Новые результаты

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2025-03-29 15:31:05 +04:00
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Laborer
Different values: 12
=====================================
object {Laborer}
_id : string {Laborer._id} (all different values)
folder : string {Laborer.folder} (same value: qfK7SOz30edxwR0d)
img : string {Laborer.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {Laborer.items}
Length: min=6 max=13
Value type: object {Laborer.items.[]}
_id : string {Laborer.items.[]._id} (123 different values)
[_stats] : object {Laborer.items.[]._stats}
compendiumSource : string {Laborer.items.[]._stats.compendiumSource} (37 different values)
img : string {Laborer.items.[].img} (44 different values)
name : string {Laborer.items.[].name} (88 different values)
sort : integer {Laborer.items.[].sort} (13 different values)
100000 (x12)
200000 (x12)
300000 (x12)
400000 (x12)
500000 (x12)
600000 (x12)
700000 (x11)
800000 (x11)
900000 (x9)
1000000 (x8)
1100000 (x5)
1200000 (x5)
1300000 (x2)
system : object {Laborer.items.[].system}
[baseItem] : string {Laborer.items.[].system.baseItem} (13 different values)
sickle (x1)
maul (x1)
leather-armor (x8)
sling (x2)
whip (x1)
trident (x1)
spear (x1)
light-hammer (x1)
staff (x1)
dagger (x2)
pick (x1)
buckler (x1)
club (x1)
[bonus] : object {Laborer.items.[].system.bonus}
value : integer {Laborer.items.[].system.bonus.value} (8 different values)
0 (x13)
5 (x5)
3 (x1)
10 (x2)
6 (x10)
7 (x8)
9 (x4)
8 (x5)
[bonusDamage] : object {Laborer.items.[].system.bonusDamage}
value : integer {Laborer.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Laborer.items.[].system.bulk}
value : mixed
float {Laborer.items.[].system.bulk.value} (same value: 0,1)
integer {Laborer.items.[].system.bulk.value} (3 different values)
2 (x2)
1 (x19)
0 (x6)
[category] : string {Laborer.items.[].system.category} (11 different values)
simple (x8)
offensive (x13)
martial (x5)
light (x8)
other (x1)
interaction (x9)
drug (x1)
ammo (x2)
oil (x1)
defensive (x3)
poison (x1)
[containerId] : mixed
[damage] : object {Laborer.items.[].system.damage}
damageType : string {Laborer.items.[].system.damage.damageType} (3 different values)
slashing (x2)
bludgeoning (x6)
piercing (x5)
dice : integer {Laborer.items.[].system.damage.dice} (same value: 1)
die : string {Laborer.items.[].system.damage.die} (3 different values)
d4 (x6)
d12 (x1)
d6 (x6)
description : object {Laborer.items.[].system.description}
value : string {Laborer.items.[].system.description.value} (53 different values)
[equipped] : object {Laborer.items.[].system.equipped}
carryType : string {Laborer.items.[].system.equipped.carryType} (2 different values)
worn (x48)
held (x1)
[handsHeld] : integer {Laborer.items.[].system.equipped.handsHeld} (2 different values)
0 (x18)
1 (x9)
[invested] : mixed
[inSlot] : boolean {Laborer.items.[].system.equipped.inSlot} (same value: True)
[group] : string {Laborer.items.[].system.group} (8 different values)
knife (x3)
hammer (x2)
leather (x8)
sling (x2)
flail (x1)
spear (x2)
club (x2)
pick (x1)
[hardness] : integer {Laborer.items.[].system.hardness} (2 different values)
0 (x48)
3 (x1)
[hp] : object {Laborer.items.[].system.hp}
max : integer {Laborer.items.[].system.hp.max} (2 different values)
0 (x48)
6 (x1)
value : integer {Laborer.items.[].system.hp.value} (2 different values)
0 (x48)
6 (x1)
[level] : object {Laborer.items.[].system.level}
value : integer {Laborer.items.[].system.level.value} (2 different values)
0 (x47)
1 (x2)
[material] : object {Laborer.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Laborer.items.[].system.price}
value : object {Laborer.items.[].system.price.value}
[sp] : integer {Laborer.items.[].system.price.value.sp} (7 different values)
2 (x3)
1 (x10)
4 (x1)
8 (x1)
5 (x2)
3 (x1)
7 (x2)
[gp] : integer {Laborer.items.[].system.price.value.gp} (4 different values)
3 (x2)
2 (x8)
4 (x1)
1 (x4)
[cp] : integer {Laborer.items.[].system.price.value.cp} (2 different values)
1 (x9)
8 (x1)
[per] : integer {Laborer.items.[].system.price.per} (same value: 10)
publication : object {Laborer.items.[].system.publication}
license : string {Laborer.items.[].system.publication.license} (same value: ORC)
