Новые результаты
This commit is contained in:
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Head-Shot the Rot
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Different values: 4
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=====================================
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object {Head-Shot the Rot}
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_id : string {Head-Shot the Rot._id} (all different values)
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folder : string {Head-Shot the Rot.folder} (same value: EfQSgHra56EegVxm)
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img : string {Head-Shot the Rot.img} (3 different values)
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systems/pf2e/icons/default-icons/character.svg (x2)
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systems/pf2e/icons/default-icons/alternatives/ancestries/goblin.svg (x1)
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systems/pf2e/icons/default-icons/alternatives/ancestries/elf.svg (x1)
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items : array<object> {Head-Shot the Rot.items}
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Length: min=28 max=35
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Value type: object {Head-Shot the Rot.items.[]}
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_id : string {Head-Shot the Rot.items.[]._id} (124 different values)
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img : string {Head-Shot the Rot.items.[].img} (49 different values)
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name : string {Head-Shot the Rot.items.[].name} (89 different values)
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sort : integer {Head-Shot the Rot.items.[].sort} (3 different values)
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0 (x116)
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100 (x4)
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600 (x4)
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system : object {Head-Shot the Rot.items.[].system}
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description : object {Head-Shot the Rot.items.[].system.description}
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value : string {Head-Shot the Rot.items.[].system.description.value} (78 different values)
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[mod] : object {Head-Shot the Rot.items.[].system.mod}
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value : integer {Head-Shot the Rot.items.[].system.mod.value} (same value: 0)
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[proficient] : object {Head-Shot the Rot.items.[].system.proficient}
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value : integer {Head-Shot the Rot.items.[].system.proficient.value} (same value: 1)
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publication : object {Head-Shot the Rot.items.[].system.publication}
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license : string {Head-Shot the Rot.items.[].system.publication.license} (2 different values)
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OGL (x123)
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ORC (x1)
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remaster : boolean {Head-Shot the Rot.items.[].system.publication.remaster} (2 different values)
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False (x123)
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True (x1)
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title : string {Head-Shot the Rot.items.[].system.publication.title} (5 different values)
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(x5)
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Pathfinder Core Rulebook (x57)
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Pathfinder Guns & Gears (x58)
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Pathfinder Advanced Player's Guide (x3)
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Pathfinder Player Core (x1)
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rules : ###FoundryRulesObject###
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[slug] : string {Head-Shot the Rot.items.[].system.slug} (84 different values)
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[ancestry] : object {Head-Shot the Rot.items.[].system.ancestry}
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name : string {Head-Shot the Rot.items.[].system.ancestry.name} (3 different values)
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Human (x2)
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Goblin (x1)
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Elf (x1)
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slug : string {Head-Shot the Rot.items.[].system.ancestry.slug} (3 different values)
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human (x2)
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goblin (x1)
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elf (x1)
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uuid : string {Head-Shot the Rot.items.[].system.ancestry.uuid} (3 different values)
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Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX (x2)
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Compendium.pf2e.ancestries.Item.sQfjTMDaZbT9DThq (x1)
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Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0 (x1)
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[traits] : object {Head-Shot the Rot.items.[].system.traits}
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rarity : string {Head-Shot the Rot.items.[].system.traits.rarity} (2 different values)
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common (x106)
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uncommon (x13)
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value : array<string> {Head-Shot the Rot.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {Head-Shot the Rot.items.[].system.traits.value.[]} (38 different values)
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[traditions] : array<string> {Head-Shot the Rot.items.[].system.traits.traditions}
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Length: min=4 max=4
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Value type: string {Head-Shot the Rot.items.[].system.traits.traditions.[]} (all different values)
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[actionType] : object {Head-Shot the Rot.items.[].system.actionType}
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value : string {Head-Shot the Rot.items.[].system.actionType.value} (all different values)
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[actions] : object {Head-Shot the Rot.items.[].system.actions}
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[value] : integer {Head-Shot the Rot.items.[].system.actions.value} (same value: 1)
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[category] : string {Head-Shot the Rot.items.[].system.category} (13 different values)
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skill (x11)
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general (x4)
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class (x9)
