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Pf2eDataScrapper/output/pf2e/packs/Equipment Effects.txt
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2025-04-08 17:11:57 +04:00

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Equipment Effects
Different values: 599
=====================================
object {Equipment Effects}
_id : string {Equipment Effects._id} (all different values)
img : string {Equipment Effects.img} (399 different values)
name : string {Equipment Effects.name} (all different values)
system : object {Equipment Effects.system}
description : object {Equipment Effects.system.description}
value : string {Equipment Effects.system.description.value} (597 different values)
duration : object {Equipment Effects.system.duration}
[expiry] : string {Equipment Effects.system.duration.expiry} (2 different values)
'turn-start' (x428)
'turn-end' (x76)
sustained : boolean {Equipment Effects.system.duration.sustained} (2 different values)
False (x596)
True (x3)
unit : string {Equipment Effects.system.duration.unit} (5 different values)
'minutes' (x239)
'hours' (x138)
'unlimited' (x105)
'rounds' (x98)
'days' (x19)
value : integer {Equipment Effects.system.duration.value} (14 different values)
level : object {Equipment Effects.system.level}
value : integer {Equipment Effects.system.level.value} (24 different values)
publication : object {Equipment Effects.system.publication}
license : string {Equipment Effects.system.publication.license} (2 different values)
'OGL' (x412)
'ORC' (x187)
remaster : boolean {Equipment Effects.system.publication.remaster} (2 different values)
False (x390)
True (x209)
title : string {Equipment Effects.system.publication.title} (80 different values)
rules : ignored (Foundry rules object) {Equipment Effects.system.rules}
start : object {Equipment Effects.system.start}
[initiative] : empty
value : integer {Equipment Effects.system.start.value} (same value: 0)
tokenIcon : object {Equipment Effects.system.tokenIcon}
show : boolean {Equipment Effects.system.tokenIcon.show} (2 different values)
True (x587)
False (x12)
traits : object {Equipment Effects.system.traits}
[rarity] : string {Equipment Effects.system.traits.rarity} (same value: 'common')
value : array<> {Equipment Effects.system.traits.value}
Length: min=0 max=0
Value type: empty
[badge] : object {Equipment Effects.system.badge}
[evaluate] : boolean {Equipment Effects.system.badge.evaluate} (same value: True)
[labels] : array<string> {Equipment Effects.system.badge.labels}
Length: min=2 max=8
Value type: string {Equipment Effects.system.badge.labels.[]} (17 different values)
[loop] : boolean {Equipment Effects.system.badge.loop} (same value: False)
[reevaluate] : empty
type : string {Equipment Effects.system.badge.type} (2 different values)
'formula' (x11)
'counter' (x11)
value : mixed
string {Equipment Effects.system.badge.value} (7 different values)
'1d8' (x4)
'2d8' (x2)
'1d3' (x1)
'2d20kh1' (x1)
'1d4' (x1)
'4d8+10' (x1)
'3d8' (x1)
integer {Equipment Effects.system.badge.value} (5 different values)
10 (x4)
1 (x3)
3 (x2)
2 (x1)
5 (x1)
[max] : integer {Equipment Effects.system.badge.max} (3 different values)
8 (x1)
2 (x1)
3 (x1)
[target] : empty
type : string {Equipment Effects.type} (same value: 'effect')