Новые результаты
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Spirit Warrior
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Different values: 13
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=====================================
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object {Spirit Warrior}
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_id : string {Spirit Warrior._id} (all different values)
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folder : string {Spirit Warrior.folder} (same value: HT7OP376Zi9Bd0QI)
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img : string {Spirit Warrior.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Spirit Warrior.name} (all different values)
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system : object {Spirit Warrior.system}
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actionType : object {Spirit Warrior.system.actionType}
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value : string {Spirit Warrior.system.actionType.value} (3 different values)
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passive (x8)
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action (x4)
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reaction (x1)
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actions : object {Spirit Warrior.system.actions}
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[value] : integer {Spirit Warrior.system.actions.value} (2 different values)
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1 (x2)
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2 (x2)
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category : string {Spirit Warrior.system.category} (same value: class)
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description : object {Spirit Warrior.system.description}
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value : string {Spirit Warrior.system.description.value} (all different values)
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level : object {Spirit Warrior.system.level}
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value : integer {Spirit Warrior.system.level.value} (6 different values)
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6 (x4)
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8 (x2)
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12 (x2)
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4 (x3)
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2 (x1)
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10 (x1)
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prerequisites : object {Spirit Warrior.system.prerequisites}
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value : array<object> {Spirit Warrior.system.prerequisites.value}
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Length: min=0 max=1
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Value type: object {Spirit Warrior.system.prerequisites.value.[]}
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value : string {Spirit Warrior.system.prerequisites.value.[].value} (same value: Spirit Warrior Dedication)
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publication : object {Spirit Warrior.system.publication}
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license : string {Spirit Warrior.system.publication.license} (same value: ORC)
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remaster : boolean {Spirit Warrior.system.publication.remaster} (same value: True)
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title : string {Spirit Warrior.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide)
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rules : ###FoundryRulesObject###
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traits : object {Spirit Warrior.system.traits}
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rarity : string {Spirit Warrior.system.traits.rarity} (2 different values)
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common (x12)
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uncommon (x1)
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value : array<string> {Spirit Warrior.system.traits.value}
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Length: min=1 max=2
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Value type: string {Spirit Warrior.system.traits.value.[]} (4 different values)
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archetype (x13)
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flourish (x2)
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manipulate (x1)
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dedication (x1)
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[frequency] : object {Spirit Warrior.system.frequency}
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max : integer {Spirit Warrior.system.frequency.max} (same value: 1)
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per : string {Spirit Warrior.system.frequency.per} (same value: PT10M)
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type : string {Spirit Warrior.type} (same value: feat)
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