Files
Pf2eDataScrapper/output/pf2e/packs/1-16.txt
T
2025-04-08 17:56:11 +04:00

650 lines
38 KiB
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1-16
Different values: 9
=====================================
object {1-16}
_id : string {1-16._id} (all different values)
folder : string {1-16.folder} (same value: 'PkorCphND0x23Yfi')
img : string {1-16.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-16.items}
Length: min=1 max=15
Value type: object {1-16.items.[]}
_id : string {1-16.items.[]._id} (76 different values)
img : string {1-16.items.[].img} (25 different values)
name : string {1-16.items.[].name} (40 different values)
sort : integer {1-16.items.[].sort} (16 different values)
system : object {1-16.items.[].system}
[acBonus] : integer {1-16.items.[].system.acBonus} (2 different values)
1 (x4)
2 (x1)
[actionType] : object {1-16.items.[].system.actionType}
value : string {1-16.items.[].system.actionType.value} (3 different values)
'passive' (x14)
'reaction' (x10)
'action' (x2)
[actions] : object {1-16.items.[].system.actions}
[value] : integer {1-16.items.[].system.actions.value} (same value: 2)
[area] : object {1-16.items.[].system.area}
[details] : string {1-16.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {1-16.items.[].system.area.type} (same value: 'burst')
value : integer {1-16.items.[].system.area.value} (2 different values)
20 (x1)
5 (x1)
[attack] : object {1-16.items.[].system.attack}
value : string {1-16.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-16.items.[].system.attackEffects}
[custom] : string {1-16.items.[].system.attackEffects.custom} (same value: '')
value : array<> {1-16.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {1-16.items.[].system.autoHeightenLevel}
[value] : empty
[damageRolls] : object {1-16.items.[].system.damageRolls}
[13cs4xmf6azv7ow3owtp] : object {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp}
damage : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damage} (same value: '1d12+2')
damageType : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damageType} (same value: 'bludgeoning')
[291dajzuu1nc5ly0o2mp] : object {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp}
damage : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damage} (same value: '1d6+2')
damageType : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damageType} (same value: 'slashing')
[8wuozwtegmugnx7wtzdb] : object {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb}
damage : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damage} (same value: '1d8+3')
damageType : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damageType} (same value: 'piercing')
9t9gp1nwm0mqe4xg6wyb : object {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb}
damage : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damage} (same value: '1d6+4')
damageType : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damageType} (same value: 'slashing')
[a7ne7e6ww95l9p86fjua] : object {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua}
damage : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damage} (same value: '1d6+3')
damageType : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damageType} (same value: 'piercing')
[abzs9cwz9n63ueo5qs1l] : object {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l}
damage : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damage} (same value: '2d6+2')
damageType : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damageType} (same value: 'slashing')
[hcgglfhexb9q3lyj7y3p] : object {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p}
damage : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damage} (same value: '1d6+3')
damageType : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damageType} (same value: 'piercing')
[j3wcorqeteabknsemzzq] : object {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq}
damage : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damage} (same value: '2d6+6')
damageType : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damageType} (same value: 'slashing')
[jv8zfy0nrvk86fqb5u4p] : object {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p}