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ancestry (x4)
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advanced (x1)
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martial (x8)
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light (x4)
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potion (x4)
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ammo (x5)
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classfeature (x16)
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offensive (x8)
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other (x1)
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talisman (x1)
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[level] : object {Head-Shot the Rot.items.[].system.level}
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value : integer {Head-Shot the Rot.items.[].system.level.value} (all different values)
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[taken] : integer {Head-Shot the Rot.items.[].system.level.taken} (3 different values)
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1 (x12)
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3 (x4)
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2 (x8)
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[location] : mixed
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string {Head-Shot the Rot.items.[].system.location} (13 different values)
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CsSKqGy3Qlx6qbXq (x1)
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general-3 (x4)
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skill-2 (x4)
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class-1 (x4)
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class-2 (x4)
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ancestry-1 (x4)
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XdfVpmz2dFb1aNmx (x3)
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IAjmeihiPlR8FQoQ (x1)
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q3sW5uqSFuGervT5 (x3)
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iDaWWgTq37pm3YLt (x1)
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8WrT86g0btIMYAKd (x3)
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tTDku1gi16sICTE4 (x1)
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6TVC7DpwuqRgeH7X (x3)
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object {Head-Shot the Rot.items.[].system.location}
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value : string {Head-Shot the Rot.items.[].system.location.value} (same value: dsGlEEvaBpeGjMlA)
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[maxTakable] : mixed
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[prerequisites] : object {Head-Shot the Rot.items.[].system.prerequisites}
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value : array<object> {Head-Shot the Rot.items.[].system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Head-Shot the Rot.items.[].system.prerequisites.value.[]}
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value : string {Head-Shot the Rot.items.[].system.prerequisites.value.[].value} (9 different values)
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trained in at least one skill (x1)
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trained in Athletics (x2)
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trained in Crafting (x2)
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trained in Intimidation (x1)
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trained in Deception (x1)
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trained in Medicine (x3)
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Battle Medicine (x1)
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trained in Acrobatics (x2)
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trained in Stealth (x1)
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[boosts] : object {Head-Shot the Rot.items.[].system.boosts}
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0 : object {Head-Shot the Rot.items.[].system.boosts.0}
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[selected] : string {Head-Shot the Rot.items.[].system.boosts.0.selected} (3 different values)
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str (x2)
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wis (x1)
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dex (x3)
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value : array<string> {Head-Shot the Rot.items.[].system.boosts.0.value}
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Length: min=1 max=6
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Value type: string {Head-Shot the Rot.items.[].system.boosts.0.value.[]} (6 different values)
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dex (x6)
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str (x3)
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cha (x3)
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con (x3)
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int (x3)
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wis (x4)
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1 : object {Head-Shot the Rot.items.[].system.boosts.1}
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[selected] : string {Head-Shot the Rot.items.[].system.boosts.1.selected} (all different values)
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value : array<string> {Head-Shot the Rot.items.[].system.boosts.1.value}
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Length: min=1 max=6
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Value type: string {Head-Shot the Rot.items.[].system.boosts.1.value.[]} (6 different values)
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cha (x6)
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con (x6)
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dex (x7)
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int (x7)
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str (x6)
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wis (x6)
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[2] : object {Head-Shot the Rot.items.[].system.boosts.2}
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value : array<string> {Head-Shot the Rot.items.[].system.boosts.2.value}
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Length: min=0 max=6
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Value type: string {Head-Shot the Rot.items.[].system.boosts.2.value.[]} (6 different values)
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str (x2)
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dex (x2)
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con (x2)
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int (x2)
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wis (x2)
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cha (x2)
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selected : string {Head-Shot the Rot.items.[].system.boosts.2.selected} (2 different values)
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con (x1)
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wis (x1)
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[items] : object {Head-Shot the Rot.items.[].system.items}
