Новые результаты

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2025-03-29 15:31:05 +04:00
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Golem Grafter
Different values: 5
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object {Golem Grafter}
_id : string {Golem Grafter._id} (all different values)
folder : string {Golem Grafter.folder} (same value: sUt2b0koZQ9Zrgy3)
img : string {Golem Grafter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Golem Grafter.name} (all different values)
system : object {Golem Grafter.system}
actionType : object {Golem Grafter.system.actionType}
value : string {Golem Grafter.system.actionType.value} (2 different values)
passive (x4)
action (x1)
actions : object {Golem Grafter.system.actions}
[value] : integer {Golem Grafter.system.actions.value} (same value: 1)
category : string {Golem Grafter.system.category} (same value: class)
description : object {Golem Grafter.system.description}
value : string {Golem Grafter.system.description.value} (all different values)
level : object {Golem Grafter.system.level}
value : integer {Golem Grafter.system.level.value} (4 different values)
10 (x2)
8 (x1)
14 (x1)
12 (x1)
prerequisites : object {Golem Grafter.system.prerequisites}
value : array<object> {Golem Grafter.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Golem Grafter.system.prerequisites.value.[]}
value : string {Golem Grafter.system.prerequisites.value.[].value} (3 different values)
Golem Grafter Dedication (x4)
expert in unarmed attacks (x1)
expert in Arcana and Crafting, or an ally with expert proficiency in those skills willing to augment you (x1)
publication : object {Golem Grafter.system.publication}
license : string {Golem Grafter.system.publication.license} (same value: OGL)
remaster : boolean {Golem Grafter.system.publication.remaster} (same value: False)
title : string {Golem Grafter.system.publication.title} (same value: Pathfinder #153: Life's Long Shadows)
rules : ###FoundryRulesObject###
traits : object {Golem Grafter.system.traits}
rarity : string {Golem Grafter.system.traits.rarity} (2 different values)
common (x4)
uncommon (x1)
value : array<string> {Golem Grafter.system.traits.value}
Length: min=1 max=2
Value type: string {Golem Grafter.system.traits.value.[]} (3 different values)
archetype (x5)
curse (x1)
dedication (x1)
frequency : object {Golem Grafter.system.frequency}
max : integer {Golem Grafter.system.frequency.max} (same value: 1)
per : string {Golem Grafter.system.frequency.per} (same value: turn)
type : string {Golem Grafter.type} (same value: feat)