damage : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damage} (same value: '2d8+5')
damageType : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damageType} (same value: 'piercing')
[l86eh74seiv2j6yq07ey] : object {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey}
damage : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damage} (same value: '1d6+3')
damageType : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damageType} (same value: 'piercing')
[u6tpksbxhvnixci7otwm] : object {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm}
damage : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damage} (same value: '1d8+5')
damageType : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damageType} (same value: 'piercing')
description : object {1-16.items.[].system.description}
value : string {1-16.items.[].system.description.value} (39 different values)
[baseItem] : string {1-16.items.[].system.baseItem} (6 different values)
'kukri' (x4)
'leather-armor' (x4)
'longspear' (x1)
'shortbow' (x1)
'spear' (x1)
'wooden-shield' (x1)
[bonus] : object {1-16.items.[].system.bonus}
value : integer {1-16.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-16.items.[].system.bonusDamage}
value : integer {1-16.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-16.items.[].system.bulk}
value : mixed
integer {1-16.items.[].system.bulk.value} (2 different values)
1 (x7)
2 (x1)
float {1-16.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-16.items.[].system.category} (7 different values)
'offensive' (x12)
'defensive' (x10)
'martial' (x5)
'light' (x4)
'simple' (x2)
'interaction' (x2)
'ammo' (x1)
[checkPenalty] : integer {1-16.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {1-16.items.[].system.cost}
value : string {1-16.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-16.items.[].system.counteraction} (same value: False)
[damage] : object {1-16.items.[].system.damage}
[0] : object {1-16.items.[].system.damage.0}
applyMod : boolean {1-16.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-16.items.[].system.damage.0.formula} (same value: '2d4')
kinds : array<string> {1-16.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-16.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-16.items.[].system.damage.0.type} (same value: 'fire')
[damageType] : string {1-16.items.[].system.damage.damageType} (2 different values)
'slashing' (x4)
'piercing' (x3)
[dice] : integer {1-16.items.[].system.damage.dice} (same value: 1)
[die] : string {1-16.items.[].system.damage.die} (2 different values)
'd6' (x6)
'd8' (x1)
[defense] : object {1-16.items.[].system.defense}
save : object {1-16.items.[].system.defense.save}
basic : boolean {1-16.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-16.items.[].system.defense.save.statistic} (2 different values)
'will' (x5)
'reflex' (x1)
[dexCap] : integer {1-16.items.[].system.dexCap} (same value: 4)
[duration] : object {1-16.items.[].system.duration}
sustained : boolean {1-16.items.[].system.duration.sustained} (same value: False)
value : string {1-16.items.[].system.duration.value} (6 different values)
'' (x7)
'1 hour' (x3)
'10 minutes' (x1)
'varies' (x1)
'1 minute' (x1)
'8 hours' (x1)
[equipped] : object {1-16.items.[].system.equipped}
carryType : string {1-16.items.[].system.equipped.carryType} (2 different values)
'worn' (x12)
'held' (x5)
handsHeld : integer {1-16.items.[].system.equipped.handsHeld} (3 different values)
0 (x12)
1 (x4)
2 (x1)
[inSlot] : boolean {1-16.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {1-16.items.[].system.frequency}
max : integer {1-16.items.[].system.frequency.max} (same value: 1)
per : string {1-16.items.[].system.frequency.per} (same value: 'day')
[hardness] : integer {1-16.items.[].system.hardness} (2 different values)
0 (x16)
3 (x1)
[heightening] : object {1-16.items.[].system.heightening}
damage : object {1-16.items.[].system.heightening.damage}
0 : string {1-16.items.[].system.heightening.damage.0} (same value: '1d4')
interval : integer {1-16.items.[].system.heightening.interval} (same value: 1)
