Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
+941
View File
@@ -0,0 +1,941 @@
Performer
Different values: 11
=====================================
object {Performer}
_id : string {Performer._id} (all different values)
folder : string {Performer.folder} (same value: uzP2byPDuRK5UKFH)
img : string {Performer.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {Performer.items}
Length: min=6 max=32
Value type: object {Performer.items.[]}
_id : string {Performer.items.[]._id} (156 different values)
[_stats] : object {Performer.items.[]._stats}
compendiumSource : string {Performer.items.[]._stats.compendiumSource} (61 different values)
img : string {Performer.items.[].img} (67 different values)
name : string {Performer.items.[].name} (102 different values)
sort : integer {Performer.items.[].sort} (32 different values)
system : object {Performer.items.[].system}
[baseItem] : string {Performer.items.[].system.baseItem} (9 different values)
dagger (x5)
whip (x1)
leather-armor (x3)
light-hammer (x1)
dart (x1)
composite-shortbow (x1)
rapier (x2)
light-mace (x1)
padded-armor (x1)
[bonus] : object {Performer.items.[].system.bonus}
value : integer {Performer.items.[].system.bonus.value} (12 different values)
0 (x12)
10 (x6)
11 (x3)
12 (x5)
22 (x2)
21 (x1)
7 (x3)
9 (x3)
24 (x2)
23 (x1)
14 (x3)
8 (x1)
[bonusDamage] : object {Performer.items.[].system.bonusDamage}
value : integer {Performer.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Performer.items.[].system.bulk}
value : mixed
float {Performer.items.[].system.bulk.value} (same value: 0,1)
integer {Performer.items.[].system.bulk.value} (2 different values)
1 (x11)
0 (x3)
[category] : string {Performer.items.[].system.category} (7 different values)
simple (x7)
interaction (x8)
defensive (x10)
offensive (x15)
martial (x5)
light (x4)
ammo (x2)
[containerId] : mixed
[damage] : object {Performer.items.[].system.damage}
[damageType] : string {Performer.items.[].system.damage.damageType} (3 different values)
piercing (x9)
slashing (x1)
bludgeoning (x2)
[dice] : integer {Performer.items.[].system.damage.dice} (same value: 1)
[die] : string {Performer.items.[].system.damage.die} (2 different values)
d4 (x8)
d6 (x4)
[0] : object {Performer.items.[].system.damage.0}
applyMod : boolean {Performer.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Performer.items.[].system.damage.0.formula} (7 different values)
1d8 (x1)
16d6 (x1)
2d10 (x1)
2d6 (x1)
1d6 (x2)
1d4+1 (x1)
1d10+4 (x1)
kinds : array<string> {Performer.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Performer.items.[].system.damage.0.kinds.[]} (2 different values)
healing (x2)
damage (x6)
materials : array<> {Performer.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Performer.items.[].system.damage.0.type} (5 different values)
untyped (x3)
spirit (x1)
sonic (x1)
mental (x2)
force (x1)
[cQDyW0QpjJ38MlSi] : object {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : mixed
formula : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
kinds : array<string> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
materials : array<> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: mixed
type : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
description : object {Performer.items.[].system.description}
value : string {Performer.items.[].system.description.value} (89 different values)
[equipped] : object {Performer.items.[].system.equipped}
carryType : string {Performer.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {Performer.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {Performer.items.[].system.equipped.inSlot} (same value: True)
[group] : string {Performer.items.[].system.group} (8 different values)
knife (x5)
flail (x1)
leather (x3)
hammer (x1)
dart (x1)
bow (x1)
sword (x2)
club (x1)
[hardness] : integer {Performer.items.[].system.hardness} (same value: 0)
[hp] : object {Performer.items.[].system.hp}
max : integer {Performer.items.[].system.hp.max} (same value: 0)
value : integer {Performer.items.[].system.hp.value} (same value: 0)
[level] : object {Performer.items.[].system.level}
value : integer {Performer.items.[].system.level.value} (8 different values)
0 (x28)
2 (x6)
1 (x36)
6 (x2)
5 (x3)
4 (x2)
3 (x1)
10 (x1)
[material] : object {Performer.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Performer.items.[].system.price}
