Новые результаты
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Maverick
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Different values: 8
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=====================================
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object {Maverick}
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_id : string {Maverick._id} (all different values)
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folder : string {Maverick.folder} (same value: pjQwyPxYeBlxmAFg)
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img : string {Maverick.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Maverick.items}
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Length: min=10 max=32
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Value type: object {Maverick.items.[]}
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_id : string {Maverick.items.[]._id} (117 different values)
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[_stats] : object {Maverick.items.[]._stats}
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compendiumSource : string {Maverick.items.[]._stats.compendiumSource} (44 different values)
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img : string {Maverick.items.[].img} (45 different values)
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name : string {Maverick.items.[].name} (87 different values)
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sort : integer {Maverick.items.[].sort} (32 different values)
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system : object {Maverick.items.[].system}
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[baseItem] : string {Maverick.items.[].system.baseItem} (10 different values)
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flintlock-musket (x3)
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hand-cannon (x1)
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sword-cane (x1)
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reinforced-stock (x1)
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rapier (x2)
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leather-armor (x2)
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dueling-pistol (x3)
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shortsword (x1)
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sap (x1)
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scale-mail (x1)
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[bonus] : object {Maverick.items.[].system.bonus}
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value : integer {Maverick.items.[].system.bonus.value} (12 different values)
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0 (x13)
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9 (x2)
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11 (x5)
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15 (x4)
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18 (x1)
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23 (x2)
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22 (x2)
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25 (x1)
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26 (x1)
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5 (x1)
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10 (x3)
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13 (x1)
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[bonusDamage] : object {Maverick.items.[].system.bonusDamage}
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value : integer {Maverick.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Maverick.items.[].system.bulk}
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value : mixed
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integer {Maverick.items.[].system.bulk.value} (3 different values)
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1 (x10)
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0 (x5)
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2 (x1)
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float {Maverick.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {Maverick.items.[].system.category} (all different values)
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[containerId] : mixed
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[damage] : object {Maverick.items.[].system.damage}
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[damageType] : string {Maverick.items.[].system.damage.damageType} (2 different values)
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piercing (x11)
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bludgeoning (x2)
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[dice] : integer {Maverick.items.[].system.damage.dice} (same value: 1)
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[die] : string {Maverick.items.[].system.damage.die} (2 different values)
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d6 (x12)
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d4 (x1)
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[0] : object {Maverick.items.[].system.damage.0}
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applyMod : boolean {Maverick.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {Maverick.items.[].system.damage.0.formula} (4 different values)
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1d6 (x1)
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2 (x1)
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2d4 (x1)
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2d6 (x1)
