Новые результаты
This commit is contained in:
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Performer
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Different values: 11
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=====================================
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object {Performer}
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_id : string {Performer._id} (all different values)
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folder : string {Performer.folder} (same value: uzP2byPDuRK5UKFH)
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||||
img : string {Performer.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Performer.items}
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Length: min=6 max=32
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Value type: object {Performer.items.[]}
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_id : string {Performer.items.[]._id} (156 different values)
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[_stats] : object {Performer.items.[]._stats}
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compendiumSource : string {Performer.items.[]._stats.compendiumSource} (61 different values)
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||||
img : string {Performer.items.[].img} (67 different values)
|
||||
name : string {Performer.items.[].name} (102 different values)
|
||||
sort : integer {Performer.items.[].sort} (32 different values)
|
||||
system : object {Performer.items.[].system}
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[baseItem] : string {Performer.items.[].system.baseItem} (9 different values)
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dagger (x5)
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whip (x1)
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leather-armor (x3)
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light-hammer (x1)
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dart (x1)
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||||
composite-shortbow (x1)
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rapier (x2)
|
||||
light-mace (x1)
|
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padded-armor (x1)
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[bonus] : object {Performer.items.[].system.bonus}
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value : integer {Performer.items.[].system.bonus.value} (12 different values)
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0 (x12)
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10 (x6)
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11 (x3)
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12 (x5)
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22 (x2)
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21 (x1)
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7 (x3)
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9 (x3)
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||||
24 (x2)
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23 (x1)
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14 (x3)
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8 (x1)
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[bonusDamage] : object {Performer.items.[].system.bonusDamage}
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value : integer {Performer.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Performer.items.[].system.bulk}
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value : mixed
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float {Performer.items.[].system.bulk.value} (same value: 0,1)
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integer {Performer.items.[].system.bulk.value} (2 different values)
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1 (x11)
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0 (x3)
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[category] : string {Performer.items.[].system.category} (7 different values)
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simple (x7)
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interaction (x8)
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defensive (x10)
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offensive (x15)
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martial (x5)
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light (x4)
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ammo (x2)
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[containerId] : mixed
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[damage] : object {Performer.items.[].system.damage}
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[damageType] : string {Performer.items.[].system.damage.damageType} (3 different values)
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piercing (x9)
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slashing (x1)
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bludgeoning (x2)
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[dice] : integer {Performer.items.[].system.damage.dice} (same value: 1)
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[die] : string {Performer.items.[].system.damage.die} (2 different values)
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d4 (x8)
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d6 (x4)
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[0] : object {Performer.items.[].system.damage.0}
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applyMod : boolean {Performer.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {Performer.items.[].system.damage.0.formula} (7 different values)
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1d8 (x1)
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16d6 (x1)
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2d10 (x1)
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2d6 (x1)
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1d6 (x2)
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1d4+1 (x1)
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1d10+4 (x1)
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kinds : array<string> {Performer.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Performer.items.[].system.damage.0.kinds.[]} (2 different values)
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healing (x2)