value : object {Performer.items.[].system.price.value}
[sp] : integer {Performer.items.[].system.price.value.sp} (6 different values)
2 (x6)
5 (x3)
1 (x5)
3 (x1)
8 (x2)
4 (x1)
[gp] : integer {Performer.items.[].system.price.value.gp} (5 different values)
2 (x5)
10 (x1)
14 (x1)
900 (x1)
4 (x1)
[cp] : integer {Performer.items.[].system.price.value.cp} (same value: 1)
[per] : integer {Performer.items.[].system.price.per} (same value: 10)
publication : object {Performer.items.[].system.publication}
license : string {Performer.items.[].system.publication.license} (same value: ORC)
remaster : boolean {Performer.items.[].system.publication.remaster} (same value: True)
title : string {Performer.items.[].system.publication.title} (5 different values)
Pathfinder Player Core (x75)
(x77)
Pathfinder Bestiary (x2)
Pathfinder GM Core (x1)
Pathfinder Gamemastery Guide (x1)
[quantity] : integer {Performer.items.[].system.quantity} (5 different values)
5 (x1)
1 (x21)
3 (x5)
10 (x2)
30 (x1)
[range] : mixed
object {Performer.items.[].system.range}
value : string {Performer.items.[].system.range.value} (8 different values)
(x14)
120 feet (x10)
30 feet (x16)
varies (x1)
touch (x4)
500 feet (x1)
60 feet (x2)
10 feet (x1)
integer {Performer.items.[].system.range} (2 different values)
20 (x1)
60 (x1)
[reload] : object {Performer.items.[].system.reload}
value : string {Performer.items.[].system.reload.value} (3 different values)
- (x7)
(x4)
0 (x1)
rules : ###FoundryRulesObject###
[runes] : object {Performer.items.[].system.runes}
potency : integer {Performer.items.[].system.runes.potency} (2 different values)
0 (x11)
1 (x5)
property : array<> {Performer.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Performer.items.[].system.runes.striking} (2 different values)
0 (x9)
1 (x3)
[resilient] : integer {Performer.items.[].system.runes.resilient} (same value: 0)
[size] : string {Performer.items.[].system.size} (same value: med)
[slug] : string {Performer.items.[].system.slug} (60 different values)
[splashDamage] : object {Performer.items.[].system.splashDamage}
value : integer {Performer.items.[].system.splashDamage.value} (same value: 0)
traits : object {Performer.items.[].system.traits}
[rarity] : string {Performer.items.[].system.traits.rarity} (2 different values)
common (x71)
uncommon (x8)
[value] : array<string> {Performer.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Performer.items.[].system.traits.value.[]} (53 different values)
[traditions] : array<string> {Performer.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Performer.items.[].system.traits.traditions.[]} (4 different values)
primal (x21)
arcane (x33)
divine (x20)
occult (x34)
[usage] : object {Performer.items.[].system.usage}
[canBeAmmo] : boolean {Performer.items.[].system.usage.canBeAmmo} (2 different values)
False (x6)
True (x1)
value : string {Performer.items.[].system.usage.value} (5 different values)
held-in-one-hand (x16)
held-in-two-hands (x6)
other (x1)
worn (x1)
held-in-one-plus-hands (x1)
[attackEffects] : object {Performer.items.[].system.attackEffects}
value : array<string> {Performer.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Performer.items.[].system.attackEffects.value.[]} (same value: resonating-weaponry)
[damageRolls] : object {Performer.items.[].system.damageRolls}
[0] : object {Performer.items.[].system.damageRolls.0}
damage : string {Performer.items.[].system.damageRolls.0.damage} (8 different values)
1d4+4 (x6)
1d4+6 (x3)
1d4+8 (x1)
1d4+3 (x3)
1d4+10 (x1)
1d4+5 (x1)
1d4+7 (x1)
1d6+4 (x1)
damageType : string {Performer.items.[].system.damageRolls.0.damageType} (3 different values)
piercing (x5)
bludgeoning (x11)
slashing (x1)
[JwDlv0NmLQikonCY] : object {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY}
damage : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: 2d4+8)
damageType : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: piercing)
[KaygKPNedSnziu1s] : object {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s}
category : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: persistent)
damage : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: 4d4)
damageType : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: poison)