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[ab9pz] : object {Head-Shot the Rot.items.[].system.items.ab9pz}
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img : string {Head-Shot the Rot.items.[].system.items.ab9pz.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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level : integer {Head-Shot the Rot.items.[].system.items.ab9pz.level} (same value: 1)
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name : string {Head-Shot the Rot.items.[].system.items.ab9pz.name} (same value: Hefty Hauler)
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uuid : string {Head-Shot the Rot.items.[].system.items.ab9pz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler)
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[0f5gd] : object {Head-Shot the Rot.items.[].system.items.0f5gd}
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img : string {Head-Shot the Rot.items.[].system.items.0f5gd.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp)
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level : integer {Head-Shot the Rot.items.[].system.items.0f5gd.level} (same value: 11)
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name : string {Head-Shot the Rot.items.[].system.items.0f5gd.name} (same value: Evasion)
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uuid : string {Head-Shot the Rot.items.[].system.items.0f5gd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion)
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[182it] : object {Head-Shot the Rot.items.[].system.items.182it}
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img : string {Head-Shot the Rot.items.[].system.items.182it.img} (same value: systems/pf2e/icons/features/classes/shootists-edge.webp)
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level : integer {Head-Shot the Rot.items.[].system.items.182it.level} (same value: 17)
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name : string {Head-Shot the Rot.items.[].system.items.182it.name} (same value: Shootist's Edge)
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uuid : string {Head-Shot the Rot.items.[].system.items.182it.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shootist's Edge)
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[1qqd9] : object {Head-Shot the Rot.items.[].system.items.1qqd9}
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img : string {Head-Shot the Rot.items.[].system.items.1qqd9.img} (same value: systems/pf2e/icons/features/classes/gunslinger-expertise.webp)
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level : integer {Head-Shot the Rot.items.[].system.items.1qqd9.level} (same value: 9)
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name : string {Head-Shot the Rot.items.[].system.items.1qqd9.name} (same value: Gunslinger Expertise)
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uuid : string {Head-Shot the Rot.items.[].system.items.1qqd9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinger Expertise)
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[5m24f] : object {Head-Shot the Rot.items.[].system.items.5m24f}
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img : string {Head-Shot the Rot.items.[].system.items.5m24f.img} (same value: systems/pf2e/icons/features/classes/greater-deed.webp)
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level : integer {Head-Shot the Rot.items.[].system.items.5m24f.level} (same value: 15)
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name : string {Head-Shot the Rot.items.[].system.items.5m24f.name} (same value: Greater Deed)
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uuid : string {Head-Shot the Rot.items.[].system.items.5m24f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Deed)
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[5vutv] : object {Head-Shot the Rot.items.[].system.items.5vutv}
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img : string {Head-Shot the Rot.items.[].system.items.5vutv.img} (same value: systems/pf2e/icons/features/classes/advanced-deed.webp)
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level : integer {Head-Shot the Rot.items.[].system.items.5vutv.level} (same value: 9)
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name : string {Head-Shot the Rot.items.[].system.items.5vutv.name} (same value: Advanced Deed)
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uuid : string {Head-Shot the Rot.items.[].system.items.5vutv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Advanced Deed)
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[6sihc] : object {Head-Shot the Rot.items.[].system.items.6sihc}
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img : string {Head-Shot the Rot.items.[].system.items.6sihc.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp)
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level : integer {Head-Shot the Rot.items.[].system.items.6sihc.level} (same value: 13)
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name : string {Head-Shot the Rot.items.[].system.items.6sihc.name} (same value: Medium Armor Expertise)
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uuid : string {Head-Shot the Rot.items.[].system.items.6sihc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise)
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[8ndxn] : object {Head-Shot the Rot.items.[].system.items.8ndxn}
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img : string {Head-Shot the Rot.items.[].system.items.8ndxn.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
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level : integer {Head-Shot the Rot.items.[].system.items.8ndxn.level} (same value: 1)
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name : string {Head-Shot the Rot.items.[].system.items.8ndxn.name} (same value: Gunslinger's Way)
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uuid : string {Head-Shot the Rot.items.[].system.items.8ndxn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinger's Way)
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[bskyv] : object {Head-Shot the Rot.items.[].system.items.bskyv}
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img : string {Head-Shot the Rot.items.[].system.items.bskyv.img} (same value: icons/equipment/chest/breastplate-collared-steel.webp)
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||||
level : integer {Head-Shot the Rot.items.[].system.items.bskyv.level} (same value: 19)
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||||
name : string {Head-Shot the Rot.items.[].system.items.bskyv.name} (same value: Medium Armor Mastery)
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uuid : string {Head-Shot the Rot.items.[].system.items.bskyv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Mastery)
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[emlsp] : object {Head-Shot the Rot.items.[].system.items.emlsp}
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img : string {Head-Shot the Rot.items.[].system.items.emlsp.img} (same value: systems/pf2e/icons/features/classes/gunslinging-legend.webp)
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||||
level : integer {Head-Shot the Rot.items.[].system.items.emlsp.level} (same value: 13)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.emlsp.name} (same value: Gunslinging Legend)
