Новые результаты

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2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
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Effects
Different values: 5
=====================================
object {Effects}
_id : string {Effects._id} (all different values)
folder : string {Effects.folder} (same value: tavHHn3vqI7bCnl6)
img : string {Effects.img} (3 different values)
icons/skills/melee/shield-block-gray-orange.webp (x2)
icons/sundries/books/book-red-exclamation.webp (x2)
icons/magic/movement/chevrons-down-yellow.webp (x1)
name : string {Effects.name} (all different values)
system : object {Effects.system}
description : object {Effects.system.description}
value : string {Effects.system.description.value} (all different values)
[duration] : object {Effects.system.duration}
[expiry] : string {Effects.system.duration.expiry} (same value: turn-start)
sustained : boolean {Effects.system.duration.sustained} (same value: False)
unit : string {Effects.system.duration.unit} (2 different values)
rounds (x2)
unlimited (x1)
value : integer {Effects.system.duration.value} (2 different values)
1 (x2)
-1 (x1)
level : object {Effects.system.level}
value : integer {Effects.system.level.value} (4 different values)
0 (x2)
7 (x1)
3 (x1)
1 (x1)
publication : object {Effects.system.publication}
license : string {Effects.system.publication.license} (same value: OGL)
remaster : boolean {Effects.system.publication.remaster} (same value: False)
title : string {Effects.system.publication.title} (same value: )
rules : ###FoundryRulesObject###
[start] : object {Effects.system.start}
[initiative] : mixed
value : integer {Effects.system.start.value} (same value: 0)
[tokenIcon] : object {Effects.system.tokenIcon}
show : boolean {Effects.system.tokenIcon.show} (2 different values)
True (x2)
False (x1)
traits : object {Effects.system.traits}
value : array<string> {Effects.system.traits.value}
Length: min=0 max=1
Value type: string {Effects.system.traits.value.[]} (same value: cavalry)
[rarity] : string {Effects.system.traits.rarity} (same value: common)
[actionType] : object {Effects.system.actionType}
value : string {Effects.system.actionType.value} (same value: passive)
[actions] : object {Effects.system.actions}
[value] : mixed
[campaign] : string {Effects.system.campaign} (same value: kingmaker)
[category] : string {Effects.system.category} (same value: army-tactic)
[location] : mixed
[prerequisites] : object {Effects.system.prerequisites}
value : array<> {Effects.system.prerequisites.value}
Length: min=0 max=0
Value type: mixed
badge : object {Effects.system.badge}
type : string {Effects.system.badge.type} (same value: counter)
value : integer {Effects.system.badge.value} (same value: 1)
type : string {Effects.type} (2 different values)
effect (x3)
campaignFeature (x2)