[QgD85IGOgQ0gjALS] : object {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS}
category : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: persistent)
damage : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: 4d4)
damageType : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: poison)
[VpPq3WS71gcD9Isl] : object {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl}
damage : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: 2d4+8)
damageType : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: piercing)
[Ndl4GJSVdGnOu63H] : object {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H}
damage : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: 1d6+4)
damageType : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: bludgeoning)
[7bqJ1saXMw4azfOz] : object {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz}
damage : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: 1d6+4)
damageType : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: bludgeoning)
[Rpdf8jDAMJemxhGQ] : object {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ}
damage : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: 1d4+4)
damageType : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: piercing)
[HLFhBibgtdlaV0NA] : object {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA}
damage : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: 1d4+4)
damageType : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: bludgeoning)
[UsOAavzxQVVOmEbv] : object {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv}
damage : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: 1)
damageType : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: fire)
[ALpEVwDYWdSyfZk7] : object {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7}
damage : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: 2d6+10)
damageType : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: piercing)
[PdwNixiA5DkvNuQU] : object {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU}
damage : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: 2d6+9)
damageType : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: piercing)
[4Iuip5dn0WTIkPWz] : object {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz}
damage : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: 1d4+7)
damageType : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: piercing)
[SDjANSwR73KHXrzd] : object {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd}
damage : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: 1d4+7)
damageType : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: piercing)
[o8IF7bToBIFsh1YB] : object {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB}
damage : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: 1d4+4)
damageType : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: piercing)
[biNVI0SPgeWzKwyW] : object {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW}
damage : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: 1d4+4)
damageType : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: piercing)
[jOO9MGmPqSlpuDEL] : object {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL}
damage : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: 1d4+6)
damageType : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: bludgeoning)
[actionType] : object {Performer.items.[].system.actionType}
value : string {Performer.items.[].system.actionType.value} (3 different values)
passive (x20)
reaction (x3)
action (x10)
[actions] : object {Performer.items.[].system.actions}
[value] : integer {Performer.items.[].system.actions.value} (2 different values)
2 (x5)
1 (x5)
[mod] : object {Performer.items.[].system.mod}
value : integer {Performer.items.[].system.mod.value} (5 different values)
5 (x2)
6 (x1)
8 (x1)
21 (x1)
9 (x2)
[proficient] : object {Performer.items.[].system.proficient}
value : integer {Performer.items.[].system.proficient.value} (same value: 0)
[autoHeightenLevel] : object {Performer.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {Performer.items.[].system.prepared}
[flexible] : boolean {Performer.items.[].system.prepared.flexible} (same value: False)
value : string {Performer.items.[].system.prepared.value} (3 different values)
prepared (x1)
focus (x3)
spontaneous (x3)