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||||
uuid : string {Head-Shot the Rot.items.[].system.items.emlsp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinging Legend)
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||||
[g7b2s] : object {Head-Shot the Rot.items.[].system.items.g7b2s}
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||||
img : string {Head-Shot the Rot.items.[].system.items.g7b2s.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.g7b2s.level} (same value: 7)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.g7b2s.name} (same value: Weapon Specialization)
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.g7b2s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
|
||||
[gfou8] : object {Head-Shot the Rot.items.[].system.items.gfou8}
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||||
img : string {Head-Shot the Rot.items.[].system.items.gfou8.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.gfou8.level} (same value: 3)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.gfou8.name} (same value: Stubborn)
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.gfou8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Stubborn)
|
||||
[gpkfl] : object {Head-Shot the Rot.items.[].system.items.gpkfl}
|
||||
img : string {Head-Shot the Rot.items.[].system.items.gpkfl.img} (same value: icons/skills/targeting/crosshair-bars-yellow.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.gpkfl.level} (same value: 1)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.gpkfl.name} (same value: Singular Expertise)
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.gpkfl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Slinger's Precision)
|
||||
[kh0qp] : object {Head-Shot the Rot.items.[].system.items.kh0qp}
|
||||
img : string {Head-Shot the Rot.items.[].system.items.kh0qp.img} (same value: systems/pf2e/icons/features/classes/gunslinger-weapon-mastery.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.kh0qp.level} (same value: 5)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.kh0qp.name} (same value: Gunslinger Weapon Mastery)
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.kh0qp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinger Weapon Mastery)
|
||||
[pi0ik] : object {Head-Shot the Rot.items.[].system.items.pi0ik}
|
||||
img : string {Head-Shot the Rot.items.[].system.items.pi0ik.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.pi0ik.level} (same value: 19)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.pi0ik.name} (same value: Incredible Senses)
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.pi0ik.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend)
|
||||
[rqnn0] : object {Head-Shot the Rot.items.[].system.items.rqnn0}
|
||||
img : string {Head-Shot the Rot.items.[].system.items.rqnn0.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.rqnn0.level} (same value: 7)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.rqnn0.name} (same value: Vigilant Senses)
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.rqnn0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
|
||||
[uq3mi] : object {Head-Shot the Rot.items.[].system.items.uq3mi}
|
||||
img : string {Head-Shot the Rot.items.[].system.items.uq3mi.img} (same value: icons/creatures/mammals/bull-horned-blue.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.uq3mi.level} (same value: 17)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.uq3mi.name} (same value: Juggernaut)
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.uq3mi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut)
|
||||
[zmmy3] : object {Head-Shot the Rot.items.[].system.items.zmmy3}
|
||||
img : string {Head-Shot the Rot.items.[].system.items.zmmy3.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.zmmy3.level} (same value: 15)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.zmmy3.name} (same value: Greater Weapon Specialization (Level 15))
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.zmmy3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization)
|
||||
[n6uq0] : object {Head-Shot the Rot.items.[].system.items.n6uq0}
|
||||
img : string {Head-Shot the Rot.items.[].system.items.n6uq0.img} (same value: icons/sundries/books/book-red-exclamation.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.n6uq0.level} (same value: 1)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.n6uq0.name} (same value: Risky Surgery)
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.n6uq0.uuid} (same value: Compendium.pf2e.feats-srd.Item.Risky Surgery)
|
||||
[osb2w] : object {Head-Shot the Rot.items.[].system.items.osb2w}
|
||||
img : string {Head-Shot the Rot.items.[].system.items.osb2w.img} (same value: icons/sundries/books/book-red-exclamation.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.osb2w.level} (same value: 1)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.osb2w.name} (same value: Crafter's Appraisal)
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.osb2w.uuid} (same value: Compendium.pf2e.feats-srd.Item.Crafter's Appraisal)
|
||||
[ku7lr] : object {Head-Shot the Rot.items.[].system.items.ku7lr}
|
||||
img : string {Head-Shot the Rot.items.[].system.items.ku7lr.img} (same value: icons/sundries/books/book-red-exclamation.webp)
|
||||
level : integer {Head-Shot the Rot.items.[].system.items.ku7lr.level} (same value: 1)
|
||||
name : string {Head-Shot the Rot.items.[].system.items.ku7lr.name} (same value: Terrain Stalker)
|
||||
uuid : string {Head-Shot the Rot.items.[].system.items.ku7lr.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Stalker)
|
||||
[trainedSkills] : object {Head-Shot the Rot.items.[].system.trainedSkills}
|
||||
[custom] : string {Head-Shot the Rot.items.[].system.trainedSkills.custom} (same value: )
|
||||
[lore] : array<string> {Head-Shot the Rot.items.[].system.trainedSkills.lore}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Head-Shot the Rot.items.[].system.trainedSkills.lore.[]} (all different values)
|
||||
value : array<string> {Head-Shot the Rot.items.[].system.trainedSkills.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {Head-Shot the Rot.items.[].system.trainedSkills.value.[]} (all different values)
|
||||
[additional] : integer {Head-Shot the Rot.items.[].system.trainedSkills.additional} (same value: 3)
|
||||
[baseItem] : string {Head-Shot the Rot.items.[].system.baseItem} (7 different values)
|
||||
dwarven-scattergun (x1)
|
||||
studded-leather-armor (x1)
|
||||
dragon-mouth-pistol (x1)
|
||||
dueling-pistol (x1)
|
||||
leather-armor (x3)
|
||||
spoon-gun (x1)
|
||||
mithral-tree (x1)
|
||||
[bonus] : object {Head-Shot the Rot.items.[].system.bonus}
|
||||
value : integer {Head-Shot the Rot.items.[].system.bonus.value} (same value: 0)
|
||||
[bonusDamage] : object {Head-Shot the Rot.items.[].system.bonusDamage}
|
||||
value : integer {Head-Shot the Rot.items.[].system.bonusDamage.value} (same value: 0)
|
||||
[bulk] : object {Head-Shot the Rot.items.[].system.bulk}
|
||||
value : mixed
|
||||
integer {Head-Shot the Rot.items.[].system.bulk.value} (3 different values)
|
||||
2 (x1)
|
||||
0 (x5)
|
||||
1 (x18)
|
||||
float {Head-Shot the Rot.items.[].system.bulk.value} (same value: 0,1)
|
||||
[containerId] : mixed
|
||||
[damage] : object {Head-Shot the Rot.items.[].system.damage}
|
||||
