Новые результаты
This commit is contained in:
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Laborer
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Different values: 12
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=====================================
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object {Laborer}
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_id : string {Laborer._id} (all different values)
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folder : string {Laborer.folder} (same value: qfK7SOz30edxwR0d)
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img : string {Laborer.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Laborer.items}
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Length: min=6 max=13
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Value type: object {Laborer.items.[]}
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_id : string {Laborer.items.[]._id} (123 different values)
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[_stats] : object {Laborer.items.[]._stats}
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compendiumSource : string {Laborer.items.[]._stats.compendiumSource} (37 different values)
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img : string {Laborer.items.[].img} (44 different values)
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name : string {Laborer.items.[].name} (88 different values)
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sort : integer {Laborer.items.[].sort} (13 different values)
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100000 (x12)
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200000 (x12)
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300000 (x12)
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400000 (x12)
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500000 (x12)
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600000 (x12)
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700000 (x11)
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800000 (x11)
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900000 (x9)
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1000000 (x8)
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1100000 (x5)
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1200000 (x5)
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1300000 (x2)
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system : object {Laborer.items.[].system}
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[baseItem] : string {Laborer.items.[].system.baseItem} (13 different values)
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sickle (x1)
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maul (x1)
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leather-armor (x8)
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sling (x2)
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whip (x1)
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trident (x1)
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spear (x1)
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light-hammer (x1)
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staff (x1)
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dagger (x2)
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pick (x1)
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buckler (x1)
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club (x1)
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[bonus] : object {Laborer.items.[].system.bonus}
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value : integer {Laborer.items.[].system.bonus.value} (8 different values)
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0 (x13)
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5 (x5)
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3 (x1)
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10 (x2)
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6 (x10)
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7 (x8)
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9 (x4)
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8 (x5)
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[bonusDamage] : object {Laborer.items.[].system.bonusDamage}
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value : integer {Laborer.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Laborer.items.[].system.bulk}
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value : mixed
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float {Laborer.items.[].system.bulk.value} (same value: 0,1)
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integer {Laborer.items.[].system.bulk.value} (3 different values)
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2 (x2)
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1 (x19)
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0 (x6)
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[category] : string {Laborer.items.[].system.category} (11 different values)
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simple (x8)
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offensive (x13)
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martial (x5)
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light (x8)
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other (x1)
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interaction (x9)
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drug (x1)
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ammo (x2)
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oil (x1)
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defensive (x3)
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poison (x1)
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[containerId] : mixed
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[damage] : object {Laborer.items.[].system.damage}
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damageType : string {Laborer.items.[].system.damage.damageType} (3 different values)
