Новые результаты

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2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
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Spirit Warrior
Different values: 13
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object {Spirit Warrior}
_id : string {Spirit Warrior._id} (all different values)
folder : string {Spirit Warrior.folder} (same value: HT7OP376Zi9Bd0QI)
img : string {Spirit Warrior.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Spirit Warrior.name} (all different values)
system : object {Spirit Warrior.system}
actionType : object {Spirit Warrior.system.actionType}
value : string {Spirit Warrior.system.actionType.value} (3 different values)
passive (x8)
action (x4)
reaction (x1)
actions : object {Spirit Warrior.system.actions}
[value] : integer {Spirit Warrior.system.actions.value} (2 different values)
1 (x2)
2 (x2)
category : string {Spirit Warrior.system.category} (same value: class)
description : object {Spirit Warrior.system.description}
value : string {Spirit Warrior.system.description.value} (all different values)
level : object {Spirit Warrior.system.level}
value : integer {Spirit Warrior.system.level.value} (6 different values)
6 (x4)
8 (x2)
12 (x2)
4 (x3)
2 (x1)
10 (x1)
prerequisites : object {Spirit Warrior.system.prerequisites}
value : array<object> {Spirit Warrior.system.prerequisites.value}
Length: min=0 max=1
Value type: object {Spirit Warrior.system.prerequisites.value.[]}
value : string {Spirit Warrior.system.prerequisites.value.[].value} (same value: Spirit Warrior Dedication)
publication : object {Spirit Warrior.system.publication}
license : string {Spirit Warrior.system.publication.license} (same value: ORC)
remaster : boolean {Spirit Warrior.system.publication.remaster} (same value: True)
title : string {Spirit Warrior.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide)
rules : ###FoundryRulesObject###
traits : object {Spirit Warrior.system.traits}
rarity : string {Spirit Warrior.system.traits.rarity} (2 different values)
common (x12)
uncommon (x1)
value : array<string> {Spirit Warrior.system.traits.value}
Length: min=1 max=2
Value type: string {Spirit Warrior.system.traits.value.[]} (4 different values)
archetype (x13)
flourish (x2)
manipulate (x1)
dedication (x1)
[frequency] : object {Spirit Warrior.system.frequency}
max : integer {Spirit Warrior.system.frequency.max} (same value: 1)
per : string {Spirit Warrior.system.frequency.per} (same value: PT10M)
type : string {Spirit Warrior.type} (same value: feat)