remaster : boolean {Laborer.items.[].system.publication.remaster} (same value: True)
title : string {Laborer.items.[].system.publication.title} (6 different values)
Pathfinder Player Core (x28)
(x81)
Pathfinder Gamemastery Guide (x1)
Pathfinder Core Rulebook (x11)
Pathfinder GM Core (x1)
Pathfinder Bestiary (x1)
[quantity] : integer {Laborer.items.[].system.quantity} (7 different values)
1 (x38)
4 (x3)
10 (x3)
3 (x1)
20 (x1)
2 (x2)
5 (x1)
[range] : integer {Laborer.items.[].system.range} (same value: 50)
[reload] : object {Laborer.items.[].system.reload}
value : string {Laborer.items.[].system.reload.value} (3 different values)
(x7)
1 (x2)
- (x4)
rules : ###FoundryRulesObject###
[runes] : object {Laborer.items.[].system.runes}
[potency] : integer {Laborer.items.[].system.runes.potency} (same value: 0)
[property] : array<> {Laborer.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Laborer.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {Laborer.items.[].system.runes.resilient} (same value: 0)
[reinforcing] : integer {Laborer.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {Laborer.items.[].system.size} (same value: med)
[slug] : string {Laborer.items.[].system.slug} (36 different values)
[splashDamage] : object {Laborer.items.[].system.splashDamage}
value : integer {Laborer.items.[].system.splashDamage.value} (same value: 0)
traits : object {Laborer.items.[].system.traits}
[rarity] : string {Laborer.items.[].system.traits.rarity} (same value: common)
[value] : array<string> {Laborer.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Laborer.items.[].system.traits.value.[]} (35 different values)
[integrated] : mixed
[usage] : object {Laborer.items.[].system.usage}
value : string {Laborer.items.[].system.usage.value} (4 different values)
held-in-one-hand (x31)
held-in-two-hands (x6)
other (x1)
worn (x2)
[canBeAmmo] : boolean {Laborer.items.[].system.usage.canBeAmmo} (same value: False)
[attackEffects] : object {Laborer.items.[].system.attackEffects}
value : array<string> {Laborer.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Laborer.items.[].system.attackEffects.value.[]} (same value: fishhooked)
[damageRolls] : object {Laborer.items.[].system.damageRolls}
[uc1s1t4wur5bbofg09gjg] : object {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
damage : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: 1d4+2)
damageType : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: slashing)
[c16oqbic9ep578zkoag35t] : object {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
damage : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: 1d4+2)
damageType : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: bludgeoning)
[upHGZeI52vum8yU1] : object {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1}
damage : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damage} (2 different values)
1d4+2 (x1)
1d4+1 (x1)
damageType : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damageType} (same value: bludgeoning)
[9irD6SxS4FAUMQjJ] : object {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ}
damage : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damage} (same value: 1d12+4)
damageType : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damageType} (same value: bludgeoning)
[0] : object {Laborer.items.[].system.damageRolls.0}
damage : string {Laborer.items.[].system.damageRolls.0.damage} (7 different values)
1d4+4 (x2)
1d4+3 (x6)
1d6+3 (x1)
1d4+2 (x5)
1d6+2 (x1)
1d4+1 (x2)
1d4+5 (x1)
damageType : string {Laborer.items.[].system.damageRolls.0.damageType} (2 different values)
bludgeoning (x14)
piercing (x4)
[6qwKTePCKoKWkHkq] : object {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq}
damage : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damage} (same value: 1d6+4)
damageType : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damageType} (same value: bludgeoning)
[LBwOhnQpg7HxhtJQ] : object {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ}
damage : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damage} (same value: 1d4+3)
damageType : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damageType} (same value: slashing)