[proficiency] : object {Performer.items.[].system.proficiency}
value : integer {Performer.items.[].system.proficiency.value} (2 different values)
0 (x4)
1 (x3)
[slots] : object {Performer.items.[].system.slots}
[slot0] : object {Performer.items.[].system.slots.slot0}
max : integer {Performer.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Performer.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Performer.items.[].system.slots.slot0.prepared.[]}
id : string {Performer.items.[].system.slots.slot0.prepared.[].id} (5 different values)
10uHkEZx4sVWPiFt (x1)
EHrvUtDpALTcvGy0 (x1)
BlCcE6bC9MoLDRzO (x1)
uN30G5kP0H9yhj4b (x1)
Wlmp0XV9CyPpkK7w (x1)
[slot1] : object {Performer.items.[].system.slots.slot1}
max : integer {Performer.items.[].system.slots.slot1.max} (same value: 3)
[prepared] : array<object> {Performer.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Performer.items.[].system.slots.slot1.prepared.[]}
id : string {Performer.items.[].system.slots.slot1.prepared.[].id} (3 different values)
rIGEzVm9ZrfffZXy (x1)
MD9oVEkmQjNHobdy (x1)
ePkcZtMW8I8DYIjF (x1)
value : integer {Performer.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {Performer.items.[].system.slots.slot2}
max : integer {Performer.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
2 (x1)
[prepared] : array<object> {Performer.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Performer.items.[].system.slots.slot2.prepared.[]}
id : string {Performer.items.[].system.slots.slot2.prepared.[].id} (3 different values)
VHGplTbRiOobRvub (x1)
ZsO185LhwAYAHVy7 (x1)
3sCXNqi2HOfvP8mE (x1)
value : integer {Performer.items.[].system.slots.slot2.value} (same value: 2)
[slot4] : object {Performer.items.[].system.slots.slot4}
max : integer {Performer.items.[].system.slots.slot4.max} (same value: 3)
value : integer {Performer.items.[].system.slots.slot4.value} (same value: 3)
[slot5] : object {Performer.items.[].system.slots.slot5}
max : integer {Performer.items.[].system.slots.slot5.max} (same value: 3)
value : integer {Performer.items.[].system.slots.slot5.value} (same value: 3)
[slot6] : object {Performer.items.[].system.slots.slot6}
max : integer {Performer.items.[].system.slots.slot6.max} (same value: 2)
value : integer {Performer.items.[].system.slots.slot6.value} (same value: 2)
[spelldc] : object {Performer.items.[].system.spelldc}
dc : integer {Performer.items.[].system.spelldc.dc} (4 different values)
22 (x2)
30 (x2)
18 (x1)
20 (x2)
[mod] : integer {Performer.items.[].system.spelldc.mod} (same value: 0)
value : integer {Performer.items.[].system.spelldc.value} (4 different values)
13 (x2)
22 (x2)
10 (x1)
12 (x2)
[tradition] : object {Performer.items.[].system.tradition}
value : string {Performer.items.[].system.tradition.value} (2 different values)
primal (x2)
occult (x5)
[area] : object {Performer.items.[].system.area}
type : string {Performer.items.[].system.area.type} (3 different values)
burst (x3)
cone (x1)
emanation (x5)
value : integer {Performer.items.[].system.area.value} (3 different values)
10 (x2)
30 (x3)
60 (x4)
[cost] : object {Performer.items.[].system.cost}
value : string {Performer.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Performer.items.[].system.counteraction} (same value: False)
[defense] : object {Performer.items.[].system.defense}
save : object {Performer.items.[].system.defense.save}
basic : boolean {Performer.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x3)
statistic : string {Performer.items.[].system.defense.save.statistic} (3 different values)
reflex (x1)
fortitude (x1)
will (x7)
[duration] : object {Performer.items.[].system.duration}
sustained : boolean {Performer.items.[].system.duration.sustained} (2 different values)
False (x43)
True (x6)
value : string {Performer.items.[].system.duration.value} (12 different values)
1 minute (x6)
see text (x1)
1 hour (x8)
until the start of your next turn (x1)
(x18)
until your next daily preparations (x3)
1 or more rounds (x1)
5 minutes (x1)
1 round (x5)
see below (x2)
10 minutes (x2)
unlimited (x1)
[location] : object {Performer.items.[].system.location}
value : string {Performer.items.[].system.location.value} (7 different values)
3FUfdj3U5vEftIPg (x11)
N85njvyWLxpngIQ4 (x1)
yreokfP5FubEtZI2 (x13)
Fq2Oh8hqTb1F5bAK (x3)
dl7wx8TtUFFVkYPb (x7)
owBd74YHegCqxDhR (x11)
