)
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3 (x1)
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[proficient] : object {Downtrodden.items.[].system.proficient}
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value : integer {Downtrodden.items.[].system.proficient.value} (same value: 0)
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[acBonus] : integer {Downtrodden.items.[].system.acBonus} (same value: 1)
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[baseItem] : string {Downtrodden.items.[].system.baseItem} (2 different values)
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padded-armor (x1)
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dagger (x2)
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[bulk] : object {Downtrodden.items.[].system.bulk}
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value : mixed
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float {Downtrodden.items.[].system.bulk.value} (same value: 0,1)
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integer {Downtrodden.items.[].system.bulk.value} (same value: 0)
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[checkPenalty] : integer {Downtrodden.items.[].system.checkPenalty} (same value: 0)
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[containerId] : mixed
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[dexCap] : integer {Downtrodden.items.[].system.dexCap} (same value: 3)
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[equipped] : object {Downtrodden.items.[].system.equipped}
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carryType : string {Downtrodden.items.[].system.equipped.carryType} (same value: worn)
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handsHeld : integer {Downtrodden.items.[].system.equipped.handsHeld} (2 different values)
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0 (x2)
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1 (x2)
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[inSlot] : boolean {Downtrodden.items.[].system.equipped.inSlot} (same value: True)
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[invested] : mixed
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[group] : string {Downtrodden.items.[].system.group} (same value: knife)
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[hardness] : integer {Downtrodden.items.[].system.hardness} (same value: 0)
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[hp] : object {Downtrodden.items.[].system.hp}
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max : integer {Downtrodden.items.[].system.hp.max} (same value: 0)
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value : integer {Downtrodden.items.[].system.hp.value} (same value: 0)
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[level] : object {Downtrodden.items.[].system.level}
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value : integer {Downtrodden.items.[].system.level.value} (same value: 0)
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[material] : object {Downtrodden.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {Downtrodden.items.[].system.price}
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value : object {Downtrodden.items.[].system.price.value}
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[sp] : integer {Downtrodden.items.[].system.price.value.sp} (same value: 2)
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[cp] : integer {Downtrodden.items.[].system.price.value.cp} (same value: 1)
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[quantity] : integer {Downtrodden.items.[].system.quantity} (same value: 1)
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[runes] : object {Downtrodden.items.[].system.runes}
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potency : integer {Downtrodden.items.[].system.runes.potency} (same value: 0)
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property : array<> {Downtrodden.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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||||
[resilient] : integer {Downtrodden.items.[].system.runes.resilient} (same value: 0)
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striking : integer {Downtrodden.items.[].system.runes.striking} (same value: 0)
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[size] : string {Downtrodden.items.[].system.size} (same value: med)
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[speedPenalty] : integer {Downtrodden.items.[].system.speedPenalty} (same value: 0)
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[strength] : integer {Downtrodden.items.[].system.strength} (same value: 0)
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[usage] : object {Downtrodden.items.[].system.usage}
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value : string {Downtrodden.items.[].system.usage.value} (same value: held-in-one-hand)
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[bonusDamage] : object {Downtrodden.items.[].system.bonusDamage}
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value : integer {Downtrodden.items.[].system.bonusDamage.value} (same value: 0)