[lIdpoIDWV3sbtFen] : object {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen}
damage : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damage} (same value: 1d6+1)
damageType : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damageType} (same value: piercing)
[9KqirRPpNWFB7Atq] : object {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq}
damage : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damage} (same value: 1d6+3)
damageType : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damageType} (same value: piercing)
[RTy0xmM7z3HNBH9r] : object {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r}
damage : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damage} (same value: 1d6+3)
damageType : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damageType} (same value: piercing)
[97gWo6ffMXbdzKK4] : object {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4}
category : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.category} (same value: persistent)
damage : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damage} (same value: 1)
damageType : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damageType} (same value: bleed)
[hkS5BdZjSgKK0Vh1] : object {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1}
damage : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damage} (same value: 1)
damageType : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damageType} (same value: piercing)
[hlzfkd77tbrcxg7qw85x] : object {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x}
damage : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damage} (same value: 1d4+4)
damageType : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damageType} (same value: bludgeoning)
[ZL3Cbo9IbsVxbwY9] : object {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9}
damage : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damage} (same value: 1d4+2)
damageType : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damageType} (same value: piercing)
[xZw7SmDW4jcsGhHM] : object {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM}
damage : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damage} (same value: 1d4+2)
damageType : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damageType} (same value: piercing)
[nROg73Lg2EzK22NR] : object {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR}
damage : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damage} (same value: 1d6+2)
damageType : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damageType} (same value: bludgeoning)
[ZQQDkLZaeV1tXKAZ] : object {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ}
damage : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damage} (same value: 1d6+5)
damageType : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damageType} (same value: bludgeoning)
[7JaYmhTXoqoKADYl] : object {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl}
damage : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damage} (same value: 1d6+5)
damageType : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damageType} (same value: bludgeoning)
[actionType] : object {Laborer.items.[].system.actionType}
value : string {Laborer.items.[].system.actionType.value} (3 different values)
passive (x12)
action (x12)
reaction (x1)
[actions] : object {Laborer.items.[].system.actions}
[value] : integer {Laborer.items.[].system.actions.value} (3 different values)
2 (x7)
1 (x3)
3 (x2)
[mod] : object {Laborer.items.[].system.mod}
value : integer {Laborer.items.[].system.mod.value} (7 different values)
6 (x4)
15 (x1)
4 (x4)
8 (x1)
5 (x2)
7 (x1)
9 (x1)
[proficient] : object {Laborer.items.[].system.proficient}
value : integer {Laborer.items.[].system.proficient.value} (same value: 0)
[acBonus] : integer {Laborer.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {Laborer.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {Laborer.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {Laborer.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {Laborer.items.[].system.strength} (same value: 0)
[uses] : object {Laborer.items.[].system.uses}
autoDestroy : boolean {Laborer.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Laborer.items.[].system.uses.max} (same value: 1)
