Новые результаты
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Strength of Thousands
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Different values: 5
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=====================================
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object {Strength of Thousands}
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_id : string {Strength of Thousands._id} (all different values)
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folder : string {Strength of Thousands.folder} (same value: BA7QJJ5KxG5pDnAK)
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img : string {Strength of Thousands.img} (same value: systems/pf2e/icons/default-icons/background.svg)
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name : string {Strength of Thousands.name} (all different values)
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system : object {Strength of Thousands.system}
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boosts : object {Strength of Thousands.system.boosts}
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0 : object {Strength of Thousands.system.boosts.0}
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value : array<string> {Strength of Thousands.system.boosts.0.value}
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Length: min=2 max=2
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Value type: string {Strength of Thousands.system.boosts.0.value.[]} (4 different values)
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int (x3)
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wis (x3)
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cha (x3)
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con (x1)
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1 : object {Strength of Thousands.system.boosts.1}
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value : array<string> {Strength of Thousands.system.boosts.1.value}
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Length: min=6 max=6
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Value type: string {Strength of Thousands.system.boosts.1.value.[]} (6 different values)
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cha (x5)
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con (x5)
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dex (x5)
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int (x5)
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str (x5)
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wis (x5)
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description : object {Strength of Thousands.system.description}
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value : string {Strength of Thousands.system.description.value} (all different values)
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items : object {Strength of Thousands.system.items}
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publication : object {Strength of Thousands.system.publication}
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license : string {Strength of Thousands.system.publication.license} (same value: OGL)
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remaster : boolean {Strength of Thousands.system.publication.remaster} (same value: False)
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title : string {Strength of Thousands.system.publication.title} (same value: Pathfinder Strength of Thousands Player's Guide)
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rules : ###FoundryRulesObject###
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trainedSkills : object {Strength of Thousands.system.trainedSkills}
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custom : string {Strength of Thousands.system.trainedSkills.custom} (same value: )
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lore : array<string> {Strength of Thousands.system.trainedSkills.lore}
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Length: min=1 max=1
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Value type: string {Strength of Thousands.system.trainedSkills.lore.[]} (all different values)
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value : array<> {Strength of Thousands.system.trainedSkills.value}
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Length: min=0 max=0
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Value type: mixed
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traits : object {Strength of Thousands.system.traits}
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rarity : string {Strength of Thousands.system.traits.rarity} (same value: uncommon)
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value : array<> {Strength of Thousands.system.traits.value}
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Length: min=0 max=0
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Value type: mixed
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type : string {Strength of Thousands.type} (same value: background)
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