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kinds : array<string> {Maverick.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Maverick.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {Maverick.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Maverick.items.[].system.damage.0.type} (2 different values)
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mental (x3)
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untyped (x1)
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description : object {Maverick.items.[].system.description}
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value : string {Maverick.items.[].system.description.value} (66 different values)
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[equipped] : object {Maverick.items.[].system.equipped}
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carryType : string {Maverick.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {Maverick.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[group] : string {Maverick.items.[].system.group} (5 different values)
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firearm (x7)
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sword (x4)
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club (x2)
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leather (x2)
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composite (x1)
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[hardness] : integer {Maverick.items.[].system.hardness} (same value: 0)
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[hp] : object {Maverick.items.[].system.hp}
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max : integer {Maverick.items.[].system.hp.max} (same value: 0)
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value : integer {Maverick.items.[].system.hp.value} (same value: 0)
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[level] : object {Maverick.items.[].system.level}
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value : integer {Maverick.items.[].system.level.value} (6 different values)
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0 (x26)
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4 (x3)
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3 (x3)
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2 (x2)
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1 (x14)
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5 (x1)
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[material] : object {Maverick.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {Maverick.items.[].system.price}
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value : object {Maverick.items.[].system.price.value}
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[gp] : integer {Maverick.items.[].system.price.value.gp} (all different values)
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[sp] : integer {Maverick.items.[].system.price.value.sp} (4 different values)
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1 (x11)
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2 (x1)
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5 (x1)
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9 (x1)
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[per] : integer {Maverick.items.[].system.price.per} (same value: 10)
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publication : object {Maverick.items.[].system.publication}
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license : string {Maverick.items.[].system.publication.license} (same value: ORC)
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remaster : boolean {Maverick.items.[].system.publication.remaster} (2 different values)
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True (x116)
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False (x1)
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title : string {Maverick.items.[].system.publication.title} (10 different values)
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Pathfinder Guns & Gears (x14)
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Pathfinder Player Core (x27)
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(x68)
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Pathfinder NPC Core (x1)
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Pathfinder Core Rulebook (x1)
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Pathfinder Lost Omens Pathfinder Society Guide (x1)
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Pathfinder Player Core 2 (x1)
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Pathfinder Bestiary (x2)
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Pathfinder GM Core (x1)
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Pathfinder Monster Core (x1)
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[quantity] : integer {Maverick.items.[].system.quantity} (5 different values)
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1 (x23)
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20 (x5)
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2 (x2)
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40 (x1)
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10 (x1)
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[range] : mixed
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integer {Maverick.items.[].system.range} (3 different values)
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70 (x3)
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30 (x1)
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60 (x3)
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object {Maverick.items.[].system.range}
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value : string {Maverick.items.[].system.range.value} (5 different values)