[damageType] : string {Head-Shot the Rot.items.[].system.damage.damageType} (2 different values)
|
||||
piercing (x7)
|
||||
bludgeoning (x2)
|
||||
[dice] : integer {Head-Shot the Rot.items.[].system.damage.dice} (same value: 1)
|
||||
[die] : string {Head-Shot the Rot.items.[].system.damage.die} (3 different values)
|
||||
d8 (x1)
|
||||
d4 (x4)
|
||||
d6 (x4)
|
||||
[formula] : string {Head-Shot the Rot.items.[].system.damage.formula} (same value: 1d8)
|
||||
[kind] : string {Head-Shot the Rot.items.[].system.damage.kind} (same value: healing)
|
||||
[type] : string {Head-Shot the Rot.items.[].system.damage.type} (same value: vitality)
|
||||
[equipped] : object {Head-Shot the Rot.items.[].system.equipped}
|
||||
carryType : string {Head-Shot the Rot.items.[].system.equipped.carryType} (2 different values)
|
||||
held (x9)
|
||||
worn (x41)
|
||||
[handsHeld] : integer {Head-Shot the Rot.items.[].system.equipped.handsHeld} (3 different values)
|
||||
2 (x2)
|
||||
1 (x7)
|
||||
0 (x13)
|
||||
[invested] : mixed
|
||||
[inSlot] : boolean {Head-Shot the Rot.items.[].system.equipped.inSlot} (2 different values)
|
||||
True (x3)
|
||||
False (x1)
|
||||
[group] : string {Head-Shot the Rot.items.[].system.group} (all different values)
|
||||
[hardness] : integer {Head-Shot the Rot.items.[].system.hardness} (same value: 0)
|
||||
[hp] : mixed
|
||||
object {Head-Shot the Rot.items.[].system.hp}
|
||||
max : integer {Head-Shot the Rot.items.[].system.hp.max} (same value: 0)
|
||||
value : integer {Head-Shot the Rot.items.[].system.hp.value} (same value: 0)
|
||||
integer {Head-Shot the Rot.items.[].system.hp} (2 different values)
|
||||
8 (x6)
|
||||
6 (x2)
|
||||
[material] : object {Head-Shot the Rot.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[price] : object {Head-Shot the Rot.items.[].system.price}
|
||||
value : object {Head-Shot the Rot.items.[].system.price.value}
|
||||
[gp] : integer {Head-Shot the Rot.items.[].system.price.value.gp} (11 different values)
|
||||
10 (x2)
|
||||
3 (x3)
|
||||
15 (x2)
|
||||
5 (x2)
|
||||
4 (x4)
|
||||
1 (x5)
|
||||
9 (x2)
|
||||
12 (x1)
|
||||
2 (x3)
|
||||
6 (x1)
|
||||
7 (x1)
|
||||
[sp] : integer {Head-Shot the Rot.items.[].system.price.value.sp} (3 different values)
|
||||
2 (x4)
|
||||
5 (x5)
|
||||
1 (x13)
|
||||
[cp] : integer {Head-Shot the Rot.items.[].system.price.value.cp} (2 different values)
|
||||
5 (x1)
|
||||
1 (x1)
|
||||
[per] : integer {Head-Shot the Rot.items.[].system.price.per} (2 different values)
|
||||
5 (x1)
|
||||
10 (x4)
|
||||
[quantity] : integer {Head-Shot the Rot.items.[].system.quantity} (8 different values)
|
||||
1 (x32)
|
||||
2 (x5)
|
||||
20 (x5)
|
||||
7 (x1)
|
||||
9 (x2)
|
||||
13 (x2)
|
||||
5 (x2)
|
||||
4 (x1)
|
||||
[range] : mixed
|
||||
integer {Head-Shot the Rot.items.[].system.range} (all different values)
|
||||
object {Head-Shot the Rot.items.[].system.range}
|
||||
value : string {Head-Shot the Rot.items.[].system.range.value} (same value: )
|
||||
[reload] : object {Head-Shot the Rot.items.[].system.reload}
|
||||
value : string {Head-Shot the Rot.items.[].system.reload.value} (2 different values)
|
||||
1 (x5)
|
||||
(x4)
|
||||
[runes] : object {Head-Shot the Rot.items.[].system.runes}
|
||||
potency : integer {Head-Shot the Rot.items.[].system.runes.potency} (2 different values)
|
||||
1 (x4)
|
||||
0 (x9)
|
||||
property : array<> {Head-Shot the Rot.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {Head-Shot the Rot.items.[].system.runes.striking} (same value: 0)
|
||||
[resilient] : integer {Head-Shot the Rot.items.[].system.runes.resilient} (same value: 0)
|
||||
[selectedAmmoId] : string {Head-Shot the Rot.items.[].system.selectedAmmoId} (3 different values)
|
||||
DufqUpCPzHv4DppX (x1)
|
||||
EPkTyUZXh1qaiHME (x1)
|
||||
ypx3RVJX3aqDvW3j (x1)
|
||||
[size] : string {Head-Shot the Rot.items.[].system.size} (2 different values)
|
||||
med (x53)
|
||||
sm (x1)
|
||||
[splashDamage] : object {Head-Shot the Rot.items.[].system.splashDamage}
|
||||
value : integer {Head-Shot the Rot.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {Head-Shot the Rot.items.[].system.usage}
|
||||
value : string {Head-Shot the Rot.items.[].system.usage.value} (3 different values)
|
||||
held-in-two-hands (x9)
|
||||
held-in-one-hand (x28)
|
||||
affixed-to-armor (x1)
|
||||
[acBonus] : integer {Head-Shot the Rot.items.[].system.acBonus} (2 different values)
|
||||
2 (x1)
|
||||
1 (x3)
|
||||
[checkPenalty] : integer {Head-Shot the Rot.items.[].system.checkPenalty} (same value: -1)
|
||||
[dexCap] : integer {Head-Shot the Rot.items.[].system.dexCap} (2 different values)
|
||||
3 (x1)
|
||||
4 (x3)
|
||||
[speedPenalty] : integer {Head-Shot the Rot.items.[].system.speedPenalty} (same value: 0)
|
||||
[strength] : integer {Head-Shot the Rot.items.[].system.strength} (2 different values)
|
||||
1 (x1)
|
||||
0 (x3)
|
||||
[uses] : object {Head-Shot the Rot.items.[].system.uses}
|
||||
autoDestroy : boolean {Head-Shot the Rot.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {Head-Shot the Rot.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {Head-Shot the Rot.items.[].system.uses.value} (same value: 1)
|
||||
[stackGroup] : string {Head-Shot the Rot.items.[].system.stackGroup} (3 different values)
|
||||
rounds5 (x1)
|
||||
coins (x8)
|
||||
rounds10 (x4)
|
||||
[ancestryFeatLevels] : object {Head-Shot the Rot.items.[].system.ancestryFeatLevels}
|
||||
value : array<integer> {Head-Shot the Rot.items.[].system.ancestryFeatLevels.value}
|
||||
Length: min=5 max=5
|
||||
Value type: integer {Head-Shot the Rot.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
|
||||
1 (x4)
|
||||
5 (x4)
|
||||
9 (x4)
|
||||
13 (x4)
|
||||
17 (x4)
|
||||
[attacks] : object {Head-Shot the Rot.items.[].system.attacks}
|
||||
advanced : integer {Head-Shot the Rot.items.[].system.attacks.advanced} (same value: 0)
|
||||
martial : integer {Head-Shot the Rot.items.[].system.attacks.martial} (same value: 1)
|
||||
other : object {Head-Shot the Rot.items.[].system.attacks.other}
|
||||
name : string {Head-Shot the Rot.items.[].system.attacks.other.name} (same value: Simple Firearms, Martial Firearms)
|
||||
rank : integer {Head-Shot the Rot.items.[].system.attacks.other.rank} (same value: 2)
|
||||
simple : integer {Head-Shot the Rot.items.[].system.attacks.simple} (same value: 1)
|
||||
unarmed : integer {Head-Shot the Rot.items.[].system.attacks.unarmed} (same value: 1)
|
||||
[classFeatLevels] : object {Head-Shot the Rot.items.[].system.classFeatLevels}
|
||||
value : array<integer> {Head-Shot the Rot.items.[].system.classFeatLevels.value}
|
||||
Length: min=11 max=11
|
||||
Value type: integer {Head-Shot the Rot.items.[].system.classFeatLevels.value.[]} (11 different values)
|
||||
1 (x4)
|
||||
2 (x4)
|
||||
4 (x4)
|
||||
6 (x4)
|
||||
8 (x4)
|
||||
10 (x4)
|
||||
12 (x4)
|
||||
14 (x4)
|
||||
16 (x4)
|
||||
18 (x4)
|
||||
20 (x4)
|
||||
[defenses] : object {Head-Shot the Rot.items.[].system.defenses}
|
||||
heavy : integer {Head-Shot the Rot.items.[].system.defenses.heavy} (same value: 0)
|
||||
light : integer {Head-Shot the Rot.items.[].system.defenses.light} (same value: 1)
|
||||
medium : integer {Head-Shot the Rot.items.[].system.defenses.medium} (same value: 1)
|
||||
unarmored : integer {Head-Shot the Rot.items.[].system.defenses.unarmored} (same value: 1)
|
||||
[generalFeatLevels] : object {Head-Shot the Rot.items.[].system.generalFeatLevels}
