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name: Trapsmith
values: 6
schema:
'_id':
type: string
path: Trapsmith._id
is_null: false
values: 6
different_values: 6 (all different)
variants:
- "k9B7gDit3pXbq2XF" (x1)
- "7Hx0i4VchvwrIOV5" (x1)
- "UkMG3wMvrw8X0I98" (x1)
- "WmSggxmf4iAe2aRD" (x1)
- "UJcQgQpZRqXBw0Nb" (x1)
- "uT9RnHLgIIcm7Hhs" (x1)
'folder':
type: string
path: Trapsmith.folder
is_null: false
values: 6
different_values: 1 (all same)
variants: "3Y8as7nVMEo3Newq" (x6)
'img':
type: string
path: Trapsmith.img
is_null: false
values: 6
different_values: 1 (all same)
variants: "icons/sundries/books/book-red-exclamation.webp" (x6)
'name':
type: string
path: Trapsmith.name
is_null: false
values: 6
different_values: 6 (all different)
variants:
- "Finessed Features" (x1)
- "Gear Gnash" (x1)
- "Propeller Attachment" (x1)
- "Recycled Cogwheels" (x1)
- "Repurposed Parts" (x1)
- "Trapsmith Dedication" (x1)
'system':
type: object
path: Trapsmith.system
is_null: false
values: 6
schema:
'actionType':
type: object
path: Trapsmith.system.actionType
is_null: false
values: 6
schema:
'value':
type: string
path: Trapsmith.system.actionType.value
is_null: false
values: 6
different_values: 1 (all same)
variants: "passive" (x6)
'actions':
type: object
path: Trapsmith.system.actions
is_null: false
values: 6
schema:
[value]:
type:
path: Trapsmith.system.actions.value
is_null: true
values: 0
is_empty: true
'category':
type: string
path: Trapsmith.system.category
is_null: false
values: 6
different_values: 2
variants:
- "class" (x4)
- "skill" (x2)
'description':
type: object
path: Trapsmith.system.description
is_null: false
values: 6
schema:
'value':
type: string
path: Trapsmith.system.description.value
is_null: false
values: 6
different_values: 6 (all different)
variants:
- "<p>You've learned how to build snares that trigger based on visual stimuli. When you construct a snare using gears, you can cause it to trigger based on the visual features of a creature. For example, you could lay a snare that can only be triggered by a Large or Larger creatures, or one that only activates when a creature wearing red clothing would trigger it. You can use this ability to specify your snares to trigger on creatures that typically do not trigger snares, such as creatures smaller than Small, though the creature must still otherwise satisfy the snare's trigger as normal.</p>" (x1)
- "<p>Snares you create have complicated inner workings that are quite difficult to disable. Creatures attempting to Disable your snares that use gears must succeed at an additional Thievery check in order to disable the snare. On a failed check, while the snare doesn't fully trigger, the grinding mechanisms deal bludgeoning damage to the creature equal to half your level. The snare still triggers on a critical failure, as normal.</p>" (x1)
- "<p>You've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears. This allows you to place your snares in the air or underwater, where they remain in place for up to 10 minutes, after which the propeller runs out of power and they fall or sink. Unless you use additional precautions to hide it, a propeller snare's location is usually obvious.</p>" (x1)
- "<p>You're able to scavenge the cogwheels from your daily quick-deploy snares that use gears. This allows you to deconstruct a snare that didn't trigger in order to set the snare up somewhere else. Doing so takes the same number of actions as setting the snare did. When you do, you recover the snare and can deploy it in another location.</p>" (x1)
- "<p>You are familiar with the fittings and cogwheels of your snares and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly. Using two of the snares you prepared for quick deployment during daily preparations, you can quickly deploy a different snare that you know how to Craft, even if you didn't prepare that snare during your daily preparations.</p>" (x1)
- "<p>You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts. Your snares include clockwork and steam-powered cogwheels and gears, and their gush of steam can hinder those you ensnare. If you choose to construct a snare using gears and a creature fails their saving throw against the snare, all creatures are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to that creature for 1 round, as a burst of steam obscures its vision.</p><hr /><p><strong>Special</strong> You can select the dedication feat for the @UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.lc3iBCamQ8jvr9dp]{Trapsmith} archetype even if you haven't yet gained three feats from the @UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.G9Fzy5ZK4KtAmcFb]{Snarecrafter} archetype.</p>" (x1)
'level':
type: object
path: Trapsmith.system.level
is_null: false
values: 6
schema:
'value':
type: integer
path: Trapsmith.system.level.value
is_null: false
values: 6
different_values: 5
variants:
- 4 (x2)
- 12 (x1)
- 7 (x1)
- 8 (x1)
- 10 (x1)
'prerequisites':
type: object
path: Trapsmith.system.prerequisites
is_null: false
values: 6
schema:
'value':
type: array<object>
path: Trapsmith.system.prerequisites.value
is_null: false
values: 6
min_count: 1
max_count: 2
value_type:
type: object
path: Trapsmith.system.prerequisites.value.[]
is_null: false
values: 8
schema:
'value':
type: string
path: Trapsmith.system.prerequisites.value.[].value
is_null: false
values: 8
different_values: 4
variants:
- "Trapsmith Dedication" (x5)
- "expert in Crafting" (x1)
- "master in Crafting" (x1)
- "Snarecrafter Dedication" (x1)
'publication':
type: object
path: Trapsmith.system.publication
is_null: false
values: 6
schema:
'license':
type: string
path: Trapsmith.system.publication.license
is_null: false
values: 6
different_values: 1 (all same)
variants: "ORC" (x6)
'remaster':
type: boolean
path: Trapsmith.system.publication.remaster
is_null: false
values: 6
different_values: 1 (all same)
variants: True (x6)
'title':
type: string
path: Trapsmith.system.publication.title
is_null: false
values: 6
different_values: 1 (all same)
variants: "Pathfinder Guns & Gears" (x6)
'rules':
type: ignored (Foundry rules object)
path: Trapsmith.system.rules
is_null: false
values: 6
'traits':
type: object
path: Trapsmith.system.traits
is_null: false
values: 6
schema:
'rarity':
type: string
path: Trapsmith.system.traits.rarity
is_null: false
values: 6
different_values: 2
variants:
- "common" (x5)
- "uncommon" (x1)
'value':
type: array<string>
path: Trapsmith.system.traits.value
is_null: false
values: 6
min_count: 1
max_count: 2
value_type:
type: string
path: Trapsmith.system.traits.value.[]
is_null: false
values: 7
different_values: 2
variants:
- "archetype" (x6)
- "dedication" (x1)
'type':
type: string
path: Trapsmith.type
is_null: false
values: 6
different_values: 1 (all same)
variants: "feat" (x6)