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damage (x6)
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materials : array<> {Performer.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Performer.items.[].system.damage.0.type} (5 different values)
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untyped (x3)
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spirit (x1)
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sonic (x1)
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mental (x2)
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force (x1)
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[cQDyW0QpjJ38MlSi] : object {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi}
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applyMod : boolean {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
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||||
[category] : mixed
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formula : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
|
||||
kinds : array<string> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
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||||
Length: min=1 max=1
|
||||
Value type: string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
|
||||
materials : array<> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
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||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
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description : object {Performer.items.[].system.description}
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value : string {Performer.items.[].system.description.value} (89 different values)
|
||||
[equipped] : object {Performer.items.[].system.equipped}
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carryType : string {Performer.items.[].system.equipped.carryType} (same value: worn)
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||||
[handsHeld] : integer {Performer.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[inSlot] : boolean {Performer.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {Performer.items.[].system.group} (8 different values)
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knife (x5)
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flail (x1)
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leather (x3)
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hammer (x1)
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dart (x1)
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bow (x1)
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sword (x2)
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club (x1)
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[hardness] : integer {Performer.items.[].system.hardness} (same value: 0)
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[hp] : object {Performer.items.[].system.hp}
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max : integer {Performer.items.[].system.hp.max} (same value: 0)
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value : integer {Performer.items.[].system.hp.value} (same value: 0)
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||||
[level] : object {Performer.items.[].system.level}
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value : integer {Performer.items.[].system.level.value} (8 different values)
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0 (x28)
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2 (x6)
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1 (x36)
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6 (x2)
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5 (x3)
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4 (x2)
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3 (x1)
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10 (x1)
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[material] : object {Performer.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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||||
[price] : object {Performer.items.[].system.price}
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value : object {Performer.items.[].system.price.value}
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[sp] : integer {Performer.items.[].system.price.value.sp} (6 different values)
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2 (x6)
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5 (x3)
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1 (x5)
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||||
3 (x1)
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8 (x2)
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4 (x1)
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[gp] : integer {Performer.items.[].system.price.value.gp} (5 different values)
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2 (x5)
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||||
10 (x1)
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||||
14 (x1)
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||||
900 (x1)
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||||
4 (x1)
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||||
[cp] : integer {Performer.items.[].system.price.value.cp} (same value: 1)
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||||
[per] : integer {Performer.items.[].system.price.per} (same value: 10)
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||||
publication : object {Performer.items.[].system.publication}
|
||||
license : string {Performer.items.[].system.publication.license} (same value: ORC)
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||||
remaster : boolean {Performer.items.[].system.publication.remaster} (same value: True)
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||||
title : string {Performer.items.[].system.publication.title} (5 different values)
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Pathfinder Player Core (x75)
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(x77)
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Pathfinder Bestiary (x2)
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Pathfinder GM Core (x1)
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Pathfinder Gamemastery Guide (x1)
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[quantity] : integer {Performer.items.[].system.quantity} (5 different values)