DipxFEdiddYHWirp (x3)
[heightenedLevel] : integer {Performer.items.[].system.location.heightenedLevel} (5 different values)
6 (x2)
5 (x3)
4 (x3)
1 (x7)
2 (x2)
[signature] : boolean {Performer.items.[].system.location.signature} (same value: True)
[requirements] : string {Performer.items.[].system.requirements} (same value: )
[target] : object {Performer.items.[].system.target}
value : string {Performer.items.[].system.target.value} (10 different values)
(x25)
1 object of Bulk 1 or less (x1)
1 creature (x14)
1 willing living animal (x1)
1 willing creature (x3)
1 dying creature (x1)
1 unattended object (x1)
1 object or willing creature (x1)
1 object (cook, lift, or tidy only) (x1)
1 object (x1)
[time] : object {Performer.items.[].system.time}
value : string {Performer.items.[].system.time.value} (9 different values)
2 (x32)
1 minute (x2)
1 (x7)
1 or 2 (x1)
10 minutes (x1)
reaction (x2)
3 (x2)
1 to 3 (x1)
free (x1)
[heightening] : object {Performer.items.[].system.heightening}
[damage] : object {Performer.items.[].system.heightening.damage}
[0] : string {Performer.items.[].system.heightening.damage.0} (5 different values)
1d8 (x1)
2d6 (x1)
1d10 (x1)
1d6 (x3)
1d10+4 (x1)
[cQDyW0QpjJ38MlSi] : string {Performer.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
[interval] : integer {Performer.items.[].system.heightening.interval} (2 different values)
1 (x6)
2 (x2)
type : string {Performer.items.[].system.heightening.type} (2 different values)
interval (x8)
fixed (x8)
[levels] : object {Performer.items.[].system.heightening.levels}
[3] : object {Performer.items.[].system.heightening.levels.3}
[range] : object {Performer.items.[].system.heightening.levels.3.range}
value : string {Performer.items.[].system.heightening.levels.3.range.value} (2 different values)
touch (x1)
500 feet (x2)
[target] : object {Performer.items.[].system.heightening.levels.3.target}
value : string {Performer.items.[].system.heightening.levels.3.target.value} (2 different values)
1 creature (x1)
10 objects (x1)
[7] : object {Performer.items.[].system.heightening.levels.7}
area : object {Performer.items.[].system.heightening.levels.7.area}
type : string {Performer.items.[].system.heightening.levels.7.area.type} (same value: cone)
value : string {Performer.items.[].system.heightening.levels.7.area.value} (same value: 60)
[5] : object {Performer.items.[].system.heightening.levels.5}
range : object {Performer.items.[].system.heightening.levels.5.range}
value : string {Performer.items.[].system.heightening.levels.5.range.value} (same value: 1 mile)
[8] : object {Performer.items.[].system.heightening.levels.8}
target : object {Performer.items.[].system.heightening.levels.8.target}
value : string {Performer.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
6 : object {Performer.items.[].system.heightening.levels.6}
target : object {Performer.items.[].system.heightening.levels.6.target}
value : string {Performer.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
[overlays] : object {Performer.items.[].system.overlays}
[b1ms5uwp9vwblhkq] : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq}
_id : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
overlayType : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
sort : integer {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
system : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
0 : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
formula : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
[defense] : mixed
heightening : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
0 : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
range : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
time : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
traits : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
traditions : array<> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
Length: min=0 max=0
Value type: mixed
value : array<string> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
Length: min=6 max=6
Value type: string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
concentrate (x1)
druid (x1)
focus (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[md8ss7iwxhth4y5f] : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f}
_id : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