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30 feet (x10)
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(x3)
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touch (x1)
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60 feet (x2)
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120 feet (x1)
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[reload] : object {Maverick.items.[].system.reload}
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value : string {Maverick.items.[].system.reload.value} (2 different values)
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1 (x7)
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(x6)
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rules : ###FoundryRulesObject###
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[runes] : object {Maverick.items.[].system.runes}
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potency : integer {Maverick.items.[].system.runes.potency} (2 different values)
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0 (x13)
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1 (x3)
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property : array<> {Maverick.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {Maverick.items.[].system.runes.striking} (2 different values)
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0 (x11)
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1 (x2)
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[resilient] : integer {Maverick.items.[].system.runes.resilient} (same value: 0)
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[size] : string {Maverick.items.[].system.size} (same value: med)
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[slug] : string {Maverick.items.[].system.slug} (44 different values)
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[splashDamage] : object {Maverick.items.[].system.splashDamage}
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value : integer {Maverick.items.[].system.splashDamage.value} (same value: 0)
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traits : object {Maverick.items.[].system.traits}
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[rarity] : string {Maverick.items.[].system.traits.rarity} (3 different values)
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uncommon (x8)
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common (x40)
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rare (x1)
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[value] : array<string> {Maverick.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {Maverick.items.[].system.traits.value.[]} (46 different values)
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[traditions] : array<string> {Maverick.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Maverick.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x14)
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occult (x15)
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primal (x5)
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divine (x5)
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[usage] : object {Maverick.items.[].system.usage}
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value : string {Maverick.items.[].system.usage.value} (5 different values)
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held-in-two-hands (x5)
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held-in-one-hand (x20)
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worneyepiece (x1)
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other (x1)
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worn (x2)
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[stackGroup] : string {Maverick.items.[].system.stackGroup} (same value: rounds10)
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[uses] : object {Maverick.items.[].system.uses}
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autoDestroy : boolean {Maverick.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {Maverick.items.[].system.uses.max} (same value: 1)
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value : integer {Maverick.items.[].system.uses.value} (same value: 1)
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[attackEffects] : object {Maverick.items.[].system.attackEffects}
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value : array<> {Maverick.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[damageRolls] : object {Maverick.items.[].system.damageRolls}
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[QfaQeJPEWhXrfJTd] : object {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd}
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damage : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damage} (same value: 1d6+2)
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damageType : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damageType} (same value: piercing)
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[0] : object {Maverick.items.[].system.damageRolls.0}
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damage : string {Maverick.items.[].system.damageRolls.0.damage} (6 different values)
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1d4+2 (x1)
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1d4+6 (x1)
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1d4+11 (x2)
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1d4+5 (x2)
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1d4 (x1)
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1d4+7 (x1)
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damageType : string {Maverick.items.[].system.damageRolls.0.damageType} (same value: bludgeoning)