|
||||
value : array<integer> {Head-Shot the Rot.items.[].system.generalFeatLevels.value}
|
||||
Length: min=5 max=5
|
||||
Value type: integer {Head-Shot the Rot.items.[].system.generalFeatLevels.value.[]} (5 different values)
|
||||
3 (x4)
|
||||
7 (x4)
|
||||
11 (x4)
|
||||
15 (x4)
|
||||
19 (x4)
|
||||
[keyAbility] : object {Head-Shot the Rot.items.[].system.keyAbility}
|
||||
value : array<string> {Head-Shot the Rot.items.[].system.keyAbility.value}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Head-Shot the Rot.items.[].system.keyAbility.value.[]} (same value: dex)
|
||||
[perception] : integer {Head-Shot the Rot.items.[].system.perception} (same value: 2)
|
||||
[savingThrows] : object {Head-Shot the Rot.items.[].system.savingThrows}
|
||||
fortitude : integer {Head-Shot the Rot.items.[].system.savingThrows.fortitude} (same value: 2)
|
||||
reflex : integer {Head-Shot the Rot.items.[].system.savingThrows.reflex} (same value: 2)
|
||||
will : integer {Head-Shot the Rot.items.[].system.savingThrows.will} (same value: 1)
|
||||
[skillFeatLevels] : object {Head-Shot the Rot.items.[].system.skillFeatLevels}
|
||||
value : array<integer> {Head-Shot the Rot.items.[].system.skillFeatLevels.value}
|
||||
Length: min=10 max=10
|
||||
Value type: integer {Head-Shot the Rot.items.[].system.skillFeatLevels.value.[]} (10 different values)
|
||||
2 (x4)
|
||||
4 (x4)
|
||||
6 (x4)
|
||||
8 (x4)
|
||||
10 (x4)
|
||||
12 (x4)
|
||||
14 (x4)
|
||||
16 (x4)
|
||||
18 (x4)
|
||||
20 (x4)
|
||||
[skillIncreaseLevels] : object {Head-Shot the Rot.items.[].system.skillIncreaseLevels}
|
||||
value : array<integer> {Head-Shot the Rot.items.[].system.skillIncreaseLevels.value}
|
||||
Length: min=9 max=9
|
||||
Value type: integer {Head-Shot the Rot.items.[].system.skillIncreaseLevels.value.[]} (9 different values)
|
||||
3 (x4)
|
||||
5 (x4)
|
||||
7 (x4)
|
||||
9 (x4)
|
||||
11 (x4)
|
||||
13 (x4)
|
||||
15 (x4)
|
||||
17 (x4)
|
||||
19 (x4)
|
||||
[spellcasting] : integer {Head-Shot the Rot.items.[].system.spellcasting} (same value: 0)
|
||||
[subfeatures] : object {Head-Shot the Rot.items.[].system.subfeatures}
|
||||
proficiencies : object {Head-Shot the Rot.items.[].system.subfeatures.proficiencies}
|
||||
will : object {Head-Shot the Rot.items.[].system.subfeatures.proficiencies.will}
|
||||
rank : integer {Head-Shot the Rot.items.[].system.subfeatures.proficiencies.will.rank} (same value: 2)
|
||||
[additionalLanguages] : object {Head-Shot the Rot.items.[].system.additionalLanguages}
|
||||
count : integer {Head-Shot the Rot.items.[].system.additionalLanguages.count} (2 different values)
|
||||
1 (x2)
|
||||
0 (x2)
|
||||
custom : string {Head-Shot the Rot.items.[].system.additionalLanguages.custom} (same value: )
|
||||
value : array<string> {Head-Shot the Rot.items.[].system.additionalLanguages.value}
|
||||
Length: min=0 max=7
|
||||
Value type: string {Head-Shot the Rot.items.[].system.additionalLanguages.value.[]} (9 different values)
|
||||
draconic (x2)
|
||||
dwarven (x1)
|
||||
gnomish (x2)
|
||||
halfling (x1)
|
||||
kholo (x2)
|
||||
orcish (x2)
|
||||
empyrean (x1)
|
||||
fey (x1)
|
||||
goblin (x1)
|
||||
[flaws] : object {Head-Shot the Rot.items.[].system.flaws}
|
||||
0 : object {Head-Shot the Rot.items.[].system.flaws.0}
|
||||
value : array<string> {Head-Shot the Rot.items.[].system.flaws.0.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {Head-Shot the Rot.items.[].system.flaws.0.value.[]} (2 different values)
|
||||
wis (x1)
|
||||
con (x1)
|
||||
[languages] : object {Head-Shot the Rot.items.[].system.languages}
|
||||
custom : string {Head-Shot the Rot.items.[].system.languages.custom} (same value: )
|
||||
value : array<string> {Head-Shot the Rot.items.[].system.languages.value}
|
||||
Length: min=1 max=2
|
||||
Value type: string {Head-Shot the Rot.items.[].system.languages.value.[]} (3 different values)
|
||||
common (x4)
|
||||
goblin (x1)
|
||||
elven (x1)
|
||||
[reach] : integer {Head-Shot the Rot.items.[].system.reach} (same value: 5)
|
||||
[speed] : integer {Head-Shot the Rot.items.[].system.speed} (2 different values)
|
||||
25 (x3)
|
||||
30 (x1)
|
||||
[vision] : string {Head-Shot the Rot.items.[].system.vision} (3 different values)
|
||||
normal (x2)
|
||||
darkvision (x1)
|
||||
low-light-vision (x1)
|
||||
[ability] : object {Head-Shot the Rot.items.[].system.ability}
|
||||
value : string {Head-Shot the Rot.items.[].system.ability.value} (same value: cha)
|
||||
[autoHeightenLevel] : object {Head-Shot the Rot.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {Head-Shot the Rot.items.[].system.prepared}
|
||||
value : string {Head-Shot the Rot.items.[].system.prepared.value} (same value: innate)
|
||||
[proficiency] : object {Head-Shot the Rot.items.[].system.proficiency}
|
||||
slug : string {Head-Shot the Rot.items.[].system.proficiency.slug} (same value: )
|
||||
value : integer {Head-Shot the Rot.items.[].system.proficiency.value} (same value: 1)
|
||||
[showSlotlessLevels] : object {Head-Shot the Rot.items.[].system.showSlotlessLevels}
|
||||
value : boolean {Head-Shot the Rot.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[slots] : object {Head-Shot the Rot.items.[].system.slots}
|
||||
[spelldc] : object {Head-Shot the Rot.items.[].system.spelldc}
|
||||
dc : integer {Head-Shot the Rot.items.[].system.spelldc.dc} (same value: 0)
|
||||
value : integer {Head-Shot the Rot.items.[].system.spelldc.value} (same value: 0)
|
||||
[tradition] : object {Head-Shot the Rot.items.[].system.tradition}
|
||||
value : string {Head-Shot the Rot.items.[].system.tradition.value} (same value: arcane)
|
||||
[area] : object {Head-Shot the Rot.items.[].system.area}
|
||||
type : string {Head-Shot the Rot.items.[].system.area.type} (same value: emanation)
|
||||
value : integer {Head-Shot the Rot.items.[].system.area.value} (same value: 30)
|
||||
[cost] : object {Head-Shot the Rot.items.[].system.cost}
|
||||
value : string {Head-Shot the Rot.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {Head-Shot the Rot.items.[].system.counteraction} (same value: False)
|
||||
[defense] : mixed
|
||||
[duration] : object {Head-Shot the Rot.items.[].system.duration}
|
||||
sustained : boolean {Head-Shot the Rot.items.[].system.duration.sustained} (same value: False)
|
||||
value : string {Head-Shot the Rot.items.[].system.duration.value} (same value: )
|
||||
[requirements] : string {Head-Shot the Rot.items.[].system.requirements} (same value: )
|
||||
[target] : object {Head-Shot the Rot.items.[].system.target}
|
||||
value : string {Head-Shot the Rot.items.[].system.target.value} (same value: )
|
||||
[time] : object {Head-Shot the Rot.items.[].system.time}
|
||||
value : string {Head-Shot the Rot.items.[].system.time.value} (same value: 2)
|
||||
type : string {Head-Shot the Rot.items.[].type} (14 different values)
|
||||
lore (x4)
|
||||
heritage (x4)
|
||||
feat (x44)
|
||||
background (x4)
|
||||
weapon (x9)
|
||||
armor (x4)
|
||||
equipment (x18)
|
||||
consumable (x11)
|
||||
treasure (x8)
|
||||
class (x4)
|
||||
action (x8)
|
||||
ancestry (x4)
|
||||
spellcastingEntry (x1)
|
||||
spell (x1)
|
||||
[_stats] : object {Head-Shot the Rot.items.[]._stats}
|
||||
compendiumSource : string {Head-Shot the Rot.items.[]._stats.compendiumSource} (84 different values)
|
||||
[flags] : object {Head-Shot the Rot.items.[].flags}