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5 (x1)
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1 (x21)
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3 (x5)
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||||
10 (x2)
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30 (x1)
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[range] : mixed
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object {Performer.items.[].system.range}
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value : string {Performer.items.[].system.range.value} (8 different values)
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(x14)
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120 feet (x10)
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30 feet (x16)
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varies (x1)
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touch (x4)
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500 feet (x1)
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60 feet (x2)
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10 feet (x1)
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integer {Performer.items.[].system.range} (2 different values)
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20 (x1)
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60 (x1)
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||||
[reload] : object {Performer.items.[].system.reload}
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value : string {Performer.items.[].system.reload.value} (3 different values)
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- (x7)
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(x4)
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0 (x1)
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rules : ###FoundryRulesObject###
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[runes] : object {Performer.items.[].system.runes}
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||||
potency : integer {Performer.items.[].system.runes.potency} (2 different values)
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||||
0 (x11)
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||||
1 (x5)
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||||
property : array<> {Performer.items.[].system.runes.property}
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||||
Length: min=0 max=0
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||||
Value type: mixed
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||||
[striking] : integer {Performer.items.[].system.runes.striking} (2 different values)
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||||
0 (x9)
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||||
1 (x3)
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||||
[resilient] : integer {Performer.items.[].system.runes.resilient} (same value: 0)
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||||
[size] : string {Performer.items.[].system.size} (same value: med)
|
||||
[slug] : string {Performer.items.[].system.slug} (60 different values)
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||||
[splashDamage] : object {Performer.items.[].system.splashDamage}
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||||
value : integer {Performer.items.[].system.splashDamage.value} (same value: 0)
|
||||
traits : object {Performer.items.[].system.traits}
|
||||
[rarity] : string {Performer.items.[].system.traits.rarity} (2 different values)
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common (x71)
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||||
uncommon (x8)
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||||
[value] : array<string> {Performer.items.[].system.traits.value}
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||||
Length: min=0 max=7
|
||||
Value type: string {Performer.items.[].system.traits.value.[]} (53 different values)
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||||
[traditions] : array<string> {Performer.items.[].system.traits.traditions}
|
||||
Length: min=0 max=4
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||||
Value type: string {Performer.items.[].system.traits.traditions.[]} (4 different values)
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||||
primal (x21)
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||||
arcane (x33)
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||||
divine (x20)
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||||
occult (x34)
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||||
[usage] : object {Performer.items.[].system.usage}
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||||
[canBeAmmo] : boolean {Performer.items.[].system.usage.canBeAmmo} (2 different values)
|
||||
False (x6)
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||||
True (x1)
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||||
value : string {Performer.items.[].system.usage.value} (5 different values)
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||||
held-in-one-hand (x16)
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||||
held-in-two-hands (x6)
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||||
other (x1)
|
||||
worn (x1)
|
||||
held-in-one-plus-hands (x1)
|
||||
[attackEffects] : object {Performer.items.[].system.attackEffects}
|
||||
value : array<string> {Performer.items.[].system.attackEffects.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {Performer.items.[].system.attackEffects.value.[]} (same value: resonating-weaponry)
|
||||
[damageRolls] : object {Performer.items.[].system.damageRolls}
|
||||
[0] : object {Performer.items.[].system.damageRolls.0}
|
||||
damage : string {Performer.items.[].system.damageRolls.0.damage} (8 different values)
|
||||
1d4+4 (x6)
|
||||
1d4+6 (x3)
|
||||
1d4+8 (x1)
|
||||
1d4+3 (x3)
|
||||
1d4+10 (x1)
|
||||
1d4+5 (x1)
|
||||
1d4+7 (x1)
|
||||
1d6+4 (x1)
|
||||
damageType : string {Performer.items.[].system.damageRolls.0.damageType} (3 different values)
|
||||
piercing (x5)
|
||||
bludgeoning (x11)
|
||||
slashing (x1)
|
||||
[JwDlv0NmLQikonCY] : object {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY}
|
||||
damage : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: 2d4+8)
|
||||
damageType : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: piercing)
|
||||
[KaygKPNedSnziu1s] : object {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s}
|
||||
category : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: persistent)
|
||||
damage : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: 4d4)
|
||||
damageType : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: poison)
|
||||
[QgD85IGOgQ0gjALS] : object {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS}
|
||||
category : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: persistent)
|
||||
damage : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: 4d4)
|
||||
damageType : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: poison)
|
||||
[VpPq3WS71gcD9Isl] : object {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl}
|
||||
damage : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: 2d4+8)
|
||||
damageType : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: piercing)
|
||||
[Ndl4GJSVdGnOu63H] : object {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H}
|
||||
damage : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: 1d6+4)
|
||||
damageType : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: bludgeoning)
|
||||
[7bqJ1saXMw4azfOz] : object {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz}
|
||||
damage : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: 1d6+4)
|
||||
damageType : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: bludgeoning)
|
||||
[Rpdf8jDAMJemxhGQ] : object {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ}
|
||||
damage : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: 1d4+4)
|
||||
damageType : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: piercing)
|
||||
[HLFhBibgtdlaV0NA] : object {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA}
|
||||
damage : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: 1d4+4)
|
||||
damageType : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: bludgeoning)
|
||||
[UsOAavzxQVVOmEbv] : object {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv}
|
||||
damage : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: 1)
|
||||
damageType : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: fire)
|
||||
[ALpEVwDYWdSyfZk7] : object {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7}
|
||||
damage : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: 2d6+10)
|
||||
damageType : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: piercing)
|
||||
[PdwNixiA5DkvNuQU] : object {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU}
|
||||
damage : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: 2d6+9)
|
||||
damageType : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: piercing)
|
||||
[4Iuip5dn0WTIkPWz] : object {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz}
|
||||
damage : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: 1d4+7)
|
||||
damageType : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: piercing)
|
||||
[SDjANSwR73KHXrzd] : object {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd}
|
||||
damage : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: 1d4+7)
|
||||
damageType : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: piercing)
|
||||
[o8IF7bToBIFsh1YB] : object {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB}
|
||||
damage : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: 1d4+4)
|
||||
damageType : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: piercing)
|
||||
[biNVI0SPgeWzKwyW] : object {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW}
|
||||
damage : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: 1d4+4)
|
||||
damageType : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: piercing)
|
||||
[jOO9MGmPqSlpuDEL] : object {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL}
|
||||
damage : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: 1d4+6)
|
||||
damageType : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: bludgeoning)
|
||||
[actionType] : object {Performer.items.[].system.actionType}
|
||||
value : string {Performer.items.[].system.actionType.value} (3 different values)
|
||||
passive (x20)
|
||||
reaction (x3)
|
||||
action (x10)
|
||||
[actions] : object {Performer.items.[].system.actions}
|
||||
[value] : integer {Performer.items.[].system.actions.value} (2 different values)
|
||||
2 (x5)
|
||||
1 (x5)
|
||||
[mod] : object {Performer.items.[].system.mod}
|
||||
value : integer {Performer.items.[].system.mod.value} (5 different values)
|
||||
5 (x2)
|
||||
6 (x1)
|
||||
8 (x1)
|
||||
21 (x1)
|
||||
9 (x2)
|
||||
[proficient] : object {Performer.items.[].system.proficient}
|
||||
value : integer {Performer.items.[].system.proficient.value} (same value: 0)
|
||||
[autoHeightenLevel] : object {Performer.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {Performer.items.[].system.prepared}
|
||||
[flexible] : boolean {Performer.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {Performer.items.[].system.prepared.value} (3 different values)
|
||||
prepared (x1)
|
||||
focus (x3)
|
||||
spontaneous (x3)
|
||||
[proficiency] : object {Performer.items.[].system.proficiency}
|
||||
value : integer {Performer.items.[].system.proficiency.value} (2 different values)
|
||||
0 (x4)
|
||||
1 (x3)
|
||||
[slots] : object {Performer.items.[].system.slots}
|
||||
[slot0] : object {Performer.items.[].system.slots.slot0}
|
||||
max : integer {Performer.items.[].system.slots.slot0.max} (same value: 5)
|
||||
prepared : array<object> {Performer.items.[].system.slots.slot0.prepared}
|
||||
Length: min=5 max=5
|
||||
Value type: object {Performer.items.[].system.slots.slot0.prepared.[]}
|
||||
id : string {Performer.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
||||
10uHkEZx4sVWPiFt (x1)
|
||||
EHrvUtDpALTcvGy0 (x1)
|
||||
BlCcE6bC9MoLDRzO (x1)
|
||||
uN30G5kP0H9yhj4b (x1)
|
||||
Wlmp0XV9CyPpkK7w (x1)
|
||||
[slot1] : object {Performer.items.[].system.slots.slot1}
|
||||
max : integer {Performer.items.[].system.slots.slot1.max} (same value: 3)
|
||||
[prepared] : array<object> {Performer.items.[].system.slots.slot1.prepared}
|
||||
Length: min=3 max=3
|
||||
Value type: object {Performer.items.[].system.slots.slot1.prepared.[]}
|
||||
id : string {Performer.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
||||
rIGEzVm9ZrfffZXy (x1)
|
||||
MD9oVEkmQjNHobdy (x1)
|
||||
ePkcZtMW8I8DYIjF (x1)
|
||||
value : integer {Performer.items.[].system.slots.slot1.value} (same value: 3)
|
||||
[slot2] : object {Performer.items.[].system.slots.slot2}
|
||||
max : integer {Performer.items.[].system.slots.slot2.max} (2 different values)