overlayType : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
sort : integer {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
system : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system}
[defense] : mixed
range : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
time : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
[eOCNn2ohYAvsYZjn] : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn}
_id : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
overlayType : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
sort : integer {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
system : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
[xYyA7CV1GaFTRjBQ] : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
_id : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
name : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
overlayType : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
sort : integer {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
system : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
cQDyW0QpjJ38MlSi : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
formula : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
heightening : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
range : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
value : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
[2I469pfbYcmFvzOA] : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
[cUFX7ExSLeoa3vIF] : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
[zFWsMjoeCnLxqJaV] : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[acBonus] : integer {Performer.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {Performer.items.[].system.checkPenalty} (2 different values)
-1 (x3)
0 (x1)
[dexCap] : integer {Performer.items.[].system.dexCap} (2 different values)
4 (x3)
3 (x1)
[speedPenalty] : integer {Performer.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {Performer.items.[].system.strength} (same value: 0)
[frequency] : object {Performer.items.[].system.frequency}
max : integer {Performer.items.[].system.frequency.max} (same value: 1)
per : string {Performer.items.[].system.frequency.per} (same value: round)
[value] : integer {Performer.items.[].system.frequency.value} (same value: 1)
[showSlotlessLevels] : object {Performer.items.[].system.showSlotlessLevels}
value : boolean {Performer.items.[].system.showSlotlessLevels.value} (same value: False)
[stackGroup] : string {Performer.items.[].system.stackGroup} (2 different values)
arrows (x1)
bolts (x1)
[uses] : object {Performer.items.[].system.uses}
autoDestroy : boolean {Performer.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Performer.items.[].system.uses.max} (same value: 1)
value : integer {Performer.items.[].system.uses.value} (same value: 1)
type : string {Performer.items.[].type} (10 different values)
weapon (x12)
equipment (x11)
melee (x30)
action (x33)
lore (x7)
spellcastingEntry (x7)
spell (x49)
armor (x4)
consumable (x2)
treasure (x1)
[flags] : object {Performer.items.[].flags}
pf2e : object {Performer.items.[].flags.pf2e}
linkedWeapon : string {Performer.items.[].flags.pf2e.linkedWeapon} (12 different values)
joHay3nYO77B5Fs9 (x2)
dPDReVuYrcLXlOpB (x1)
jj4wvPZBdbyt2ank (x2)
6f2BYZjHROeKmuNl (x2)
O4JzzPk2cgfYgK1A (x2)
6kyt4rFntWRECwNV (x1)
GFeJlAPlhnSHCcC2 (x1)
1tz9ZPT3sHOXaoIY (x1)
vk3iOnFhddke35cF (x2)
488DqWNFizKhC9uH (x2)
V6aErisOZPa0i947 (x1)
X78dD9clLZtyOSAd (x1)
name : string {Performer.name} (all different values)
system : object {Performer.system}
abilities : object {Performer.system.abilities}
cha : object {Performer.system.abilities.cha}
mod : integer {Performer.system.abilities.cha.mod} (5 different values)
1 (x1)
2 (x1)
5 (x2)
4 (x6)
3 (x1)
con : object {Performer.system.abilities.con}
mod : integer {Performer.system.abilities.con.mod} (3 different values)
2 (x3)
1 (x5)
0 (x3)
dex : object {Performer.system.abilities.dex}
mod : integer {Performer.system.abilities.dex.mod} (4 different values)
4 (x3)
1 (x2)
3 (x5)
2 (x1)
int : object {Performer.system.abilities.int}
mod : integer {Performer.system.abilities.int.mod} (4 different values)
1 (x3)
0 (x4)
2 (x3)
4 (x1)
str : object {Performer.system.abilities.str}
