Новые результаты

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2025-03-29 15:31:05 +04:00
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Vigilante
Different values: 13
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object {Vigilante}
_id : string {Vigilante._id} (all different values)
folder : string {Vigilante.folder} (same value: jiNHs8SwdviOQx8P)
img : string {Vigilante.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Vigilante.name} (all different values)
system : object {Vigilante.system}
actionType : object {Vigilante.system.actionType}
value : string {Vigilante.system.actionType.value} (3 different values)
passive (x11)
reaction (x1)
action (x1)
actions : object {Vigilante.system.actions}
[value] : integer {Vigilante.system.actions.value} (same value: 1)
category : string {Vigilante.system.category} (2 different values)
class (x10)
skill (x3)
description : object {Vigilante.system.description}
value : string {Vigilante.system.description.value} (all different values)
level : object {Vigilante.system.level}
value : integer {Vigilante.system.level.value} (7 different values)
4 (x5)
12 (x1)
8 (x2)
7 (x2)
6 (x1)
16 (x1)
2 (x1)
prerequisites : object {Vigilante.system.prerequisites}
value : array<object> {Vigilante.system.prerequisites.value}
Length: min=1 max=3
Value type: object {Vigilante.system.prerequisites.value.[]}
value : string {Vigilante.system.prerequisites.value.[].value} (10 different values)
Vigilante Dedication (x10)
Member of the Grey Gardeners (x1)
expert in Intimidation (x1)
Startling Appearance (x2)
expert in Arcana, Nature, Occultism, or Religion (x1)
master in Deception (x3)
animal companion or familiar (x1)
expert in Deception (x1)
master in Intimidation (x1)
trained in Deception (x1)
publication : object {Vigilante.system.publication}
license : string {Vigilante.system.publication.license} (2 different values)
OGL (x3)
ORC (x10)
remaster : boolean {Vigilante.system.publication.remaster} (2 different values)
False (x3)
True (x10)
title : string {Vigilante.system.publication.title} (3 different values)
Pathfinder Adventure: Night of the Gray Death (x2)
Pathfinder Player Core 2 (x10)
Pathfinder Advanced Player's Guide (x1)
rules : ###FoundryRulesObject###
traits : object {Vigilante.system.traits}
rarity : string {Vigilante.system.traits.rarity} (2 different values)
common (x12)
uncommon (x1)
value : array<string> {Vigilante.system.traits.value}
Length: min=1 max=5
Value type: string {Vigilante.system.traits.value.[]} (8 different values)
archetype (x13)
skill (x3)
social (x1)
vigilante (x3)
emotion (x1)
fear (x1)
mental (x1)
dedication (x1)
[frequency] : object {Vigilante.system.frequency}
max : integer {Vigilante.system.frequency.max} (same value: 1)
per : string {Vigilante.system.frequency.per} (same value: PT10M)
type : string {Vigilante.type} (same value: feat)