Новые результаты

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2025-03-29 15:31:05 +04:00
parent d78b466ff0
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Strength of Thousands
Different values: 5
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object {Strength of Thousands}
_id : string {Strength of Thousands._id} (all different values)
folder : string {Strength of Thousands.folder} (same value: BA7QJJ5KxG5pDnAK)
img : string {Strength of Thousands.img} (same value: systems/pf2e/icons/default-icons/background.svg)
name : string {Strength of Thousands.name} (all different values)
system : object {Strength of Thousands.system}
boosts : object {Strength of Thousands.system.boosts}
0 : object {Strength of Thousands.system.boosts.0}
value : array<string> {Strength of Thousands.system.boosts.0.value}
Length: min=2 max=2
Value type: string {Strength of Thousands.system.boosts.0.value.[]} (4 different values)
int (x3)
wis (x3)
cha (x3)
con (x1)
1 : object {Strength of Thousands.system.boosts.1}
value : array<string> {Strength of Thousands.system.boosts.1.value}
Length: min=6 max=6
Value type: string {Strength of Thousands.system.boosts.1.value.[]} (6 different values)
cha (x5)
con (x5)
dex (x5)
int (x5)
str (x5)
wis (x5)
description : object {Strength of Thousands.system.description}
value : string {Strength of Thousands.system.description.value} (all different values)
items : object {Strength of Thousands.system.items}
publication : object {Strength of Thousands.system.publication}
license : string {Strength of Thousands.system.publication.license} (same value: OGL)
remaster : boolean {Strength of Thousands.system.publication.remaster} (same value: False)
title : string {Strength of Thousands.system.publication.title} (same value: Pathfinder Strength of Thousands Player's Guide)
rules : ###FoundryRulesObject###
trainedSkills : object {Strength of Thousands.system.trainedSkills}
custom : string {Strength of Thousands.system.trainedSkills.custom} (same value: )
lore : array<string> {Strength of Thousands.system.trainedSkills.lore}
Length: min=1 max=1
Value type: string {Strength of Thousands.system.trainedSkills.lore.[]} (all different values)
value : array<> {Strength of Thousands.system.trainedSkills.value}
Length: min=0 max=0
Value type: mixed
traits : object {Strength of Thousands.system.traits}
rarity : string {Strength of Thousands.system.traits.rarity} (same value: uncommon)
value : array<> {Strength of Thousands.system.traits.value}
Length: min=0 max=0
Value type: mixed
type : string {Strength of Thousands.type} (same value: background)