|
||||
3 (x1)
|
||||
2 (x1)
|
||||
[prepared] : array<object> {Performer.items.[].system.slots.slot2.prepared}
|
||||
Length: min=3 max=3
|
||||
Value type: object {Performer.items.[].system.slots.slot2.prepared.[]}
|
||||
id : string {Performer.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
||||
VHGplTbRiOobRvub (x1)
|
||||
ZsO185LhwAYAHVy7 (x1)
|
||||
3sCXNqi2HOfvP8mE (x1)
|
||||
value : integer {Performer.items.[].system.slots.slot2.value} (same value: 2)
|
||||
[slot4] : object {Performer.items.[].system.slots.slot4}
|
||||
max : integer {Performer.items.[].system.slots.slot4.max} (same value: 3)
|
||||
value : integer {Performer.items.[].system.slots.slot4.value} (same value: 3)
|
||||
[slot5] : object {Performer.items.[].system.slots.slot5}
|
||||
max : integer {Performer.items.[].system.slots.slot5.max} (same value: 3)
|
||||
value : integer {Performer.items.[].system.slots.slot5.value} (same value: 3)
|
||||
[slot6] : object {Performer.items.[].system.slots.slot6}
|
||||
max : integer {Performer.items.[].system.slots.slot6.max} (same value: 2)
|
||||
value : integer {Performer.items.[].system.slots.slot6.value} (same value: 2)
|
||||
[spelldc] : object {Performer.items.[].system.spelldc}
|
||||
dc : integer {Performer.items.[].system.spelldc.dc} (4 different values)
|
||||
22 (x2)
|
||||
30 (x2)
|
||||
18 (x1)
|
||||
20 (x2)
|
||||
[mod] : integer {Performer.items.[].system.spelldc.mod} (same value: 0)
|
||||
value : integer {Performer.items.[].system.spelldc.value} (4 different values)
|
||||
13 (x2)
|
||||
22 (x2)
|
||||
10 (x1)
|
||||
12 (x2)
|
||||
[tradition] : object {Performer.items.[].system.tradition}
|
||||
value : string {Performer.items.[].system.tradition.value} (2 different values)
|
||||
primal (x2)
|
||||
occult (x5)
|
||||
[area] : object {Performer.items.[].system.area}
|
||||
type : string {Performer.items.[].system.area.type} (3 different values)
|
||||
burst (x3)
|
||||
cone (x1)
|
||||
emanation (x5)
|
||||
value : integer {Performer.items.[].system.area.value} (3 different values)
|
||||
10 (x2)
|
||||
30 (x3)
|
||||
60 (x4)
|
||||
[cost] : object {Performer.items.[].system.cost}
|
||||
value : string {Performer.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {Performer.items.[].system.counteraction} (same value: False)
|
||||
[defense] : object {Performer.items.[].system.defense}
|
||||
save : object {Performer.items.[].system.defense.save}
|
||||
basic : boolean {Performer.items.[].system.defense.save.basic} (2 different values)
|
||||
False (x6)
|
||||
True (x3)
|
||||
statistic : string {Performer.items.[].system.defense.save.statistic} (3 different values)
|
||||
reflex (x1)
|
||||
fortitude (x1)
|
||||
will (x7)
|
||||
[duration] : object {Performer.items.[].system.duration}
|
||||
sustained : boolean {Performer.items.[].system.duration.sustained} (2 different values)
|
||||
False (x43)
|
||||
True (x6)
|
||||
value : string {Performer.items.[].system.duration.value} (12 different values)
|
||||
1 minute (x6)
|
||||
see text (x1)
|
||||
1 hour (x8)
|
||||
until the start of your next turn (x1)
|
||||
(x18)
|
||||
until your next daily preparations (x3)
|
||||
1 or more rounds (x1)
|
||||
5 minutes (x1)
|
||||
1 round (x5)
|
||||
see below (x2)
|
||||
10 minutes (x2)
|
||||
unlimited (x1)
|
||||
[location] : object {Performer.items.[].system.location}
|
||||
value : string {Performer.items.[].system.location.value} (7 different values)
|
||||
3FUfdj3U5vEftIPg (x11)
|
||||
N85njvyWLxpngIQ4 (x1)
|
||||
yreokfP5FubEtZI2 (x13)
|
||||
Fq2Oh8hqTb1F5bAK (x3)
|
||||
dl7wx8TtUFFVkYPb (x7)
|
||||
owBd74YHegCqxDhR (x11)
|
||||
DipxFEdiddYHWirp (x3)
|
||||
[heightenedLevel] : integer {Performer.items.[].system.location.heightenedLevel} (5 different values)
|
||||
6 (x2)
|
||||
5 (x3)
|
||||
4 (x3)
|
||||
1 (x7)
|
||||
2 (x2)
|
||||
[signature] : boolean {Performer.items.[].system.location.signature} (same value: True)
|
||||
[requirements] : string {Performer.items.[].system.requirements} (same value: )
|
||||
[target] : object {Performer.items.[].system.target}
|
||||
value : string {Performer.items.[].system.target.value} (10 different values)
|
||||
(x25)
|
||||
1 object of Bulk 1 or less (x1)
|
||||
1 creature (x14)
|
||||
1 willing living animal (x1)
|
||||
1 willing creature (x3)
|
||||
1 dying creature (x1)
|
||||
1 unattended object (x1)
|
||||
1 object or willing creature (x1)
|
||||
1 object (cook, lift, or tidy only) (x1)
|
||||
1 object (x1)
|
||||
[time] : object {Performer.items.[].system.time}
|
||||
value : string {Performer.items.[].system.time.value} (9 different values)
|
||||
2 (x32)
|
||||
1 minute (x2)
|
||||
1 (x7)
|
||||
1 or 2 (x1)
|
||||
10 minutes (x1)
|
||||
reaction (x2)
|
||||
3 (x2)
|
||||
1 to 3 (x1)
|
||||
free (x1)
|
||||
[heightening] : object {Performer.items.[].system.heightening}
|
||||
[damage] : object {Performer.items.[].system.heightening.damage}
|
||||
[0] : string {Performer.items.[].system.heightening.damage.0} (5 different values)
|
||||
1d8 (x1)
|
||||
2d6 (x1)
|
||||
1d10 (x1)
|
||||
1d6 (x3)
|
||||
1d10+4 (x1)
|
||||
[cQDyW0QpjJ38MlSi] : string {Performer.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
|
||||
[interval] : integer {Performer.items.[].system.heightening.interval} (2 different values)
|
||||
1 (x6)
|
||||
2 (x2)
|
||||
type : string {Performer.items.[].system.heightening.type} (2 different values)
|
||||
interval (x8)
|
||||
fixed (x8)
|
||||
[levels] : object {Performer.items.[].system.heightening.levels}
|
||||
[3] : object {Performer.items.[].system.heightening.levels.3}
|
||||
[range] : object {Performer.items.[].system.heightening.levels.3.range}
|
||||
value : string {Performer.items.[].system.heightening.levels.3.range.value} (2 different values)
|
||||
touch (x1)
|
||||
500 feet (x2)
|
||||
[target] : object {Performer.items.[].system.heightening.levels.3.target}
|
||||
value : string {Performer.items.[].system.heightening.levels.3.target.value} (2 different values)
|
||||
1 creature (x1)
|
||||
10 objects (x1)
|
||||
[7] : object {Performer.items.[].system.heightening.levels.7}
|
||||
area : object {Performer.items.[].system.heightening.levels.7.area}
|
||||
type : string {Performer.items.[].system.heightening.levels.7.area.type} (same value: cone)
|
||||
value : string {Performer.items.[].system.heightening.levels.7.area.value} (same value: 60)
|
||||
[5] : object {Performer.items.[].system.heightening.levels.5}
|
||||