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slashing (x2)
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bludgeoning (x6)
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piercing (x5)
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dice : integer {Laborer.items.[].system.damage.dice} (same value: 1)
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die : string {Laborer.items.[].system.damage.die} (3 different values)
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d4 (x6)
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d12 (x1)
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d6 (x6)
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description : object {Laborer.items.[].system.description}
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value : string {Laborer.items.[].system.description.value} (53 different values)
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[equipped] : object {Laborer.items.[].system.equipped}
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carryType : string {Laborer.items.[].system.equipped.carryType} (2 different values)
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worn (x48)
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held (x1)
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[handsHeld] : integer {Laborer.items.[].system.equipped.handsHeld} (2 different values)
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0 (x18)
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1 (x9)
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[invested] : mixed
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[inSlot] : boolean {Laborer.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {Laborer.items.[].system.group} (8 different values)
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knife (x3)
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hammer (x2)
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leather (x8)
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sling (x2)
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flail (x1)
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spear (x2)
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club (x2)
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pick (x1)
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[hardness] : integer {Laborer.items.[].system.hardness} (2 different values)
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0 (x48)
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3 (x1)
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[hp] : object {Laborer.items.[].system.hp}
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max : integer {Laborer.items.[].system.hp.max} (2 different values)
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0 (x48)
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6 (x1)
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value : integer {Laborer.items.[].system.hp.value} (2 different values)
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0 (x48)
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6 (x1)
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[level] : object {Laborer.items.[].system.level}
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value : integer {Laborer.items.[].system.level.value} (2 different values)
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0 (x47)
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1 (x2)
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[material] : object {Laborer.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {Laborer.items.[].system.price}
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value : object {Laborer.items.[].system.price.value}
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[sp] : integer {Laborer.items.[].system.price.value.sp} (7 different values)
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2 (x3)
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1 (x10)
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4 (x1)
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8 (x1)
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5 (x2)
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3 (x1)
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7 (x2)
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[gp] : integer {Laborer.items.[].system.price.value.gp} (4 different values)
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3 (x2)
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2 (x8)
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4 (x1)
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1 (x4)
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[cp] : integer {Laborer.items.[].system.price.value.cp} (2 different values)
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1 (x9)
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8 (x1)
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[per] : integer {Laborer.items.[].system.price.per} (same value: 10)
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publication : object {Laborer.items.[].system.publication}
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license : string {Laborer.items.[].system.publication.license} (same value: ORC)
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remaster : boolean {Laborer.items.[].system.publication.remaster} (same value: True)
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title : string {Laborer.items.[].system.publication.title} (6 different values)
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Pathfinder Player Core (x28)
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(x81)
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Pathfinder Gamemastery Guide (x1)
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Pathfinder Core Rulebook (x11)
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Pathfinder GM Core (x1)
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Pathfinder Bestiary (x1)