[levels] : object {1-16.items.[].system.heightening.levels}
8 : object {1-16.items.[].system.heightening.levels.8}
target : object {1-16.items.[].system.heightening.levels.8.target}
value : string {1-16.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {1-16.items.[].system.heightening.type} (2 different values)
'fixed' (x2)
'interval' (x2)
publication : object {1-16.items.[].system.publication}
license : string {1-16.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-16.items.[].system.publication.remaster} (same value: False)
title : string {1-16.items.[].system.publication.title} (3 different values)
'' (x42)
'Pathfinder Core Rulebook' (x28)
'Pathfinder Bestiary' (x7)
[group] : string {1-16.items.[].system.group} (4 different values)
'knife' (x4)
'leather' (x4)
'spear' (x2)
'bow' (x1)
[hp] : object {1-16.items.[].system.hp}
max : integer {1-16.items.[].system.hp.max} (2 different values)
0 (x16)
12 (x1)
value : integer {1-16.items.[].system.hp.value} (2 different values)
0 (x16)
12 (x1)
[level] : object {1-16.items.[].system.level}
value : integer {1-16.items.[].system.level.value} (7 different values)
0 (x14)
1 (x9)
4 (x2)
2 (x2)
6 (x2)
5 (x1)
3 (x1)
[location] : object {1-16.items.[].system.location}
[heightenedLevel] : integer {1-16.items.[].system.location.heightenedLevel} (2 different values)
4 (x1)
3 (x1)
[uses] : object {1-16.items.[].system.location.uses}
max : integer {1-16.items.[].system.location.uses.max} (2 different values)
2 (x1)
3 (x1)
value : integer {1-16.items.[].system.location.uses.value} (2 different values)
2 (x1)
3 (x1)
value : string {1-16.items.[].system.location.value} (5 different values)
'gxbMXYNwJTWTgbf6' (x8)
'pnXlt0jW6DnyVc4g' (x2)
'I63HcfoopcEpBdU2' (x2)
'bXgRimCzt5v6iBye' (x1)
'cey14Luo1DtXz0rN' (x1)
[material] : object {1-16.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-16.items.[].system.mod}
value : integer {1-16.items.[].system.mod.value} (2 different values)
11 (x2)
13 (x2)
[prepared] : object {1-16.items.[].system.prepared}
flexible : boolean {1-16.items.[].system.prepared.flexible} (same value: False)
value : string {1-16.items.[].system.prepared.value} (2 different values)
'innate' (x3)
'spontaneous' (x2)
[price] : object {1-16.items.[].system.price}
[per] : integer {1-16.items.[].system.price.per} (same value: 10)
value : object {1-16.items.[].system.price.value}
[gp] : integer {1-16.items.[].system.price.value.gp} (5 different values)
2 (x7)
240 (x2)
3 (x1)
1 (x1)
55 (x1)
[sp] : integer {1-16.items.[].system.price.value.sp} (3 different values)
1 (x2)
6 (x2)
5 (x1)
[quantity] : integer {1-16.items.[].system.quantity} (3 different values)
1 (x15)
20 (x1)
4 (x1)
[range] : mixed
object {1-16.items.[].system.range}
value : string {1-16.items.[].system.range.value} (3 different values)
'30 feet' (x10)
'' (x3)
'120 feet' (x1)
integer {1-16.items.[].system.range} (same value: 60)
rules : ignored (Foundry rules object) {1-16.items.[].system.rules}
[proficiency] : object {1-16.items.[].system.proficiency}
value : integer {1-16.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-16.items.[].system.proficient}
value : integer {1-16.items.[].system.proficient.value} (same value: 0)
[reload] : object {1-16.items.[].system.reload}
value : string {1-16.items.[].system.reload.value} (3 different values)
'' (x5)
'0' (x1)
'-' (x1)
[requirements] : string {1-16.items.[].system.requirements} (same value: '')
[runes] : object {1-16.items.[].system.runes}
[potency] : integer {1-16.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x2)
[property] : array<> {1-16.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {1-16.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-16.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-16.items.[].system.runes.striking} (2 different values)
0 (x5)
1 (x2)
[showSlotlessLevels] : object {1-16.items.[].system.showSlotlessLevels}
value : boolean {1-16.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-16.items.[].system.size} (same value: 'med')
[slots] : object {1-16.items.[].system.slots}
slot0 : object {1-16.items.[].system.slots.slot0}
max : integer {1-16.items.[].system.slots.slot0.max} (same value: 2)