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[IukkLt3lwM8zQnxy] : object {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy}
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damage : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damage} (same value: 1d6+3)
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damageType : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damageType} (same value: piercing)
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[mVVsnyAuciYRG6y1] : object {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1}
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damage : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damage} (same value: 1d6+3)
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damageType : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damageType} (same value: piercing)
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[MLI7ItZ3tUmi1LgZ] : object {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ}
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damage : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damage} (same value: 1d6)
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damageType : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damageType} (same value: force)
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[rTtFlMwljc8jPmCI] : object {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI}
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damage : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damage} (same value: 1d4+6)
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damageType : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damageType} (same value: bludgeoning)
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[TMFF4RnOpCqHVgRU] : object {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU}
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damage : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damage} (same value: 1d6+6)
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damageType : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damageType} (same value: piercing)
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[n8orlAbdbhijQ3vV] : object {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV}
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damage : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damage} (same value: 1d6)
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damageType : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damageType} (same value: force)
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[WMS8MF75OVYH2ZQr] : object {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr}
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damage : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damage} (same value: 2d6+11)
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damageType : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damageType} (same value: piercing)
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[xR2OJ0GPQajZSxwP] : object {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP}
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damage : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damage} (same value: 2d4+11)
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damageType : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damageType} (same value: slashing)
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[nQrFRys9ilZWtH5P] : object {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P}
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damage : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damage} (same value: 2d4+11)
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damageType : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damageType} (same value: slashing)
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[4pVlm8mgcE1f5HFg] : object {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg}
|
||||
damage : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damage} (same value: 1d6+5)
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||||
damageType : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damageType} (same value: piercing)
|
||||
[VPSsTAIQcGPoXyTw] : object {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw}
|
||||
damage : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damage} (same value: 1d6+5)
|
||||
damageType : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damageType} (same value: piercing)
|
||||
[SmNqr574P6lVP1AX] : object {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX}
|
||||
damage : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damage} (same value: 3d6+13)
|
||||
damageType : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damageType} (same value: piercing)
|
||||
[oG9wzuGTa5U6vYjv] : object {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv}
|
||||
damage : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damage} (same value: 1d6+5)
|
||||
damageType : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damageType} (same value: piercing)
|
||||
[njN86JPTqso2htmX] : object {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX}
|
||||
damage : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damage} (same value: 1d6+4)
|
||||
damageType : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damageType} (same value: piercing)
|
||||
[KyiPyKuLKs1GpGn9] : object {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9}
|
||||
damage : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damage} (same value: 1d6+7)
|
||||