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[damage] : object {Downtrodden.items.[].system.damage}
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damageType : string {Downtrodden.items.[].system.damage.damageType} (same value: piercing)
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dice : integer {Downtrodden.items.[].system.damage.dice} (same value: 1)
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die : string {Downtrodden.items.[].system.damage.die} (same value: d4)
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[range] : mixed
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[reload] : object {Downtrodden.items.[].system.reload}
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value : string {Downtrodden.items.[].system.reload.value} (same value: -)
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[splashDamage] : object {Downtrodden.items.[].system.splashDamage}
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value : integer {Downtrodden.items.[].system.splashDamage.value} (same value: 0)
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type : string {Downtrodden.items.[].type} (6 different values)
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melee (x9)
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action (x8)
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lore (x2)
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armor (x1)
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equipment (x1)
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weapon (x2)
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[_stats] : object {Downtrodden.items.[]._stats}
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compendiumSource : string {Downtrodden.items.[]._stats.compendiumSource} (all different values)
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[flags] : object {Downtrodden.items.[].flags}
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pf2e : object {Downtrodden.items.[].flags.pf2e}
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linkedWeapon : string {Downtrodden.items.[].flags.pf2e.linkedWeapon} (2 different values)
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0hxn526bxpU9psxJ (x1)
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ZMcT1sMmOY8rwe3w (x1)
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name : string {Downtrodden.name} (all different values)
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system : object {Downtrodden.system}
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abilities : object {Downtrodden.system.abilities}
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cha : object {Downtrodden.system.abilities.cha}
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||||
mod : integer {Downtrodden.system.abilities.cha.mod} (3 different values)
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||||
1 (x1)
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||||
2 (x2)
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||||
0 (x1)
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||||
con : object {Downtrodden.system.abilities.con}
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||||
mod : integer {Downtrodden.system.abilities.con.mod} (all different values)
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||||
dex : object {Downtrodden.system.abilities.dex}
|
||||
mod : integer {Downtrodden.system.abilities.dex.mod} (3 different values)
|
||||
3 (x2)
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||||
2 (x1)
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||||
4 (x1)
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||||
int : object {Downtrodden.system.abilities.int}
|
||||
mod : integer {Downtrodden.system.abilities.int.mod} (3 different values)
|
||||
0 (x2)
|
||||
-1 (x1)
|
||||
1 (x1)
|
||||
str : object {Downtrodden.system.abilities.str}
|
||||
mod : integer {Downtrodden.system.abilities.str.mod} (3 different values)
|
||||
1 (x1)
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||||
3 (x2)
|
||||
-1 (x1)
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||||
wis : object {Downtrodden.system.abilities.wis}
|
||||
mod : integer {Downtrodden.system.abilities.wis.mod} (2 different values)
|
||||
1 (x3)
|
||||
0 (x1)
|
||||
attributes : object {Downtrodden.system.attributes}
|
||||
ac : object {Downtrodden.system.attributes.ac}
|
||||
details : string {Downtrodden.system.attributes.ac.details} (same value: )
|
||||
value : integer {Downtrodden.system.attributes.ac.value} (3 different values)
|
||||
14 (x1)
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||||
17 (x2)
|
||||
15 (x1)
|
||||
allSaves : object {Downtrodden.system.attributes.allSaves}
|
||||
value : string {Downtrodden.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {Downtrodden.system.attributes.hp}
|
||||
details : string {Downtrodden.system.attributes.hp.details} (same value: )
|
||||
max : integer {Downtrodden.system.attributes.hp.max} (all different values)
|
||||
temp : integer {Downtrodden.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {Downtrodden.system.attributes.hp.value} (all different values)