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[quantity] : integer {Laborer.items.[].system.quantity} (7 different values)
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1 (x38)
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4 (x3)
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10 (x3)
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3 (x1)
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20 (x1)
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2 (x2)
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5 (x1)
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[range] : integer {Laborer.items.[].system.range} (same value: 50)
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[reload] : object {Laborer.items.[].system.reload}
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value : string {Laborer.items.[].system.reload.value} (3 different values)
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(x7)
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1 (x2)
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- (x4)
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rules : ###FoundryRulesObject###
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[runes] : object {Laborer.items.[].system.runes}
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[potency] : integer {Laborer.items.[].system.runes.potency} (same value: 0)
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[property] : array<> {Laborer.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {Laborer.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {Laborer.items.[].system.runes.resilient} (same value: 0)
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[reinforcing] : integer {Laborer.items.[].system.runes.reinforcing} (same value: 0)
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[size] : string {Laborer.items.[].system.size} (same value: med)
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[slug] : string {Laborer.items.[].system.slug} (36 different values)
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[splashDamage] : object {Laborer.items.[].system.splashDamage}
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value : integer {Laborer.items.[].system.splashDamage.value} (same value: 0)
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traits : object {Laborer.items.[].system.traits}
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[rarity] : string {Laborer.items.[].system.traits.rarity} (same value: common)
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[value] : array<string> {Laborer.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {Laborer.items.[].system.traits.value.[]} (35 different values)
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[integrated] : mixed
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[usage] : object {Laborer.items.[].system.usage}
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value : string {Laborer.items.[].system.usage.value} (4 different values)
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held-in-one-hand (x31)
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held-in-two-hands (x6)
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other (x1)
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worn (x2)
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[canBeAmmo] : boolean {Laborer.items.[].system.usage.canBeAmmo} (same value: False)
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[attackEffects] : object {Laborer.items.[].system.attackEffects}
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value : array<string> {Laborer.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {Laborer.items.[].system.attackEffects.value.[]} (same value: fishhooked)
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[damageRolls] : object {Laborer.items.[].system.damageRolls}
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[uc1s1t4wur5bbofg09gjg] : object {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
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damage : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: 1d4+2)
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damageType : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: slashing)
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[c16oqbic9ep578zkoag35t] : object {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
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damage : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: 1d4+2)
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damageType : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: bludgeoning)
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[upHGZeI52vum8yU1] : object {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1}
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damage : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damage} (2 different values)
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1d4+2 (x1)
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1d4+1 (x1)
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damageType : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damageType} (same value: bludgeoning)
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[9irD6SxS4FAUMQjJ] : object {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ}
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damage : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damage} (same value: 1d12+4)
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damageType : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damageType} (same value: bludgeoning)
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[0] : object {Laborer.items.[].system.damageRolls.0}
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damage : string {Laborer.items.[].system.damageRolls.0.damage} (7 different values)
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1d4+4 (x2)
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1d4+3 (x6)
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1d6+3 (x1)