value : integer {Laborer.items.[].system.uses.value} (same value: 1)
[selfEffect] : object {Laborer.items.[].system.selfEffect}
name : string {Laborer.items.[].system.selfEffect.name} (2 different values)
Effect: Swig (x1)
Effect: Raise a Shield (x1)
uuid : string {Laborer.items.[].system.selfEffect.uuid} (2 different values)
Compendium.pf2e.bestiary-effects.Item.Effect: Swig (x1)
Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x1)
[stackGroup] : string {Laborer.items.[].system.stackGroup} (same value: slingBullets)
[frequency] : object {Laborer.items.[].system.frequency}
max : integer {Laborer.items.[].system.frequency.max} (same value: 1)
per : string {Laborer.items.[].system.frequency.per} (same value: day)
type : string {Laborer.items.[].type} (8 different values)
weapon (x13)
melee (x35)
action (x25)
lore (x14)
armor (x8)
equipment (x21)
consumable (x6)
shield (x1)
[flags] : object {Laborer.items.[].flags}
pf2e : object {Laborer.items.[].flags.pf2e}
linkedWeapon : string {Laborer.items.[].flags.pf2e.linkedWeapon} (13 different values)
UZlHtMydIq06OfJW (x1)
OBJ6XxnlP1EEDxPW (x1)
U3iKfaS1GsDgdUYB (x1)
4shprzLkCXQAmYVY (x1)
weCX0QLmEtlkJj6e (x1)
UAqlkqpAbfhYKNe6 (x2)
iCIavuhoO4Uam2Vj (x1)
9bruXwALVDFhxs9a (x1)
FUcW9tT727Wu5DPe (x2)
Oe19uNcLqy86SJUP (x1)
rypNl1OrKiYMYWae (x1)
zjDw8ZydUFsB7sEl (x2)
WuKv33Dx1iOi6Lrs (x2)
[folder] : string {Laborer.items.[].folder} (same value: dfRpdU8Efsenms12)
name : string {Laborer.name} (all different values)
system : object {Laborer.system}
abilities : object {Laborer.system.abilities}
cha : object {Laborer.system.abilities.cha}
mod : integer {Laborer.system.abilities.cha.mod} (5 different values)
0 (x8)
3 (x1)
1 (x1)
2 (x1)
-2 (x1)
con : object {Laborer.system.abilities.con}
mod : integer {Laborer.system.abilities.con.mod} (5 different values)
2 (x2)
3 (x5)
1 (x2)
0 (x1)
4 (x2)
dex : object {Laborer.system.abilities.dex}
mod : integer {Laborer.system.abilities.dex.mod} (4 different values)
1 (x5)
0 (x2)
2 (x3)
3 (x2)
int : object {Laborer.system.abilities.int}
mod : integer {Laborer.system.abilities.int.mod} (3 different values)
0 (x9)
2 (x2)
1 (x1)
str : object {Laborer.system.abilities.str}
mod : integer {Laborer.system.abilities.str.mod} (5 different values)
3 (x6)
4 (x2)
2 (x2)
0 (x1)
1 (x1)
wis : object {Laborer.system.abilities.wis}
mod : integer {Laborer.system.abilities.wis.mod} (3 different values)
1 (x6)
2 (x5)
0 (x1)
attributes : object {Laborer.system.attributes}
ac : object {Laborer.system.attributes.ac}
details : string {Laborer.system.attributes.ac.details} (2 different values)
(x11)
(15 with platter raised) (x1)
value : integer {Laborer.system.attributes.ac.value} (5 different values)
13 (x1)
17 (x2)
14 (x6)
15 (x2)
16 (x1)
allSaves : object {Laborer.system.attributes.allSaves}
value : string {Laborer.system.attributes.allSaves.value} (same value: )
hp : object {Laborer.system.attributes.hp}
details : string {Laborer.system.attributes.hp.details} (same value: )
max : integer {Laborer.system.attributes.hp.max} (6 different values)
10 (x1)
35 (x2)
20 (x5)
18 (x2)
15 (x1)
7 (x1)
temp : integer {Laborer.system.attributes.hp.temp} (same value: 0)
value : integer {Laborer.system.attributes.hp.value} (6 different values)
10 (x1)
35 (x2)
20 (x5)
18 (x2)
15 (x1)
7 (x1)
speed : object {Laborer.system.attributes.speed}
otherSpeeds : array<> {Laborer.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {Laborer.system.attributes.speed.value} (2 different values)
25 (x11)
30 (x1)
[resistances] : array<object> {Laborer.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Laborer.system.attributes.resistances.[]}
type : string {Laborer.system.attributes.resistances.[].type} (same value: void)
value : integer {Laborer.system.attributes.resistances.[].value} (same value: 2)
details : object {Laborer.system.details}
blurb : string {Laborer.system.details.blurb} (same value: )
languages : object {Laborer.system.details.languages}
details : string {Laborer.system.details.languages.details} (same value: )
value : array<string> {Laborer.system.details.languages.value}
Length: min=1 max=1
Value type: string {Laborer.system.details.languages.value.[]} (same value: common)
