Новые результаты
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Shadowdancer
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Different values: 7
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=====================================
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object {Shadowdancer}
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_id : string {Shadowdancer._id} (all different values)
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folder : string {Shadowdancer.folder} (same value: 5jYCkr43AjezrKOV)
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img : string {Shadowdancer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Shadowdancer.name} (all different values)
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system : object {Shadowdancer.system}
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actionType : object {Shadowdancer.system.actionType}
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value : string {Shadowdancer.system.actionType.value} (same value: passive)
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actions : object {Shadowdancer.system.actions}
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[value] : mixed
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category : string {Shadowdancer.system.category} (same value: class)
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description : object {Shadowdancer.system.description}
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value : string {Shadowdancer.system.description.value} (all different values)
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level : object {Shadowdancer.system.level}
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value : integer {Shadowdancer.system.level.value} (5 different values)
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12 (x2)
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10 (x2)
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18 (x1)
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14 (x1)
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8 (x1)
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prerequisites : object {Shadowdancer.system.prerequisites}
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value : array<object> {Shadowdancer.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Shadowdancer.system.prerequisites.value.[]}
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value : string {Shadowdancer.system.prerequisites.value.[].value} (4 different values)
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Shadow Magic (x3)
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Shadowdancer Dedication (x3)
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master in Stealth (x1)
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expert in Performance (x1)
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publication : object {Shadowdancer.system.publication}
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license : string {Shadowdancer.system.publication.license} (same value: OGL)
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remaster : boolean {Shadowdancer.system.publication.remaster} (same value: False)
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title : string {Shadowdancer.system.publication.title} (same value: Pathfinder Advanced Player's Guide)
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rules : ###FoundryRulesObject###
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traits : object {Shadowdancer.system.traits}
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rarity : string {Shadowdancer.system.traits.rarity} (same value: common)
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value : array<string> {Shadowdancer.system.traits.value}
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Length: min=1 max=2
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Value type: string {Shadowdancer.system.traits.value.[]} (2 different values)
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archetype (x7)
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dedication (x1)
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[subfeatures] : object {Shadowdancer.system.subfeatures}
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[proficiencies] : object {Shadowdancer.system.subfeatures.proficiencies}
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spellcasting : object {Shadowdancer.system.subfeatures.proficiencies.spellcasting}
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rank : integer {Shadowdancer.system.subfeatures.proficiencies.spellcasting.rank} (2 different values)
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2 (x2)
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1 (x1)
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senses : object {Shadowdancer.system.subfeatures.senses}
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greater-darkvision : object {Shadowdancer.system.subfeatures.senses.greater-darkvision}
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acuity : string {Shadowdancer.system.subfeatures.senses.greater-darkvision.acuity} (same value: imprecise)
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range : integer {Shadowdancer.system.subfeatures.senses.greater-darkvision.range} (same value: 30)
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type : string {Shadowdancer.type} (same value: feat)
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