|
||||
pf2e : object {Head-Shot the Rot.items.[].flags.pf2e}
|
||||
[itemGrants] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants}
|
||||
[assurance] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance.id} (same value: ZtBPbV1hI7VV5vR2)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: detach)
|
||||
[alchemicalCrafting] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting.id} (same value: FJ4WRUhvwqlphsCT)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting.onDelete} (same value: detach)
|
||||
[wayOfTheVanguard] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.id} (same value: TBoilgT3cElTT9cx)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.onDelete} (same value: detach)
|
||||
[clearAPath] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath.id} (same value: uQg1rUCfGasFxWKN)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath.onDelete} (same value: detach)
|
||||
[livingFortification] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification.id} (same value: HdNckqUcTJrpY3WV)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification.onDelete} (same value: detach)
|
||||
[lengthyDiversion] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion.id} (same value: nvEqABSpSP3SCNGF)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion.onDelete} (same value: detach)
|
||||
[hitTheDirt] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt.id} (same value: G3jZVxB04bnlAM2h)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt.onDelete} (same value: detach)
|
||||
[wayOfTheDrifter] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.id} (same value: 8RLoi2xYbuqZbWmp)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.onDelete} (same value: detach)
|
||||
[intoTheFray] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray.id} (same value: wkx2RV2sE5f5rldN)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray.onDelete} (same value: detach)
|
||||
[reloadingStrike] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike.id} (same value: 2vE9gOdIcMwSPj9a)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike.onDelete} (same value: detach)
|
||||
[wayOfThePistolero] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero.id} (same value: m8p7OtxiqvALTR4u)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero.onDelete} (same value: detach)
|
||||
[raconteursReload] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload.id} (same value: qNlobFa04JYYvvDM)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload.onDelete} (same value: detach)
|
||||
[tenPaces] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces.id} (same value: Gg7tlifDK88lkeA0)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces.onDelete} (same value: detach)
|
||||
[wayOfTheSniper] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper.id} (same value: vHbqRFgBsAuJvsQv)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper.onDelete} (same value: detach)
|
||||
coveredReload : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload.id} (same value: BiZuGGYMe5rjQTQn)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload.onDelete} (same value: detach)
|
||||
oneShotOneKill : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill.id} (same value: YqZIxfwDhEx7mFbM)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill.onDelete} (same value: detach)
|
||||
[grantedBy] : object {Head-Shot the Rot.items.[].flags.pf2e.grantedBy}
|
||||
id : string {Head-Shot the Rot.items.[].flags.pf2e.grantedBy.id} (12 different values)
|
||||
E8a9SbYvsDfTrM6b (x1)
|
||||
bHABDUhe1Z2ir1sb (x1)
|
||||
TBoilgT3cElTT9cx (x2)
|
||||
PqwMh7q5GF0N72or (x1)
|
||||
t28t7dfsczh2tqMP (x1)
|
||||
4duThrzOedHwqIQT (x1)
|
||||
8RLoi2xYbuqZbWmp (x2)
|
||||
WUziYMLVZhywIxIu (x1)
|
||||
m8p7OtxiqvALTR4u (x2)
|
||||
t9K5NCS86jXPiTKN (x1)
|
||||
vHbqRFgBsAuJvsQv (x2)
|
||||
dsLc7TWuxcKbAEel (x1)
|
||||
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
|
||||
name : string {Head-Shot the Rot.name} (all different values)
|
||||
system : object {Head-Shot the Rot.system}
|
||||
[abilities] : mixed
|
||||
attributes : object {Head-Shot the Rot.system.attributes}
|
||||
hp : object {Head-Shot the Rot.system.attributes.hp}
|
||||
temp : integer {Head-Shot the Rot.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {Head-Shot the Rot.system.attributes.hp.value} (all different values)
|
||||
speed : object {Head-Shot the Rot.system.attributes.speed}
|
||||
otherSpeeds : array<> {Head-Shot the Rot.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {Head-Shot the Rot.system.attributes.speed.value} (same value: 25)
|
||||
build : object {Head-Shot the Rot.system.build}
|
||||
attributes : object {Head-Shot the Rot.system.build.attributes}
|
||||
boosts : object {Head-Shot the Rot.system.build.attributes.boosts}
|
||||
1 : array<string> {Head-Shot the Rot.system.build.attributes.boosts.1}
|
||||
Length: min=4 max=4
|
||||
Value type: string {Head-Shot the Rot.system.build.attributes.boosts.1.[]} (6 different values)
|
||||
con (x3)
|
||||
dex (x4)
|
||||
str (x1)
|
||||
cha (x3)
|
||||
wis (x3)
|
||||
int (x2)
|
||||
crafting : object {Head-Shot the Rot.system.crafting}
|
||||
formulas : array<> {Head-Shot the Rot.system.crafting.formulas}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
details : object {Head-Shot the Rot.system.details}
|
||||
age : object {Head-Shot the Rot.system.details.age}
|
||||
value : string {Head-Shot the Rot.system.details.age.value} (same value: )
|
||||
alliance : string {Head-Shot the Rot.system.details.alliance} (same value: party)
|
||||
biography : object {Head-Shot the Rot.system.details.biography}
|
||||
allies : string {Head-Shot the Rot.system.details.biography.allies} (same value: )
|
||||
anathema : array<> {Head-Shot the Rot.system.details.biography.anathema}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
appearance : string {Head-Shot the Rot.system.details.biography.appearance} (same value: )
|
||||
attitude : string {Head-Shot the Rot.system.details.biography.attitude} (same value: )
|
||||
backstory : string {Head-Shot the Rot.system.details.biography.backstory} (all different values)
|
||||
beliefs : string {Head-Shot the Rot.system.details.biography.beliefs} (same value: )
|
||||
birthPlace : string {Head-Shot the Rot.system.details.biography.birthPlace} (same value: )
|
||||
campaignNotes : string {Head-Shot the Rot.system.details.biography.campaignNotes} (same value: )
|
||||
catchphrases : string {Head-Shot the Rot.system.details.biography.catchphrases} (same value: )
|
||||
dislikes : string {Head-Shot the Rot.system.details.biography.dislikes} (same value: )
|
||||
edicts : array<> {Head-Shot the Rot.system.details.biography.edicts}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
enemies : string {Head-Shot the Rot.system.details.biography.enemies} (same value: )
|
||||
likes : string {Head-Shot the Rot.system.details.biography.likes} (same value: )
|
||||
organizations : string {Head-Shot the Rot.system.details.biography.organizations} (same value: )
|
||||
deity : object {Head-Shot the Rot.system.details.deity}
|
||||
image : string {Head-Shot the Rot.system.details.deity.image} (same value: systems/pf2e/assets/sheet/deity.webp)
|
||||
value : string {Head-Shot the Rot.system.details.deity.value} (same value: )
|
||||
ethnicity : object {Head-Shot the Rot.system.details.ethnicity}
|
||||
