Новые результаты
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Rogue
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Different values: 88
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=====================================
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object {Rogue}
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_id : string {Rogue._id} (all different values)
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folder : string {Rogue.folder} (same value: NJFQuT1tJnMUmGW2)
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img : string {Rogue.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Rogue.name} (all different values)
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system : object {Rogue.system}
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actionType : object {Rogue.system.actionType}
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value : string {Rogue.system.actionType.value} (4 different values)
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passive (x45)
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action (x27)
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reaction (x12)
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free (x4)
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actions : object {Rogue.system.actions}
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[value] : integer {Rogue.system.actions.value} (2 different values)
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1 (x17)
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2 (x10)
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category : string {Rogue.system.category} (same value: class)
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description : object {Rogue.system.description}
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value : string {Rogue.system.description.value} (all different values)
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level : object {Rogue.system.level}
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value : integer {Rogue.system.level.value} (11 different values)
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8 (x15)
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6 (x10)
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4 (x12)
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16 (x7)
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12 (x10)
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2 (x8)
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14 (x4)
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10 (x8)
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20 (x6)
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18 (x3)
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1 (x5)
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prerequisites : object {Rogue.system.prerequisites}
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value : array<object> {Rogue.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Rogue.system.prerequisites.value.[]}
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value : string {Rogue.system.prerequisites.value.[].value} (35 different values)
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publication : object {Rogue.system.publication}
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license : string {Rogue.system.publication.license} (2 different values)
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OGL (x15)
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ORC (x73)
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remaster : boolean {Rogue.system.publication.remaster} (2 different values)
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False (x15)
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True (x73)
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title : string {Rogue.system.publication.title} (8 different values)
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Pathfinder #159: All or Nothing (x5)
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Pathfinder Player Core (x73)
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Pathfinder Core Rulebook (x3)
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Pathfinder #149: Against the Scarlet Triad (x1)
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Pathfinder Advanced Player's Guide (x3)
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Pathfinder #150: Broken Promises (x1)
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Pathfinder #168: King of the Mountain (x1)
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Pathfinder #156: The Apocalypse Prophet (x1)
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rules : ###FoundryRulesObject###
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traits : object {Rogue.system.traits}
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rarity : string {Rogue.system.traits.rarity} (2 different values)
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uncommon (x9)
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common (x79)
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value : array<string> {Rogue.system.traits.value}
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Length: min=1 max=4
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Value type: string {Rogue.system.traits.value.[]} (14 different values)
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rogue (x88)
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exploration (x1)
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secret (x1)
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concentrate (x3)
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incapacitation (x2)
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extradimensional (x1)
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magical (x2)
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move (x1)
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manipulate (x3)
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flourish (x4)
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stance (x1)
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emotion (x1)
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fear (x1)
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mental (x1)
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[selected] : object {Rogue.system.traits.selected}
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rogue : string {Rogue.system.traits.selected.rogue} (same value: Rogue)
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magical : string {Rogue.system.traits.selected.magical} (same value: Magical)
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[frequency] : object {Rogue.system.frequency}
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max : integer {Rogue.system.frequency.max} (same value: 1)
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per : string {Rogue.system.frequency.per} (4 different values)
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PT10M (x1)
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PT1M (x1)
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PT1H (x1)
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day (x1)
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[subfeatures] : object {Rogue.system.subfeatures}
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proficiencies : object {Rogue.system.subfeatures.proficiencies}
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spellcasting : object {Rogue.system.subfeatures.proficiencies.spellcasting}
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rank : integer {Rogue.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
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[selfEffect] : object {Rogue.system.selfEffect}
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name : string {Rogue.system.selfEffect.name} (2 different values)
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Effect: Poison Weapon (x1)
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Stance: Ricochet Stance (x1)
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uuid : string {Rogue.system.selfEffect.uuid} (2 different values)
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Compendium.pf2e.feat-effects.Item.Effect: Poison Weapon (x1)
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Compendium.pf2e.feat-effects.Item.Stance: Ricochet Stance (x1)
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type : string {Rogue.type} (same value: feat)
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