value : integer {1-16.items.[].system.slots.slot0.value} (same value: 2)
[slug] : string {1-16.items.[].system.slug} (24 different values)
[specific] : object {1-16.items.[].system.specific}
material : object {1-16.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {1-16.items.[].system.specific.runes}
potency : integer {1-16.items.[].system.specific.runes.potency} (same value: 1)
property : array<> {1-16.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-16.items.[].system.specific.runes.striking} (same value: 1)
[speedPenalty] : integer {1-16.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {1-16.items.[].system.spelldc}
dc : integer {1-16.items.[].system.spelldc.dc} (4 different values)
21 (x2)
17 (x1)
22 (x1)
25 (x1)
[item] : integer {1-16.items.[].system.spelldc.item} (same value: 0)
mod : integer {1-16.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-16.items.[].system.spelldc.value} (5 different values)
13 (x1)
9 (x1)
11 (x1)
12 (x1)
16 (x1)
[splashDamage] : object {1-16.items.[].system.splashDamage}
[value] : integer {1-16.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-16.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {1-16.items.[].system.strength} (same value: 0)
[target] : object {1-16.items.[].system.target}
value : string {1-16.items.[].system.target.value} (2 different values)
'1 creature' (x9)
'' (x5)
[time] : object {1-16.items.[].system.time}
value : string {1-16.items.[].system.time.value} (2 different values)
'2' (x13)
'1 minute' (x1)
[tradition] : object {1-16.items.[].system.tradition}
value : string {1-16.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-16.items.[].system.traits}
rarity : string {1-16.items.[].system.traits.rarity} (2 different values)
'common' (x63)
'uncommon' (x5)
[traditions] : array<string> {1-16.items.[].system.traits.traditions}
Length: min=1 max=3
Value type: string {1-16.items.[].system.traits.traditions.[]} (3 different values)
'primal' (x12)
'arcane' (x10)
'occult' (x5)
value : array<string> {1-16.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-16.items.[].system.traits.value.[]} (28 different values)
[integrated] : empty
[usage] : object {1-16.items.[].system.usage}
value : string {1-16.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x6)
'worn' (x4)
'held-in-two-hands' (x1)
'held-in-one-plus-hands' (x1)
[uses] : object {1-16.items.[].system.uses}
autoDestroy : boolean {1-16.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-16.items.[].system.uses.max} (same value: 1)
value : integer {1-16.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-16.items.[].system.weaponType}
value : string {1-16.items.[].system.weaponType.value} (2 different values)
'melee' (x9)
'ranged' (x2)
type : string {1-16.items.[].type} (10 different values)
'action' (x26)
'spell' (x14)
'melee' (x11)
'weapon' (x7)
'spellcastingEntry' (x5)
'armor' (x4)
'equipment' (x4)
'lore' (x4)
'consumable' (x1)
'shield' (x1)
[_stats] : object {1-16.items.[]._stats}
compendiumSource : string {1-16.items.[]._stats.compendiumSource} (24 different values)
[flags] : object {1-16.items.[].flags}
pf2e : object {1-16.items.[].flags.pf2e}
linkedWeapon : string {1-16.items.[].flags.pf2e.linkedWeapon} (7 different values)
'fDThR1uWgOgioSZv' (x2)
'Oz4U2hMCTvbHoRoY' (x1)
'JDjct5dVg1xppZYi' (x1)
'Q5dcdleE7MQc7CDd' (x1)
'xWMfb6AIsKa0SQMs' (x1)
'xWK6GSwo5X5gcjao' (x1)
'iVYiCyrFefPvNS1i' (x1)
name : string {1-16.name} (all different values)
prototypeToken : object {1-16.prototypeToken}
name : string {1-16.prototypeToken.name} (6 different values)
'Lelzeshin' (x2)
'Mirrored Lelzeshin' (x2)
'Season\'s Toll' (x2)
'Biloko Veteran' (x1)
'Biloko Warrior' (x1)
'Dryad' (x1)
system : object {1-16.system}
[abilities] : object {1-16.system.abilities}
cha : object {1-16.system.abilities.cha}
mod : integer {1-16.system.abilities.cha.mod} (5 different values)
4 (x2)
0 (x2)
2 (x1)
1 (x1)
3 (x1)
con : object {1-16.system.abilities.con}
mod : integer {1-16.system.abilities.con.mod} (4 different values)
2 (x4)
0 (x1)
-1 (x1)
1 (x1)
dex : object {1-16.system.abilities.dex}
mod : integer {1-16.system.abilities.dex.mod} (3 different values)