damageType : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damageType} (same value: bludgeoning)
|
||||
toaq0OnQTq0gQfwb : object {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb}
|
||||
damage : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damage} (same value: 1d6+5)
|
||||
damageType : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damageType} (same value: piercing)
|
||||
[actionType] : object {Maverick.items.[].system.actionType}
|
||||
value : string {Maverick.items.[].system.actionType.value} (3 different values)
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||||
passive (x16)
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||||
action (x15)
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||||
reaction (x5)
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||||
[actions] : object {Maverick.items.[].system.actions}
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||||
[value] : integer {Maverick.items.[].system.actions.value} (3 different values)
|
||||
1 (x9)
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||||
2 (x5)
|
||||
3 (x1)
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||||
[mod] : object {Maverick.items.[].system.mod}
|
||||
value : integer {Maverick.items.[].system.mod.value} (6 different values)
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||||
14 (x1)
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||||
9 (x2)
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||||
15 (x1)
|
||||
26 (x1)
|
||||
25 (x1)
|
||||
11 (x1)
|
||||
[proficient] : object {Maverick.items.[].system.proficient}
|
||||
value : integer {Maverick.items.[].system.proficient.value} (same value: 0)
|
||||
[autoHeightenLevel] : object {Maverick.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {Maverick.items.[].system.prepared}
|
||||
[flexible] : boolean {Maverick.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {Maverick.items.[].system.prepared.value} (2 different values)
|
||||
prepared (x1)
|
||||
focus (x1)
|
||||
[proficiency] : object {Maverick.items.[].system.proficiency}
|
||||
value : integer {Maverick.items.[].system.proficiency.value} (same value: 1)
|
||||
[slots] : object {Maverick.items.[].system.slots}
|
||||
[slot0] : object {Maverick.items.[].system.slots.slot0}
|
||||
max : integer {Maverick.items.[].system.slots.slot0.max} (same value: 5)
|
||||
prepared : array<object> {Maverick.items.[].system.slots.slot0.prepared}
|
||||
Length: min=5 max=5
|
||||
Value type: object {Maverick.items.[].system.slots.slot0.prepared.[]}
|
||||
id : string {Maverick.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
||||
zvaEUHM6cBHzBEtb (x1)
|
||||
xauKusNY0UUGnYnX (x1)
|
||||
7BMJfUVD2ZLMPU2c (x1)
|
||||
QN6RGV9n6OoidXag (x1)
|
||||
g1GZcNkTKXN8Cxee (x1)
|
||||
[slot1] : object {Maverick.items.[].system.slots.slot1}
|
||||
max : integer {Maverick.items.[].system.slots.slot1.max} (same value: 3)
|
||||
prepared : array<object> {Maverick.items.[].system.slots.slot1.prepared}
|
||||
Length: min=3 max=3
|
||||
Value type: object {Maverick.items.[].system.slots.slot1.prepared.[]}
|
||||
id : string {Maverick.items.[].system.slots.slot1.prepared.[].id} (2 different values)
|
||||
e6XVJgFTeTXbxfrW (x2)
|
||||
UVS2ug1lkk2Fx8r7 (x1)
|
||||
[slot2] : object {Maverick.items.[].system.slots.slot2}
|
||||
max : integer {Maverick.items.[].system.slots.slot2.max} (same value: 3)
|
||||
prepared : array<object> {Maverick.items.[].system.slots.slot2.prepared}
|
||||
Length: min=3 max=3
|
||||
Value type: object {Maverick.items.[].system.slots.slot2.prepared.[]}
|
||||
id : string {Maverick.items.[].system.slots.slot2.prepared.[].id} (2 different values)
|
||||
kRs7TUXTtBtzqxgA (x1)
|
||||
1wYlZTCZpBluZIu5 (x2)
|
||||
[slot3] : object {Maverick.items.[].system.slots.slot3}
|
||||
max : integer {Maverick.items.[].system.slots.slot3.max} (same value: 3)
|
||||
prepared : array<object> {Maverick.items.[].system.slots.slot3.prepared}
|
||||
Length: min=3 max=3
|
||||
Value type: object {Maverick.items.[].system.slots.slot3.prepared.[]}
|
||||
id : string {Maverick.items.[].system.slots.slot3.prepared.[].id} (3 different values)
|
||||
8yNL8luFmdfjvtF1 (x1)
|
||||
yMUkNWJpprHdUOC2 (x1)
|
||||
16AEMDgALxCUzPaU (x1)
|
||||
[slot4] : object {Maverick.items.[].system.slots.slot4}
|
||||
max : integer {Maverick.items.[].system.slots.slot4.max} (same value: 3)
|
||||
prepared : array<object> {Maverick.items.[].system.slots.slot4.prepared}
|
||||
Length: min=3 max=3
|
||||
Value type: object {Maverick.items.[].system.slots.slot4.prepared.[]}
|
||||
id : string {Maverick.items.[].system.slots.slot4.prepared.[].id} (3 different values)
|
||||
kSMDy8bLpMPFJYIW (x1)
|
||||
QpBFmT8fnD0I9ncG (x1)
|
||||
x15m4P3bETaObrSH (x1)
|
||||
[spelldc] : object {Maverick.items.[].system.spelldc}
|
||||
dc : integer {Maverick.items.[].system.spelldc.dc} (same value: 25)
|
||||
value : integer {Maverick.items.[].system.spelldc.value} (same value: 17)
|
||||
[tradition] : object {Maverick.items.[].system.tradition}
|
||||
value : string {Maverick.items.[].system.tradition.value} (same value: occult)
|
||||
[area] : object {Maverick.items.[].system.area}
|
||||
type : string {Maverick.items.[].system.area.type} (same value: emanation)
|
||||
value : integer {Maverick.items.[].system.area.value} (same value: 30)
|
||||
[cost] : object {Maverick.items.[].system.cost}
|
||||
value : string {Maverick.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {Maverick.items.[].system.counteraction} (same value: False)
|
||||
[defense] : object {Maverick.items.[].system.defense}
|
||||
save : object {Maverick.items.[].system.defense.save}
|
||||
basic : boolean {Maverick.items.[].system.defense.save.basic} (2 different values)
