Новые результаты
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Reanimator
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Different values: 6
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=====================================
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object {Reanimator}
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_id : string {Reanimator._id} (all different values)
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folder : string {Reanimator.folder} (same value: LF6iqKpiOUI2Yr4n)
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img : string {Reanimator.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Reanimator.name} (all different values)
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system : object {Reanimator.system}
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actionType : object {Reanimator.system.actionType}
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value : string {Reanimator.system.actionType.value} (2 different values)
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free (x1)
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passive (x5)
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actions : object {Reanimator.system.actions}
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[value] : mixed
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category : string {Reanimator.system.category} (same value: class)
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description : object {Reanimator.system.description}
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value : string {Reanimator.system.description.value} (all different values)
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[frequency] : object {Reanimator.system.frequency}
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max : integer {Reanimator.system.frequency.max} (same value: 1)
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per : string {Reanimator.system.frequency.per} (same value: day)
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level : object {Reanimator.system.level}
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value : integer {Reanimator.system.level.value} (5 different values)
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8 (x1)
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6 (x2)
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10 (x1)
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12 (x1)
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2 (x1)
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prerequisites : object {Reanimator.system.prerequisites}
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value : array<object> {Reanimator.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Reanimator.system.prerequisites.value.[]}
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value : string {Reanimator.system.prerequisites.value.[].value} (4 different values)
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Reanimator Dedication (x3)
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Deathly Secrets (x2)
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expert in Arcana, Occultism, or Religion (x1)
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able to cast animate dead with a spell slot (x1)
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publication : object {Reanimator.system.publication}
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license : string {Reanimator.system.publication.license} (same value: OGL)
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remaster : boolean {Reanimator.system.publication.remaster} (same value: False)
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title : string {Reanimator.system.publication.title} (same value: Pathfinder Book of the Dead)
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rules : ###FoundryRulesObject###
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traits : object {Reanimator.system.traits}
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rarity : string {Reanimator.system.traits.rarity} (2 different values)
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common (x4)
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uncommon (x2)
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value : array<string> {Reanimator.system.traits.value}
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Length: min=1 max=2
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Value type: string {Reanimator.system.traits.value.[]} (2 different values)
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archetype (x6)
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dedication (x1)
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[maxTakable] : integer {Reanimator.system.maxTakable} (same value: 2)
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type : string {Reanimator.type} (same value: feat)
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