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Elven Gods
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Different values: 3
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=====================================
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object {Elven Gods}
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_id : string {Elven Gods._id} (all different values)
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folder : string {Elven Gods.folder} (same value: YyBJi4mpbu5ORkt8)
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img : string {Elven Gods.img} (all different values)
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name : string {Elven Gods.name} (all different values)
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system : object {Elven Gods.system}
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attribute : array<string> {Elven Gods.system.attribute}
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Length: min=2 max=2
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Value type: string {Elven Gods.system.attribute.[]} (4 different values)
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cha (x1)
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int (x2)
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dex (x1)
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wis (x2)
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category : string {Elven Gods.system.category} (same value: deity)
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description : object {Elven Gods.system.description}
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value : string {Elven Gods.system.description.value} (all different values)
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domains : object {Elven Gods.system.domains}
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alternate : array<string> {Elven Gods.system.domains.alternate}
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Length: min=0 max=2
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Value type: string {Elven Gods.system.domains.alternate.[]} (all different values)
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primary : array<string> {Elven Gods.system.domains.primary}
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Length: min=4 max=4
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Value type: string {Elven Gods.system.domains.primary.[]} (11 different values)
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cities (x1)
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creation (x2)
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family (x1)
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star (x1)
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darkness (x1)
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moon (x1)
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nature (x1)
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secrecy (x1)
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earth (x1)
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knowledge (x1)
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magic (x1)
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font : array<string> {Elven Gods.system.font}
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Length: min=1 max=2
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Value type: string {Elven Gods.system.font.[]} (2 different values)
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heal (x3)
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harm (x1)
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publication : object {Elven Gods.system.publication}
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license : string {Elven Gods.system.publication.license} (same value: ORC)
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remaster : boolean {Elven Gods.system.publication.remaster} (same value: True)
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title : string {Elven Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries)
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rules : ###FoundryRulesObject###
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sanctification : object {Elven Gods.system.sanctification}
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modal : string {Elven Gods.system.sanctification.modal} (same value: can)
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what : array<string> {Elven Gods.system.sanctification.what}
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Length: min=1 max=1
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Value type: string {Elven Gods.system.sanctification.what.[]} (same value: holy)
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skill : array<string> {Elven Gods.system.skill}
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Length: min=1 max=1
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Value type: string {Elven Gods.system.skill.[]} (all different values)
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spells : object {Elven Gods.system.spells}
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1 : string {Elven Gods.system.spells.1} (all different values)
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[4] : string {Elven Gods.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Shape Stone)
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[7] : string {Elven Gods.system.spells.7} (2 different values)
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Compendium.pf2e.spells-srd.Item.Planar Palace (x1)
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Compendium.pf2e.spells-srd.Item.Unfettered Pack (x1)
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2 : string {Elven Gods.system.spells.2} (2 different values)
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Compendium.pf2e.spells-srd.Item.Invisibility (x1)
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Compendium.pf2e.spells-srd.Item.Shape Wood (x1)
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3 : string {Elven Gods.system.spells.3} (2 different values)
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Compendium.pf2e.spells-srd.Item.Animal Vision (x1)
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Compendium.pf2e.spells-srd.Item.One with Stone (x1)
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5 : string {Elven Gods.system.spells.5} (same value: Compendium.pf2e.spells-srd.Item.Nature's Pathway)
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6 : string {Elven Gods.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Tangling Creepers)
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8 : string {Elven Gods.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Burning Blossoms)
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9 : string {Elven Gods.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Nature's Enmity)
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traits : object {Elven Gods.system.traits}
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weapons : array<string> {Elven Gods.system.weapons}
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Length: min=1 max=1
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Value type: string {Elven Gods.system.weapons.[]} (all different values)
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type : string {Elven Gods.type} (same value: deity)
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