|
||||
speed : object {Downtrodden.system.attributes.speed}
|
||||
otherSpeeds : array<> {Downtrodden.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
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||||
Value type: mixed
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||||
value : integer {Downtrodden.system.attributes.speed.value} (same value: 25)
|
||||
details : object {Downtrodden.system.details}
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||||
blurb : string {Downtrodden.system.details.blurb} (same value: )
|
||||
languages : object {Downtrodden.system.details.languages}
|
||||
details : string {Downtrodden.system.details.languages.details} (same value: )
|
||||
value : array<string> {Downtrodden.system.details.languages.value}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Downtrodden.system.details.languages.value.[]} (same value: common)
|
||||
level : object {Downtrodden.system.details.level}
|
||||
value : integer {Downtrodden.system.details.level.value} (3 different values)
|
||||
-1 (x2)
|
||||
2 (x1)
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||||
1 (x1)
|
||||
privateNotes : string {Downtrodden.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {Downtrodden.system.details.publicNotes} (all different values)
|
||||
publication : object {Downtrodden.system.details.publication}
|
||||
license : string {Downtrodden.system.details.publication.license} (same value: ORC)
|
||||
remaster : boolean {Downtrodden.system.details.publication.remaster} (same value: True)
|
||||
title : string {Downtrodden.system.details.publication.title} (same value: Pathfinder NPC Core)
|
||||
initiative : object {Downtrodden.system.initiative}
|
||||
statistic : string {Downtrodden.system.initiative.statistic} (same value: perception)
|
||||
perception : object {Downtrodden.system.perception}
|
||||
details : string {Downtrodden.system.perception.details} (same value: )
|
||||
mod : integer {Downtrodden.system.perception.mod} (2 different values)
|
||||
3 (x2)
|
||||
6 (x2)
|
||||
senses : array<> {Downtrodden.system.perception.senses}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
resources : object {Downtrodden.system.resources}
|
||||
saves : object {Downtrodden.system.saves}
|
||||
fortitude : object {Downtrodden.system.saves.fortitude}
|
||||
saveDetail : string {Downtrodden.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {Downtrodden.system.saves.fortitude.value} (3 different values)
|
||||
4 (x2)
|
||||
10 (x1)
|
||||
2 (x1)
|
||||
reflex : object {Downtrodden.system.saves.reflex}
|
||||
saveDetail : string {Downtrodden.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {Downtrodden.system.saves.reflex.value} (3 different values)
|
||||
7 (x2)
|
||||
8 (x1)
|
||||
9 (x1)
|
||||
will : object {Downtrodden.system.saves.will}
|
||||
saveDetail : string {Downtrodden.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {Downtrodden.system.saves.will.value} (2 different values)
|
||||
3 (x2)
|
||||
6 (x2)
|
||||
skills : object {Downtrodden.system.skills}
|
||||
[athletics] : object {Downtrodden.system.skills.athletics}
|
||||
base : integer {Downtrodden.system.skills.athletics.base} (3 different values)
|
||||
3 (x1)
|
||||
7 (x1)
|
||||
6 (x1)
|
||||
[deception] : object {Downtrodden.system.skills.deception}
|
||||
base : integer {Downtrodden.system.skills.deception.base} (2 different values)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
[diplomacy] : object {Downtrodden.system.skills.diplomacy}
|
||||
base : integer {Downtrodden.system.skills.diplomacy.base} (same value: 3)
|
||||
[stealth] : object {Downtrodden.system.skills.stealth}
|
||||
base : integer {Downtrodden.system.skills.stealth.base} (2 different values)
|
||||
5 (x2)
|
||||
7 (x1)
|
||||
[intimidation] : object {Downtrodden.system.skills.intimidation}
|
||||
base : integer {Downtrodden.system.skills.intimidation.base} (2 different values)
|
||||
8 (x1)
|
||||
3 (x1)
|
||||
acrobatics : object {Downtrodden.system.skills.acrobatics}
|
||||
base : integer {Downtrodden.system.skills.acrobatics.base} (2 different values)
|
||||
7 (x1)
|
||||
5 (x1)
|
||||
thievery : object {Downtrodden.system.skills.thievery}
|
||||
base : integer {Downtrodden.system.skills.thievery.base} (same value: 7)
|
||||
society : object {Downtrodden.system.skills.society}
|
||||
base : integer {Downtrodden.system.skills.society.base} (same value: 3)
|
||||
survival : object {Downtrodden.system.skills.survival}
|
||||
base : integer {Downtrodden.system.skills.survival.base} (same value: 3)
|
||||
traits : object {Downtrodden.system.traits}
|
||||
rarity : string {Downtrodden.system.traits.rarity} (same value: common)
|
||||
size : object {Downtrodden.system.traits.size}
|
||||
value : string {Downtrodden.system.traits.size.value} (2 different values)
|
||||
med (x3)
|
||||
sm (x1)
|
||||
value : array<string> {Downtrodden.system.traits.value}
|
||||
Length: min=2 max=2
|
||||
Value type: string {Downtrodden.system.traits.value.[]} (2 different values)
|
||||
human (x4)
|
||||
humanoid (x4)
|
||||
type : string {Downtrodden.type} (same value: npc)
|
||||
Reference in New Issue
Block a user