4 (x5)
2 (x1)
3 (x1)
int : object {1-16.system.abilities.int}
mod : integer {1-16.system.abilities.int.mod} (3 different values)
2 (x3)
0 (x2)
-4 (x2)
str : object {1-16.system.abilities.str}
mod : integer {1-16.system.abilities.str.mod} (5 different values)
2 (x3)
4 (x1)
3 (x1)
0 (x1)
1 (x1)
wis : object {1-16.system.abilities.wis}
mod : integer {1-16.system.abilities.wis.mod} (3 different values)
-1 (x4)
3 (x2)
2 (x1)
attributes : object {1-16.system.attributes}
ac : object {1-16.system.attributes.ac}
[details] : string {1-16.system.attributes.ac.details} (2 different values)
'' (x6)
'(18 with shield raised)' (x1)
value : integer {1-16.system.attributes.ac.value} (7 different values)
21 (x2)
0 (x2)
16 (x1)
19 (x1)
22 (x1)
25 (x1)
18 (x1)
[allSaves] : object {1-16.system.attributes.allSaves}
value : string {1-16.system.attributes.allSaves.value} (same value: '')
emitsSound : string {1-16.system.attributes.emitsSound} (same value: 'encounter')
hardness : mixed
object {1-16.system.attributes.hardness}
value : integer {1-16.system.attributes.hardness.value} (2 different values)
2 (x1)
4 (x1)
integer {1-16.system.attributes.hardness} (same value: 0)
hp : object {1-16.system.attributes.hp}
details : string {1-16.system.attributes.hp.details} (same value: '')
max : integer {1-16.system.attributes.hp.max} (8 different values)
0 (x2)
58 (x1)
19 (x1)
55 (x1)
70 (x1)
110 (x1)
20 (x1)
44 (x1)
temp : integer {1-16.system.attributes.hp.temp} (same value: 0)
value : integer {1-16.system.attributes.hp.value} (8 different values)
0 (x2)
58 (x1)
19 (x1)
55 (x1)
70 (x1)
110 (x1)
20 (x1)
44 (x1)
[immunities] : array<> {1-16.system.attributes.immunities}
Length: min=0 max=0
Value type: empty
[speed] : object {1-16.system.attributes.speed}
otherSpeeds : array<> {1-16.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {1-16.system.attributes.speed.value} (3 different values)
30 (x4)
20 (x2)
25 (x1)
stealth : object {1-16.system.attributes.stealth}
details : string {1-16.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {1-16.system.attributes.stealth.value} (2 different values)
12 (x1)
15 (x1)
[weaknesses] : array<object> {1-16.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-16.system.attributes.weaknesses.[]}
type : string {1-16.system.attributes.weaknesses.[].type} (2 different values)
'cold-iron' (x1)
'fire' (x1)
value : integer {1-16.system.attributes.weaknesses.[].value} (same value: 5)
creatureType : string {1-16.system.creatureType} (same value: '')
details : object {1-16.system.details}
[blurb] : string {1-16.system.details.blurb} (same value: '')
description : string {1-16.system.details.description} (same value: '<p>Arcs of primal energy emerge from the L-shaped stone wall at the center of each alcove.</p>')
disable : string {1-16.system.details.disable} (2 different values)
isComplex : boolean {1-16.system.details.isComplex} (same value: True)
[languages] : object {1-16.system.details.languages}
details : string {1-16.system.details.languages.details} (2 different values)
'' (x6)
'speak with plants' (x1)
value : array<string> {1-16.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-16.system.details.languages.value.[]} (4 different values)
'fey' (x5)
'mwangi' (x4)
'common' (x3)
'elven' (x1)
level : object {1-16.system.details.level}
value : integer {1-16.system.details.level.value} (7 different values)
4 (x3)
1 (x1)
3 (x1)
5 (x1)
7 (x1)
2 (x1)
6 (x1)
[privateNotes] : string {1-16.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-16.system.details.publicNotes} (4 different values)
publication : object {1-16.system.details.publication}
license : string {1-16.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-16.system.details.publication.remaster} (same value: False)
title : string {1-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-16: The Perennial Crown Part 1, Opal of Bhopan')
reset : string {1-16.system.details.reset} (same value: '<p>The trap is powered by the Eternal Bloom. It resets after 5 minutes, at which time the doors to the vault slam shut once again.</p>')
routine : string {1-16.system.details.routine} (2 different values)
