Новые результаты
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Skeleton
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Different values: 16
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=====================================
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object {Skeleton}
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_id : string {Skeleton._id} (all different values)
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folder : string {Skeleton.folder} (same value: 5tABaM5w1EJy7dD1)
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img : string {Skeleton.img} (4 different values)
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systems/pf2e/icons/actions/Passive.webp (x11)
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systems/pf2e/icons/actions/TwoActions.webp (x3)
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systems/pf2e/icons/actions/ThreeActions.webp (x1)
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systems/pf2e/icons/actions/Reaction.webp (x1)
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name : string {Skeleton.name} (all different values)
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system : object {Skeleton.system}
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actionType : object {Skeleton.system.actionType}
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value : string {Skeleton.system.actionType.value} (3 different values)
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passive (x11)
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action (x4)
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reaction (x1)
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actions : object {Skeleton.system.actions}
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[value] : integer {Skeleton.system.actions.value} (2 different values)
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2 (x3)
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3 (x1)
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[category] : string {Skeleton.system.category} (2 different values)
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offensive (x7)
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defensive (x7)
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description : object {Skeleton.system.description}
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value : string {Skeleton.system.description.value} (all different values)
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publication : object {Skeleton.system.publication}
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license : string {Skeleton.system.publication.license} (2 different values)
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OGL (x12)
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ORC (x4)
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remaster : boolean {Skeleton.system.publication.remaster} (2 different values)
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False (x12)
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True (x4)
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title : string {Skeleton.system.publication.title} (3 different values)
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Pathfinder Book of the Dead (x8)
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Pathfinder Bestiary 3 (x4)
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Pathfinder Monster Core (x4)
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rules : ###FoundryRulesObject###
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traits : object {Skeleton.system.traits}
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rarity : string {Skeleton.system.traits.rarity} (same value: common)
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value : array<string> {Skeleton.system.traits.value}
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Length: min=0 max=4
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Value type: string {Skeleton.system.traits.value.[]} (4 different values)
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auditory (x1)
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emotion (x1)
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fear (x1)
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mental (x1)
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[deathNote] : boolean {Skeleton.system.deathNote} (same value: True)
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type : string {Skeleton.type} (same value: action)
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