range : object {Performer.items.[].system.heightening.levels.5.range}
|
||||
value : string {Performer.items.[].system.heightening.levels.5.range.value} (same value: 1 mile)
|
||||
[8] : object {Performer.items.[].system.heightening.levels.8}
|
||||
target : object {Performer.items.[].system.heightening.levels.8.target}
|
||||
value : string {Performer.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
||||
6 : object {Performer.items.[].system.heightening.levels.6}
|
||||
target : object {Performer.items.[].system.heightening.levels.6.target}
|
||||
value : string {Performer.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
|
||||
[overlays] : object {Performer.items.[].system.overlays}
|
||||
[b1ms5uwp9vwblhkq] : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq}
|
||||
_id : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
|
||||
overlayType : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
|
||||
sort : integer {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
|
||||
system : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
|
||||
damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
|
||||
0 : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
|
||||
formula : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
|
||||
[defense] : mixed
|
||||
heightening : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
|
||||
damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
|
||||
0 : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
|
||||
range : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
|
||||
value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
|
||||
time : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
|
||||
value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
|
||||
traits : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
|
||||
traditions : array<> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : array<string> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
|
||||
Length: min=6 max=6
|
||||
Value type: string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
|
||||
concentrate (x1)
|
||||
druid (x1)
|
||||
focus (x1)
|
||||
healing (x1)
|
||||
manipulate (x1)
|
||||
vitality (x1)
|
||||
[md8ss7iwxhth4y5f] : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f}
|
||||
_id : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
|
||||
overlayType : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
|
||||
sort : integer {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
|
||||
system : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system}
|
||||
[defense] : mixed
|
||||
range : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
|
||||
value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
|
||||
time : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
|
||||
value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
|
||||
[eOCNn2ohYAvsYZjn] : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn}
|
||||
_id : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
|
||||
overlayType : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
|
||||
sort : integer {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
|
||||
system : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
|
||||
[xYyA7CV1GaFTRjBQ] : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
|
||||
_id : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
|
||||
name : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
|
||||
overlayType : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
|
||||
sort : integer {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
|
||||
system : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
|
||||
damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
|
||||
cQDyW0QpjJ38MlSi : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
|
||||
formula : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
|
||||
heightening : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
|
||||
damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
|
||||
cQDyW0QpjJ38MlSi : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
|
||||
range : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
|
||||
value : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
|
||||
[2I469pfbYcmFvzOA] : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||||
_id : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
||||
name : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
||||
overlayType : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
||||
sort : integer {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||||
system : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||||
damage : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||||
0 : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
||||
[cUFX7ExSLeoa3vIF] : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||||
_id : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
||||
name : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
||||
overlayType : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
||||
sort : integer {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||||
system : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||||
damage : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||||
0 : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
||||
[zFWsMjoeCnLxqJaV] : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||||
_id : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
||||
name : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
||||
overlayType : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
||||
sort : integer {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||||
system : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||||
damage : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||||
0 : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
||||
[acBonus] : integer {Performer.items.[].system.acBonus} (same value: 1)
|
||||
[checkPenalty] : integer {Performer.items.[].system.checkPenalty} (2 different values)
|
||||
-1 (x3)
|
||||
0 (x1)
|
||||
[dexCap] : integer {Performer.items.[].system.dexCap} (2 different values)
|
||||
4 (x3)
|
||||
3 (x1)
|
||||
[speedPenalty] : integer {Performer.items.[].system.speedPenalty} (same value: 0)
|
||||
[strength] : integer {Performer.items.[].system.strength} (same value: 0)
|
||||
[frequency] : object {Performer.items.[].system.frequency}
|
||||