value : string {Head-Shot the Rot.system.details.ethnicity.value} (same value: )
|
||||
gender : object {Head-Shot the Rot.system.details.gender}
|
||||
value : string {Head-Shot the Rot.system.details.gender.value} (2 different values)
|
||||
M/He/Him (x2)
|
||||
F/She/Her (x2)
|
||||
height : object {Head-Shot the Rot.system.details.height}
|
||||
value : string {Head-Shot the Rot.system.details.height.value} (same value: )
|
||||
keyability : object {Head-Shot the Rot.system.details.keyability}
|
||||
value : string {Head-Shot the Rot.system.details.keyability.value} (same value: str)
|
||||
languages : object {Head-Shot the Rot.system.details.languages}
|
||||
details : string {Head-Shot the Rot.system.details.languages.details} (same value: )
|
||||
value : array<string> {Head-Shot the Rot.system.details.languages.value}
|
||||
Length: min=0 max=2
|
||||
Value type: string {Head-Shot the Rot.system.details.languages.value.[]} (all different values)
|
||||
level : object {Head-Shot the Rot.system.details.level}
|
||||
value : integer {Head-Shot the Rot.system.details.level.value} (same value: 3)
|
||||
nationality : object {Head-Shot the Rot.system.details.nationality}
|
||||
value : string {Head-Shot the Rot.system.details.nationality.value} (same value: )
|
||||
weight : object {Head-Shot the Rot.system.details.weight}
|
||||
value : string {Head-Shot the Rot.system.details.weight.value} (same value: )
|
||||
xp : object {Head-Shot the Rot.system.details.xp}
|
||||
max : integer {Head-Shot the Rot.system.details.xp.max} (same value: 1000)
|
||||
min : integer {Head-Shot the Rot.system.details.xp.min} (same value: 0)
|
||||
pct : integer {Head-Shot the Rot.system.details.xp.pct} (same value: 0)
|
||||
value : integer {Head-Shot the Rot.system.details.xp.value} (same value: 0)
|
||||
exploration : array<> {Head-Shot the Rot.system.exploration}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
initiative : object {Head-Shot the Rot.system.initiative}
|
||||
statistic : string {Head-Shot the Rot.system.initiative.statistic} (same value: perception)
|
||||
pfs : object {Head-Shot the Rot.system.pfs}
|
||||
[characterNumber] : mixed
|
||||
currentFaction : string {Head-Shot the Rot.system.pfs.currentFaction} (same value: EA)
|
||||
fame : integer {Head-Shot the Rot.system.pfs.fame} (same value: 0)
|
||||
levelBump : boolean {Head-Shot the Rot.system.pfs.levelBump} (same value: False)
|
||||
[playerNumber] : mixed
|
||||
reputation : object {Head-Shot the Rot.system.pfs.reputation}
|
||||
EA : integer {Head-Shot the Rot.system.pfs.reputation.EA} (same value: 0)
|
||||
GA : integer {Head-Shot the Rot.system.pfs.reputation.GA} (same value: 0)
|
||||
HH : integer {Head-Shot the Rot.system.pfs.reputation.HH} (same value: 0)
|
||||
RO : integer {Head-Shot the Rot.system.pfs.reputation.RO} (same value: 0)
|
||||
VS : integer {Head-Shot the Rot.system.pfs.reputation.VS} (same value: 0)
|
||||
VW : integer {Head-Shot the Rot.system.pfs.reputation.VW} (same value: 0)
|
||||
school : string {Head-Shot the Rot.system.pfs.school} (same value: none)
|
||||
proficiencies : object {Head-Shot the Rot.system.proficiencies}
|
||||
attacks : object {Head-Shot the Rot.system.proficiencies.attacks}
|
||||
weapon-group-firearm : object {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm}
|
||||
custom : boolean {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm.custom} (same value: True)
|
||||
rank : integer {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm.rank} (same value: 2)
|
||||
resources : object {Head-Shot the Rot.system.resources}
|
||||
[crafting] : object {Head-Shot the Rot.system.resources.crafting}
|
||||
infusedReagents : object {Head-Shot the Rot.system.resources.crafting.infusedReagents}
|
||||
value : integer {Head-Shot the Rot.system.resources.crafting.infusedReagents.value} (same value: 3)
|
||||
heroPoints : object {Head-Shot the Rot.system.resources.heroPoints}
|
||||
max : integer {Head-Shot the Rot.system.resources.heroPoints.max} (same value: 3)
|
||||
value : integer {Head-Shot the Rot.system.resources.heroPoints.value} (same value: 1)
|
||||
saves : object {Head-Shot the Rot.system.saves}
|
||||
will : object {Head-Shot the Rot.system.saves.will}
|
||||
rank : integer {Head-Shot the Rot.system.saves.will.rank} (same value: 2)
|
||||
skills : object {Head-Shot the Rot.system.skills}
|
||||
acrobatics : object {Head-Shot the Rot.system.skills.acrobatics}
|
||||
rank : integer {Head-Shot the Rot.system.skills.acrobatics.rank} (same value: 1)
|
||||
arcana : object {Head-Shot the Rot.system.skills.arcana}
|
||||
rank : integer {Head-Shot the Rot.system.skills.arcana.rank} (same value: 0)
|
||||
athletics : object {Head-Shot the Rot.system.skills.athletics}
|
||||
rank : integer {Head-Shot the Rot.system.skills.athletics.rank} (2 different values)
|
||||
0 (x2)
|
||||
1 (x2)
|
||||
crafting : object {Head-Shot the Rot.system.skills.crafting}
|
||||
rank : integer {Head-Shot the Rot.system.skills.crafting.rank} (2 different values)
|
||||
0 (x3)
|
||||
1 (x1)
|
||||
deception : object {Head-Shot the Rot.system.skills.deception}
|
||||
rank : integer {Head-Shot the Rot.system.skills.deception.rank} (2 different values)
|
||||
0 (x2)
|
||||
1 (x2)
|
||||
diplomacy : object {Head-Shot the Rot.system.skills.diplomacy}
|
||||
rank : integer {Head-Shot the Rot.system.skills.diplomacy.rank} (same value: 0)
|
||||
intimidation : object {Head-Shot the Rot.system.skills.intimidation}
|
||||
rank : integer {Head-Shot the Rot.system.skills.intimidation.rank} (2 different values)
|
||||
2 (x2)
|
||||
0 (x2)
|
||||
medicine : object {Head-Shot the Rot.system.skills.medicine}
|
||||
rank : integer {Head-Shot the Rot.system.skills.medicine.rank} (3 different values)
|
||||
1 (x1)
|
||||
2 (x1)
|
||||
0 (x2)
|
||||
nature : object {Head-Shot the Rot.system.skills.nature}
|
||||
rank : integer {Head-Shot the Rot.system.skills.nature.rank} (same value: 0)
|
||||
occultism : object {Head-Shot the Rot.system.skills.occultism}
|
||||
rank : integer {Head-Shot the Rot.system.skills.occultism.rank} (2 different values)
|
||||
0 (x3)
|
||||
1 (x1)
|
||||
performance : object {Head-Shot the Rot.system.skills.performance}
|
||||
rank : integer {Head-Shot the Rot.system.skills.performance.rank} (same value: 0)
|
||||
religion : object {Head-Shot the Rot.system.skills.religion}
|
||||
rank : integer {Head-Shot the Rot.system.skills.religion.rank} (same value: 0)
|
||||
society : object {Head-Shot the Rot.system.skills.society}
|
||||
rank : integer {Head-Shot the Rot.system.skills.society.rank} (2 different values)
|
||||
0 (x2)
|
||||
1 (x2)
|
||||
stealth : object {Head-Shot the Rot.system.skills.stealth}
|
||||
rank : integer {Head-Shot the Rot.system.skills.stealth.rank} (2 different values)
|
||||
1 (x3)
|
||||
2 (x1)
|
||||
survival : object {Head-Shot the Rot.system.skills.survival}
|
||||
rank : integer {Head-Shot the Rot.system.skills.survival.rank} (2 different values)
|
||||
0 (x3)
|
||||
1 (x1)
|
||||
thievery : object {Head-Shot the Rot.system.skills.thievery}
|
||||
rank : integer {Head-Shot the Rot.system.skills.thievery.rank} (2 different values)
|
||||
0 (x3)
|
||||
1 (x1)
|
||||
customModifiers : object {Head-Shot the Rot.system.customModifiers}
|
||||
type : string {Head-Shot the Rot.type} (same value: character)
|
||||
Reference in New Issue
Block a user