Новые результаты
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Stalwart Defender
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Different values: 11
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=====================================
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object {Stalwart Defender}
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_id : string {Stalwart Defender._id} (all different values)
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folder : string {Stalwart Defender.folder} (same value: Dgb6rENjNuP1n8qe)
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img : string {Stalwart Defender.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Stalwart Defender.name} (all different values)
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system : object {Stalwart Defender.system}
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actionType : object {Stalwart Defender.system.actionType}
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value : string {Stalwart Defender.system.actionType.value} (4 different values)
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reaction (x2)
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passive (x5)
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free (x1)
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action (x3)
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actions : object {Stalwart Defender.system.actions}
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[value] : integer {Stalwart Defender.system.actions.value} (2 different values)
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2 (x1)
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1 (x2)
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category : string {Stalwart Defender.system.category} (same value: class)
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description : object {Stalwart Defender.system.description}
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value : string {Stalwart Defender.system.description.value} (all different values)
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[frequency] : object {Stalwart Defender.system.frequency}
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max : integer {Stalwart Defender.system.frequency.max} (same value: 1)
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per : string {Stalwart Defender.system.frequency.per} (2 different values)
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PT1H (x2)
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day (x2)
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level : object {Stalwart Defender.system.level}
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value : integer {Stalwart Defender.system.level.value} (7 different values)
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12 (x1)
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6 (x3)
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10 (x1)
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4 (x2)
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8 (x2)
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2 (x1)
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16 (x1)
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prerequisites : object {Stalwart Defender.system.prerequisites}
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value : array<object> {Stalwart Defender.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Stalwart Defender.system.prerequisites.value.[]}
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value : string {Stalwart Defender.system.prerequisites.value.[].value} (5 different values)
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stalwart defender dedication (x9)
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Stalwart Defender Dedication (x1)
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trained in light armor (x1)
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shield block (x1)
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expert in Athletics (x1)
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publication : object {Stalwart Defender.system.publication}
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license : string {Stalwart Defender.system.publication.license} (same value: OGL)
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remaster : boolean {Stalwart Defender.system.publication.remaster} (same value: False)
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title : string {Stalwart Defender.system.publication.title} (same value: Pathfinder Lost Omens Highhelm)
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rules : ###FoundryRulesObject###
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traits : object {Stalwart Defender.system.traits}
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rarity : string {Stalwart Defender.system.traits.rarity} (2 different values)
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common (x10)
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uncommon (x1)
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value : array<string> {Stalwart Defender.system.traits.value}
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Length: min=1 max=2
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Value type: string {Stalwart Defender.system.traits.value.[]} (3 different values)
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archetype (x11)
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magical (x1)
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dedication (x1)
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[selfEffect] : object {Stalwart Defender.system.selfEffect}
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name : string {Stalwart Defender.system.selfEffect.name} (3 different values)
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Effect: Gathering Moss (x1)
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Effect: Stone Body (x1)
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Effect: Anchored (x1)
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uuid : string {Stalwart Defender.system.selfEffect.uuid} (3 different values)
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Compendium.pf2e.feat-effects.Item.Effect: Gathering Moss (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Stone Body (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Anchored (x1)
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[subfeatures] : object {Stalwart Defender.system.subfeatures}
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proficiencies : object {Stalwart Defender.system.subfeatures.proficiencies}
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heavy : object {Stalwart Defender.system.subfeatures.proficiencies.heavy}
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rank : integer {Stalwart Defender.system.subfeatures.proficiencies.heavy.rank} (same value: 1)
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medium : object {Stalwart Defender.system.subfeatures.proficiencies.medium}
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rank : integer {Stalwart Defender.system.subfeatures.proficiencies.medium.rank} (same value: 1)
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[maxTakable] : integer {Stalwart Defender.system.maxTakable} (same value: 2)
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type : string {Stalwart Defender.type} (same value: feat)
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