max : integer {Performer.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {Performer.items.[].system.frequency.per} (same value: round)
|
||||
[value] : integer {Performer.items.[].system.frequency.value} (same value: 1)
|
||||
[showSlotlessLevels] : object {Performer.items.[].system.showSlotlessLevels}
|
||||
value : boolean {Performer.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[stackGroup] : string {Performer.items.[].system.stackGroup} (2 different values)
|
||||
arrows (x1)
|
||||
bolts (x1)
|
||||
[uses] : object {Performer.items.[].system.uses}
|
||||
autoDestroy : boolean {Performer.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {Performer.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {Performer.items.[].system.uses.value} (same value: 1)
|
||||
type : string {Performer.items.[].type} (10 different values)
|
||||
weapon (x12)
|
||||
equipment (x11)
|
||||
melee (x30)
|
||||
action (x33)
|
||||
lore (x7)
|
||||
spellcastingEntry (x7)
|
||||
spell (x49)
|
||||
armor (x4)
|
||||
consumable (x2)
|
||||
treasure (x1)
|
||||
[flags] : object {Performer.items.[].flags}
|
||||
pf2e : object {Performer.items.[].flags.pf2e}
|
||||
linkedWeapon : string {Performer.items.[].flags.pf2e.linkedWeapon} (12 different values)
|
||||
joHay3nYO77B5Fs9 (x2)
|
||||
dPDReVuYrcLXlOpB (x1)
|
||||
jj4wvPZBdbyt2ank (x2)
|
||||
6f2BYZjHROeKmuNl (x2)
|
||||
O4JzzPk2cgfYgK1A (x2)
|
||||
6kyt4rFntWRECwNV (x1)
|
||||
GFeJlAPlhnSHCcC2 (x1)
|
||||
1tz9ZPT3sHOXaoIY (x1)
|
||||
vk3iOnFhddke35cF (x2)
|
||||
488DqWNFizKhC9uH (x2)
|
||||
V6aErisOZPa0i947 (x1)
|
||||
X78dD9clLZtyOSAd (x1)
|
||||
name : string {Performer.name} (all different values)
|
||||
system : object {Performer.system}
|
||||
abilities : object {Performer.system.abilities}
|
||||
cha : object {Performer.system.abilities.cha}
|
||||
mod : integer {Performer.system.abilities.cha.mod} (5 different values)
|
||||
1 (x1)
|
||||
2 (x1)
|
||||
5 (x2)
|
||||
4 (x6)
|
||||
3 (x1)
|
||||
con : object {Performer.system.abilities.con}
|
||||
mod : integer {Performer.system.abilities.con.mod} (3 different values)
|
||||
2 (x3)
|
||||
1 (x5)
|
||||
0 (x3)
|
||||
dex : object {Performer.system.abilities.dex}
|
||||
mod : integer {Performer.system.abilities.dex.mod} (4 different values)
|
||||
4 (x3)
|
||||
1 (x2)
|
||||
3 (x5)
|
||||
2 (x1)
|
||||
int : object {Performer.system.abilities.int}
|
||||
mod : integer {Performer.system.abilities.int.mod} (4 different values)
|
||||
1 (x3)
|
||||
0 (x4)
|
||||
2 (x3)
|
||||
4 (x1)
|
||||
str : object {Performer.system.abilities.str}
|
||||
mod : integer {Performer.system.abilities.str.mod} (3 different values)
|
||||
2 (x7)
|
||||
1 (x3)
|
||||
0 (x1)
|
||||
wis : object {Performer.system.abilities.wis}
|
||||
mod : integer {Performer.system.abilities.wis.mod} (5 different values)
|
||||
0 (x2)
|
||||
4 (x1)
|
||||
1 (x6)
|
||||
3 (x1)
|
||||
2 (x1)
|
||||
attributes : object {Performer.system.attributes}
|
||||
ac : object {Performer.system.attributes.ac}
|
||||
details : string {Performer.system.attributes.ac.details} (same value: )
|
||||
value : integer {Performer.system.attributes.ac.value} (7 different values)
|
||||
18 (x4)
|
||||
20 (x1)
|
||||
29 (x1)
|
||||
16 (x1)
|
||||
17 (x2)
|
||||
30 (x1)
|
||||
23 (x1)
|
||||
allSaves : object {Performer.system.attributes.allSaves}
|
||||
value : string {Performer.system.attributes.allSaves.value} (2 different values)
|
||||
(x10)
|
||||
+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual (x1)
|
||||
hp : object {Performer.system.attributes.hp}
|
||||
details : string {Performer.system.attributes.hp.details} (same value: )
|
||||
max : integer {Performer.system.attributes.hp.max} (10 different values)
|
||||
30 (x2)
|
||||
55 (x1)
|
||||
170 (x1)
|
||||
20 (x1)
|
||||
180 (x1)
|
||||
45 (x1)
|
||||
95 (x1)
|
||||
32 (x1)
|
||||
35 (x1)
|
||||
40 (x1)
|
||||
temp : integer {Performer.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {Performer.system.attributes.hp.value} (10 different values)
|
||||
30 (x2)
|
||||
55 (x1)
|
||||
170 (x1)
|
||||
20 (x1)
|
||||
180 (x1)
|
||||
45 (x1)
|
||||
95 (x1)
|
||||
32 (x1)
|
||||
35 (x1)
|
||||
40 (x1)
|
||||
speed : object {Performer.system.attributes.speed}
|
||||
otherSpeeds : array<> {Performer.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {Performer.system.attributes.speed.value} (2 different values)
|
||||
30 (x2)
|
||||
25 (x9)
|
||||
[resistances] : array<object> {Performer.system.attributes.resistances}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Performer.system.attributes.resistances.[]}
|
||||
doubleVs : array<> {Performer.system.attributes.resistances.[].doubleVs}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
exceptions : array<> {Performer.system.attributes.resistances.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {Performer.system.attributes.resistances.[].type} (2 different values)
|
||||
poison (x1)
|
||||
sonic (x1)
|
||||
value : integer {Performer.system.attributes.resistances.[].value} (2 different values)
|
||||
10 (x1)
|
||||
5 (x1)
|
||||
details : object {Performer.system.details}
|
||||
blurb : string {Performer.system.details.blurb} (same value: )
|
||||
languages : object {Performer.system.details.languages}
|
||||
details : string {Performer.system.details.languages.details} (2 different values)
|
||||
(x10)
|
||||
sign language (x1)
|
||||
value : array<string> {Performer.system.details.languages.value}
|
||||
Length: min=0 max=2
|
||||
Value type: string {Performer.system.details.languages.value.[]} (2 different values)
|
||||
common (x7)
|
||||
wildsong (x1)
|
||||
level : object {Performer.system.details.level}
|
||||
value : integer {Performer.system.details.level.value} (7 different values)
|
||||
2 (x3)
|
||||
4 (x1)
|
||||
10 (x1)
|
||||
1 (x1)
|
||||
11 (x1)
|
||||
3 (x3)
|
||||
6 (x1)
|
||||
privateNotes : string {Performer.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {Performer.system.details.publicNotes} (all different values)
|
||||
publication : object {Performer.system.details.publication}
|
||||
license : string {Performer.system.details.publication.license} (same value: ORC)
|
||||
remaster : boolean {Performer.system.details.publication.remaster} (same value: True)
|
||||
title : string {Performer.system.details.publication.title} (same value: Pathfinder NPC Core)
|
||||
initiative : object {Performer.system.initiative}
|
||||
statistic : string {Performer.system.initiative.statistic} (same value: perception)
|
||||
perception : object {Performer.system.perception}