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1d4+2 (x5)
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1d6+2 (x1)
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1d4+1 (x2)
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1d4+5 (x1)
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damageType : string {Laborer.items.[].system.damageRolls.0.damageType} (2 different values)
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bludgeoning (x14)
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piercing (x4)
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[6qwKTePCKoKWkHkq] : object {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq}
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damage : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damage} (same value: 1d6+4)
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damageType : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damageType} (same value: bludgeoning)
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[LBwOhnQpg7HxhtJQ] : object {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ}
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damage : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damage} (same value: 1d4+3)
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damageType : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damageType} (same value: slashing)
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[lIdpoIDWV3sbtFen] : object {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen}
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damage : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damage} (same value: 1d6+1)
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damageType : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damageType} (same value: piercing)
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[9KqirRPpNWFB7Atq] : object {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq}
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damage : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damage} (same value: 1d6+3)
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damageType : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damageType} (same value: piercing)
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[RTy0xmM7z3HNBH9r] : object {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r}
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damage : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damage} (same value: 1d6+3)
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damageType : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damageType} (same value: piercing)
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[97gWo6ffMXbdzKK4] : object {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4}
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category : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.category} (same value: persistent)
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damage : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damage} (same value: 1)
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damageType : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damageType} (same value: bleed)
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[hkS5BdZjSgKK0Vh1] : object {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1}
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damage : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damage} (same value: 1)
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damageType : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damageType} (same value: piercing)
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[hlzfkd77tbrcxg7qw85x] : object {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x}
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damage : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damage} (same value: 1d4+4)
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damageType : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damageType} (same value: bludgeoning)
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[ZL3Cbo9IbsVxbwY9] : object {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9}
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damage : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damage} (same value: 1d4+2)
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||||
damageType : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damageType} (same value: piercing)
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||||
[xZw7SmDW4jcsGhHM] : object {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM}
|
||||
damage : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damage} (same value: 1d4+2)
|
||||
damageType : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damageType} (same value: piercing)
|
||||
[nROg73Lg2EzK22NR] : object {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR}
|
||||
damage : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damage} (same value: 1d6+2)
|
||||
damageType : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damageType} (same value: bludgeoning)
|
||||
[ZQQDkLZaeV1tXKAZ] : object {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ}
|
||||
damage : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damage} (same value: 1d6+5)
|
||||
damageType : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damageType} (same value: bludgeoning)
|
||||
[7JaYmhTXoqoKADYl] : object {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl}
|
||||
damage : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damage} (same value: 1d6+5)
|
||||
damageType : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damageType} (same value: bludgeoning)
|
||||
[actionType] : object {Laborer.items.[].system.actionType}
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||||
value : string {Laborer.items.[].system.actionType.value} (3 different values)
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||||
passive (x12)