|
||||
False (x5)
|
||||
True (x2)
|
||||
statistic : string {Maverick.items.[].system.defense.save.statistic} (2 different values)
|
||||
will (x5)
|
||||
fortitude (x2)
|
||||
[duration] : object {Maverick.items.[].system.duration}
|
||||
sustained : boolean {Maverick.items.[].system.duration.sustained} (2 different values)
|
||||
False (x16)
|
||||
True (x1)
|
||||
value : string {Maverick.items.[].system.duration.value} (7 different values)
|
||||
1 minute (x7)
|
||||
varies (x2)
|
||||
10 minutes (x1)
|
||||
(x4)
|
||||
1 round (x1)
|
||||
until your next daily preparations (x1)
|
||||
until the end of your turn (x1)
|
||||
[heightening] : object {Maverick.items.[].system.heightening}
|
||||
[levels] : object {Maverick.items.[].system.heightening.levels}
|
||||
[8] : object {Maverick.items.[].system.heightening.levels.8}
|
||||
target : object {Maverick.items.[].system.heightening.levels.8.target}
|
||||
value : string {Maverick.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
||||
[7] : object {Maverick.items.[].system.heightening.levels.7}
|
||||
target : object {Maverick.items.[].system.heightening.levels.7.target}
|
||||
value : string {Maverick.items.[].system.heightening.levels.7.target.value} (2 different values)
|
||||
6 creatures (x1)
|
||||
10 creatures (x1)
|
||||
6 : object {Maverick.items.[].system.heightening.levels.6}
|
||||
target : object {Maverick.items.[].system.heightening.levels.6.target}
|
||||
value : string {Maverick.items.[].system.heightening.levels.6.target.value} (2 different values)
|
||||
10 creatures (x1)
|
||||
any number of objects (x1)
|
||||
3 : object {Maverick.items.[].system.heightening.levels.3}
|
||||
target : object {Maverick.items.[].system.heightening.levels.3.target}
|
||||
value : string {Maverick.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
|
||||
type : string {Maverick.items.[].system.heightening.type} (2 different values)
|
||||
fixed (x5)
|
||||
interval (x4)
|
||||
[damage] : object {Maverick.items.[].system.heightening.damage}
|
||||
0 : string {Maverick.items.[].system.heightening.damage.0} (3 different values)
|
||||
1d6 (x2)
|
||||
2 (x1)
|
||||
2d4 (x1)
|
||||
[interval] : integer {Maverick.items.[].system.heightening.interval} (2 different values)
|
||||
2 (x1)
|
||||
1 (x3)
|
||||
[location] : object {Maverick.items.[].system.location}
|
||||
value : string {Maverick.items.[].system.location.value} (2 different values)
|
||||
AHqZqmHmbdICrVZD (x15)
|
||||
Ty6gHYSX9V8oLSSj (x2)
|
||||
[requirements] : string {Maverick.items.[].system.requirements} (same value: )
|
||||
[target] : object {Maverick.items.[].system.target}
|
||||
value : string {Maverick.items.[].system.target.value} (4 different values)
|
||||
1 creature (x11)
|
||||
(x4)
|
||||
1 enemy (x1)
|
||||
1 object (x1)
|
||||
[time] : object {Maverick.items.[].system.time}
|
||||
value : string {Maverick.items.[].system.time.value} (3 different values)
|
||||
2 (x13)
|
||||
1 (x3)
|
||||
1 minute (x1)
|
||||
[overlays] : object {Maverick.items.[].system.overlays}
|
||||
2I469pfbYcmFvzOA : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||||
_id : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
||||
name : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
||||
overlayType : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
||||
sort : integer {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||||
system : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||||
damage : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||||
0 : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
||||
cUFX7ExSLeoa3vIF : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||||
_id : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
||||
name : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
||||
overlayType : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
||||
sort : integer {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||||
system : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||||
damage : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||||
0 : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
||||
zFWsMjoeCnLxqJaV : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||||
_id : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
||||
name : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
||||
overlayType : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
||||
sort : integer {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||||
system : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||||
damage : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||||
0 : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
||||
[specific] : object {Maverick.items.[].system.specific}
|
||||
material : object {Maverick.items.[].system.specific.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
runes : object {Maverick.items.[].system.specific.runes}
|
||||
potency : integer {Maverick.items.[].system.specific.runes.potency} (same value: 0)
|
||||
property : array<> {Maverick.items.[].system.specific.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
striking : integer {Maverick.items.[].system.specific.runes.striking} (same value: 0)
|
||||
[acBonus] : integer {Maverick.items.[].system.acBonus} (2 different values)
|
||||
1 (x2)
|
||||
3 (x1)
|
||||
[checkPenalty] : integer {Maverick.items.[].system.checkPenalty} (2 different values)
|
||||
-1 (x2)
|
||||
-2 (x1)
|
||||
[dexCap] : integer {Maverick.items.[].system.dexCap} (2 different values)
|
||||
4 (x2)
|
||||
2 (x1)
|
||||
[speedPenalty] : integer {Maverick.items.[].system.speedPenalty} (2 different values)
|
||||
0 (x2)
|
||||
-5 (x1)
|
||||
[strength] : integer {Maverick.items.[].system.strength} (2 different values)