level : object {Laborer.system.details.level}
value : integer {Laborer.system.details.level.value} (4 different values)
-1 (x2)
2 (x2)
0 (x5)
1 (x3)
privateNotes : string {Laborer.system.details.privateNotes} (same value: )
publicNotes : string {Laborer.system.details.publicNotes} (all different values)
publication : object {Laborer.system.details.publication}
license : string {Laborer.system.details.publication.license} (same value: ORC)
remaster : boolean {Laborer.system.details.publication.remaster} (same value: True)
title : string {Laborer.system.details.publication.title} (same value: Pathfinder NPC Core)
initiative : object {Laborer.system.initiative}
statistic : string {Laborer.system.initiative.statistic} (same value: perception)
perception : object {Laborer.system.perception}
details : string {Laborer.system.perception.details} (2 different values)
(x11)
+8 to spot fish (x1)
mod : integer {Laborer.system.perception.mod} (4 different values)
3 (x2)
5 (x2)
6 (x6)
7 (x2)
senses : array<> {Laborer.system.perception.senses}
Length: min=0 max=0
Value type: mixed
resources : object {Laborer.system.resources}
saves : object {Laborer.system.saves}
fortitude : object {Laborer.system.saves.fortitude}
saveDetail : string {Laborer.system.saves.fortitude.saveDetail} (same value: )
value : integer {Laborer.system.saves.fortitude.value} (6 different values)
6 (x2)
11 (x1)
7 (x6)
8 (x1)
5 (x1)
10 (x1)
reflex : object {Laborer.system.saves.reflex}
saveDetail : string {Laborer.system.saves.reflex.saveDetail} (same value: )
value : integer {Laborer.system.saves.reflex.value} (7 different values)
3 (x2)
6 (x3)
5 (x3)
4 (x1)
10 (x1)
7 (x1)
8 (x1)
will : object {Laborer.system.saves.will}
saveDetail : string {Laborer.system.saves.will.saveDetail} (same value: )
value : integer {Laborer.system.saves.will.value} (6 different values)
3 (x3)
7 (x2)
5 (x1)
4 (x4)
9 (x1)
6 (x1)
skills : object {Laborer.system.skills}
[athletics] : object {Laborer.system.skills.athletics}
base : integer {Laborer.system.skills.athletics.base} (5 different values)
5 (x3)
10 (x1)
7 (x4)
6 (x1)
9 (x1)
[special] : array<> {Laborer.system.skills.athletics.special}
Length: min=0 max=0
Value type: mixed
[society] : object {Laborer.system.skills.society}
base : integer {Laborer.system.skills.society.base} (3 different values)
2 (x2)
6 (x1)
7 (x2)
[crafting] : object {Laborer.system.skills.crafting}
base : integer {Laborer.system.skills.crafting.base} (same value: 13)
[acrobatics] : object {Laborer.system.skills.acrobatics}
base : integer {Laborer.system.skills.acrobatics.base} (3 different values)
3 (x2)
8 (x1)
5 (x1)
[special] : array<> {Laborer.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: mixed
[intimidation] : object {Laborer.system.skills.intimidation}
base : integer {Laborer.system.skills.intimidation.base} (same value: 4)
special : array<> {Laborer.system.skills.intimidation.special}
Length: min=0 max=0
Value type: mixed
[nature] : object {Laborer.system.skills.nature}
base : integer {Laborer.system.skills.nature.base} (3 different values)
5 (x1)
4 (x2)
6 (x1)
[survival] : object {Laborer.system.skills.survival}
base : integer {Laborer.system.skills.survival.base} (3 different values)
5 (x1)
4 (x4)
6 (x1)
[religion] : object {Laborer.system.skills.religion}
base : integer {Laborer.system.skills.religion.base} (same value: 5)
[stealth] : object {Laborer.system.skills.stealth}
base : integer {Laborer.system.skills.stealth.base} (2 different values)
4 (x1)
8 (x1)
[deception] : object {Laborer.system.skills.deception}
base : integer {Laborer.system.skills.deception.base} (same value: 6)
[diplomacy] : object {Laborer.system.skills.diplomacy}
base : integer {Laborer.system.skills.diplomacy.base} (2 different values)
6 (x2)
4 (x1)
traits : object {Laborer.system.traits}
rarity : string {Laborer.system.traits.rarity} (same value: common)
size : object {Laborer.system.traits.size}
value : string {Laborer.system.traits.size.value} (same value: med)
value : array<string> {Laborer.system.traits.value}
Length: min=2 max=2
Value type: string {Laborer.system.traits.value.[]} (2 different values)
human (x12)
humanoid (x12)
type : string {Laborer.type} (same value: npc)