Новые результаты

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2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
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Equipment Effects
Different values: 604
=====================================
object {Equipment Effects}
_id : string {Equipment Effects._id} (all different values)
img : string {Equipment Effects.img} (398 different values)
name : string {Equipment Effects.name} (all different values)
system : object {Equipment Effects.system}
description : object {Equipment Effects.system.description}
value : string {Equipment Effects.system.description.value} (602 different values)
duration : object {Equipment Effects.system.duration}
[expiry] : string {Equipment Effects.system.duration.expiry} (2 different values)
turn-start (x430)
turn-end (x78)
sustained : boolean {Equipment Effects.system.duration.sustained} (2 different values)
False (x601)
True (x3)
unit : string {Equipment Effects.system.duration.unit} (5 different values)
rounds (x96)
minutes (x243)
hours (x140)
days (x19)
unlimited (x106)
value : integer {Equipment Effects.system.duration.value} (14 different values)
1 (x368)
10 (x80)
0 (x11)
-1 (x106)
6 (x2)
24 (x6)
12 (x1)
8 (x10)
5 (x7)
4 (x7)
2 (x2)
3 (x2)
30 (x1)
20 (x1)
level : object {Equipment Effects.system.level}
value : integer {Equipment Effects.system.level.value} (24 different values)
publication : object {Equipment Effects.system.publication}
license : string {Equipment Effects.system.publication.license} (2 different values)
OGL (x421)
ORC (x183)
remaster : boolean {Equipment Effects.system.publication.remaster} (2 different values)
False (x395)
True (x209)
title : string {Equipment Effects.system.publication.title} (79 different values)
rules : ###FoundryRulesObject###
start : object {Equipment Effects.system.start}
[initiative] : mixed
value : integer {Equipment Effects.system.start.value} (same value: 0)
tokenIcon : object {Equipment Effects.system.tokenIcon}
show : boolean {Equipment Effects.system.tokenIcon.show} (2 different values)
True (x592)
False (x12)
traits : object {Equipment Effects.system.traits}
value : array<> {Equipment Effects.system.traits.value}
Length: min=0 max=0
Value type: mixed
[rarity] : string {Equipment Effects.system.traits.rarity} (same value: common)
[badge] : object {Equipment Effects.system.badge}
[evaluate] : boolean {Equipment Effects.system.badge.evaluate} (same value: True)
[labels] : array<string> {Equipment Effects.system.badge.labels}
Length: min=2 max=8
Value type: string {Equipment Effects.system.badge.labels.[]} (17 different values)
Fortitude (x1)
Reflex (x1)
Will (x1)
Corrosive (x1)
Flaming (x1)
Frost (x1)
Shock (x1)
Acid (x2)
Cold (x2)
Electricity (x2)
Fire (x2)
Sonic (x2)
Bludgeoning (x2)
Piercing (x2)
Slashing (x2)
Subsequent (x1)
Triggering (x1)
[loop] : boolean {Equipment Effects.system.badge.loop} (same value: False)
[reevaluate] : mixed
type : string {Equipment Effects.system.badge.type} (2 different values)
formula (x11)
counter (x11)
value : mixed
string {Equipment Effects.system.badge.value} (7 different values)
1d3 (x1)
2d20kh1 (x1)
1d4 (x1)
1d8 (x4)
4d8+10 (x1)
3d8 (x1)
2d8 (x2)
integer {Equipment Effects.system.badge.value} (5 different values)
10 (x4)
3 (x2)
1 (x3)
2 (x1)
5 (x1)
[max] : integer {Equipment Effects.system.badge.max} (3 different values)
8 (x1)
2 (x1)
3 (x1)
[target] : mixed
type : string {Equipment Effects.type} (same value: effect)