|
||||
details : string {Performer.system.perception.details} (same value: )
|
||||
mod : integer {Performer.system.perception.mod} (8 different values)
|
||||
6 (x1)
|
||||
12 (x2)
|
||||
21 (x1)
|
||||
4 (x1)
|
||||
9 (x3)
|
||||
22 (x1)
|
||||
11 (x1)
|
||||
14 (x1)
|
||||
senses : array<> {Performer.system.perception.senses}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
resources : object {Performer.system.resources}
|
||||
[focus] : object {Performer.system.resources.focus}
|
||||
max : integer {Performer.system.resources.focus.max} (2 different values)
|
||||
1 (x2)
|
||||
2 (x1)
|
||||
value : integer {Performer.system.resources.focus.value} (2 different values)
|
||||
1 (x2)
|
||||
2 (x1)
|
||||
saves : object {Performer.system.saves}
|
||||
fortitude : object {Performer.system.saves.fortitude}
|
||||
saveDetail : string {Performer.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {Performer.system.saves.fortitude.value} (6 different values)
|
||||
8 (x2)
|
||||
10 (x1)
|
||||
16 (x1)
|
||||
6 (x5)
|
||||
18 (x1)
|
||||
11 (x1)
|
||||
reflex : object {Performer.system.saves.reflex}
|
||||
saveDetail : string {Performer.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {Performer.system.saves.reflex.value} (8 different values)
|
||||
11 (x3)
|
||||
7 (x1)
|
||||
19 (x1)
|
||||
8 (x2)
|
||||
24 (x1)
|
||||
9 (x1)
|
||||
14 (x1)
|
||||
12 (x1)
|
||||
will : object {Performer.system.saves.will}
|
||||
saveDetail : string {Performer.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {Performer.system.saves.will.value} (8 different values)
|
||||
4 (x1)
|
||||
12 (x2)
|
||||
22 (x1)
|
||||
3 (x1)
|
||||
7 (x1)
|
||||
21 (x1)
|
||||
15 (x1)
|
||||
9 (x3)
|
||||
skills : object {Performer.system.skills}
|
||||
[acrobatics] : object {Performer.system.skills.acrobatics}
|
||||
base : integer {Performer.system.skills.acrobatics.base} (6 different values)
|
||||
15 (x1)
|
||||
22 (x1)
|
||||
7 (x2)
|
||||
8 (x2)
|
||||
21 (x1)
|
||||
10 (x1)
|
||||
[special] : array<> {Performer.system.skills.acrobatics.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[athletics] : object {Performer.system.skills.athletics}
|
||||
base : integer {Performer.system.skills.athletics.base} (3 different values)
|
||||
8 (x4)
|
||||
7 (x2)
|
||||
6 (x1)
|
||||
[special] : array<> {Performer.system.skills.athletics.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[deception] : object {Performer.system.skills.deception}
|
||||
base : integer {Performer.system.skills.deception.base} (6 different values)
|
||||
5 (x1)
|
||||
19 (x1)
|
||||
23 (x1)
|
||||
10 (x2)
|
||||
8 (x1)
|
||||
9 (x1)
|
||||
[special] : array<> {Performer.system.skills.deception.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
performance : object {Performer.system.skills.performance}
|
||||
base : integer {Performer.system.skills.performance.base} (7 different values)
|
||||
9 (x1)
|
||||
8 (x2)
|
||||
22 (x1)
|
||||
13 (x3)
|
||||
11 (x1)
|
||||
30 (x1)
|
||||
10 (x2)
|
||||
[special] : array<object> {Performer.system.skills.performance.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Performer.system.skills.performance.special.[]}
|
||||
base : integer {Performer.system.skills.performance.special.[].base} (4 different values)
|
||||
15 (x1)
|
||||
13 (x1)
|
||||
14 (x2)
|
||||
11 (x1)
|
||||
label : string {Performer.system.skills.performance.special.[].label} (5 different values)
|
||||
when dancing (x1)
|
||||
when juggling (x1)
|
||||
when acting or miming (x1)
|
||||
when playing an instrument (x1)
|
||||
when playing the lute (x1)
|
||||
[predicate] : array<string> {Performer.system.skills.performance.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Performer.system.skills.performance.special.[].predicate.[]} (2 different values)
|
||||
action:perform:dance (x1)
|
||||
action:perform:lute (x1)
|
||||
[stealth] : object {Performer.system.skills.stealth}
|
||||
base : integer {Performer.system.skills.stealth.base} (4 different values)
|
||||
8 (x2)
|
||||
19 (x1)
|
||||
6 (x1)
|
||||
10 (x1)
|
||||
[special] : array<> {Performer.system.skills.stealth.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[diplomacy] : object {Performer.system.skills.diplomacy}
|
||||
base : integer {Performer.system.skills.diplomacy.base} (5 different values)
|
||||
8 (x2)
|
||||
19 (x1)
|
||||
6 (x1)
|
||||
23 (x1)
|
||||
9 (x1)
|
||||
[special] : array<> {Performer.system.skills.diplomacy.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[intimidation] : object {Performer.system.skills.intimidation}
|
||||
base : integer {Performer.system.skills.intimidation.base} (2 different values)
|
||||
8 (x1)
|
||||
23 (x1)
|
||||
[nature] : object {Performer.system.skills.nature}
|
||||
base : integer {Performer.system.skills.nature.base} (same value: 12)
|
||||
[survival] : object {Performer.system.skills.survival}
|
||||
base : integer {Performer.system.skills.survival.base} (same value: 10)
|
||||
[society] : object {Performer.system.skills.society}
|
||||
base : integer {Performer.system.skills.society.base} (5 different values)
|
||||
19 (x1)
|
||||
21 (x1)
|
||||
6 (x1)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
[special] : array<> {Performer.system.skills.society.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[occultism] : object {Performer.system.skills.occultism}
|
||||
base : integer {Performer.system.skills.occultism.base} (3 different values)
|
||||
19 (x1)
|
||||
13 (x1)
|
||||
7 (x1)
|
||||
[crafting] : object {Performer.system.skills.crafting}
|
||||
base : integer {Performer.system.skills.crafting.base} (2 different values)
|
||||
15 (x1)
|
||||
5 (x1)
|
||||
special : array<> {Performer.system.skills.crafting.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[thievery] : object {Performer.system.skills.thievery}
|
||||
base : integer {Performer.system.skills.thievery.base} (same value: 9)
|
||||
traits : object {Performer.system.traits}
|
||||
rarity : string {Performer.system.traits.rarity} (same value: common)
|
||||
size : object {Performer.system.traits.size}
|
||||
value : string {Performer.system.traits.size.value} (same value: med)
|
||||
value : array<string> {Performer.system.traits.value}
|
||||
Length: min=1 max=2
|
||||
Value type: string {Performer.system.traits.value.[]} (2 different values)
|
||||
human (x11)
|
||||
humanoid (x10)
|
||||
type : string {Performer.type} (same value: npc)
|
||||
Reference in New Issue
Block a user