mod : integer {Performer.system.abilities.str.mod} (3 different values)
2 (x7)
1 (x3)
0 (x1)
wis : object {Performer.system.abilities.wis}
mod : integer {Performer.system.abilities.wis.mod} (5 different values)
0 (x2)
4 (x1)
1 (x6)
3 (x1)
2 (x1)
attributes : object {Performer.system.attributes}
ac : object {Performer.system.attributes.ac}
details : string {Performer.system.attributes.ac.details} (same value: )
value : integer {Performer.system.attributes.ac.value} (7 different values)
18 (x4)
20 (x1)
29 (x1)
16 (x1)
17 (x2)
30 (x1)
23 (x1)
allSaves : object {Performer.system.attributes.allSaves}
value : string {Performer.system.attributes.allSaves.value} (2 different values)
(x10)
+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual (x1)
hp : object {Performer.system.attributes.hp}
details : string {Performer.system.attributes.hp.details} (same value: )
max : integer {Performer.system.attributes.hp.max} (10 different values)
30 (x2)
55 (x1)
170 (x1)
20 (x1)
180 (x1)
45 (x1)
95 (x1)
32 (x1)
35 (x1)
40 (x1)
temp : integer {Performer.system.attributes.hp.temp} (same value: 0)
value : integer {Performer.system.attributes.hp.value} (10 different values)
30 (x2)
55 (x1)
170 (x1)
20 (x1)
180 (x1)
45 (x1)
95 (x1)
32 (x1)
35 (x1)
40 (x1)
speed : object {Performer.system.attributes.speed}
otherSpeeds : array<> {Performer.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {Performer.system.attributes.speed.value} (2 different values)
30 (x2)
25 (x9)
[resistances] : array<object> {Performer.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Performer.system.attributes.resistances.[]}
doubleVs : array<> {Performer.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
exceptions : array<> {Performer.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Performer.system.attributes.resistances.[].type} (2 different values)
poison (x1)
sonic (x1)
value : integer {Performer.system.attributes.resistances.[].value} (2 different values)
10 (x1)
5 (x1)
details : object {Performer.system.details}
blurb : string {Performer.system.details.blurb} (same value: )
languages : object {Performer.system.details.languages}
details : string {Performer.system.details.languages.details} (2 different values)
(x10)
sign language (x1)
value : array<string> {Performer.system.details.languages.value}
Length: min=0 max=2
Value type: string {Performer.system.details.languages.value.[]} (2 different values)
common (x7)
wildsong (x1)
level : object {Performer.system.details.level}
value : integer {Performer.system.details.level.value} (7 different values)
2 (x3)
4 (x1)
10 (x1)
1 (x1)
11 (x1)
3 (x3)
6 (x1)
privateNotes : string {Performer.system.details.privateNotes} (same value: )
publicNotes : string {Performer.system.details.publicNotes} (all different values)
publication : object {Performer.system.details.publication}
license : string {Performer.system.details.publication.license} (same value: ORC)
remaster : boolean {Performer.system.details.publication.remaster} (same value: True)
title : string {Performer.system.details.publication.title} (same value: Pathfinder NPC Core)
initiative : object {Performer.system.initiative}
statistic : string {Performer.system.initiative.statistic} (same value: perception)
perception : object {Performer.system.perception}
details : string {Performer.system.perception.details} (same value: )
mod : integer {Performer.system.perception.mod} (8 different values)
6 (x1)
12 (x2)
21 (x1)
4 (x1)
9 (x3)
22 (x1)
11 (x1)
14 (x1)
senses : array<> {Performer.system.perception.senses}
Length: min=0 max=0
Value type: mixed
resources : object {Performer.system.resources}
[focus] : object {Performer.system.resources.focus}
max : integer {Performer.system.resources.focus.max} (2 different values)
1 (x2)
2 (x1)
value : integer {Performer.system.resources.focus.value} (2 different values)
1 (x2)
2 (x1)
saves : object {Performer.system.saves}
fortitude : object {Performer.system.saves.fortitude}
saveDetail : string {Performer.system.saves.fortitude.saveDetail} (same value: )
value : integer {Performer.system.saves.fortitude.value} (6 different values)
8 (x2)
10 (x1)
16 (x1)
6 (x5)
18 (x1)
11 (x1)
reflex : object {Performer.system.saves.reflex}
saveDetail : string {Performer.system.saves.reflex.saveDetail} (same value: )
value : integer {Performer.system.saves.reflex.value} (8 different values)