[initiative] : object {1-16.system.initiative}
statistic : string {1-16.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-16.system.perception}
details : string {1-16.system.perception.details} (same value: '')
mod : integer {1-16.system.perception.mod} (6 different values)
11 (x2)
7 (x1)
10 (x1)
15 (x1)
5 (x1)
8 (x1)
senses : array<object> {1-16.system.perception.senses}
Length: min=0 max=2
Value type: object {1-16.system.perception.senses.[]}
[acuity] : string {1-16.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-16.system.perception.senses.[].range} (same value: 30)
type : string {1-16.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x3)
'scent' (x2)
[resources] : object {1-16.system.resources}
[focus] : object {1-16.system.resources.focus}
max : integer {1-16.system.resources.focus.max} (same value: 1)
value : integer {1-16.system.resources.focus.value} (same value: 1)
saves : object {1-16.system.saves}
fortitude : object {1-16.system.saves.fortitude}
saveDetail : string {1-16.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-16.system.saves.fortitude.value} (6 different values)
8 (x2)
6 (x2)
0 (x2)
4 (x1)
10 (x1)
12 (x1)
reflex : object {1-16.system.saves.reflex}
saveDetail : string {1-16.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-16.system.saves.reflex.value} (6 different values)
11 (x2)
14 (x2)
0 (x2)
13 (x1)
7 (x1)
18 (x1)
will : object {1-16.system.saves.will}
saveDetail : string {1-16.system.saves.will.saveDetail} (same value: '')
value : integer {1-16.system.saves.will.value} (8 different values)
0 (x2)
11 (x1)
7 (x1)
10 (x1)
9 (x1)
12 (x1)
5 (x1)
8 (x1)
[skills] : object {1-16.system.skills}
acrobatics : object {1-16.system.skills.acrobatics}
base : integer {1-16.system.skills.acrobatics.base} (4 different values)
9 (x2)
13 (x1)
16 (x1)
11 (x1)
athletics : object {1-16.system.skills.athletics}
base : integer {1-16.system.skills.athletics.base} (7 different values)
10 (x1)
7 (x1)
5 (x1)
9 (x1)
11 (x1)
6 (x1)
8 (x1)
[crafting] : object {1-16.system.skills.crafting}
base : integer {1-16.system.skills.crafting.base} (2 different values)
7 (x2)
10 (x1)
special : array<object> {1-16.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {1-16.system.skills.crafting.special.[]}
base : integer {1-16.system.skills.crafting.special.[].base} (same value: 9)
label : string {1-16.system.skills.crafting.special.[].label} (same value: 'woodworking')
predicate : array<string> {1-16.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {1-16.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:woodworking')
[intimidation] : object {1-16.system.skills.intimidation}
base : integer {1-16.system.skills.intimidation.base} (same value: 12)
[nature] : object {1-16.system.skills.nature}
base : integer {1-16.system.skills.nature.base} (5 different values)
9 (x1)
5 (x1)
13 (x1)
10 (x1)
12 (x1)
stealth : object {1-16.system.skills.stealth}
base : integer {1-16.system.skills.stealth.base} (5 different values)
13 (x2)
9 (x2)
6 (x1)
16 (x1)
11 (x1)
[deception] : object {1-16.system.skills.deception}
base : integer {1-16.system.skills.deception.base} (2 different values)
14 (x1)
18 (x1)
[diplomacy] : object {1-16.system.skills.diplomacy}
base : integer {1-16.system.skills.diplomacy.base} (3 different values)
9 (x1)
12 (x1)
16 (x1)
[society] : object {1-16.system.skills.society}
base : integer {1-16.system.skills.society.base} (2 different values)
11 (x1)
13 (x1)
[survival] : object {1-16.system.skills.survival}
base : integer {1-16.system.skills.survival.base} (3 different values)
11 (x1)
6 (x1)
12 (x1)
statusEffects : array<> {1-16.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-16.system.traits}
rarity : string {1-16.system.traits.rarity} (2 different values)
'common' (x5)
'unique' (x4)
size : object {1-16.system.traits.size}
value : string {1-16.system.traits.size.value} (2 different values)
'med' (x7)
'sm' (x2)
value : array<string> {1-16.system.traits.value}
Length: min=1 max=4
Value type: string {1-16.system.traits.value.[]} (11 different values)
type : string {1-16.type} (2 different values)
'npc' (x7)
'hazard' (x2)