Новые результаты

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2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
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Stalwart Defender
Different values: 11
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object {Stalwart Defender}
_id : string {Stalwart Defender._id} (all different values)
folder : string {Stalwart Defender.folder} (same value: Dgb6rENjNuP1n8qe)
img : string {Stalwart Defender.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Stalwart Defender.name} (all different values)
system : object {Stalwart Defender.system}
actionType : object {Stalwart Defender.system.actionType}
value : string {Stalwart Defender.system.actionType.value} (4 different values)
reaction (x2)
passive (x5)
free (x1)
action (x3)
actions : object {Stalwart Defender.system.actions}
[value] : integer {Stalwart Defender.system.actions.value} (2 different values)
2 (x1)
1 (x2)
category : string {Stalwart Defender.system.category} (same value: class)
description : object {Stalwart Defender.system.description}
value : string {Stalwart Defender.system.description.value} (all different values)
[frequency] : object {Stalwart Defender.system.frequency}
max : integer {Stalwart Defender.system.frequency.max} (same value: 1)
per : string {Stalwart Defender.system.frequency.per} (2 different values)
PT1H (x2)
day (x2)
level : object {Stalwart Defender.system.level}
value : integer {Stalwart Defender.system.level.value} (7 different values)
12 (x1)
6 (x3)
10 (x1)
4 (x2)
8 (x2)
2 (x1)
16 (x1)
prerequisites : object {Stalwart Defender.system.prerequisites}
value : array<object> {Stalwart Defender.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Stalwart Defender.system.prerequisites.value.[]}
value : string {Stalwart Defender.system.prerequisites.value.[].value} (5 different values)
stalwart defender dedication (x9)
Stalwart Defender Dedication (x1)
trained in light armor (x1)
shield block (x1)
expert in Athletics (x1)
publication : object {Stalwart Defender.system.publication}
license : string {Stalwart Defender.system.publication.license} (same value: OGL)
remaster : boolean {Stalwart Defender.system.publication.remaster} (same value: False)
title : string {Stalwart Defender.system.publication.title} (same value: Pathfinder Lost Omens Highhelm)
rules : ###FoundryRulesObject###
traits : object {Stalwart Defender.system.traits}
rarity : string {Stalwart Defender.system.traits.rarity} (2 different values)
common (x10)
uncommon (x1)
value : array<string> {Stalwart Defender.system.traits.value}
Length: min=1 max=2
Value type: string {Stalwart Defender.system.traits.value.[]} (3 different values)
archetype (x11)
magical (x1)
dedication (x1)
[selfEffect] : object {Stalwart Defender.system.selfEffect}
name : string {Stalwart Defender.system.selfEffect.name} (3 different values)
Effect: Gathering Moss (x1)
Effect: Stone Body (x1)
Effect: Anchored (x1)
uuid : string {Stalwart Defender.system.selfEffect.uuid} (3 different values)
Compendium.pf2e.feat-effects.Item.Effect: Gathering Moss (x1)
Compendium.pf2e.feat-effects.Item.Effect: Stone Body (x1)
Compendium.pf2e.feat-effects.Item.Effect: Anchored (x1)
[subfeatures] : object {Stalwart Defender.system.subfeatures}
proficiencies : object {Stalwart Defender.system.subfeatures.proficiencies}
heavy : object {Stalwart Defender.system.subfeatures.proficiencies.heavy}
rank : integer {Stalwart Defender.system.subfeatures.proficiencies.heavy.rank} (same value: 1)
medium : object {Stalwart Defender.system.subfeatures.proficiencies.medium}
rank : integer {Stalwart Defender.system.subfeatures.proficiencies.medium.rank} (same value: 1)
[maxTakable] : integer {Stalwart Defender.system.maxTakable} (same value: 2)
type : string {Stalwart Defender.type} (same value: feat)