|
||||
0 (x2)
|
||||
2 (x1)
|
||||
type : string {Maverick.items.[].type} (9 different values)
|
||||
weapon (x13)
|
||||
consumable (x7)
|
||||
melee (x23)
|
||||
action (x36)
|
||||
lore (x7)
|
||||
spellcastingEntry (x2)
|
||||
spell (x17)
|
||||
equipment (x9)
|
||||
armor (x3)
|
||||
[flags] : object {Maverick.items.[].flags}
|
||||
pf2e : object {Maverick.items.[].flags.pf2e}
|
||||
[linkedWeapon] : string {Maverick.items.[].flags.pf2e.linkedWeapon} (13 different values)
|
||||
1C37ceei7bQB0Urw (x1)
|
||||
H0Ef1jKguM5plBqj (x1)
|
||||
sAAMVJT0VlTapveW (x1)
|
||||
e4VHT4CABCaoOthc (x1)
|
||||
pdjCSwk0p00nszjy (x1)
|
||||
eZSJFcbRusUnCf30 (x1)
|
||||
4gUzr5eXqIC4IzGB (x1)
|
||||
AjfqOCKJ6Mrl1R9n (x1)
|
||||
3Qrg2yJeJ1rvNMQP (x1)
|
||||
VuCfskIpYy6p1A7f (x1)
|
||||
40A8nLLRgJz2cEmh (x1)
|
||||
6eS0RJxUeekDqjMn (x1)
|
||||
CZfsQT1jN8IrSIAo (x1)
|
||||
[grantedBy] : object {Maverick.items.[].flags.pf2e.grantedBy}
|
||||
id : string {Maverick.items.[].flags.pf2e.grantedBy.id} (same value: C9ZsCn6QkBtekUHd)
|
||||
onDelete : string {Maverick.items.[].flags.pf2e.grantedBy.onDelete} (same value: detach)
|
||||
[itemGrants] : object {Maverick.items.[].flags.pf2e.itemGrants}
|
||||
reinforcedStock : object {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock}
|
||||
id : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.id} (same value: e4VHT4CABCaoOthc)
|
||||
onDelete : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.onDelete} (same value: detach)
|
||||
name : string {Maverick.name} (all different values)
|
||||
system : object {Maverick.system}
|
||||
abilities : object {Maverick.system.abilities}
|
||||
cha : object {Maverick.system.abilities.cha}
|
||||
mod : integer {Maverick.system.abilities.cha.mod} (4 different values)
|
||||
3 (x3)
|
||||
2 (x3)
|
||||
5 (x1)
|
||||
4 (x1)
|
||||
con : object {Maverick.system.abilities.con}
|
||||
mod : integer {Maverick.system.abilities.con.mod} (4 different values)
|
||||
0 (x4)
|
||||
1 (x2)
|
||||
3 (x1)
|
||||
2 (x1)
|
||||
dex : object {Maverick.system.abilities.dex}
|
||||
mod : integer {Maverick.system.abilities.dex.mod} (5 different values)
|
||||
3 (x2)
|
||||
4 (x2)
|
||||
5 (x2)
|
||||
1 (x1)
|
||||
2 (x1)
|
||||
int : object {Maverick.system.abilities.int}
|
||||
mod : integer {Maverick.system.abilities.int.mod} (4 different values)
|
||||
1 (x1)
|
||||
4 (x1)
|
||||
2 (x3)
|
||||
0 (x3)
|
||||
str : object {Maverick.system.abilities.str}
|
||||
mod : integer {Maverick.system.abilities.str.mod} (4 different values)
|
||||
0 (x3)
|
||||
1 (x3)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
wis : object {Maverick.system.abilities.wis}
|
||||
mod : integer {Maverick.system.abilities.wis.mod} (4 different values)
|
||||
3 (x3)
|
||||
2 (x3)
|
||||
1 (x1)
|
||||
0 (x1)
|
||||
attributes : object {Maverick.system.attributes}
|
||||
ac : object {Maverick.system.attributes.ac}
|
||||
details : string {Maverick.system.attributes.ac.details} (same value: )
|
||||
value : integer {Maverick.system.attributes.ac.value} (all different values)
|
||||
allSaves : object {Maverick.system.attributes.allSaves}
|
||||
value : string {Maverick.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {Maverick.system.attributes.hp}
|
||||
details : string {Maverick.system.attributes.hp.details} (same value: )
|
||||
max : integer {Maverick.system.attributes.hp.max} (all different values)
|
||||
temp : integer {Maverick.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {Maverick.system.attributes.hp.value} (all different values)
|
||||
speed : object {Maverick.system.attributes.speed}
|
||||
otherSpeeds : array<> {Maverick.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {Maverick.system.attributes.speed.value} (same value: 25)
|
||||
details : object {Maverick.system.details}
|
||||
blurb : string {Maverick.system.details.blurb} (same value: )
|
||||
languages : object {Maverick.system.details.languages}
|
||||
details : string {Maverick.system.details.languages.details} (same value: )
|
||||
value : array<string> {Maverick.system.details.languages.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {Maverick.system.details.languages.value.[]} (same value: common)
|
||||
level : object {Maverick.system.details.level}
|
||||
value : integer {Maverick.system.details.level.value} (7 different values)
|
||||
2 (x1)
|
||||
7 (x1)
|
||||
11 (x1)
|
||||
3 (x2)
|
||||
12 (x1)
|
||||
0 (x1)
|
||||
5 (x1)
|
||||
privateNotes : string {Maverick.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {Maverick.system.details.publicNotes} (all different values)
|
||||
publication : object {Maverick.system.details.publication}
|
||||
license : string {Maverick.system.details.publication.license} (same value: ORC)
|
||||
remaster : boolean {Maverick.system.details.publication.remaster} (same value: True)
|
||||
title : string {Maverick.system.details.publication.title} (same value: Pathfinder NPC Core)
|
||||
initiative : object {Maverick.system.initiative}
|
||||
statistic : string {Maverick.system.initiative.statistic} (same value: perception)
|
||||
perception : object {Maverick.system.perception}
|
||||
details : string {Maverick.system.perception.details} (5 different values)
|
||||
+11 to Sense Motive (x2)
|
||||
(x3)
|
||||
+26 for Sense Motive (x1)
|
||||
+27 for initiative (x1)
|
||||
+15 to Sense Motive (x1)
|
||||
mod : integer {Maverick.system.perception.mod} (7 different values)
|
||||
9 (x1)
|
||||
13 (x2)
|
||||
22 (x1)
|
||||
10 (x1)
|
||||
24 (x1)
|
||||
8 (x1)
|
||||
7 (x1)
|
||||
senses : array<object> {Maverick.system.perception.senses}
|
||||
Length: min=0 max=1
|
||||
Value type: object {Maverick.system.perception.senses.[]}
|
||||