11 (x3)
7 (x1)
19 (x1)
8 (x2)
24 (x1)
9 (x1)
14 (x1)
12 (x1)
will : object {Performer.system.saves.will}
saveDetail : string {Performer.system.saves.will.saveDetail} (same value: )
value : integer {Performer.system.saves.will.value} (8 different values)
4 (x1)
12 (x2)
22 (x1)
3 (x1)
7 (x1)
21 (x1)
15 (x1)
9 (x3)
skills : object {Performer.system.skills}
[acrobatics] : object {Performer.system.skills.acrobatics}
base : integer {Performer.system.skills.acrobatics.base} (6 different values)
15 (x1)
22 (x1)
7 (x2)
8 (x2)
21 (x1)
10 (x1)
[special] : array<> {Performer.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: mixed
[athletics] : object {Performer.system.skills.athletics}
base : integer {Performer.system.skills.athletics.base} (3 different values)
8 (x4)
7 (x2)
6 (x1)
[special] : array<> {Performer.system.skills.athletics.special}
Length: min=0 max=0
Value type: mixed
[deception] : object {Performer.system.skills.deception}
base : integer {Performer.system.skills.deception.base} (6 different values)
5 (x1)
19 (x1)
23 (x1)
10 (x2)
8 (x1)
9 (x1)
[special] : array<> {Performer.system.skills.deception.special}
Length: min=0 max=0
Value type: mixed
performance : object {Performer.system.skills.performance}
base : integer {Performer.system.skills.performance.base} (7 different values)
9 (x1)
8 (x2)
22 (x1)
13 (x3)
11 (x1)
30 (x1)
10 (x2)
[special] : array<object> {Performer.system.skills.performance.special}
Length: min=1 max=1
Value type: object {Performer.system.skills.performance.special.[]}
base : integer {Performer.system.skills.performance.special.[].base} (4 different values)
15 (x1)
13 (x1)
14 (x2)
11 (x1)
label : string {Performer.system.skills.performance.special.[].label} (5 different values)
when dancing (x1)
when juggling (x1)
when acting or miming (x1)
when playing an instrument (x1)
when playing the lute (x1)
[predicate] : array<string> {Performer.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {Performer.system.skills.performance.special.[].predicate.[]} (2 different values)
action:perform:dance (x1)
action:perform:lute (x1)
[stealth] : object {Performer.system.skills.stealth}
base : integer {Performer.system.skills.stealth.base} (4 different values)
8 (x2)
19 (x1)
6 (x1)
10 (x1)
[special] : array<> {Performer.system.skills.stealth.special}
Length: min=0 max=0
Value type: mixed
[diplomacy] : object {Performer.system.skills.diplomacy}
base : integer {Performer.system.skills.diplomacy.base} (5 different values)
8 (x2)
19 (x1)
6 (x1)
23 (x1)
9 (x1)
[special] : array<> {Performer.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: mixed
[intimidation] : object {Performer.system.skills.intimidation}
base : integer {Performer.system.skills.intimidation.base} (2 different values)
8 (x1)
23 (x1)
[nature] : object {Performer.system.skills.nature}
base : integer {Performer.system.skills.nature.base} (same value: 12)
[survival] : object {Performer.system.skills.survival}
base : integer {Performer.system.skills.survival.base} (same value: 10)
[society] : object {Performer.system.skills.society}
base : integer {Performer.system.skills.society.base} (5 different values)
19 (x1)
21 (x1)
6 (x1)
9 (x1)
7 (x1)
[special] : array<> {Performer.system.skills.society.special}
Length: min=0 max=0
Value type: mixed
[occultism] : object {Performer.system.skills.occultism}
base : integer {Performer.system.skills.occultism.base} (3 different values)
19 (x1)
13 (x1)
7 (x1)
[crafting] : object {Performer.system.skills.crafting}
base : integer {Performer.system.skills.crafting.base} (2 different values)
15 (x1)
5 (x1)
special : array<> {Performer.system.skills.crafting.special}
Length: min=0 max=0
Value type: mixed
[thievery] : object {Performer.system.skills.thievery}
base : integer {Performer.system.skills.thievery.base} (same value: 9)
traits : object {Performer.system.traits}
rarity : string {Performer.system.traits.rarity} (same value: common)
size : object {Performer.system.traits.size}
value : string {Performer.system.traits.size.value} (same value: med)
value : array<string> {Performer.system.traits.value}
Length: min=1 max=2
Value type: string {Performer.system.traits.value.[]} (2 different values)
human (x11)
humanoid (x10)
type : string {Performer.type} (same value: npc)