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||||
action (x12)
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||||
reaction (x1)
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||||
[actions] : object {Laborer.items.[].system.actions}
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||||
[value] : integer {Laborer.items.[].system.actions.value} (3 different values)
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||||
2 (x7)
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||||
1 (x3)
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||||
3 (x2)
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||||
[mod] : object {Laborer.items.[].system.mod}
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||||
value : integer {Laborer.items.[].system.mod.value} (7 different values)
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||||
6 (x4)
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||||
15 (x1)
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||||
4 (x4)
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||||
8 (x1)
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||||
5 (x2)
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||||
7 (x1)
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||||
9 (x1)
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||||
[proficient] : object {Laborer.items.[].system.proficient}
|
||||
value : integer {Laborer.items.[].system.proficient.value} (same value: 0)
|
||||
[acBonus] : integer {Laborer.items.[].system.acBonus} (same value: 1)
|
||||
[checkPenalty] : integer {Laborer.items.[].system.checkPenalty} (same value: -1)
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||||
[dexCap] : integer {Laborer.items.[].system.dexCap} (same value: 4)
|
||||
[speedPenalty] : integer {Laborer.items.[].system.speedPenalty} (same value: 0)
|
||||
[strength] : integer {Laborer.items.[].system.strength} (same value: 0)
|
||||
[uses] : object {Laborer.items.[].system.uses}
|
||||
autoDestroy : boolean {Laborer.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {Laborer.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {Laborer.items.[].system.uses.value} (same value: 1)
|
||||
[selfEffect] : object {Laborer.items.[].system.selfEffect}
|
||||
name : string {Laborer.items.[].system.selfEffect.name} (2 different values)
|
||||
Effect: Swig (x1)
|
||||
Effect: Raise a Shield (x1)
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||||
uuid : string {Laborer.items.[].system.selfEffect.uuid} (2 different values)
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||||
Compendium.pf2e.bestiary-effects.Item.Effect: Swig (x1)
|
||||
Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x1)
|
||||
[stackGroup] : string {Laborer.items.[].system.stackGroup} (same value: slingBullets)
|
||||
[frequency] : object {Laborer.items.[].system.frequency}
|
||||
max : integer {Laborer.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {Laborer.items.[].system.frequency.per} (same value: day)
|
||||
type : string {Laborer.items.[].type} (8 different values)
|
||||
weapon (x13)
|
||||
melee (x35)
|
||||
action (x25)
|
||||
lore (x14)
|
||||
armor (x8)
|
||||
equipment (x21)
|
||||
consumable (x6)
|
||||
shield (x1)
|
||||
[flags] : object {Laborer.items.[].flags}
|
||||
pf2e : object {Laborer.items.[].flags.pf2e}
|
||||
linkedWeapon : string {Laborer.items.[].flags.pf2e.linkedWeapon} (13 different values)
|
||||
UZlHtMydIq06OfJW (x1)
|
||||
OBJ6XxnlP1EEDxPW (x1)
|
||||
U3iKfaS1GsDgdUYB (x1)
|
||||
4shprzLkCXQAmYVY (x1)
|
||||
weCX0QLmEtlkJj6e (x1)
|
||||
UAqlkqpAbfhYKNe6 (x2)
|
||||
iCIavuhoO4Uam2Vj (x1)
|
||||
9bruXwALVDFhxs9a (x1)
|
||||
FUcW9tT727Wu5DPe (x2)
|
||||
Oe19uNcLqy86SJUP (x1)
|
||||
rypNl1OrKiYMYWae (x1)
|
||||
zjDw8ZydUFsB7sEl (x2)
|
||||
WuKv33Dx1iOi6Lrs (x2)
|
||||
[folder] : string {Laborer.items.[].folder} (same value: dfRpdU8Efsenms12)
|
||||
name : string {Laborer.name} (all different values)
|
||||
system : object {Laborer.system}
|
||||
abilities : object {Laborer.system.abilities}
|
||||
cha : object {Laborer.system.abilities.cha}
|
||||
mod : integer {Laborer.system.abilities.cha.mod} (5 different values)
|
||||
0 (x8)
|
||||
3 (x1)
|
||||
1 (x1)
|
||||
2 (x1)
|
||||
-2 (x1)
|
||||
con : object {Laborer.system.abilities.con}
|
||||
mod : integer {Laborer.system.abilities.con.mod} (5 different values)
|
||||
2 (x2)
|
||||
3 (x5)
|
||||
1 (x2)
|
||||
0 (x1)
|
||||
4 (x2)
|
||||
dex : object {Laborer.system.abilities.dex}
|
||||
mod : integer {Laborer.system.abilities.dex.mod} (4 different values)
|
||||
1 (x5)
|
||||
0 (x2)
|
||||
2 (x3)
|
||||
3 (x2)
|
||||
int : object {Laborer.system.abilities.int}
|
||||
mod : integer {Laborer.system.abilities.int.mod} (3 different values)
|
||||
0 (x9)
|
||||
2 (x2)
|
||||
1 (x1)
|
||||
str : object {Laborer.system.abilities.str}
|
||||
mod : integer {Laborer.system.abilities.str.mod} (5 different values)
|
||||
3 (x6)
|
||||
4 (x2)
|
||||
2 (x2)
|
||||
0 (x1)
|
||||
1 (x1)
|
||||
wis : object {Laborer.system.abilities.wis}
|
||||
mod : integer {Laborer.system.abilities.wis.mod} (3 different values)
|
||||
1 (x6)
|
||||
2 (x5)
|
||||
0 (x1)
|
||||
attributes : object {Laborer.system.attributes}
|
||||
ac : object {Laborer.system.attributes.ac}
|
||||
details : string {Laborer.system.attributes.ac.details} (2 different values)
|
||||
(x11)
|
||||
(15 with platter raised) (x1)
|
||||
value : integer {Laborer.system.attributes.ac.value} (5 different values)
|
||||
13 (x1)
|
||||
17 (x2)
|
||||
14 (x6)
|
||||
15 (x2)
|
||||
16 (x1)
|
||||
allSaves : object {Laborer.system.attributes.allSaves}
|
||||
value : string {Laborer.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {Laborer.system.attributes.hp}
|
||||
details : string {Laborer.system.attributes.hp.details} (same value: )
|
||||
max : integer {Laborer.system.attributes.hp.max} (6 different values)
|
||||
10 (x1)
|
||||
35 (x2)
|
||||
20 (x5)
|
||||
18 (x2)
|
||||
15 (x1)
|
||||
7 (x1)
|
||||
temp : integer {Laborer.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {Laborer.system.attributes.hp.value} (6 different values)