acuity : string {Maverick.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
range : integer {Maverick.system.perception.senses.[].range} (same value: 30)
|
||||
type : string {Maverick.system.perception.senses.[].type} (same value: tremorsense)
|
||||
resources : object {Maverick.system.resources}
|
||||
[focus] : object {Maverick.system.resources.focus}
|
||||
max : integer {Maverick.system.resources.focus.max} (same value: 1)
|
||||
value : integer {Maverick.system.resources.focus.value} (same value: 1)
|
||||
saves : object {Maverick.system.saves}
|
||||
fortitude : object {Maverick.system.saves.fortitude}
|
||||
saveDetail : string {Maverick.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {Maverick.system.saves.fortitude.value} (all different values)
|
||||
reflex : object {Maverick.system.saves.reflex}
|
||||
saveDetail : string {Maverick.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {Maverick.system.saves.reflex.value} (6 different values)
|
||||
7 (x2)
|
||||
15 (x1)
|
||||
24 (x1)
|
||||
11 (x2)
|
||||
25 (x1)
|
||||
10 (x1)
|
||||
will : object {Maverick.system.saves.will}
|
||||
saveDetail : string {Maverick.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {Maverick.system.saves.will.value} (7 different values)
|
||||
9 (x2)
|
||||
15 (x1)
|
||||
22 (x1)
|
||||
6 (x1)
|
||||
21 (x1)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
skills : object {Maverick.system.skills}
|
||||
[crafting] : object {Maverick.system.skills.crafting}
|
||||
base : integer {Maverick.system.skills.crafting.base} (3 different values)
|
||||
7 (x1)
|
||||
15 (x1)
|
||||
22 (x1)
|
||||
[special] : array<object> {Maverick.system.skills.crafting.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Maverick.system.skills.crafting.special.[]}
|
||||
base : integer {Maverick.system.skills.crafting.special.[].base} (same value: 14)
|
||||
label : string {Maverick.system.skills.crafting.special.[].label} (same value: for firearms)
|
||||
[deception] : object {Maverick.system.skills.deception}
|
||||
base : integer {Maverick.system.skills.deception.base} (5 different values)
|
||||
7 (x1)
|
||||
24 (x2)
|
||||
8 (x2)
|
||||
9 (x1)
|
||||
11 (x1)
|
||||
[special] : array<object> {Maverick.system.skills.deception.special}
|
||||
Length: min=0 max=1
|
||||
Value type: object {Maverick.system.skills.deception.special.[]}
|
||||
base : integer {Maverick.system.skills.deception.special.[].base} (same value: 10)
|
||||
label : string {Maverick.system.skills.deception.special.[].label} (same value: to Feint)
|
||||
predicate : array<string> {Maverick.system.skills.deception.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Maverick.system.skills.deception.special.[].predicate.[]} (same value: action:feint)
|
||||
[diplomacy] : object {Maverick.system.skills.diplomacy}
|
||||
base : integer {Maverick.system.skills.diplomacy.base} (4 different values)
|
||||
7 (x1)
|
||||
10 (x1)
|
||||
9 (x1)
|
||||
11 (x1)
|
||||
[special] : array<> {Maverick.system.skills.diplomacy.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[intimidation] : object {Maverick.system.skills.intimidation}
|
||||
base : integer {Maverick.system.skills.intimidation.base} (6 different values)
|
||||
9 (x1)
|
||||
15 (x1)
|
||||
22 (x1)
|
||||
10 (x1)
|
||||
26 (x1)
|
||||
13 (x1)
|
||||
[special] : array<> {Maverick.system.skills.intimidation.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[society] : object {Maverick.system.skills.society}
|
||||
base : integer {Maverick.system.skills.society.base} (4 different values)
|
||||
9 (x1)
|
||||
21 (x1)
|
||||
11 (x2)
|
||||
13 (x1)
|
||||
[special] : array<> {Maverick.system.skills.society.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[acrobatics] : object {Maverick.system.skills.acrobatics}
|
||||
base : integer {Maverick.system.skills.acrobatics.base} (3 different values)
|
||||
17 (x1)
|
||||
11 (x1)
|
||||
25 (x1)
|
||||
[special] : array<> {Maverick.system.skills.acrobatics.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[occultism] : object {Maverick.system.skills.occultism}
|
||||
base : integer {Maverick.system.skills.occultism.base} (same value: 17)
|
||||
[thievery] : object {Maverick.system.skills.thievery}
|
||||
base : integer {Maverick.system.skills.thievery.base} (2 different values)
|
||||
22 (x1)
|
||||
9 (x1)
|
||||
special : array<> {Maverick.system.skills.thievery.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[athletics] : object {Maverick.system.skills.athletics}
|
||||
base : integer {Maverick.system.skills.athletics.base} (3 different values)
|
||||
8 (x1)
|
||||
23 (x1)
|
||||
13 (x1)
|
||||
[special] : array<> {Maverick.system.skills.athletics.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[stealth] : object {Maverick.system.skills.stealth}
|
||||
base : integer {Maverick.system.skills.stealth.base} (same value: 11)
|
||||
special : array<> {Maverick.system.skills.stealth.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[performance] : object {Maverick.system.skills.performance}
|
||||
base : integer {Maverick.system.skills.performance.base} (same value: 10)
|
||||
traits : object {Maverick.system.traits}
|
||||
rarity : string {Maverick.system.traits.rarity} (3 different values)
|
||||
common (x5)
|
||||
rare (x1)
|
||||
uncommon (x2)
|
||||
size : object {Maverick.system.traits.size}
|
||||
value : string {Maverick.system.traits.size.value} (same value: med)
|
||||
value : array<string> {Maverick.system.traits.value}
|
||||
Length: min=2 max=2
|
||||
Value type: string {Maverick.system.traits.value.[]} (2 different values)
|
||||
human (x8)
|
||||
humanoid (x8)
|
||||
type : string {Maverick.type} (same value: npc)
|
||||
Reference in New Issue
Block a user