|
||||
10 (x1)
|
||||
35 (x2)
|
||||
20 (x5)
|
||||
18 (x2)
|
||||
15 (x1)
|
||||
7 (x1)
|
||||
speed : object {Laborer.system.attributes.speed}
|
||||
otherSpeeds : array<> {Laborer.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {Laborer.system.attributes.speed.value} (2 different values)
|
||||
25 (x11)
|
||||
30 (x1)
|
||||
[resistances] : array<object> {Laborer.system.attributes.resistances}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Laborer.system.attributes.resistances.[]}
|
||||
type : string {Laborer.system.attributes.resistances.[].type} (same value: void)
|
||||
value : integer {Laborer.system.attributes.resistances.[].value} (same value: 2)
|
||||
details : object {Laborer.system.details}
|
||||
blurb : string {Laborer.system.details.blurb} (same value: )
|
||||
languages : object {Laborer.system.details.languages}
|
||||
details : string {Laborer.system.details.languages.details} (same value: )
|
||||
value : array<string> {Laborer.system.details.languages.value}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Laborer.system.details.languages.value.[]} (same value: common)
|
||||
level : object {Laborer.system.details.level}
|
||||
value : integer {Laborer.system.details.level.value} (4 different values)
|
||||
-1 (x2)
|
||||
2 (x2)
|
||||
0 (x5)
|
||||
1 (x3)
|
||||
privateNotes : string {Laborer.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {Laborer.system.details.publicNotes} (all different values)
|
||||
publication : object {Laborer.system.details.publication}
|
||||
license : string {Laborer.system.details.publication.license} (same value: ORC)
|
||||
remaster : boolean {Laborer.system.details.publication.remaster} (same value: True)
|
||||
title : string {Laborer.system.details.publication.title} (same value: Pathfinder NPC Core)
|
||||
initiative : object {Laborer.system.initiative}
|
||||
statistic : string {Laborer.system.initiative.statistic} (same value: perception)
|
||||
perception : object {Laborer.system.perception}
|
||||
details : string {Laborer.system.perception.details} (2 different values)
|
||||
(x11)
|
||||
+8 to spot fish (x1)
|
||||
mod : integer {Laborer.system.perception.mod} (4 different values)
|
||||
3 (x2)
|
||||
5 (x2)
|
||||
6 (x6)
|
||||
7 (x2)
|
||||
senses : array<> {Laborer.system.perception.senses}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
resources : object {Laborer.system.resources}
|
||||
saves : object {Laborer.system.saves}
|
||||
fortitude : object {Laborer.system.saves.fortitude}
|
||||
saveDetail : string {Laborer.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {Laborer.system.saves.fortitude.value} (6 different values)
|
||||
6 (x2)
|
||||
11 (x1)
|
||||
7 (x6)
|
||||
8 (x1)
|
||||
5 (x1)
|
||||
10 (x1)
|
||||
reflex : object {Laborer.system.saves.reflex}
|
||||
saveDetail : string {Laborer.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {Laborer.system.saves.reflex.value} (7 different values)
|
||||
3 (x2)
|
||||
6 (x3)
|
||||
5 (x3)
|
||||
4 (x1)
|
||||
10 (x1)
|
||||
7 (x1)
|
||||
8 (x1)
|
||||
will : object {Laborer.system.saves.will}
|
||||
saveDetail : string {Laborer.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {Laborer.system.saves.will.value} (6 different values)
|
||||
3 (x3)
|
||||
7 (x2)
|
||||
5 (x1)
|
||||
4 (x4)
|
||||
9 (x1)
|
||||
6 (x1)
|
||||
skills : object {Laborer.system.skills}
|
||||
[athletics] : object {Laborer.system.skills.athletics}
|
||||
base : integer {Laborer.system.skills.athletics.base} (5 different values)
|
||||
5 (x3)
|
||||
10 (x1)
|
||||
7 (x4)
|
||||
6 (x1)
|
||||
9 (x1)
|
||||
[special] : array<> {Laborer.system.skills.athletics.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[society] : object {Laborer.system.skills.society}
|
||||
base : integer {Laborer.system.skills.society.base} (3 different values)
|
||||
2 (x2)
|
||||
6 (x1)
|
||||
7 (x2)
|
||||
[crafting] : object {Laborer.system.skills.crafting}
|
||||
base : integer {Laborer.system.skills.crafting.base} (same value: 13)
|
||||
[acrobatics] : object {Laborer.system.skills.acrobatics}
|
||||
base : integer {Laborer.system.skills.acrobatics.base} (3 different values)
|
||||
3 (x2)
|
||||
8 (x1)
|
||||
5 (x1)
|
||||
[special] : array<> {Laborer.system.skills.acrobatics.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[intimidation] : object {Laborer.system.skills.intimidation}
|
||||
base : integer {Laborer.system.skills.intimidation.base} (same value: 4)
|
||||
special : array<> {Laborer.system.skills.intimidation.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[nature] : object {Laborer.system.skills.nature}
|
||||
base : integer {Laborer.system.skills.nature.base} (3 different values)
|
||||
5 (x1)
|
||||
4 (x2)
|
||||
6 (x1)
|
||||
[survival] : object {Laborer.system.skills.survival}
|
||||
base : integer {Laborer.system.skills.survival.base} (3 different values)
|
||||
5 (x1)
|
||||
4 (x4)
|
||||
6 (x1)
|
||||
[religion] : object {Laborer.system.skills.religion}
|
||||
base : integer {Laborer.system.skills.religion.base} (same value: 5)
|
||||
[stealth] : object {Laborer.system.skills.stealth}
|
||||
base : integer {Laborer.system.skills.stealth.base} (2 different values)
|
||||
4 (x1)
|
||||
8 (x1)
|
||||
[deception] : object {Laborer.system.skills.deception}
|
||||
base : integer {Laborer.system.skills.deception.base} (same value: 6)
|
||||
[diplomacy] : object {Laborer.system.skills.diplomacy}
|
||||
base : integer {Laborer.system.skills.diplomacy.base} (2 different values)
|
||||
6 (x2)
|
||||
4 (x1)
|
||||
traits : object {Laborer.system.traits}
|
||||
rarity : string {Laborer.system.traits.rarity} (same value: common)
|
||||
size : object {Laborer.system.traits.size}
|
||||
value : string {Laborer.system.traits.size.value} (same value: med)
|
||||
value : array<string> {Laborer.system.traits.value}
|
||||
Length: min=2 max=2
|
||||
Value type: string {Laborer.system.traits.value.[]} (2 different values)
|
||||
human (x12)
|
||||
humanoid (x12)
|
||||
type : string {Laborer.type} (same value: npc)
|
||||
Reference in New Issue
Block a user